SEARCH:

+lay (207)

123 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
A Good Thing (playtest)
A Good Thing (playtest) 4WhiteBlack (6)
Enchantment

Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice CARDNAME.

At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.

Mystery Booster (Common)
Abian, Luvion Usurper (playtest)
Abian, Luvion Usurper (playtest) 5RedGreen (7)
Legendary Planeswalker — — Abian

As CARDNAME enters the battlefield, you become Abian. (Your life total becomes equal to their loyalty. You can activate the loyalty abilities by spending or gaining life.)

+3: Discard your hand, then draw cards equal to the greatest power among creatures you control.

+1: Create a 3/2 red and green Spirit creature token.

−X: You deal X damage to any target.

Mystery Booster (Common)
Aggressive Crag (playtest)
Aggressive Crag (playtest) (0)
Land

At the beginning of your combat step, tap CARDNAME.

Tap: Add Red or White.

Mystery Booster (Common)
Allay
Allay 1White (2)
Instant

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Destroy target enchantment.

Exodus (Common)
Animate Spell (playtest)
Animate Spell (playtest) Blue (1)
Enchantment — — Aura

Flash

Enchant instant or sorcery spell on the stack

When CARDNAME becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost.

When CARDNAME leaves the battlefield, enchanted card's owner sacrifices it unless they cast it.

Mystery Booster (Common)
Arni Slays the Troll
Arni Slays the Troll RedGreen (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Target creature you control fights up to one target creature you don't control.

II — Add Red. Put two +1/+1 counters on up to one target creature you control.

III — You gain life equal to the greatest power among creatures you control.

Kaldheim (Uncommon)
Assemble the Players
Assemble the Players 1White (2)
Enchantment

You may look at the top card of your library any time.

Once each turn, you may cast a creature spell with power 2 or less from the top of your library.

Murders at Karlov Manor (Rare)
Atinlay Igpay
Atinlay Igpay 5White (6)
Eaturecray — Igpay (3/3)

Oubleday ikestray

Enwhay ouyay eakspay ay onnay-igpay-atinlay ordway, acrificesay Atinlay Igpay.

Unhinged (Uncommon)
Banding Sliver (playtest)
Banding Sliver (playtest) 3WhiteWhite (5)
Creature — — Sliver (3/3)

All Slivers have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Mystery Booster (Common)
Baneslayer Angel
Baneslayer Angel 3WhiteWhite (5)
Creature — Angel (5/5)

Flying, first strike, lifelink, protection from Demons and from Dragons

Core Set 2021 (Mythic Rare)
Other Versions
Magic 2010 (Mythic Rare)
Magic 2011 (Mythic Rare)
From the Vault: Angels (Mythic Rare)
Baneslayer Aspirant (playtest)
Baneslayer Aspirant (playtest) 1White (2)
Creature — — Human Soldier (2/2)

CARDNAME gets +3/+3 and has flying, first strike, and lifelink as long as you have one or more emblems.

Mystery Booster (Common)
Barry's Land (playtest)
Barry's Land (playtest) (0)
Basic Land — — Cloud

Tap: Add Colorless.

Mystery Booster (Common)
Embereth Shieldbreaker (Battle Display)
Embereth Shieldbreaker (Battle Display) Red (1)
Sorcery — Adventure

Destroy target artifact. (Then exile this card. You may cast the creature later from exile.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Other Versions
Throne of Eldraine (Uncommon)
Bear with Set's Mechanic (playtest)
Bear with Set's Mechanic (playtest) 1Green (2)
Creature — — Bear (2/2)

Vigilance

Aggressive (During your turn, there is an additional combat phase after the first, and only creatures with aggressive may attack during it.)

Mystery Booster (Common)
Big Play
Big Play 1Green (2)
Instant

Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it.

Strixhaven: School of Mages (Common)
Bind//Liberate (playtest)
Bind//Liberate (playtest) 1Green (2)
Instant

Counter target activated ability. (Mana abilities can't be targeted.)<i/>

Draw a card.

