|
Saradoc, Master of Buckland
( 4)
Legendary Creature — Halfling Citizen
(2/4)
Whenever Saradoc, Master of Buckland or another nontoken creature you control with power 2 or less enters, create a 1/1 white Halfling creature token. Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.
|
|
|
Scarland Thrinax
( 3)
Creature — Lizard
(2/2)
Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.
|
|
|
Seed the Land
( 4)
Enchantment
Whenever a land enters, its controller creates a 1/1 green Snake creature token.
|
|
|
Surtland Elementalist
( 7)
Creature — Giant Wizard
(8/8)
As an additional cost to cast this spell, reveal a Giant card from your hand or pay . Whenever Surtland Elementalist attacks, you may cast an instant or sorcery spell from your hand without paying its mana cost.
|
|
|
Surtland Flinger
( 5)
Creature — Giant Berserker
(4/6)
Whenever Surtland Flinger attacks, you may sacrifice another creature. When you do, Surtland Flinger deals damage equal to the sacrificed creature's power to any target. If the sacrificed creature was a Giant, Surtland Flinger deals twice that much damage instead.
|
|
|
Timberland Ancient
( 6)
Creature — Treefolk
(6/5)
Reach, trample Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
|
|
|
Timberland Guide
( 2)
Creature — Human Scout
(1/1)
When Timberland Guide enters, put a +1/+1 counter on target creature.
|
|
|
Timberland Ruins
( 0)
Land
Timberland Ruins enters tapped. : Add . , Sacrifice Timberland Ruins: Add one mana of any color.
|
|
|
Traverse the Outlands
( 5)
Sorcery
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
|
|
|
Wasteland
( 0)
Land
: Add . , Sacrifice Wasteland: Destroy target nonbasic land.
|
|
|
Wasteland Raider
( 4)
Creature — Human Mercenary
(4/3)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) When Wasteland Raider enters, each player sacrifices a creature of their choice.
|
|
|
Wasteland Scorpion
( 3)
Creature — Scorpion
(2/2)
Deathtouch Cycling (, Discard this card: Draw a card.)
|
|
|
Wasteland Strangler
( 3)
Creature — Eldrazi Processor
(3/2)
Devoid (This card has no color.) When Wasteland Strangler enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.
|
|
|
Wasteland Viper
( 1)
Creature — Snake
(1/2)
Deathtouch Bloodrush — , Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
|
|
|
Wild Wasteland
( 3)
Enchantment
Skip your draw step. At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.
|
|
|
Woodland Acolyte
( 3)
Creature — Human Cleric
(2/2)
When Woodland Acolyte enters, draw a card.
|
|
|
Woodland Bellower
( 6)
Creature — Beast
(6/5)
When Woodland Bellower enters, you may search your library for a nonlegendary green creature card with mana value 3 or less, put it onto the battlefield, then shuffle.
|
|
|
Woodland Cemetery
( 0)
Land
Woodland Cemetery enters tapped unless you control a Swamp or a Forest. : Add or .
|
|
|
Woodland Champion
( 2)
Creature — Elf Scout
(2/2)
Whenever one or more tokens you control enter, put that many +1/+1 counters on Woodland Champion.
|
|
|
Woodland Changeling
( 2)
Creature — Shapeshifter
(2/2)
Changeling (This card is every creature type.)
|
|
|
Woodland Chasm
( 0)
Snow Land — Swamp Forest
(: Add or .) Woodland Chasm enters tapped.
|
|
|
Woodland Guidance
( 4)
Sorcery
Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) Exile Woodland Guidance.
|
|
|
Woodland Sleuth
( 4)
Creature — Human Scout
(2/3)
Morbid — When Woodland Sleuth enters, if a creature died this turn, return a creature card at random from your graveyard to your hand.
|
|
|
Woodland Wanderer
( 4)
Creature — Elemental
(2/2)
Vigilance, trample Converge — Woodland Wanderer enters with a +1/+1 counter on it for each color of mana spent to cast it.
|
|
|