+kher (14)
: Add .
, : Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life.
, Sacrifice another creature: Put a +1/+1 counter on this creature.
Defender
, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
Flying
Whenever one or more cards leave your graveyard during your turn, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Renew — , Exile this card from your graveyard: Put two +1/+1 counters and a flying counter on target creature. Activate only as a sorcery.
At the beginning of your upkeep, you may pay . If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.
Menace
Whenever this creature deals combat damage to a player, that player exiles a card from their hand face down.
You may look at cards exiled with this creature, and you may play lands and cast spells from among those cards.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it.
Sacrifice another creature: Prossh gets +1/+0 until end of turn.
At the beginning of your upkeep, you may pay . If you don't, tap Rohgahh and all creatures named Kobolds of Kher Keep, then an opponent gains control of them.
Creatures you control named Kobolds of Kher Keep get +2/+2.
Other Kobolds you control get +2/+2.
Whenever you cast a Kobold spell, you may pay . If you do, create a 4/4 red Dragon creature token with flying.
Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
: This creature deals 2 damage to each creature without flying.
: This creature deals 6 damage to each other creature with flying.
When this creature enters, it deals 4 damage to any target.
: This creature gets +1/+0 until end of turn.
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