//

Liberate

1White

Instant

Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Mystery Booster (Common)
Biting Remark (playtest)
Biting Remark (playtest) 3Blue (4)
Creature — — Elemental (3/3)

Scrycast 0 (If you see this card while scrying, you may reveal it and cast it by paying 0.)

Flying

Mystery Booster (Common)
Blood Poet (playtest)
Blood Poet (playtest) 2Black (3)
Creature — — Vampire Cleric (3/2)

Spark (Activate spark abilities by spending or giving yourself spark counters. Activate only one spark ability per turn, and only as a sorcery.)

+1: CARDNAME gains lifelink until end of turn.

−3: Target opponent discards a card. You gain life equal to its converted mana cost.

Mystery Booster (Common)
Bombardment (playtest)
Bombardment (playtest) Red (1)
Sorcery

Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost Red with "Missile deals 2 damage to any target."

Mystery Booster (Common)
Bone Rattler (playtest)
Bone Rattler (playtest) 3BlackBlack (5)
Creature — — Skeleton (4/4)

When CARDNAME is put into your graveyard from anywhere, exile it. When you do, create four Reassembling Skeleton token cards and put them into your graveyard.

Mystery Booster (Common)
Bucket List (playtest)
Bucket List (playtest) 1BlueRed (3)
Enchantment

Whenever you cast a spell of a type showing on CARDNAME, put a counter over that type and draw a card. If all five types on CARDNAME have counters over them, sacrifice it and draw one more card. BOX artifact BOX creature BOX enchantment BOX instant BOX sorcery

Mystery Booster (Common)
Buried Ogre (playtest)
Buried Ogre (playtest) 1BlackBlackBlack (4)
Creature — — Zombie Ogre (6/4)

You may begin the game with CARDNAME in your graveyard. If you do, you lose 1 life.

Mystery Booster (Common)
Celestine Cave Witch (playtest)
Celestine Cave Witch (playtest) 3Black (4)
Creature — — Human Warlock (2/3)

When CARDNAME enters the battlefield, create two 1/1 black Insect creature tokens.

Whenever CARDNAME attacks, you may sacrifice an Insect. When you do, curse defending player. (Create a black Aura Curse enchantment token that's attached to that player. It has enchant player and "At the beginning of your upkeep, you lose 1 life.")

Mystery Booster (Common)
Chimney Goyf (playtest)
Chimney Goyf (playtest) 4Black (5)
Creature — — Lhurgoyf Imp (*/*+1)

Flying

CARDNAME's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.

When CARDNAME dies, target opponent puts a card from their hand on top of their library.

Mystery Booster (Common)
Chronobot (playtest)
Chronobot (playtest) 2 (2)
Artifact Creature — — Construct (2/2)

When CARDNAME enters the battlefield, switch upkeep steps with target opponent for as long as it remains on the battlefield. (You take your upkeep on their turn, and they take their upkeep on your turn.)

Mystery Booster (Common)
Clay Champion
Clay Champion Variable Colorless4 (0)
Artifact Creature — Construct (2/2)

Clay Champion enters the battlefield with three +1/+1 counters on it for each GreenGreen spent to cast it.

When Clay Champion enters the battlefield, choose up to two other target creatures you control. For each WhiteWhite spent to cast Clay Champion, put a +1/+1 counter on each of them.

The Brothers' War (Mythic Rare)
Clay Golem
Clay Golem 4 (4)
Artifact Creature — Golem (4/4)

6, Roll a d8: Monstrosity X, where X is the result. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

Berserk — When Clay Golem becomes monstrous, destroy target permanent.

