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Auto-Key
Auto-Key (0)
Artifact — Contraption

Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains "Tap: You gain 3 life."

Unstable (Common)
Azorius Keyrune
Azorius Keyrune 3 (3)
Artifact

Tap: Add White or Blue.

WhiteBlue: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.

Guild Kit: Azorius (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Commander 2013 Edition (Uncommon)
Commander Anthology (Uncommon)
Boros Keyrune
Boros Keyrune 3 (3)
Artifact

Tap: Add Red or White.

RedWhite: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)

Guild Kit: Boros (Uncommon)
Other Versions
Gatecrash (Uncommon)
Boulder Jockey (playtest)
Boulder Jockey (playtest) 2RedPotential Land Drop (3)
Creature — — Goblin (4/4)

(<b>D</b> is a land drop. You may give up one potential land drop this turn to pay for <b>D</b>.)

Whenever Boulder Jockey attacks, you may pay <b>D</b>. If you do, create a 3/3 colorless Construct artifact creature token named Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step.

Mystery Booster 2: Convention Edition (Rare)
Cloud Key
Cloud Key 3 (3)
Artifact

As Cloud Key enters, choose artifact, creature, enchantment, instant, or sorcery.

Spells you cast of the chosen type cost 1 less to cast.

The Brothers' War Retro Artifacts (Rare)
Other Versions
Future Sight (Rare)
Time Spiral Remastered (Rare)
Corrupted Key (playtest)
Corrupted Key (playtest) Black (1)
Artifact — — Key

As long as CARDNAME is tapped, creatures you control have menace and deathtouch.

Mystery Booster (Common)
Dimir Keyrune
Dimir Keyrune 3 (3)
Artifact

Tap: Add Blue or Black.

BlueBlack: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Other Versions
Gatecrash (Uncommon)
Zendikar Rising Commander (Uncommon)
Expendable Lackey
Expendable Lackey Blue (1)
Creature — Human Citizen (1/1)

1Blue, Exile Expendable Lackey from your graveyard: Create a 1/1 blue Fish creature token with "This creature can't be blocked." Activate only as a sorcery.

Streets of New Capenna (Common)
Galvanic Key
Galvanic Key 2 (2)
Artifact

Flash

3, Tap: Untap target artifact.

Mirrodin (Common)
Ghostly Keybearer
Ghostly Keybearer 3Blue (4)
Creature — Spirit (3/3)

Flying

Whenever Ghostly Keybearer deals combat damage to a player, unlock a locked door of up to one target Room you control.

Duskmourn: House of Horror (Uncommon)
Goblin Lackey
Goblin Lackey Red (1)
Creature — Goblin (1/1)

Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Urza's Saga (Uncommon)
From the Vault: Exiled (Mythic Rare)
Vintage Masters (Rare)
Secret Lair Drop (Rare)
Golgari Keyrune
Golgari Keyrune 3 (3)
Artifact

Tap: Add Black or Green.

BlackGreen: Golgari Keyrune becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn.

Return to Ravnica (Uncommon)
Gruul Keyrune
Gruul Keyrune 3 (3)
Artifact

Tap: Add Red or Green.

RedGreen: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn.

Gatecrash (Uncommon)
Izzet Keyrune
Izzet Keyrune 3 (3)
Artifact

Tap: Add Blue or Red.

BlueRed: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature.

Whenever Izzet Keyrune deals combat damage to a player, you may draw a card. If you do, discard a card.

Return to Ravnica (Uncommon)
Keeper of Keys
Keeper of Keys 3BlueBlue (5)
Creature — Human Rogue Mutant (4/4)

When Keeper of Keys enters, you become the monarch.

At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.

Conspiracy: Take the Crown (Rare)
Key to the Archive
Key to the Archive 4 (4)
Artifact

Key to the Archive enters the battlefield tapped.

When Key to the Archive enters the battlefield, draft a card from Key to the Archive's spellbook, then discard a card.

Tap: Add two mana in any combination of colors.

Innistrad: Midnight Hunt Alchemy (Rare)
Key to the City
Key to the City 2 (2)
Artifact

Tap, Discard a card: Up to one target creature can't be blocked this turn.

Whenever Key to the City becomes untapped, you may pay 2. If you do, draw a card.

