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Alabaster Dragon
Alabaster Dragon 4WhiteWhite (6)
Creature — Dragon (4/4)

Flying

When Alabaster Dragon dies, shuffle it into its owner's library.

Portal (Rare)
Other Versions
Weatherlight (Rare)
Alabaster Kirin
Alabaster Kirin 3White (4)
Creature — Kirin (2/3)

Flying, vigilance

Khans of Tarkir (Common)
Alabaster Leech
Alabaster Leech White (1)
Creature — Leech (1/3)

White spells you cast cost White more to cast.

Invasion (Rare)
Alabaster Mage
Alabaster Mage 1White (2)
Creature — Human Wizard (2/1)

1White: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Magic 2012 (Uncommon)
Alabaster Potion
Alabaster Potion Variable ColorlessWhiteWhite (2)
Instant

Choose one —

• Target player gains X life.

• Prevent the next X damage that would be dealt to any target this turn.

Masters Edition III (Uncommon)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Legends (Common)
Alabaster Wall
Alabaster Wall 2White (3)
Creature — Wall (0/4)

Defender (This creature can't attack.)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Mercadian Masques (Common)
Alaborn Cavalier
Alaborn Cavalier 2WhiteWhite (4)
Creature — Human Knight (2/2)

Whenever Alaborn Cavalier attacks, you may tap target creature.

Duel Decks: Knights vs. Dragons (Uncommon)
Other Versions
Portal Second Age (Uncommon)
Alaborn Grenadier
Alaborn Grenadier WhiteWhite (2)
Creature — Human Soldier (2/2)

Vigilance

Portal Second Age (Common)
Alaborn Musketeer
Alaborn Musketeer 1White (2)
Creature — Human Soldier (2/1)

Reach (This creature can block creatures with flying.)

Masters Edition IV (Common)
Other Versions
Portal Second Age (Common)
Alaborn Trooper
Alaborn Trooper 2White (3)
Creature — Human Soldier (2/3)

Masters Edition IV (Common)
Other Versions
Portal Second Age (Common)
Alaborn Veteran
Alaborn Veteran 2White (3)
Creature — Human Knight (2/2)

Tap: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.

Portal Second Age (Rare)
Alaborn Zealot
Alaborn Zealot White (1)
Creature — Human Soldier (1/1)

When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.

Portal Second Age (Uncommon)
Angel of Flight Alabaster
Angel of Flight Alabaster 4White (5)
Creature — Angel (4/4)

Flying

At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.

Innistrad (Rare)
Arcane Laboratory
Arcane Laboratory 2Blue (3)
Enchantment

Each player can't cast more than one spell each turn.

Urza's Saga (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Arcum's Astrolabe
Arcum's Astrolabe Snow (1)
Snow Artifact

(Snow can be paid with one mana from a snow permanent.)

When Arcum's Astrolabe enters the battlefield, draw a card.

1, Tap: Add one mana of any color.

Modern Horizons (Common)
Astrolabe
Astrolabe 3 (3)
Artifact

1, Tap, Sacrifice Astrolabe: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.

Masters Edition III (Common)
Other Versions
Alliances (Common)
Balshan Collaborator
Balshan Collaborator 3Blue (4)
Creature — Bird Soldier (2/2)

Flying

Black: Balshan Collaborator gets +1/+1 until end of turn.

Torment (Uncommon)
Bruna, Light of Alabaster
Bruna, Light of Alabaster 3WhiteWhiteBlue (6)
Legendary Creature — Angel (5/5)

Flying, vigilance

Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.

Commander 2018 (Mythic Rare)
Other Versions
Avacyn Restored (Mythic Rare)
Candelabra of Tawnos
Candelabra of Tawnos 1 (1)
Artifact

Variable Colorless, Tap: Untap X target lands.

Masters Edition IV (Rare)
Other Versions
Antiquities (Rare)
Elaborate Firecannon
Elaborate Firecannon 2 (2)
Artifact

Elaborate Firecannon doesn't untap during your untap step.

4, Tap: Elaborate Firecannon deals 2 damage to any target.

At the beginning of your upkeep, you may discard a card. If you do, untap Elaborate Firecannon.

Ixalan (Uncommon)
Etherium Astrolabe
Etherium Astrolabe 2Blue (3)
Artifact

Flash

Black, Tap, Sacrifice an artifact: Draw a card.

