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Allay
  ( 2)
Instant
Buyback <i>(You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)</i> Destroy target enchantment.
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Arni Slays the Troll
  ( 2)
Enchantment — Saga
<i>(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)</i> I — Target creature you control fights up to one target creature you don't control. II — Add . Put two +1/+1 counters on up to one target creature you control. III — You gain life equal to the greatest power among creatures you control.
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Atinlay Igpay
  ( 6)
Eaturecray — Igpay
(3/3)
Oubleday ikestray Enwhay ouyay eakspay ay onnay-igpay-atinlay ordway, acrificesay Atinlay Igpay.
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Baneslayer Angel
   ( 5)
Creature — Angel
(5/5)
Flying, first strike, lifelink, protection from Demons and from Dragons
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Baneslayer Aspirant
  ( 2)
Creature — — Human Soldier
(2/2)
CARDNAME gets +3/+3 and has flying, first strike, and lifelink as long as you have one or more emblems.
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Big Play
  ( 2)
Instant
Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it.
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Clay Golem
 ( 4)
Artifact Creature — Golem
(4/4)
, Roll a d8: Monstrosity X, where X is the result. <i>(If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)</i>
<i>Berserk</i> — When Clay Golem becomes monstrous, destroy target permanent.
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Clay Pigeon
 ( 3)
Artifact Creature — Bird
(1/1)
Flying , Throw Clay Pigeon into the air at least two feet above your head while seated: If you catch Clay Pigeon with one hand, prevent all damage a source of your choice would deal to you this turn and tap Clay Pigeon. Otherwise, sacrifice it.
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Clay Revenant
 ( 1)
Artifact Creature — Golem
(1/2)
Clay Revenant enters the battlefield tapped.  : Return Clay Revenant from your graveyard to your hand.
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Clay Statue
 ( 4)
Artifact Creature — Golem
(3/1)
: Regenerate Clay Statue.
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Dakkon, Shadow Slayer
   ( 3)
Legendary Planeswalker — Dakkon
(0)
Dakkon, Shadow Slayer enters the battlefield with a number of loyalty counters on him equal to the number of lands you control. +1: Surveil 2. −3: Exile target creature. −6: You may put an artifact card from your hand or graveyard onto the battlefield.
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Dauthi Slayer
  ( 2)
Creature — Dauthi Soldier
(2/2)
Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i> Dauthi Slayer attacks each combat if able.
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Delay
  ( 2)
Instant
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. <i>(At the beginning of its owner's upkeep, remove a time counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)</i>
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Delaying Shield
  ( 4)
Enchantment
If damage would be dealt to you, put that many delay counters on Delaying Shield instead. At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay  .
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Devils' Playground
   ( 6)
Sorcery
Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."
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Display of Dominance
  ( 2)
Instant
Choose one — • Destroy target blue or black noncreature permanent. • Permanents you control can't be the targets of blue or black spells your opponents control this turn.
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Double Play
   ( 5)
Sorcery
Choose another player. Search your library for a basic land card, put it onto the battlefield, then shuffle. At the beginning of the first upkeep in your next game with that player, search your library for a basic land card, put it onto the battlefield, then shuffle.
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Fiendslayer Paladin
   ( 3)
Creature — Human Knight
(2/2)
First strike <i>(This creature deals combat damage before creatures without first strike.)</i> Lifelink <i>(Damage dealt by this creature also causes you to gain that much life.)</i> Fiendslayer Paladin can't be the target of black or red spells your opponents control.
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Flay
  ( 4)
Sorcery
Target player discards a card at random. Then that player discards another card at random unless they pay .
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Flay Essence
   ( 3)
Sorcery
Exile target creature or planeswalker. You gain life equal to the number of counters on it.
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Flayed Nim
  ( 4)
Creature — Skeleton
(2/2)
Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.  : Regenerate Flayed Nim.
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Flayed One
  ( 3)
Artifact Creature — Necron
(4/1)
Lifelink <i>Flesh Flayer</i> — When Flayed One enters the battlefield, mill three cards.
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Flayer Drone
   ( 3)
Creature — Eldrazi Drone
(3/1)
Devoid <i>(This card has no color.)</i> First strike Whenever another colorless creature enters the battlefield under your control, target opponent loses 1 life.
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Flayer Husk
 ( 1)
Artifact — Equipment
Living weapon <i>(When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)</i> Equipped creature gets +1/+1. Equip 
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Flayer of the Hatebound
  ( 6)
Creature — Devil
(4/2)
Undying <i>(When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)</i> Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to any target.
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Flaying Tendrils
   ( 3)
Sorcery
Devoid <i>(This card has no color.)</i> All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
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Foul Play
  ( 2)
Sorcery
Destroy target creature with power 2 or less. Investigate. <i>(Create a Clue token. It's an artifact with " , Sacrifice this artifact: Draw a card.")</i>
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Fowl Play
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and is a Bird creature with base power and toughness 1/1.
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Galvanic Relay
  ( 3)
Sorcery
Exile the top card of your library. During your next turn, you may play that card. Storm <i>(When you cast this spell, copy it for each spell cast before it this turn.)</i>
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Gixian Skullflayer
  ( 3)
Creature — Phyrexian Human Assassin
(2/3)
At the beginning of your upkeep, if there are three or more creature cards in your graveyard, put a +1/+1 counter on Gixian Skullflayer.
