SEARCH:

+lay (333)

1234 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Underdark Beholder (playtest)
Underdark Beholder (playtest) 4BlackBlack (6)
Creature — — Beholder (6/6)

CARDNAME enters the battlefield with ten eyestalk counters on it.

If CARDNAME would be dealt damage, remove that many eyestalk counters from it instead. If you can't, sacrifice it.

Whenever CARDNAME attacks, reveal cards from the top of your library until you reveal an instant, sorcery, or enchantment card with converted mana cost less than the number of eyestalk counters on CARDNAME. You may cast it without paying its mana cost. Shuffle your library.

Mystery Booster (Common)
Unicycle (playtest)
Unicycle (playtest) 2 (2)
Artifact — — Equipment Vehicle (3/1)

First strike, haste

Equipped creature has first strike and haste.

Equip 1

Crew 1

Mystery Booster (Common)
Value Town (adventurer)(playtest)
Value Town (adventurer)(playtest) (0)
Land — — Town

Value Town enters the battlefield tapped.

Tap: Add Blue or Red.

--

Take a Trip to . . . 4BlueRed

Sorcery — Adventure

Draw two cards. This spell deals 2 damage to each opponent. (Then exile this card. You may play the land later from exile.)

Mystery Booster 2: Convention Edition (Rare)
Vampire Slayer
Vampire Slayer 1White (2)
Creature — Human Soldier (2/2)

Whenever Vampire Slayer deals damage to a Vampire, destroy that creature.

Innistrad: Crimson Vow (Common)
Vazal, the Compleat (playtest)
Vazal, the Compleat (playtest) 3GreenGreenGreen (6)
Legendary Artifact Creature — — Phyrexian (7/7)

Megalegendary (Your deck can have only one copy of this card.)

Vigilance, trample

CARDNAME has the activated abilities of all other permanents on the battlefield.

Mystery Booster (Common)
Visitor from Planet Q (playtest)
Visitor from Planet Q (playtest) 1Blue (2)
Instant Creature — — Alien (0/4)

All creature cards you own with flash are instants in addition to their other types.

Whenever you cast another spell with two or more card types, you may draw a card, then discard a card.

Mystery Booster (Common)
Vuzzle Spaceship (playtest)
Vuzzle Spaceship (playtest) 4RedRed (6)
Artifact Creature — — Construct (0/0)

Spaceship 6 (This creature enters with six +1/+1 counters. If it would be dealt damage, remove that many +1/+1 counters instead. Its abilities are active as long as it has at least that many +1/+1 counters.)

Thrusters 6 → Flying

Lasers 3 → Whenever Vuzzle Spaceship attacks, it deals 1 damage to any target.

Mystery Booster 2: Convention Edition (Rare)
Waste Land (playtest)
Waste Land (playtest) (0)
Land

Tap: Add Colorless.

Tap, Sacrifice CARDNAME: Destroy target nonbasic land. That land's controller creates a Wastes token. (It's a land with Tap: Add Colorless.)

Mystery Booster (Common)
Waylay
Waylay 2White (3)
Instant

Create three 2/2 white Knight creature tokens. Exile them at the beginning of the next cleanup step.

Urza's Saga (Uncommon)
Waylaying Pirates
Waylaying Pirates 3Blue (4)
Creature — Human Pirate (3/3)

When Waylaying Pirates enters, if you control an artifact, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

The Lost Caverns of Ixalan (Common)
Weaponized Scrap (playtest)
Weaponized Scrap (playtest) 4 (4)
Artifact Creature — — Construct (6/6)

Upgrade (This creature enters the battlefield covering another artifact you control. If it can't, exile it. Ignore the artifact it's covering. Anywhere this card goes, cards underneath it also go. It has haste.)

Mystery Booster (Common)
Werewhat (playtest)
Werewhat (playtest) 3Green (4)
Creature — — Werewolf (4/3)

Daybound

As Werewhat enters the battlefield, you may exile a creature card from your graveyard or hand. If you do, that card becomes this creature's back face and that back face has nightbound. If you exiled a card from your hand this way, draw a card.

Mystery Booster 2: Convention Edition (Rare)
Whammy Burn (playtest)
Whammy Burn (playtest) Red (1)
Instant

Shuffle your whammy deck, then reveal cards from the top of your whammy deck until you reveal an Island or choose to stop. Then, if no Islands were revealed this way, CARDNAME deals X damage to any target, where X is the number of cards revealed. (A whammy deck consists of a Plains, Island, Swamp, Mountain, and Forest.)

Mystery Booster (Common)
Who's That Praetor? (playtest)
Who's That Praetor? (playtest) 6 (6)
Sorcery

Choose one at random. Create a token that's a copy of the chosen card.

• Elesh Norn, Mother of Machines

• Jin-Gitaxias, Progress Tyrant

• Sheoldred, the Apocalypse

• Urabrask, Heretic Praetor

• Vorinclex, Monstrous Raider

• Ebon Praetor

Mystery Booster 2: Convention Edition (Rare)
Wildslayer Elves
Wildslayer Elves 3Green (4)
Creature — Elf Warrior (3/3)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Shadowmoor (Common)
Wisedrafter's Will (playtest)
Wisedrafter's Will (playtest) Blue (1)
Enchantment

Your opponents play with their hands revealed.

Blue, Sacrifice Wisedrafter's Will: Draw a card.

BlueBlue, Sacrifice Wisedrafter's Will: Counter target spell.

Mystery Booster 2: Convention Edition (Rare)
Witty Demon (playtest)
Witty Demon (playtest) 1BlackBlack (3)
Creature — — Demon (4/3)

Flying

When CARDNAME enters the battlefield, if your starting library had at least 13 cards over the minimum, search your library for a card and put that card into your hand, then shuffle your library. Otherwise, CARDNAME deals 4 damage to you.

Mystery Booster (Common)
Wizened Arbiter (playtest)
Wizened Arbiter (playtest) WhiteWhite (2)
Creature — — Human Soldier Wizard (2/1)

When Wizened Arbiter enters the battlefield, you may reveal a white card you own from outside the game. If you do, exchange that card with a card in your hand.

Mystery Booster (Common)
Worldslayer
Worldslayer 5 (5)
Artifact — Equipment

Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.

Equip 5 (5: Attach to target creature you control. Equip only as a sorcery.)

Magic 2012 (Rare)
Other Versions
Mirrodin (Rare)
Wormhole Warp (playtest)
Wormhole Warp (playtest) 2Red (3)
Instant

Exile target creature an opponent controls. That player reveals cards from their sideboard at random until they reveal a nonland card. They may cast that card without paying its mana cost.

Mystery Booster 2: Convention Edition (Rare)
Wowzer, the Aspirational (playtest)
Wowzer, the Aspirational (playtest) ColorlessWhiteBlueBlackRedGreenSnow (7)
Legendary Snow Creature — — Wurm (10/10)

Whenever Wowzer, the Aspirational attacks, if you have an Energy, control a Blood, a Clue, a Food, a Map, a Powerstone, and a Treasure, are the monarch, and have the city's blessing and the initiative, you win the game.

Mystery Booster 2: Convention Edition (Common)
Wrath of Leknif (playtest)
Wrath of Leknif (playtest) 1WhiteWhiteBlue (4)
Sorcery

Destroy all creatures. They can't be regenerated. Untap up to four lands you control.

Mystery Booster 2: Convention Edition (Rare)
Wrath of Sod (playtest)
Wrath of Sod (playtest) 2GreenWhite (4)
Sorcery

Put a manabond counter on all creatures. (They lose all other abilities and become lands with "Tap: Add one mana of this card's color.")

Mystery Booster (Common)
Wrenn and One (playtest)
Wrenn and One (playtest) (0)
Land Planeswalker — — Wrenn (1)

+1: Wrenn and One gains "Tap: Add Green" until your next turn.

−1: Create a 1/1 green Squirrel creature token.

−4: You get an emblem with "At the beginning of your precombat main phase, add Green for each creature you control."

Mystery Booster 2: Convention Edition (Rare)
Xyru Specter (playtest)
Xyru Specter (playtest) 2BlackBlack (4)
Summon — — Specter (2/2)

Flying

When CARDNAME deals damage to an opponent, that player discards a card unless they challenge you. If challenged, and you show them two black cards in your hand, they must discard two cards.

Mystery Booster (Common)
Yawgmoth's Day Planner (playtest)
Yawgmoth's Day Planner (playtest) 3Black (4)
Artifact

Tap, Pay 2 life: Add BlackBlack.

You may cast spells from your graveyard. Only mana produced by abilities that caused you to lose life may be spent to cast spells this way. (Damage causes loss of life.)

If a card would be put into your graveyard from anywhere, exile it instead.

Mystery Booster 2: Convention Edition (Rare)
Yawgmoth's Testament (playtest)
Yawgmoth's Testament (playtest) 2Black (3)
Sorcery

Until end of turn, you may play face-up cards you own from exile.

If a card would be put into your graveyard or exile from anywhere this turn, put it on the bottom of your library instead.

Mystery Booster (Common)
You Compleat Me (playtest)
You Compleat Me (playtest) 1BlackBlack (3)
Sorcery

If your life total is greater than 10, it becomes 10. For the rest of the game, your maximum life total is 10. You get an emblem with "Pay 2 life: Add one mana of any color" and "At the beginning of your upkeep, you draw a card and you lose 1 life."

Mystery Booster 2: Convention Edition (Rare)
Your Wish Is My Command (playtest)
Your Wish Is My Command (playtest) 1Blue (2)
Sorcery

You may cast an instant or sorcery spell from your sideboard. If you cast a modal spell this way, you may choose an additional mode. (A modal spell lets you choose one or more modes from a bulleted list.)

Mystery Booster 2: Convention Edition (Rare)
You're in Command (playtest)
You're in Command (playtest) 1White (2)
Sorcery

Choose target creature you own and control. That creature becomes your Commander. Any other Commanders you have are no longer your Commander. (That creature starts with a commander tax of 0.)

Mystery Booster (Common)
Zellix, Sanity Flayer
Zellix, Sanity Flayer 2Blue (3)
Legendary Creature — Horror (2/3)

Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token.

1, Tap: Target player mills three cards.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Zone of Flame (playtest)
Zone of Flame (playtest) 4RedRedRed (7)
Enchantment — — Aura

Enchant zone (Battlefield, command, exile, and stack are shared zones. Each player has their own graveyard, hand, and library zones.)

Whenever one or more cards enter or leave enchanted zone, Zone of Flame deals 1 damage to each opponent. (Tokens aren't cards.)

Mystery Booster 2: Convention Edition (Rare)
Zyym, Mesmeric Lord (playtest)
Zyym, Mesmeric Lord (playtest) 1BlueBlackBlack (4)
Legendary Creature — — Vampire Wizard (3/4)

Flying, deathtouch

When CARDNAME enters the battlefield, target opponent chooses an order for the cards in their hand, then reveals them one by one until you say stop. That player then discards the most recently revealed card.

Mystery Booster (Common)
1234 >
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue