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Aku Djinn
( 5)
Creature — Djinn
(5/6)
Trample At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.
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Benthic Djinn
( 4)
Creature — Djinn
(5/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of your upkeep, you lose 2 life.
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Calim, Djinn Emperor
( 6)
Legendary Creature — — Djinn Noble
(5/6)
Flying, ward Calim's Breath — , Discard Calim: Tap up to one target nonland permanent. Draw a card. Then you may exile two other cards named Calim, Djinn Emperor from your graveyard. When you do, return Calim from your graveyard to the battlefield tapped. When you discard Calim, conjure a card named Calim, Djinn Emperor into your library seventh from the top.
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Cloud Djinn
( 6)
Creature — Djinn
(5/4)
Flying Cloud Djinn can block only creatures with flying.
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Djinn Illuminatus
( 7)
Creature — Djinn
(3/5)
( can be paid with either or .) Flying Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
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Djinn of Infinite Deceits
( 6)
Creature — Djinn
(2/7)
Flying : Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.
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Djinn of the Fountain
( 6)
Creature — Djinn
(4/4)
Flying Whenever you cast an instant or sorcery spell, choose one — • Djinn of the Fountain gets +1/+1 until end of turn. • Exile Djinn of the Fountain. Return it to the battlefield under its owner's control at the beginning of the next end step. • Scry 1.
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Djinn of Wishes
( 5)
Creature — Djinn
(4/4)
Flying Djinn of Wishes enters the battlefield with three wish counters on it. , Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
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Djinni Windseer
( 4)
Creature — Djinn
(3/3)
Flying When Djinni Windseer enters the battlefield, roll a d20. 1–9 | Scry 1. 10–19 | Scry 2. 20 | Scry 3.
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Drifting Djinn
( 6)
Creature — Djinn
(5/5)
Flying At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay . Cycling (, Discard this card: Draw a card.)
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Emberwilde Djinn
( 4)
Creature — Djinn
(5/4)
Flying At the beginning of each player's upkeep, that player may pay or 2 life. If the player does, they gain control of Emberwilde Djinn.
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Erhnam Djinn
( 4)
Creature — Djinn
(4/5)
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
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Fledgling Djinn
( 2)
Creature — Djinn
(2/2)
Flying At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.
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Goham Djinn
( 6)
Creature — Djinn
(5/5)
: Regenerate Goham Djinn. Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.
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Halam Djinn
( 6)
Creature — Djinn
(6/5)
Haste Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.
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Haughty Djinn
( 3)
Creature — Djinn
(*/4)
Flying Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard. Instant and sorcery spells you cast cost less to cast.
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Indentured Djinn
( 3)
Creature — Djinn
(4/4)
Flying When Indentured Djinn enters the battlefield, each other player may draw up to three cards.
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Jin-Gitaxias
( 5)
Legendary Creature — Phyrexian Praetor
(5/5)
Ward Whenever you cast a noncreature spell with mana value 3 or greater, draw a card. : Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand.
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Jin-Gitaxias, Core Augur
( 10)
Legendary Creature — Phyrexian Praetor
(5/4)
Flash At the beginning of your end step, draw seven cards. Each opponent's maximum hand size is reduced by seven.
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Jin-Gitaxias, Progress Tyrant
( 7)
Legendary Creature — Phyrexian Praetor
(5/5)
Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.) Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
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Jinnie Fay, Jetmir's Second
( 3)
Legendary Creature — Elf Druid
(3/3)
If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance.
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Jinx
( 2)
Instant
Target land becomes the basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep.
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Jinxed Choker
( 3)
Artifact
At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it. At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it. : Put a charge counter on Jinxed Choker or remove one from it.
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Jinxed Idol
( 2)
Artifact
At the beginning of your upkeep, Jinxed Idol deals 2 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Idol.
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Jinxed Ring
( 2)
Artifact
Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Ring. <I>(This effect lasts indefinitely.)</I>
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Juzám Djinn
( 4)
Creature — Djinn
(5/5)
At the beginning of your upkeep, Juzám Djinn deals 1 damage to you.
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Kaijin of the Vanishing Touch
( 2)
Creature — Spirit
(0/3)
Defender (This creature can't attack.) Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
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Lotus Path Djinn
( 4)
Creature — Djinn Monk
(2/3)
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Maelstrom Djinn
( 8)
Creature — Djinn
(5/6)
Flying Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
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Mahamoti Djinn
( 6)
Creature — Djinn
(5/6)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Mijae Djinn
( 3)
Creature — Djinn
(6/3)
Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.
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Myojin of Blooming Dawn
( 8)
Legendary Creature — Spirit
(4/6)
Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.
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Myojin of Cleansing Fire
( 8)
Legendary Creature — Spirit
(4/6)
Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
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Myojin of Cryptic Dreams
( 8)
Legendary Creature — Spirit
(3/3)
Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.)
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Myojin of Grim Betrayal
( 8)
Legendary Creature — Spirit
(5/2)
Myojin of Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.
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Myojin of Infinite Rage
( 10)
Legendary Creature — Spirit
(7/4)
Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Infinite Rage has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.
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Myojin of Life's Web
( 9)
Legendary Creature — Spirit
(8/8)
Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Life's Web has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.
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Myojin of Night's Reach
( 8)
Legendary Creature — Spirit
(5/2)
Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Night's Reach has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.
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Myojin of Roaring Blades
( 8)
Legendary Creature — Spirit
(7/4)
Myojin of Roaring Blades enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.
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Myojin of Seeing Winds
( 10)
Legendary Creature — Spirit
(3/3)
Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
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Myojin of Towering Might
( 8)
Legendary Creature — Spirit
(8/8)
Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.
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Nettletooth Djinn
( 4)
Creature — Djinn
(4/4)
At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.
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Ruham Djinn
( 6)
Creature — Djinn
(5/5)
First strike Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.
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Serendib Djinn
( 4)
Creature — Djinn
(5/6)
Flying At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you. When you control no lands, sacrifice Serendib Djinn.
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Soulblade Djinn
( 5)
Creature — Djinn
(4/3)
Flying Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
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Stormcloud Djinn
( 5)
Creature — Djinn
(3/3)
Flying Stormcloud Djinn can block only creatures with flying. : Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.
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Sulam Djinn
( 6)
Creature — Djinn
(6/6)
Trample Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.
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Tempest Djinn
( 3)
Creature — Djinn
(0/4)
Flying Tempest Djinn gets +1/+0 for each basic Island you control.
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Thundering Djinn
( 5)
Creature — Djinn
(3/4)
Flying Whenever Thundering Djinn attacks, it deals damage to any target equal to the number of cards you've drawn this turn.
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Vaporous Djinn
( 4)
Creature — Djinn
(3/4)
Flying At the beginning of your upkeep, Vaporous Djinn phases out unless you pay . (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
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Waterspout Djinn
( 4)
Creature — Djinn
(4/4)
Flying At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.
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Zahid, Djinn of the Lamp
( 6)
Legendary Creature — Djinn
(5/6)
You may pay and tap an untapped artifact you control rather than pay this spell's mana cost. Flying
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Zanam Djinn
( 6)
Creature — Djinn
(5/6)
Flying Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.
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Zhuge Jin, Wu Strategist
( 3)
Legendary Creature — Human Advisor
(1/1)
: Target creature can't be blocked this turn. Activate only during your turn, before attackers are declared.
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