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A Killer Among Us
  ( 5)
Enchantment
When this enchantment enters, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin. Sacrifice this enchantment, Reveal the creature type you chose: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn.
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Abzan Kin-Guard
  ( 4)
Creature — Human Warrior
(3/3)
This creature has lifelink as long as you control a white or black permanent.
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Adorable Kitten
 ( 1)
Host Creature — Cat
(1/1)
When this creature enters, roll a six-sided die. You gain life equal to the result.
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Agent's Toolkit
   ( 3)
Artifact — Clue
This artifact enters with a +1/+1 counter, a flying counter, a deathtouch counter, and a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever a creature you control enters, you may move a counter from this artifact onto that creature. , Sacrifice this artifact: Draw a card.
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Akiri, Fearless Voyager
   ( 3)
Legendary Creature — Kor Warrior
(3/3)
Whenever you attack a player with one or more equipped creatures, draw a card. : You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
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Akiri, Line-Slinger
  ( 2)
Legendary Creature — Kor Soldier Ally
(0/3)
First strike, vigilance Akiri gets +1/+0 for each artifact you control. Partner (You can have two commanders if both have partner.)
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Akki Avalanchers
 ( 1)
Creature — Goblin Warrior
(1/1)
Sacrifice a land: This creature gets +2/+0 until end of turn. Activate only once each turn.
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Akki Battle Squad
  ( 6)
Creature — Goblin Samurai
(6/6)
Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)
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Akki Blizzard-Herder
  ( 2)
Creature — Goblin Shaman
(1/1)
When this creature dies, each player sacrifices a land of their choice.
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Akki Coalflinger
   ( 3)
Creature — Goblin Shaman
(2/2)
First strike , : Attacking creatures gain first strike until end of turn.
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Akki Drillmaster
  ( 3)
Creature — Goblin Shaman
(2/2)
: Target creature gains haste until end of turn.
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Akki Ember-Keeper
  ( 2)
Enchantment Creature — Goblin Warrior
(2/1)
Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.)
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Akki Lavarunner
  ( 4)
Creature — Goblin Warrior
(1/1)
Haste Whenever this creature deals damage to an opponent, flip it.
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Akki Raider
  ( 2)
Creature — Goblin Warrior
(2/1)
Whenever a land is put into a graveyard from the battlefield, this creature gets +1/+0 until end of turn.
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Akki Rockspeaker
  ( 2)
Creature — Goblin Shaman
(1/1)
When this creature enters, add .
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Akki Ronin
  ( 2)
Creature — Goblin Samurai
(1/3)
Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.
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Akki Underling
  ( 2)
Creature — Goblin Warrior
(2/1)
As long as you have seven or more cards in hand, this creature gets +2/+1 and has first strike.
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Akki Underminer
  ( 4)
Creature — Goblin Rogue Shaman
(1/1)
Whenever this creature deals combat damage to a player, that player sacrifices a permanent of their choice.
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Akki War Paint
 ( 1)
Enchantment — Aura
Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+1.
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Akoum Hellkite
   ( 6)
Creature — Dragon
(4/4)
Flying Landfall — Whenever a land you control enters, this creature deals 1 damage to any target. If that land is a Mountain, this creature deals 2 damage instead.
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All-Star Kicker (playtest)
  ( 2)
Creature — — Orc Athlete
(2/2)
Assist kicker (You and up to one other player can spend mana to pay this kicker cost.) When All-Star Kicker enters the battlefield, your team may pass the ball. Then if All-Star Kicker was kicked, creatures your team controls get +1/+1 and gain haste until end of turn. (To pass the ball, one of the players on your team gives a permanent or card in hand to another player on your team.)
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Amrou Kithkin
  ( 2)
Creature — Kithkin
(1/1)
This creature can't be blocked by creatures with power 3 or greater.
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Amulet of Unmaking
 ( 5)
Artifact
, , Exile this artifact: Exile target artifact, creature, or land. Activate only as a sorcery.
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Anafenza, Kin-Tree Spirit
  ( 2)
Legendary Creature — Spirit Soldier
(2/2)
Whenever another nontoken creature you control enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Ancient Hellkite
    ( 7)
Creature — Dragon
(6/6)
Flying : This creature deals 1 damage to target creature defending player controls. Activate only if this creature is attacking.
