|
Animate Land
 ( 1)
Instant
Until end of turn, target land becomes a 3/3 creature that's still a land.
|
|
|
Borderland Behemoth
   ( 7)
Creature — Giant Warrior
(4/4)
Trample Borderland Behemoth gets +4/+4 for each other Giant you control.
|
|
|
Borderland Explorer
  ( 2)
Creature — Elf Scout
(3/1)
When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle their library.
|
|
|
Borderland Marauder
  ( 2)
Creature — Human Warrior
(1/2)
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
|
|
|
Borderland Ranger
  ( 3)
Creature — Human Scout
(2/2)
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
|
|
|
Clear the Land
  ( 3)
Sorcery
Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.
|
|
|
Consecrate Land
 ( 1)
Enchantment — Aura
Enchant land Enchanted land has indestructible and can't be enchanted by other Auras.
|
|
|
Crash Landing
  ( 3)
Instant
Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
|
|
|
Cursed Land
   ( 4)
Enchantment — Aura
Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
|
|
|
Eland Umbra
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+4. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
|
|
|
Elder Land Wurm
    ( 7)
Creature — Dragon Wurm
(5/5)
Defender, trample When Elder Land Wurm blocks, it loses defender.
|
|
|
Flooded Woodlands
   ( 4)
Enchantment
Green creatures can't attack unless their controller sacrifices a land for each green creature they control that's attacking. (This cost is paid as attackers are declared.)
|
|
|
Forced Landing
  ( 2)
Instant
Put target creature with flying on the bottom of its owner's library.
|
|
|
Frondland Felidar
   ( 4)
Creature — Cat Beast
(3/5)
Vigilance Creatures you control with vigilance have " , : Tap target creature."
|
|
|
Grassland Crusader
  ( 6)
Creature — Human Cleric Soldier
(2/4)
: Target Elf or Soldier creature gets +2/+2 until end of turn.
|
|
|
Grasslands
( 0)
Land
Grasslands enters the battlefield tapped. , Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle your library.
|
|
|
Highland Berserker
  ( 2)
Creature — Human Berserker Ally
(2/1)
Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.
|
|
|
Highland Forest
( 0)
Snow Land — Mountain Forest
( : Add or .) Highland Forest enters the battlefield tapped.
|
|
|
Highland Game
  ( 2)
Creature — Elk
(2/1)
When Highland Game dies, you gain 2 life.
|
|
|
Highland Lake
( 0)
Land
Highland Lake enters the battlefield tapped. : Add or .
|
|
|
Highland Weald
( 0)
Snow Land
Highland Weald enters the battlefield tapped. : Add or .
|
|
|
Hinterland Drake
  ( 3)
Creature — Drake
(2/3)
Flying Hinterland Drake can't block artifact creatures.
|
|
|
Hinterland Harbor
( 0)
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. : Add or .
|
|
|
Hinterland Hermit
  ( 2)
Creature — Human Werewolf
(2/1)
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.
|
|
|
Hinterland Logger
  ( 2)
Creature — Human Werewolf
(2/1)
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.
|
|
|
Hinterland Scourge
( 0)
Creature — Werewolf
(3/2)
Hinterland Scourge must be blocked if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
|
|
|
Horror of the Broken Lands
  ( 5)
Creature — Horror
(4/4)
Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn. Cycling ( , Discard this card: Draw a card.)
|
|
|
Island
( 0)
Basic Land — Island
|
|
|
Island Fish Jasconius
    ( 7)
Creature — Fish
(6/8)
Island Fish Jasconius doesn't untap during your untap step. At the beginning of your upkeep, you may pay   . If you do, untap Island Fish Jasconius. Island Fish Jasconius can't attack unless defending player controls an Island. When you control no Islands, sacrifice Island Fish Jasconius.
|
|
|
Island of Wak-Wak
( 0)
Land
: Target creature with flying has base power 0 until end of turn.
|
|
|
Island Sanctuary
  ( 2)
Enchantment
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
|
|
|
Land Aid '04
  ( 2)
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. If you sang a song the whole time you were searching and shuffling, you may untap that land.
|
|
|
Land Cap
( 0)
Land
Land Cap doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Land Cap. : Add or . Put a depletion counter on Land Cap.
|
|
|
Land Equilibrium
   ( 4)
Enchantment
If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.
|
|
|
Land Grant
  ( 2)
Sorcery
If you have no land cards in hand, you may reveal your hand rather than pay this spell's mana cost. Search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library.
|
|
|
Land Tax
 ( 1)
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle your library.
|
|
|
Landfill
  ( 5)
Sorcery
Choose a land type. Exile all lands you control of that type. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each permanent completely covered by those cards. Then return the cards you dropped to the battlefield tapped.
|
|
|
Land's Edge
   ( 3)
World Enchantment
Discard a card: If the discarded card was a land card, Land's Edge deals 2 damage to target player or planeswalker. Any player may activate this ability.