Adventures in the Forgotten Realms Commander (Uncommon)
Clay Pigeon
Clay Pigeon 3 (3)
Artifact Creature — Bird (1/1)

Flying

1, Throw Clay Pigeon into the air at least two feet above your head while seated: If you catch Clay Pigeon with one hand, prevent all damage a source of your choice would deal to you this turn and tap Clay Pigeon. Otherwise, sacrifice it.

Unglued (Uncommon)
Clay Revenant
Clay Revenant 1 (1)
Artifact Creature — Golem (1/2)

Clay Revenant enters the battlefield tapped.

2Black: Return Clay Revenant from your graveyard to your hand.

The Brothers' War (Common)
Clay Statue
Clay Statue 4 (4)
Artifact Creature — Golem (3/1)

2: Regenerate Clay Statue.

Masters Edition IV (Uncommon)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Antiquities (Common)
Clay-Fired Bricks
Clay-Fired Bricks 1White (2)
Artifact

When Clay-Fired Bricks enters the battlefield, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.

Craft with artifact 5WhiteWhite (5WhiteWhite, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

The Lost Caverns of Ixalan (Uncommon)
Command the Chaff (playtest)
Command the Chaff (playtest) 4BlueBlue (6)
Instant

Look at target opponent's sideboard. You may cast a card from that sideboard without paying its mana cost.

Exile CARDNAME.

Mystery Booster (Common)
Control Win Condition (playtest)
Control Win Condition (playtest) 4BlueBlue (6)
Creature — — Whale (*/*)

This spell can't be countered.

Shroud

CARDNAME's power and toughness are each equal to the number of turns you've taken this game. (If this is in your deck, please keep track of your turns. This means you, Mark.)

Mystery Booster (Common)
Corrupted Key (playtest)
Corrupted Key (playtest) Black (1)
Artifact — — Key

As long as CARDNAME is tapped, creatures you control have menace and deathtouch.

Mystery Booster (Common)
Cyclopean Titan (playtest)
Cyclopean Titan (playtest) 4BlackBlackBlackBlack (8)
Creature — — Zombie Giant (8/4)

When CARDNAME dies, two target lands become Swamps. Exile CARDNAME.

3, Tap: Tap target creature, then return CARDNAME to its owner's hand.

Mystery Booster (Common)
Dakkon, Shadow Slayer
Dakkon, Shadow Slayer WhiteBlueBlack (3)
Legendary Planeswalker — Dakkon (0)

Dakkon, Shadow Slayer enters the battlefield with a number of loyalty counters on him equal to the number of lands you control.

+1: Surveil 2.

−3: Exile target creature.

−6: You may put an artifact card from your hand or graveyard onto the battlefield.

Modern Horizons 2 (Mythic Rare)
Dauthi Slayer
Dauthi Slayer BlackBlack (2)
Creature — Dauthi Soldier (2/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Dauthi Slayer attacks each combat if able.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Common)
Time Spiral "Timeshifted" (Special)
Delay
Delay 1Blue (2)
Instant

Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)

Time Spiral Remastered (Uncommon)
Other Versions
Future Sight (Uncommon)
Delayed Blast Fireball
Delayed Blast Fireball 1RedRed (3)
Instant

Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.

Foretell 4RedRed (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Commander Legends: Battle for Baldur's Gate (Rare)
Delaying Shield
Delaying Shield 3White (4)
Enchantment

If damage would be dealt to you, put that many delay counters on Delaying Shield instead.

At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay 1White.

Odyssey (Rare)
Devil's Play
Devil's Play Variable ColorlessRed (1)
Sorcery

Devil's Play deals X damage to any target.

Flashback Variable ColorlessRedRedRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Shadows of the Past (Rare)
Other Versions
Innistrad (Rare)
Duel Decks: Sorin vs. Tibalt (Rare)
Commander 2019 (Rare)
Historic Anthology 3 (Rare)
Devils' Playground
Devils' Playground 4RedRed (6)
Sorcery

Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."