The Brothers' War Retro Artifacts (Rare)
Other Versions
Kaladesh (Rare)
Commander 2019 (Rare)
Commander 2021 (Rare)
Kaladesh Remastered (Rare)
Keymaster Rogue
Keymaster Rogue 3Blue (4)
Creature — Human Rogue (3/2)

Keymaster Rogue can't be blocked.

When Keymaster Rogue enters, return a creature you control to its owner's hand.

Ravnica Remastered (Common)
Other Versions
Gatecrash (Common)
Keys to the House
Keys to the House 1 (1)
Artifact

1, Tap, Sacrifice Keys to the House: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

3, Tap, Sacrifice Keys to the House: Lock or unlock a door of target Room you control. Activate only as a sorcery.

Duskmourn: House of Horror (Uncommon)
Knight of the Hokey Pokey
Knight of the Hokey Pokey WhiteWhite (2)
Creature — Knight (2/2)

First strike

1White, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey Turn yourself around.)

Unsanctioned (Common)
Other Versions
Unglued (Common)
Lackey Recycler
Lackey Recycler (0)
Artifact — Contraption

Whenever you crank Lackey Recycler, put target creature card from your graveyard on top of your library.

Unstable (Common)
Latchkey Faerie
Latchkey Faerie 3Blue (4)
Creature — Faerie Rogue (3/1)

Flying

Prowl 2Blue (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)

When Latchkey Faerie enters, if its prowl cost was paid, draw a card.

Zendikar Rising Commander (Common)
Other Versions
Morningtide (Common)
Modern Masters (Common)
Loot, the Key to Everything
Loot, the Key to Everything GreenBlueRed (3)
Legendary Creature — Beast Noble (1/2)

Ward 1

At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Manifold Key
Manifold Key 1 (1)
Artifact

1, Tap: Untap another target artifact.

3, Tap: Target creature can't be blocked this turn.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Other Versions
Core Set 2020 (Uncommon)
Time Spiral Remastered (Bonus)
Mausoleum Turnkey
Mausoleum Turnkey 3Black (4)
Creature — Ogre Rogue (3/2)

When Mausoleum Turnkey enters, return target creature card of an opponent's choice from your graveyard to your hand.

Ravnica Clue Edition (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Conspiracy: Take the Crown (Uncommon)
Jumpstart (Uncommon)
Ravnica Remastered (Uncommon)
Monkey-
Monkey- (0)
Creature — Monkey (+2/+2)

Whenever a nontoken creature you control dies,

Augment 2Green (2Green, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Unstable (Uncommon)
Monkey Cage
Monkey Cage 5 (5)
Artifact

When a creature enters, sacrifice Monkey Cage and create X 2/2 green Monkey creature tokens, where X is that creature's mana value.

Jumpstart 2022 (Rare)
Other Versions
Mercadian Masques (Rare)
Monkey Monkey Monkey
Monkey Monkey Monkey 3Green (4)
Creature — Monkey (1/1)

As Monkey Monkey Monkey enters, choose a letter.

Monkey Monkey Monkey gets +1/+1 for each nonland permanent whose name begins with the chosen letter.

Unhinged (Common)
Moonsilver Key
Moonsilver Key 2 (2)
Artifact

1, Tap, Sacrifice Moonsilver Key: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.

Innistrad: Midnight Hunt (Uncommon)
Mystery Key
Mystery Key 1Blue (2)
Artifact — Equipment

When equipped creature deals combat damage to a player, sacrifice Mystery Key. If you do, draw three cards.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Orzhov Keyrune
Orzhov Keyrune 3 (3)
Artifact

Tap: Add White or Black.

WhiteBlack: Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn.

Gatecrash (Uncommon)
Plasma Jockey
Plasma Jockey 3Red (4)
Creature — Lizard Warrior (3/1)

Whenever Plasma Jockey attacks, target creature an opponent controls can't block this turn.

Blitz 2Red (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

Streets of New Capenna (Common)
Pokey, the Scallywagg (playtest)
Pokey, the Scallywagg (playtest) BlueRed (2)
Legendary Creature — — Brushwagg Pirate (2/2)

Menace

If you would flip a coin, you may instead roll a d20. 1−10 is tails and 11−20 is heads. (It counts as rolling a die, not flipping a coin.)

If you would roll a d20, you may instead flip a coin. Tails is 1 and heads is 20. (It counts as flipping a coin, not rolling a die.)

Mystery Booster 2: Convention Edition (Rare)
Rakdos Keyrune
Rakdos Keyrune 3 (3)
Artifact

Tap: Add Black or Red.