|
|
|
Landslide
 ( 1)
Sorcery
Sacrifice any number of Mountains. Landslide deals that much damage to target player or planeswalker.
|
|
|
Lay of the Land
 ( 1)
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
|
|
|
Legion's Landing
 ( 1)
Legendary Enchantment
When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink. When you attack with three or more creatures, transform Legion's Landing.
|
|
|
Living Lands
  ( 4)
Enchantment
All Forests are 1/1 creatures that are still lands.
|
|
|
Lowland Basilisk
  ( 3)
Creature — Basilisk
(1/3)
Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.
|
|
|
Lowland Oaf
  ( 4)
Creature — Giant Warrior
(3/3)
: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step.
|
|
|
Lowland Tracker
  ( 5)
Creature — Human Soldier
(2/2)
First strike Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
|
|
|
Moonring Island
( 0)
Land — Island
( : Add .) Moonring Island enters the battlefield tapped. , : Look at the top card of target player's library. Activate this ability only if you control two or more blue permanents.
|
|
|
Moorland Drifter
  ( 2)
Creature — Spirit
(2/2)
Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.
|
|
|
Moorland Inquisitor
  ( 2)
Creature — Human Soldier
(2/2)
 : Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
|
|
|
Myr Landshaper
 ( 3)
Artifact Creature — Myr
(1/1)
: Target land becomes an artifact in addition to its other types until end of turn.
|
|
|
Myriad Landscape
( 0)
Land
Myriad Landscape enters the battlefield tapped. : Add .
, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.
|
|
|
Outland Boar
   ( 4)
Creature — Boar
(4/4)
Outland Boar can't be blocked by creatures with power 2 or less.
|
|
|
Outland Colossus
   ( 5)
Creature — Giant
(6/6)
Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.) Outland Colossus can't be blocked by more than one creature.
|
|
|
Ravaged Highlands
( 0)
Land
Ravaged Highlands enters the battlefield tapped. : Add .
, Sacrifice Ravaged Highlands: Add one mana of any color.
|
|
|
Rugged Highlands
( 0)
Land
Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. : Add or .
|
|
|
Rune of Protection: Lands
  ( 2)
Enchantment
: The next time a land source of your choice would deal damage to you this turn, prevent that damage.
Cycling ( , Discard this card: Draw a card.)
|
|
|
Scarland Thrinax
   ( 3)
Creature — Lizard
(2/2)
Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.
|
|
|
Seed the Land
   ( 4)
Enchantment
Whenever a land enters the battlefield, its controller creates a 1/1 green Snake creature token.
|
|
|
Surtland Elementalist
   ( 7)
Creature — Giant Wizard
(8/8)
As an additional cost to cast this spell, reveal a Giant card from your hand or pay . Whenever Surtland Elementalist attacks, you may cast an instant or sorcery spell from your hand without paying its mana cost.
|
|
|
Surtland Flinger
   ( 5)
Creature — Giant Berserker
(4/6)
Whenever Surtland Flinger attacks, you may sacrifice another creature. When you do, Surtland Flinger deals damage equal to the sacrificed creature's power to any target. If the sacrificed creature was a Giant, Surtland Flinger deals twice that much damage instead.
|
|
|
Timberland Guide
  ( 2)
Creature — Human Scout
(1/1)
When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.
|
|
|
Timberland Ruins
( 0)
Land
Timberland Ruins enters the battlefield tapped. : Add .
, Sacrifice Timberland Ruins: Add one mana of any color.
|
|
|
Traverse the Outlands
  ( 5)
Sorcery
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle your library.
|
|
|
Wasteland
( 0)
Land
: Add .
, Sacrifice Wasteland: Destroy target nonbasic land.
|
|
|
Wasteland Scorpion
  ( 3)
Creature — Scorpion
(2/2)
Deathtouch Cycling ( , Discard this card: Draw a card.)
|
|
|
Wasteland Strangler
  ( 3)
Creature — Eldrazi Processor
(3/2)
Devoid (This card has no color.) When Wasteland Strangler enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.
|
|
|
Wasteland Viper
 ( 1)
Creature — Snake
(1/2)
Deathtouch Bloodrush — , Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
|
|
|
Woodland Bellower
   ( 6)
Creature — Beast
(6/5)
When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with converted mana cost 3 or less, put it onto the battlefield, then shuffle your library.
|
|
|
Woodland Cemetery
( 0)
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. : Add or .
|
|
|
Woodland Champion
  ( 2)
Creature — Elf Scout
(2/2)
Whenever one or more tokens enter the battlefield under your control, put that many +1/+1 counters on Woodland Champion.
|
|
|
Woodland Changeling
  ( 2)
Creature — Shapeshifter
(2/2)
Changeling (This card is every creature type.)
|
|
|