Shadows Over Innistrad Remastered (Rare)
Other Versions
Shadows over Innistrad (Rare)
Display of Dominance
Display of Dominance 1Green (2)
Instant

Choose one —

• Destroy target blue or black noncreature permanent.

• Permanents you control can't be the targets of blue or black spells your opponents control this turn.

Dragons of Tarkir (Uncommon)
Display of Power
Display of Power 1RedRed (3)
Instant

This spell can't be copied.

Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies.

The Lord of the Rings: Tales of Middle Earth (Rare)
Domesticated Mammoth (playtest)
Domesticated Mammoth (playtest) 1Green (2)
Snow Creature — — Mammoth (5/4)

CARDNAME enters the battlefield with a token copy of Pacifism attached to it.

Mystery Booster (Common)
Domesticated Watercourse (playtest)
Domesticated Watercourse (playtest) (0)
Land

CARDNAME enters the battlefield tapped.

Tap: Add Blue or Black.

BlueBlack: Until end of turn, CARDNAME becomes an Equipment artifact with equip 2.

Whenever equipped creature deals combat damage to a player, draw a card.

Mystery Booster (Common)
Do-Over (playtest)
Do-Over (playtest) 1Blue (2)
Instant

Restart the turn, except with CARDNAME in exile. (First, return all cards to where they were as the turn began. For information from hidden zones like the hand, reconstruct as best you can, and do the rest at random.)

Mystery Booster (Common)
Double Play
Double Play 3GreenGreen (5)
Sorcery

Choose another player. Search your library for a basic land card, put it onto the battlefield, then shuffle. At the beginning of the first upkeep in your next game with that player, search your library for a basic land card, put it onto the battlefield, then shuffle.

Unglued (Common)
Embereth Shieldbreaker
Embereth Shieldbreaker 1Red (2)
Creature — Human Knight (2/1)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Other Versions
Throne of Eldraine (Uncommon)
Enchanted Prairie (playtest)
Enchanted Prairie (playtest) (0)
Enchantment Land

CARDNAME enters the battlefield tapped.

Tap: Add White or Blue.

Mystery Booster (Common)
Enchantmentize (playtest)
Enchantmentize (playtest) 3Blue (4)
Enchantment — — Aura

Enchant creature or enchantment

Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)

Mystery Booster (Common)
Enroll in the Coalition (playtest)
Enroll in the Coalition (playtest) 3White (4)
Enchantment

You are a Flagbearer.

While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer if able.

Mystery Booster (Common)
Everlasting Lich (playtest)
Everlasting Lich (playtest) 2BlackBlackBlack (5)
Creature — — Zombie (4/0)

CARDNAME can't block.

CARDNAME can't die. (This creature has indestructible, can't be sacrificed, and doesn't go to the graveyard for having 0 toughness.)

Mystery Booster (Common)
Evil Boros Charm (playtest)
Evil Boros Charm (playtest) Black or RedWhite or Black (2)
Instant

Choose one —

• CARDNAME deals 2 damage to any target and you gain 2 life.

• Unblocked attacking creatures get +1/+0 until end of turn.

• Create a 1/1 colorless Spirit creature token with lifelink and haste.

Mystery Booster (Common)
Experiment Five (playtest)
Experiment Five (playtest) Green (1)
Creature — — Bear Snake Mutant (1/1)

1Variable Colorless: Put a +1/+2 counter on CARDNAME. (Variable Colorless is paid with one mana from any source that could produce two or more colors of mana.)

Mystery Booster (Common)
Fiendslayer Paladin
Fiendslayer Paladin 1WhiteWhite (3)
Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Fiendslayer Paladin can't be the target of black or red spells your opponents control.

Archenemy: Nicol Bolas (Rare)
Other Versions
Magic 2014 Core Set (Rare)
Five Kids in a Trenchcoat (playtest)
Five Kids in a Trenchcoat (playtest) 2White (3)
Creature — — Human Soldier (1/5)

CARDNAME counts as five creatures for spells and effects that count the number of creatures you control.