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Grim Flayer
  ( 2)
Creature — Human Warrior
(2/2)
Trample Whenever Grim Flayer deals combat damage to a player, surveil 3. <i>(Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)</i> <i>Delirium</i> — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
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Hidden Dragonslayer
  ( 2)
Creature — Human Warrior
(2/1)
Lifelink Megamorph  <i>(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)</i> When Hidden Dragonslayer is turned face up, destroy target creature with power 4 or greater an opponent controls.
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Ironclad Slayer
  ( 3)
Creature — Human Warrior
(3/2)
When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.
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Johnny, Combo Player
   ( 4)
Legendary Creature — Human Gamer
(1/1)
: Search your library for a card, put that card into your hand, then shuffle.
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Killer Cosplay
 ( 1)
Artifact — Equipment
Whenever Killer Cosplay becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until Killer Cosplay becomes unattached from it. Equip 
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Lay Bare
   ( 4)
Instant
Counter target spell. Look at its controller's hand.
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Lay Bare the Heart
  ( 2)
Sorcery
Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card.
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Lay Claim
   ( 7)
Enchantment — Aura
Enchant permanent You control enchanted permanent. Cycling <i>( , Discard this card: Draw a card.)</i>
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Lay Down Arms
 ( 1)
Sorcery
Exile target creature with mana value less than or equal to the number of Plains you control. Its controller gains 3 life.
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Lay of the Land
 ( 1)
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Lay Waste
  ( 4)
Sorcery
Destroy target land. Cycling <i>( , Discard this card: Draw a card.)</i>
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Mage Slayer
   ( 3)
Artifact — Equipment
Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it's attacking. Equip 
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Mind Flayer
   ( 5)
Creature — Horror
(3/3)
<i>Dominate Monster</i> — When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer.
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Mine Layer
  ( 4)
Creature — Dwarf
(1/1)
 , : Put a mine counter on target land.
Whenever a land with a mine counter on it becomes tapped, destroy it. When Mine Layer leaves the battlefield, remove all mine counters from all lands.
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Phyrexian Slayer
  ( 4)
Creature — Phyrexian Minion
(2/2)
Flying Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated.
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Planar Overlay
  ( 3)
Sorcery
Each player chooses a land they control of each basic land type. Return those lands to their owners' hands.
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Play of the Game
   ( 8)
Sorcery
Assist <i>(Another player can pay up to of this spell's cost.)</i> Exile all nonland permanents.
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Play with Fire
 ( 1)
Instant
Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. <i>(Look at the top card of your library. You may put that card on the bottom of your library.)</i>
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Playable Delusionary Hydra
( 0)
Stickers
2 — : Draw a card, then discard a card. 4 — Whenever this creature attacks, you gain 3 life and draw a card. 2 — 1/5 3 — 4/4
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Primal Clay
 ( 4)
Artifact Creature — Shapeshifter
(*/*)
As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. <i>(A creature with defender can't attack.)</i>
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Rashka the Slayer
   ( 5)
Legendary Creature — Human Archer
(3/3)
Reach <i>(This creature can block creatures with flying.)</i> Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn.
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Rem Karolus, Stalwart Slayer
   ( 3)
Legendary Creature — Human Knight
(2/3)
Flying, haste If a spell would deal damage to you or another permanent you control, prevent that damage. If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
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Sacrifice Play
  ( 3)
Instant
A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature.
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Slay
  ( 3)
Instant
Destroy target green creature. It can't be regenerated. Draw a card.
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Slayer of the Wicked
  ( 4)
Creature — Human Soldier
(3/2)
When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.
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Slayer's Bounty
 ( 1)
Legendary Artifact — — Clue
When Slayer's Bounty enters the battlefield, look at the creature cards in target opponent's hand. Whenever you sacrifice Slayer's Bounty or another Clue, draft a card from Slayer's Bounty's spellbook. , Sacrifice Slayer's Bounty: Draw a card.
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Slayer's Cleaver
 ( 3)
Artifact — Equipment
Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able. Equip 
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Slayer's Plate
 ( 3)
Artifact — Equipment
Equipped creature gets +4/+2. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip 
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Slaying Fire
  ( 3)
Instant
Slaying Fire deals 3 damage to any target. <i>Adamant</i> — If at least three red mana was spent to cast this spell, it deals 4 damage instead.
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Slaying Mantis
   ( 7)
Creature — Insect Wrestler
(6/6)
Just a second <i>(As long as this spell is on the stack, players can't move cards on the battlefield.)</i> Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet. When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered.
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Soulflayer
   ( 6)
Creature — Demon
(4/4)
Delve <i>(Each card you exile from your graveyard while casting this spell pays for .)</i> If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.
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Sultai Flayer
  ( 4)
Creature — Naga Shaman
(3/4)
Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.
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Undead Slayer
  ( 3)
Creature — Human Cleric
(2/2)
, : Exile target Skeleton, Vampire, or Zombie.
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Vampire Slayer
  ( 2)
Creature — Human Soldier
(2/2)
Whenever Vampire Slayer deals damage to a Vampire, destroy that creature.
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Waylay
  ( 3)
Instant
Create three 2/2 white Knight creature tokens. Exile them at the beginning of the next cleanup step.
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Wildslayer Elves
  ( 4)
Creature — Elf Warrior
(3/3)
Wither <i>(This deals damage to creatures in the form of -1/-1 counters.)</i>
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Worldslayer
 ( 5)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Zellix, Sanity Flayer
  ( 3)
Legendary Creature — Horror
(2/3)
<i>Hive Mind</i> — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token. , : Target player mills three cards.
Choose a Background <i>(You can have a Background as a second commander.)</i>
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