BlackRed: Rakdos Keyrune becomes a 3/1 black and red Devil artifact creature with first strike until end of turn.

Guild Kit: Rakdos (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Reckless Lackey
Reckless Lackey Red (1)
Creature — Goblin Pirate (1/2)

First strike, haste

2Red, Sacrifice Reckless Lackey: Draw a card and create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Outlaws of Thunder Junction (Common)
Rock Jockey
Rock Jockey 2Red (3)
Creature — Goblin (3/3)

You can't cast Rock Jockey if you've played a land this turn.

You can't play lands if you've cast Rock Jockey this turn.

Scourge (Common)
Secrets of the Key
Secrets of the Key Blue (1)
Instant

Investigate. If this spell was cast from a graveyard, investigate twice instead. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Flashback 3Blue

Innistrad: Midnight Hunt (Common)
Selesnya Keyrune
Selesnya Keyrune 3 (3)
Artifact

Tap: Add Green or White.

GreenWhite: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn.

Return to Ravnica (Uncommon)
Sharkey, Tyrant of the Shire
Sharkey, Tyrant of the Shire 2BlueBlack (4)
Legendary Creature — Avatar Rogue (2/4)

Activated abilities of lands your opponents control can't be activated unless they're mana abilities.

Sharkey, Tyrant of the Shire has all activated abilities of lands your opponents control except mana abilities.

Mana of any type can be spent to activate Sharkey's abilities.

The Lord of the Rings: Tales of Middle Earth (Rare)
Simic Keyrune
Simic Keyrune 3 (3)
Artifact

Tap: Add Green or Blue.

GreenBlue: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Commander 2015 (Uncommon)
Other Versions
Gatecrash (Uncommon)
Skeleton Key
Skeleton Key 1 (1)
Artifact — Equipment

Equipped creature has skulk. (It can't be blocked by creatures with greater power.)

Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.

Equip 2

Shadows over Innistrad (Uncommon)
Staff of Eden, Vault's Key
Staff of Eden, Vault's Key 6 (6)
Legendary Artifact

When Staff of Eden, Vault's Key enters, put target legendary permanent card not named Staff of Eden, Vault's Key from a graveyard onto the battlefield under your control.

Tap: Draw a card for each permanent you control but don't own.

Assassin's Creed (Mythic Rare)
Sterling Keykeeper
Sterling Keykeeper 1White (2)
Creature — Human Mercenary (2/2)

2, Tap: Tap target non-Mount creature.

Outlaws of Thunder Junction (Common)
Strutting Turkey
Strutting Turkey 3White (4)
Host Creature — Bird (2/2)

When this creature enters,

exile target creature card with mana value 2 or less from your graveyard. If it has augment, combine it with a host you control. Otherwise, put it onto the battlefield.

Unsanctioned (Uncommon)
Tainted Monkey
Tainted Monkey 1Black (2)
Creature — Monkey (1/1)

Tap: Choose a word. Target player mills a card. If a card with the chosen word in its text box was milled this way, they lose 3 life.

Unhinged (Common)
The Key to the Vault
The Key to the Vault 1Blue (2)
Legendary Artifact — Equipment

Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.

Equip 2Blue

Outlaws of Thunder Junction (Rare)
The Master of Keys
The Master of Keys Variable ColorlessWhiteBlueBlack (3)
Legendary Enchantment Creature — Horror (3/3)

Flying

When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards.

Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

Duskmourn: House of Horror Commander (Mythic Rare)
Tree Monkey
Tree Monkey Green (1)
Creature — Monkey (1/1)

Reach (This creature can block creatures with flying.)

Portal Second Age (Common)
Other Versions
Ninth Edition (Common)
Voltaic Key
Voltaic Key 1 (1)
Artifact

1, Tap: Untap target artifact.

Magic 2011 (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Duel Decks: Phyrexia vs. the Coalition (Uncommon)
Wrinkly Monkey Shenanigans
Wrinkly Monkey Shenanigans (0)
Stickers

2 — 1: Target creature can't block this creature this turn.

4 — Morbid — At the beginning of each end step, if a creature died this turn and this permanent is a creature, put a -1/-1 counter on this permanent and draw a card.

2 — 2/4

3 — 7/2

Unfinity (Common)
Zodiac Monkey
Zodiac Monkey 1Green (2)
Creature — Monkey (2/1)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Portal Three Kingdoms (Common)
Other Versions
Ninth Edition (Common)
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