Mystery Booster (Common)
Flay
Flay 3Black (4)
Sorcery

Target player discards a card at random. Then that player discards another card at random unless they pay 1.

Prophecy (Common)
Flay Essence
Flay Essence 1BlackBlack (3)
Sorcery

Exile target creature or planeswalker. You gain life equal to the number of counters on it.

Modern Horizons 2 (Uncommon)
Flayed Nim
Flayed Nim 3Black (4)
Creature — Skeleton (2/2)

Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.

2Black: Regenerate Flayed Nim.

Mirrodin (Uncommon)
Flayed One
Flayed One 2Black (3)
Artifact Creature — Necron (4/1)

Lifelink

Flesh Flayer — When Flayed One enters the battlefield, mill three cards.

Warhammer 40,000 Commander (Uncommon)
Flayer Drone
Flayer Drone 1BlackRed (3)
Creature — Eldrazi Drone (3/1)

Devoid (This card has no color.)

First strike

Whenever another colorless creature enters the battlefield under your control, target opponent loses 1 life.

Oath of the Gatewatch (Uncommon)
Flayer Husk
Flayer Husk 1 (1)
Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Equip 2

Double Masters (Common)
Other Versions
Mirrodin Besieged (Common)
Planechase 2012 Edition (Common)
Modern Masters 2015 Edition (Common)
Planechase Anthology (Common)
Flayer of Loyalties
Flayer of Loyalties 8ColorlessColorless (10)
Creature — Eldrazi (10/10)

When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10 and gains trample, annihilator 2, and haste.

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Trample

Commander Masters (Rare)
Flayer of the Hatebound
Flayer of the Hatebound 5Red (6)
Creature — Devil (4/2)

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to any target.

Commander 2019 (Rare)
Other Versions
Dark Ascension (Rare)
Flaying Tendrils
Flaying Tendrils 1BlackBlack (3)
Sorcery

Devoid (This card has no color.)

All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.

Oath of the Gatewatch (Uncommon)
Form of the Mulldrifter (playtest)
Form of the Mulldrifter (playtest) 4Blue (5)
Tribal Enchantment — — Elemental

When CARDNAME enters the battlefield, draw two cards.

You may cast creature cards from your hand as though they were the card Mulldrifter. (You can still evoke this way. They're Mulldrifters.)

Mystery Booster (Common)
Foul Play
Foul Play 1Black (2)
Sorcery

Destroy target creature with power 2 or less. Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Innistrad: Midnight Hunt (Uncommon)
Fowl Play
Fowl Play 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature loses all abilities and is a Bird creature with base power and toughness 1/1.

Unglued (Common)
Frenemy of the Guildpact (playtest)
Frenemy of the Guildpact (playtest) 1Green (2)
Creature — — Spirit (3/2)

Protection from enemy-colored multicolored. (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything that's two enemy colors, such as blue and green.)

Mystery Booster (Common)
Frogkin Kidnapper (playtest)
Frogkin Kidnapper (playtest) 1Black (2)
Creature — — Frog Rogue (2/1)

When CARDNAME enters the battlefield, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. (Exile it. Its owner may pay 3 at any time to return it to their hand.)

Mystery Booster (Common)
Frontier Explorer (playtest)
Frontier Explorer (playtest) White (1)
Creature — — Cat Scout (2/1)

3, Tap: Until end of turn, you may play one basic Plains card from outside the game.

Mystery Booster (Common)
Galvanic Relay
Galvanic Relay 2Red (3)
Sorcery

Exile the top card of your library. During your next turn, you may play that card.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Modern Horizons 2 (Common)
Generated Horizons (playtest)
Generated Horizons (playtest) 2GreenGreen (4)
Enchantment

At the beginning of your upkeep, create a Forest land token.

