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Auto-Key
( 0)
Artifact — Contraption
Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains " : You gain 3 life."
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Cloud Key
 ( 3)
Artifact
As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery. Spells you cast of the chosen type cost less to cast.
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Corrupted Key
 ( 1)
Artifact — — Key
As long as CARDNAME is tapped, creatures you control have menace and deathtouch.
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Expendable Lackey
 ( 1)
Creature — Human Citizen
(1/1)
 , Exile Expendable Lackey from your graveyard: Create a 1/1 blue Fish creature token with "This creature can't be blocked." Activate only as a sorcery.
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Goblin Lackey
 ( 1)
Creature — Goblin
(1/1)
Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
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Keeper of Keys
   ( 5)
Creature — Human Rogue Mutant
(4/4)
When Keeper of Keys enters the battlefield, you become the monarch. At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.
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Key to the Archive
 ( 4)
Artifact
Key to the Archive enters the battlefield tapped. When Key to the Archive enters the battlefield, draft a card from Key to the Archive's spellbook, then discard a card. : Add two mana in any combination of colors.
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Key to the City
 ( 2)
Artifact
, Discard a card: Up to one target creature can't be blocked this turn.
Whenever Key to the City becomes untapped, you may pay . If you do, draw a card.
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Keymaster Rogue
  ( 4)
Creature — Human Rogue
(3/2)
Keymaster Rogue can't be blocked. When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand.
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Knight of the Hokey Pokey
  ( 2)
Creature — Knight
(2/2)
First strike  , Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. <i>(To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey Turn yourself around.)</i>
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Lackey Recycler
( 0)
Artifact — Contraption
Whenever you crank Lackey Recycler, put target creature card from your graveyard on top of your library.
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Latchkey Faerie
  ( 4)
Creature — Faerie Rogue
(3/1)
Flying Prowl  <i>(You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)</i> When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.
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Mausoleum Turnkey
  ( 4)
Creature — Ogre Rogue
(3/2)
When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.
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Monkey-
( 0)
Creature — Monkey
(+2/+2)
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Monkey Cage
 ( 5)
Artifact
When a creature enters the battlefield, sacrifice Monkey Cage and create X 2/2 green Monkey creature tokens, where X is that creature's mana value.
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Monkey Monkey Monkey
  ( 4)
Creature — Monkey
(1/1)
As Monkey Monkey Monkey enters the battlefield, choose a letter. Monkey Monkey Monkey gets +1/+1 for each nonland permanent whose name begins with the chosen letter.
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Moonsilver Key
 ( 2)
Artifact
, , Sacrifice Moonsilver Key: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.
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Mystery Key
  ( 2)
Artifact — Equipment
When equipped creature deals combat damage to a player, sacrifice Mystery Key. If you do, draw three cards. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Plasma Jockey
  ( 4)
Creature — Viashino Warrior
(3/1)
Whenever Plasma Jockey attacks, target creature an opponent controls can't block this turn. Blitz  <i>(If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)</i>
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Rock Jockey
  ( 3)
Creature — Goblin
(3/3)
You can't cast this spell if you've played a land this turn. You can't play lands if you've cast Rock Jockey this turn.
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Secrets of the Key
 ( 1)
Instant
Investigate. If this spell was cast from a graveyard, investigate twice instead. <i>(Create a Clue token. It's an artifact with " , Sacrifice this artifact: Draw a card.")</i> Flashback  
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Skeleton Key
 ( 1)
Artifact — Equipment
Equipped creature has skulk. <i>(It can't be blocked by creatures with greater power.)</i> Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. Equip 
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Strutting Turkey
  ( 4)
Host Creature — Bird
(2/2)
When this creature enters the battlefield, exile target creature card with mana value 2 or less from your graveyard. If it has augment, combine it with a host you control. Otherwise, put it onto the battlefield.
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Tainted Monkey
  ( 2)
Creature — Monkey
(1/1)
: Choose a word. Target player mills a card. If a card with the chosen word in its text box was milled this way, they lose 3 life.
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Tree Monkey
 ( 1)
Creature — Monkey
(1/1)
Reach <i>(This creature can block creatures with flying.)</i>
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Wrinkly Monkey Shenanigans
( 0)
Stickers
2 — : Target creature can't block this creature this turn. 4 — <i>Morbid</i> — At the beginning of each end step, if a creature died this turn and this permanent is a creature, put a -1/-1 counter on this permanent and draw a card. 2 — 2/4 3 — 7/2
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Zodiac Monkey
  ( 2)
Creature — Monkey
(2/1)
Forestwalk <i>(This creature can't be blocked as long as defending player controls a Forest.)</i>
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