Shards of Alara (Uncommon)
Inviolability
Inviolability 1White (2)
Enchantment — Aura

Enchant creature

Prevent all damage that would be dealt to enchanted creature.

Mercadian Masques (Common)
Lab Rats
Lab Rats Black (1)
Sorcery

Buyback 4 (You may pay an additional 4 as you cast this spell. If you do, put this card into your hand as it resolves.)

Create a 1/1 black Rat creature token.

Tempest Remastered (Common)
Other Versions
Stronghold (Common)
Laboratory Brute
Laboratory Brute 3Blue (4)
Creature — Zombie Horror (3/3)

When Laboratory Brute enters the battlefield, put the top four cards of your library into your graveyard.

Eldritch Moon (Common)
Laboratory Maniac
Laboratory Maniac 2Blue (3)
Creature — Human Wizard (2/2)

If you would draw a card while your library has no cards in it, you win the game instead.

Ultimate Masters (Uncommon)
Other Versions
Innistrad (Rare)
Labro Bot
Labro Bot 5 (5)
Host Artifact Creature — Hound (3/3)

When this creature enters the battlefield, return target host card or card with augment from your graveyard to your hand.

Unstable (Uncommon)
Labyrinth Champion
Labyrinth Champion 3Red (4)
Creature — Human Warrior (2/2)

Heroic — Whenever you cast a spell that targets Labyrinth Champion, Labyrinth Champion deals 2 damage to any target.

Theros (Rare)
Labyrinth Guardian
Labyrinth Guardian 1Blue (2)
Creature — Illusion Warrior (2/3)

When Labyrinth Guardian becomes the target of a spell, sacrifice it.

Embalm 3Blue (3Blue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.)

Amonkhet (Uncommon)
Labyrinth Minotaur
Labyrinth Minotaur 3Blue (4)
Creature — Minotaur (1/4)

Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.

Masters Edition III (Common)
Other Versions
Fifth Edition (Common)
Homelands (Common)
Lost in a Labyrinth
Lost in a Labyrinth Blue (1)
Instant

Target creature gets -3/-0 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Theros (Common)
Magus of the Candelabra
Magus of the Candelabra Green (1)
Creature — Human Wizard (1/2)

Variable Colorless, Tap: Untap X target lands.

Battlebond (Rare)
Other Versions
Time Spiral (Rare)
Pardic Collaborator
Pardic Collaborator 3Red (4)
Creature — Human Barbarian (2/2)

First strike

Black: Pardic Collaborator gets +1/+1 until end of turn.

Torment (Uncommon)
Pollen Lullaby
Pollen Lullaby 1White (2)
Instant

Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

Magic: The Gathering-Commander (Uncommon)
Other Versions
Lorwyn (Uncommon)
Proper Laboratory Attire
Proper Laboratory Attire 1 (1)
Artifact — Equipment

Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.)

Equip 2

Unstable (Uncommon)
Ransack the Lab
Ransack the Lab 1Black (2)
Sorcery

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Modern Horizons (Common)
Riptide Laboratory
Riptide Laboratory (0)
Land

Tap: Add Colorless.

1Blue, Tap: Return target Wizard you control to its owner's hand.

Onslaught (Rare)
Scour the Laboratory
Scour the Laboratory 4BlueBlue (6)
Instant

Delirium — This spell costs 2 less to cast if there are four or more card types among cards in your graveyard.

Draw three cards.

Eldritch Moon (Uncommon)
Slab Hammer
Slab Hammer 2 (2)
Artifact — Equipment

Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn.

Equip 2

Battle for Zendikar (Uncommon)
Spirit of the Labyrinth
Spirit of the Labyrinth 1White (2)
Enchantment Creature — Spirit (3/1)

Each player can't draw more than one card each turn.

Born of the Gods (Rare)
Stomping Slabs
Stomping Slabs 2Red (3)
Sorcery

Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to any target.

Morningtide (Uncommon)
Uncontrollable Anger
Uncontrollable Anger 2RedRed (4)
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +2/+2 and attacks each combat if able.

Magic: The Gathering—Conspiracy (Uncommon)
Other Versions
Champions of Kamigawa (Common)
Tenth Edition (Common)
Volrath's Laboratory
Volrath's Laboratory 5 (5)
Artifact

As Volrath's Laboratory enters the battlefield, choose a color and a creature type.

5, Tap: Create a 2/2 creature token of the chosen color and type.

Tempest Remastered (Rare)
Other Versions
Stronghold (Rare)