Mystery Booster (Common)
Geometric Weird (playtest)
Geometric Weird (playtest) Red (1)
Creature — — Weird (1/1)

At the beginning of each end step, you may have CARDNAME's base power and toughness each become equal to the greatest number of spells and abilities from different sources that were on the stack simultaneously that turn.

Mystery Booster (Common)
Gixian Skullflayer
Gixian Skullflayer 2Black (3)
Creature — Phyrexian Human Assassin (2/3)

At the beginning of your upkeep, if there are three or more creature cards in your graveyard, put a +1/+1 counter on Gixian Skullflayer.

The Brothers' War (Common)
Glissa Sunslayer
Glissa Sunslayer 1BlackGreen (3)
Legendary Creature — Phyrexian Zombie Elf (3/3)

First strike, deathtouch

Whenever Glissa Sunslayer deals combat damage to a player, choose one —

• You draw a card and you lose 1 life.

• Destroy target enchantment.

• Remove up to three counters from target permanent.

Phyrexia: All Will Be One (Rare)
Gold Mine (playtest)
Gold Mine (playtest) (0)
Land

Tap: Add Colorless.

Legacy — Tap, Mark one of CARDNAME's unmarked nodes: Add one mana of any color.

BOX, BOX, BOX, BOX, BOX

Mystery Booster (Common)
Golgari Death Swarm (playtest)
Golgari Death Swarm (playtest) 3BlackGreen (5)
Creature — — Bat Fungus Horror (4/4)

Flying, vigilance

Mystery Booster (Common)
Gorilla Tactics (playtest)
Gorilla Tactics (playtest) 1Green (2)
Instant

Create a 2/2 green Gorilla creature token.

When a spell or ability an opponent controls causes you to discard CARDNAME, create two 2/2 green Gorilla creature tokens.

Mystery Booster (Common)
Graveyard Dig (playtest)
Graveyard Dig (playtest) 1Black or Green (2)
Sorcery

Return up to two target black or green creature cards from your graveyard to your hand.

You may cast this spell for 2Black or GreenBlack or Green. If you do, ignore the bracketed text.

Mystery Booster (Common)
Grim Flayer
Grim Flayer BlackGreen (2)
Creature — Human Warrior (2/2)

Trample

Whenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Mythic Rare)
Double Masters 2022 (Rare)
Growth Charm (playtest)
Growth Charm (playtest) 1GreenGreen (3)
Instant

Choose one —

• Rampant Growth

• Giant Growth

• Regrowth

Mystery Booster (Common)
Gunk Slug (playtest)
Gunk Slug (playtest) 2Black (3)
Creature — — Slug (2/3)

When CARDNAME enters the battlefield, create three Gunk token cards and shuffle them into target opponent's library. (Gunk is a colorless sorcery card with no mana cost that has cycling 4.)

Mystery Booster (Common)
Hateflayer
Hateflayer 5RedRed (7)
Creature — Elemental (5/5)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

2Red, Untap: Hateflayer deals damage equal to its power to any target. (Untap is the untap symbol.)

Eventide (Rare)
Hidden Dragonslayer
Hidden Dragonslayer 1White (2)
Creature — Human Warrior (2/1)

Lifelink

Megamorph 2White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Hidden Dragonslayer is turned face up, destroy target creature with power 4 or greater an opponent controls.

Murders at Karlov Manor Commander (Rare)
Other Versions
Dragons of Tarkir (Rare)
High Troller (playtest)
High Troller (playtest) 3Red (4)
Creature — — Troll Shaman (4/1)

All targeted spells and abilities cost 2 less and have their targets chosen randomly.

Mystery Booster (Common)
How to Keep an Izzet Mage Busy (playtest)
How to Keep an Izzet Mage Busy (playtest) Blue or Red (1)
Sorcery

Return CARDNAME to its owner's hand.

Mystery Booster (Common)
Imaginary Friends (playtest)
Imaginary Friends (playtest) 1White (2)
Sorcery — — Arcane

Create three 0/0 white Spirit creature tokens with flying.

