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Arcbound Lancer
Arcbound Lancer 7 (7)
Artifact Creature — Beast (0/0)

First strike

Modular 4 (This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Darksteel (Uncommon)
Balance
Balance 1White (2)
Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Eternal Masters (Mythic Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
From the Vault: Exiled (Mythic Rare)
Masters Edition IV (Rare)
Vintage Masters (Mythic Rare)
Balance of Power
Balance of Power 3BlueBlue (5)
Sorcery

If target opponent has more cards in hand than you, draw cards equal to the difference.

Portal Three Kingdoms (Rare)
Other Versions
Eighth Edition (Rare)
Portal (Rare)
Benalish Lancer
Benalish Lancer 2White (3)
Creature — Human Knight (2/2)

Kicker 2White (You may pay an additional 2White as you cast this spell.)

If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.

Duel Decks: Knights vs. Dragons (Common)
Other Versions
Invasion (Common)
Blacklance Paragon
Blacklance Paragon 1Black (2)
Creature — Human Knight (3/1)

Flash

When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn.

Throne of Eldraine (Rare)
Bogardan Lancer
Bogardan Lancer 1Red (2)
Creature — Human Knight (1/1)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Future Sight (Common)
Captivating Glance
Captivating Glance 2Blue (3)
Enchantment — Aura

Enchant creature

At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

Lorwyn (Uncommon)
Champion Lancer
Champion Lancer 4WhiteWhite (6)
Creature — Human Knight (3/3)

Prevent all damage that would be dealt to Champion Lancer by creatures.

Masters Edition IV (Rare)
Other Versions
Starter 1999 (Rare)
Checks and Balances
Checks and Balances 2Blue (3)
Enchantment

Cast this spell only if there are three or more players in the game.

Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.

Unglued (Uncommon)
Consulate Surveillance
Consulate Surveillance 3White (4)
Enchantment

When Consulate Surveillance enters the battlefield, you get EnergyEnergyEnergyEnergy (four energy counters).

Pay EnergyEnergy: Prevent all damage that would be dealt to you this turn by a source of your choice.

Kaladesh (Uncommon)
Counterbalance
Counterbalance BlueBlue (2)
Enchantment

Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card.

Masterpiece Series: Amonkhet Invocations (Special)
Other Versions
Coldsnap (Uncommon)
Dakmor Lancer
Dakmor Lancer 4BlackBlack (6)
Creature — Human Knight (3/3)

When Dakmor Lancer enters the battlefield, destroy target nonblack creature.

Starter 1999 (Rare)
Other Versions
Seventh Edition (Uncommon)
Daru Lancer
Daru Lancer 4WhiteWhite (6)
Creature — Human Soldier (3/4)

First strike

Morph 2WhiteWhite (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Common)
Enhanced Surveillance
Enhanced Surveillance 1Blue (2)
Enchantment

You may look at an additional two cards each time you surveil.

Exile Enhanced Surveillance: Shuffle your graveyard into your library.

Guilds of Ravnica (Uncommon)
Gaea's Balance
Gaea's Balance 3Green (4)
Sorcery

As an additional cost to cast this spell, sacrifice five lands.

Search your library for a land card of each basic land type and put them onto the battlefield. Then shuffle your library.

Apocalypse (Uncommon)
Gloomlance
Gloomlance 3BlackBlack (5)
Sorcery

Destroy target creature. If that creature was green or white, its controller discards a card.

Shadowmoor (Common)
Hanweir Lancer
Hanweir Lancer 2Red (3)
Creature — Human Knight (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Hanweir Lancer is paired with another creature, both creatures have first strike.

Modern Masters 2017 Edition (Common)
Other Versions
Avacyn Restored (Common)
Imperial Lancer
Imperial Lancer White (1)
Creature — Human Knight (1/1)

Imperial Lancer has double strike as long as you control a Dinosaur.

Ixalan (Uncommon)
Iron Lance
Iron Lance 2 (2)
Artifact

3, Tap: Target creature gains first strike until end of turn.

Mercadian Masques (Uncommon)
Jousting Lance
Jousting Lance 2 (2)
Artifact — Equipment

Equipped creature gets +2/+0.

As long as it's your turn, equipped creature has first strike.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Dominaria (Common)
Lance
Lance White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has first strike.

Revised Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Lancer Sliver
Lancer Sliver 2White (3)
Creature — Sliver (2/2)

Sliver creatures you control have first strike.

Modern Horizons (Common)
Lancers en-Kor
Lancers en-Kor 3WhiteWhite (5)
Creature — Kor Soldier (3/3)

Trample

0: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.

Stronghold (Uncommon)
Magus of the Balance
Magus of the Balance 1White (2)
Creature — Human Wizard (2/2)

4White, Tap, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Commander 2018 (Rare)
Natural Balance
Natural Balance 2GreenGreen (4)
Sorcery

Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles it.

Mirage (Rare)
Off Balance
Off Balance White (1)
Instant

Target creature can't attack or block this turn.

Nemesis (Common)
Pardic Lancer
Pardic Lancer 4Red (5)
Creature — Human Barbarian (3/2)

Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn.

Torment (Common)
Restore Balance
Restore Balance (0)
Sorcery

Suspend 6—White (Rather than cast this card from your hand, pay White and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.

Time Spiral (Rare)
Semblance Anvil
Semblance Anvil 3 (3)
Artifact

Imprint — When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.

Spells you cast that share a card type with the exiled card cost 2 less to cast.

Scars of Mirrodin (Rare)
Shadow Lance
Shadow Lance White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has first strike.

1Black: Enchanted creature gets +2/+2 until end of turn.

Guildpact (Uncommon)
Soltari Lancer
Soltari Lancer 2White (3)
Creature — Soltari Knight (2/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Soltari Lancer has first strike as long as it's attacking.

Tempest Remastered (Common)
Other Versions
Tempest (Common)
Steelclaw Lance
Steelclaw Lance BlackRed (2)
Artifact — Equipment

Equipped creature gets +2/+2.

Equip Knight 1

Equip 3

Throne of Eldraine (Uncommon)
Sunlance
Sunlance White (1)
Sorcery

Sunlance deals 3 damage to target nonwhite creature.

Modern Masters 2015 Edition (Common)
Other Versions
Planar Chaos (Common)
Duel Decks: Elspeth vs. Tezzeret (Common)
Duel Decks: Elspeth vs. Kiora (Common)
Suq'Ata Lancer
Suq'Ata Lancer 2Red (3)
Creature — Human Knight (2/2)

Haste

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Time Spiral "Timeshifted" (Special)
Other Versions
Visions (Common)
Thalia's Lancers
Thalia's Lancers 3WhiteWhite (5)
Creature — Human Knight (4/4)

First strike

When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle your library.

Eldritch Moon (Rare)
Vigilance
Vigilance White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)

Champions of Kamigawa (Common)
Wasp Lancer
Wasp Lancer Blue or BlackBlue or BlackBlue or Black (3)
Creature — Faerie Soldier (3/2)

Flying

Shadowmoor (Uncommon)