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Angelic Skirmisher
   ( 6)
Creature — Angel
(4/4)
Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
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Antler Skulkin
 ( 5)
Artifact Creature — Scarecrow
(3/3)
: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Aragorn, King of Gondor
    ( 4)
Legendary Creature — Human Noble
(4/4)
Vigilance, lifelink When Aragorn enters, you become the monarch. Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn.
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Armored Kincaller
  ( 3)
Creature — Dinosaur
(3/3)
When this creature enters, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.
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Ashen-Skin Zubera
  ( 2)
Creature — Zubera Spirit
(1/2)
When this creature dies, target opponent discards a card for each Zubera that died this turn.
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Atraxa's Skitterfang
 ( 3)
Artifact Creature — Phyrexian Insect
(2/2)
This creature enters with three oil counters on it. At the beginning of combat on your turn, you may remove an oil counter from this creature. When you do, target creature you control gains your choice of flying, vigilance, deathtouch, or lifelink until end of turn.
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Azusa, Lost but Seeking
  ( 3)
Legendary Creature — Human Monk
(1/2)
You may play two additional lands on each of your turns.
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Backdraft Hellkite
   ( 5)
Creature — Dragon
(4/4)
Flying Whenever this creature attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
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Baki's Curse
   ( 4)
Sorcery
Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.
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Banner of Kinship
 ( 5)
Artifact
As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type. Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
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Barrin's Unmaking
  ( 2)
Instant
Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.
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Basking Broodscale
  ( 2)
Creature — Eldrazi Lizard
(2/2)
Devoid (This card has no color.)  : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, you may create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add ."
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Basking Capybara
  ( 2)
Creature — Capybara
(1/3)
Descend 4 — This creature gets +3/+0 as long as there are four or more permanent cards in your graveyard.
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Basking Rootwalla
 ( 1)
Creature — Lizard
(1/1)
 : This creature gets +2/+2 until end of turn. Activate only once each turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Beast-Kin Ranger
  ( 3)
Creature — Elf Ranger
(3/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
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Ben-Ben, Akki Hermit
   ( 4)
Legendary Creature — Goblin Shaman
(1/1)
: Ben-Ben deals damage to target attacking creature equal to the number of untapped Mountains you control.
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Beskir Shieldmate
  ( 2)
Creature — Human Warrior
(2/1)
When this creature dies, create a 1/1 white Human Warrior creature token.
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Blacksmith's Skill
 ( 1)
Instant
Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.
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Blast-Furnace Hellkite
   ( 9)
Creature — Dragon
(5/5)
Artifact offering (You may cast this spell as though it had flash by sacrificing an artifact and paying the difference in mana costs between this and the sacrificed artifact. Mana cost includes color.) Flying, double strike Creatures attacking your opponents have double strike.
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Blinking Spirit
  ( 4)
Creature — Spirit
(2/2)
: Return this creature to its owner's hand.
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Bogardan Hellkite
   ( 8)
Creature — Dragon
(5/5)
Flash Flying When this creature enters, it deals 5 damage divided as you choose among any number of targets.
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Bonepicker Skirge
  ( 3)
Creature — Phyrexian Imp
(2/2)
Flying Corrupted — As long as an opponent has three or more poison counters, this creature has deathtouch and lifelink.
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Bounteous Kirin
   ( 7)
Legendary Creature — Kirin Spirit
(4/4)
Flying Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's mana value.
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Brackish Blunder
  ( 2)
Instant
Return target creature to its owner's hand. If it was tapped, create a Map token. (It's an artifact with " , , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
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Brackish Trudge
  ( 3)
Creature — Fungus Beast
(4/2)
This creature enters tapped.  : Return this card from your graveyard to your hand. Activate only if you gained life this turn.
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Brago, King Eternal
   ( 4)
Legendary Creature — Spirit Noble
(2/4)
Flying Whenever Brago deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
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Brave-Kin Duo
 ( 1)
Creature — Rabbit Mouse
(1/1)
, : Target creature gets +1/+1 until end of turn. Activate only as a sorcery.
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Breaking of the Fellowship
  ( 2)
Sorcery
Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you.
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Breaking Point
   ( 3)
Sorcery
Any player may have Breaking Point deal 6 damage to them. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.
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Breaking Wave
   ( 4)
Sorcery
You may cast this spell as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) Simultaneously untap all tapped creatures and tap all untapped creatures.
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Brigid, Hero of Kinsbaile
   ( 4)
Legendary Creature — Kithkin Archer
(2/3)
First strike : Brigid deals 2 damage to each attacking or blocking creature target player controls.
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Brimaz, King of Oreskos
   ( 3)
Legendary Creature — Cat Soldier
(3/4)
Vigilance Whenever Brimaz attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking. Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.
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Brothers Yamazaki
  ( 3)
Legendary Creature — Human Samurai
(2/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
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Brothers Yamazaki (Brothers Yamazaki 1)
  ( 3)
Legendary Creature — — Human Samurai
(2/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
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Brothers Yamazaki (Brothers Yamazaki 2)
  ( 3)
Legendary Creature — — Human Samurai
(2/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
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Butcher of Malakir
   ( 7)
Creature — Vampire Warrior
(5/4)
Flying Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.
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Cadric, Soul Kindler
   ( 4)
Legendary Creature — Dwarf Wizard
(4/3)
The "legend rule" doesn't apply to tokens you control. Whenever another nontoken legendary permanent you control enters, you may pay . If you do, create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step.
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Call to the Kindred
  ( 4)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.
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Case of the Gorgon's Kiss
 ( 1)
Enchantment — Case
When this Case enters, destroy up to one target creature that was dealt damage this turn. To solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.) Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.
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Celestial Kirin
   ( 4)
Legendary Creature — Kirin Spirit
(3/3)
Flying Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's mana value.
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Chandra, Dressed to Kill
   ( 3)
Legendary Planeswalker — Chandra
(3)
+1: Add . Chandra deals 1 damage to up to one target player or planeswalker. +1: Exile the top card of your library. If it's red, you may cast it this turn. −7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."
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Chef's Kiss
   ( 3)
Instant
Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control.
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Chicken à la King
   ( 3)
Creature — Bird Noble
(2/2)
Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.) Tap an untapped Bird you control: Roll a six-sided die. (Like now.)
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Chittering Skitterling
  ( 3)
Creature — Phyrexian Rat
(1/4)
Corrupted — Sacrifice an artifact or creature: Draw a card. Activate only if an opponent has three or more poison counters and only once each turn.
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Choking Fumes
  ( 3)
Instant
Put a -1/-1 counter on each attacking creature.
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Choking Miasma
   ( 3)
Sorcery
Kicker (You may pay an additional as you cast this spell.) If this spell was kicked, put a +1/+1 counter on a creature you control. All creatures get -2/-2 until end of turn.
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Choking Restraints
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.   , Sacrifice this Aura: Exile enchanted creature.
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Choking Sands
   ( 3)
Sorcery
Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
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Choking Tethers
  ( 4)
Instant
Tap up to four target creatures. Cycling  ( , Discard this card: Draw a card.) When you cycle this card, you may tap target creature.
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Choking Vines
  ( 1)
Instant
Cast this spell only during the declare blockers step. X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on creatures that can't be blocked.)
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Giant Killer (Chop Down)
  ( 3)
Instant — Adventure
Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)
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Cliffhaven Kitesail
 ( 1)
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature has flying. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Cloudhoof Kirin
   ( 5)
Legendary Creature — Kirin Spirit
(4/4)
Flying Whenever you cast a Spirit or Arcane spell, you may have target player mill X cards, where X is that spell's mana value.
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Cloudkill
   ( 6)
Sorcery
All creatures get -X/-X until end of turn, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.
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Cloudkin Seer
  ( 3)
Creature — Elemental Wizard
(2/1)
Flying When this creature enters, draw a card.
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Cloudsteel Kirin
  ( 3)
Artifact Creature — Equipment Kirin
(3/2)
Flying Equipped creature has flying and "You can't lose the game and your opponents can't win the game." Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Coerced to Kill
   ( 5)
Enchantment — Aura
Enchant creature You control enchanted creature. Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types.
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Cold-Eyed Selkie
   ( 3)
Creature — Merfolk Rogue
(1/1)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature deals combat damage to a player, you may draw that many cards.
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Contraband Kingpin
  ( 2)
Creature — Aetherborn Rogue
(1/4)
Lifelink Whenever an artifact you control enters, scry 1.
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Contract Killing
   ( 5)
Sorcery
Destroy target creature. Create two Treasure tokens. (They're artifacts with " , Sacrifice this token: Add one mana of any color.")
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