Mystery Booster (Common)
Impatient Iguana (playtest)
Impatient Iguana (playtest) 1Red (2)
Creature — — Lizard Wizard (2/1)

If CARDNAME is in your opening hand and you're not the starting player, you may reveal it. If you do, you become the starting player.

Haste

Mystery Booster (Common)
Innocuous Insect (playtest)
Innocuous Insect (playtest) 1BlueBlue (3)
Creature — — Eldrazi Insect (2/1)

Buyback 1Blue (You may pay an additional 1Blue as you cast this spell. If you do, put this card into your hand as it resolves.)

Flash

Flying

When you cast this spell, draw a card.

Mystery Booster (Common)
Inspirational Antelope (playtest)
Inspirational Antelope (playtest) 1Green (2)
Creature — — Antelope (1/3)

Legacy — Before the game starts, choose a keyword or ability word and write it below.

Spells with __________ you cast cost 1 less to cast.

Mystery Booster (Common)
Interplanar Brushwagg (playtest)
Interplanar Brushwagg (playtest) 3Green (4)
Creature — — Brushwagg (6/4)

Interplanar (This creature enters onto the interplanar battlefield. Players can't control creatures on the interplanar battlefield.)

Vigilance, haste

Whenever a player attacks with a creature with power 4 or greater, CARDNAME also attacks the player or planeswalker that creature is attacking.

Mystery Booster (Common)
Ironclad Slayer
Ironclad Slayer 2White (3)
Creature — Human Warrior (3/2)

When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Eldritch Moon (Common)
Commander Legends (Common)
Jasconian Isle (playtest)
Jasconian Isle (playtest) (0)
Land Creature — — Island Fish (3/4)

(CARDNAME isn't a spell, it's affected by summoning sickness, it's blue, and it has "Tap: Add Blue.")

CARDNAME enters the battlefield tapped.

CARDNAME doesn't untap during your untap step.

At the beginning of your upkeep, you may pay BlueBlue. If you do, untap CARDNAME.

Mystery Booster (Common)
Johnny, Combo Player
Johnny, Combo Player 2BlueBlue (4)
Legendary Creature — Human Gamer (1/1)

4: Search your library for a card, put that card into your hand, then shuffle.

Unsanctioned (Rare)
Other Versions
Unhinged (Rare)
Kaya, Ghost Haunter (playtest)
Kaya, Ghost Haunter (playtest) 2WhiteBlack (4)
Legendary Planeswalker — — Kaya

0: Exile CARDNAME haunting target creature for as long as that creature remains on the battlefield.

−1: You get an emblem with, "At the beginning of your upkeep, this emblem deals 3 damage to the owner of target haunted creature."

−2: You get an emblem with, "At the beginning of your upkeep, gain control of target haunted creature for as long as it remains haunted."

Mystery Booster (Common)
Kaya, Intangible Slayer
Kaya, Intangible Slayer 3WhiteWhiteBlackBlack (7)
Legendary Planeswalker — Kaya (6)

Hexproof

+2: Each opponent loses 3 life and you gain 3 life.

0: You draw two cards. Then each opponent may scry 1.

−3: Exile target creature or enchantment. If it wasn't an Aura, create a token that's a copy of it, except it's a 1/1 white Spirit creature with flying in addition to its other types.

Phyrexia: All Will Be One (Rare)
Khod, Etlan Shiis Envoy (playtest)
Khod, Etlan Shiis Envoy (playtest) 2Blue (3)
Legendary Creature — — Homarid Warrior (2/3)

All lands are Islands in addition to their other types.

Other Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1.

Mystery Booster (Common)
Killer Cosplay
Killer Cosplay Green (1)
Artifact — Equipment

Whenever Killer Cosplay becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until Killer Cosplay becomes unattached from it.

Equip 3

Unfinity (Acorn) (Mythic Rare)
123 >
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue