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A Good Thing (playtest)
( 6)
Enchantment
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice CARDNAME. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
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Abian, Luvion Usurper (playtest)
( 7)
Legendary Planeswalker — — Abian
As CARDNAME enters the battlefield, you become Abian. (Your life total becomes equal to their loyalty. You can activate the loyalty abilities by spending or gaining life.) +3: Discard your hand, then draw cards equal to the greatest power among creatures you control. +1: Create a 3/2 red and green Spirit creature token. −X: You deal X damage to any target.
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Allay
( 2)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target enchantment.
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Animate Spell (playtest)
( 1)
Enchantment — — Aura
Flash Enchant instant or sorcery spell on the stack When CARDNAME becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost. When CARDNAME leaves the battlefield, enchanted card's owner sacrifices it unless they cast it.
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Arni Slays the Troll
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Target creature you control fights up to one target creature you don't control. II — Add . Put two +1/+1 counters on up to one target creature you control. III — You gain life equal to the greatest power among creatures you control.
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Assemble the Players
( 2)
Enchantment
You may look at the top card of your library any time. Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
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Atinlay Igpay
( 6)
Eaturecray — Igpay
(3/3)
Oubleday ikestray Enwhay ouyay eakspay ay onnay-igpay-atinlay ordway, acrificesay Atinlay Igpay.
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Banding Sliver (playtest)
( 5)
Creature — — Sliver
(3/3)
All Slivers have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Baneslayer Angel
( 5)
Creature — Angel
(5/5)
Flying, first strike, lifelink, protection from Demons and from Dragons
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Baneslayer Aspirant (playtest)
( 2)
Creature — — Human Soldier
(2/2)
CARDNAME gets +3/+3 and has flying, first strike, and lifelink as long as you have one or more emblems.
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Bear with Set's Mechanic (playtest)
( 2)
Creature — — Bear
(2/2)
Vigilance Aggressive (During your turn, there is an additional combat phase after the first, and only creatures with aggressive may attack during it.)
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Big Play
( 2)
Instant
Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it.
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Bind//Liberate (playtest)
( 2)
Instant
Counter target activated ability. (Mana abilities can't be targeted.)<i/> Draw a card. // Liberate Instant Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Biting Remark (playtest)
( 4)
Creature — — Elemental
(3/3)
Scrycast (If you see this card while scrying, you may reveal it and cast it by paying .) Flying
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Blood Poet (playtest)
( 3)
Creature — — Vampire Cleric
(3/2)
Spark (Activate spark abilities by spending or giving yourself spark counters. Activate only one spark ability per turn, and only as a sorcery.) +1: CARDNAME gains lifelink until end of turn. −3: Target opponent discards a card. You gain life equal to its converted mana cost.
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Bombardment (playtest)
( 1)
Sorcery
Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost with "Missile deals 2 damage to any target."
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Bone Rattler (playtest)
( 5)
Creature — — Skeleton
(4/4)
When CARDNAME is put into your graveyard from anywhere, exile it. When you do, create four Reassembling Skeleton token cards and put them into your graveyard.
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Bucket List (playtest)
( 3)
Enchantment
Whenever you cast a spell of a type showing on CARDNAME, put a counter over that type and draw a card. If all five types on CARDNAME have counters over them, sacrifice it and draw one more card. BOX artifact BOX creature BOX enchantment BOX instant BOX sorcery
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Buried Ogre (playtest)
( 4)
Creature — — Zombie Ogre
(6/4)
You may begin the game with CARDNAME in your graveyard. If you do, you lose 1 life.
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Celestine Cave Witch (playtest)
( 4)
Creature — — Human Warlock
(2/3)
When CARDNAME enters the battlefield, create two 1/1 black Insect creature tokens. Whenever CARDNAME attacks, you may sacrifice an Insect. When you do, curse defending player. (Create a black Aura Curse enchantment token that's attached to that player. It has enchant player and "At the beginning of your upkeep, you lose 1 life.")
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Chimney Goyf (playtest)
( 5)
Creature — — Lhurgoyf Imp
(*/*+1)
Flying CARDNAME's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. When CARDNAME dies, target opponent puts a card from their hand on top of their library.
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Chronobot (playtest)
( 2)
Artifact Creature — — Construct
(2/2)
When CARDNAME enters the battlefield, switch upkeep steps with target opponent for as long as it remains on the battlefield. (You take your upkeep on their turn, and they take their upkeep on your turn.)
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Clay Golem
( 4)
Artifact Creature — Golem
(4/4)
, Roll a d8: Monstrosity X, where X is the result. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) Berserk — When Clay Golem becomes monstrous, destroy target permanent.
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Clay Pigeon
( 3)
Artifact Creature — Bird
(1/1)
Flying , Throw Clay Pigeon into the air at least two feet above your head while seated: If you catch Clay Pigeon with one hand, prevent all damage a source of your choice would deal to you this turn and tap Clay Pigeon. Otherwise, sacrifice it.
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Clay Revenant
( 1)
Artifact Creature — Golem
(1/2)
Clay Revenant enters the battlefield tapped. : Return Clay Revenant from your graveyard to your hand.
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Clay Statue
( 4)
Artifact Creature — Golem
(3/1)
: Regenerate Clay Statue.
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Command the Chaff (playtest)
( 6)
Instant
Look at target opponent's sideboard. You may cast a card from that sideboard without paying its mana cost. Exile CARDNAME.
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Control Win Condition (playtest)
( 6)
Creature — — Whale
(*/*)
This spell can't be countered. Shroud CARDNAME's power and toughness are each equal to the number of turns you've taken this game. (If this is in your deck, please keep track of your turns. This means you, Mark.)
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Corrupted Key (playtest)
( 1)
Artifact — — Key
As long as CARDNAME is tapped, creatures you control have menace and deathtouch.
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Dakkon, Shadow Slayer
( 3)
Legendary Planeswalker — Dakkon
(0)
Dakkon, Shadow Slayer enters the battlefield with a number of loyalty counters on him equal to the number of lands you control. +1: Surveil 2. −3: Exile target creature. −6: You may put an artifact card from your hand or graveyard onto the battlefield.
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Dauthi Slayer
( 2)
Creature — Dauthi Soldier
(2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Slayer attacks each combat if able.
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Delay
( 2)
Instant
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
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Delaying Shield
( 4)
Enchantment
If damage would be dealt to you, put that many delay counters on Delaying Shield instead. At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay .
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Devils' Playground
( 6)
Sorcery
Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."
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Display of Dominance
( 2)
Instant
Choose one — • Destroy target blue or black noncreature permanent. • Permanents you control can't be the targets of blue or black spells your opponents control this turn.
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Display of Power
( 3)
Instant
This spell can't be copied. Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies.
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Domesticated Watercourse (playtest)
( 0)
Land
CARDNAME enters the battlefield tapped. : Add or . : Until end of turn, CARDNAME becomes an Equipment artifact with equip . Whenever equipped creature deals combat damage to a player, draw a card.
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Do-Over (playtest)
( 2)
Instant
Restart the turn, except with CARDNAME in exile. (First, return all cards to where they were as the turn began. For information from hidden zones like the hand, reconstruct as best you can, and do the rest at random.)
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Double Play
( 5)
Sorcery
Choose another player. Search your library for a basic land card, put it onto the battlefield, then shuffle. At the beginning of the first upkeep in your next game with that player, search your library for a basic land card, put it onto the battlefield, then shuffle.
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Enchantmentize (playtest)
( 4)
Enchantment — — Aura
Enchant creature or enchantment Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)
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Enroll in the Coalition (playtest)
( 4)
Enchantment
You are a Flagbearer. While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer if able.
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Everlasting Lich (playtest)
( 5)
Creature — — Zombie
(4/0)
CARDNAME can't block. CARDNAME can't die. (This creature has indestructible, can't be sacrificed, and doesn't go to the graveyard for having 0 toughness.)
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Evil Boros Charm (playtest)
( 2)
Instant
Choose one — • CARDNAME deals 2 damage to any target and you gain 2 life. • Unblocked attacking creatures get +1/+0 until end of turn. • Create a 1/1 colorless Spirit creature token with lifelink and haste.
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Fiendslayer Paladin
( 3)
Creature — Human Knight
(2/2)
First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Fiendslayer Paladin can't be the target of black or red spells your opponents control.
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Flay
( 4)
Sorcery
Target player discards a card at random. Then that player discards another card at random unless they pay .
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Flay Essence
( 3)
Sorcery
Exile target creature or planeswalker. You gain life equal to the number of counters on it.
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Flayed Nim
( 4)
Creature — Skeleton
(2/2)
Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life. : Regenerate Flayed Nim.
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Flayed One
( 3)
Artifact Creature — Necron
(4/1)
Lifelink Flesh Flayer — When Flayed One enters the battlefield, mill three cards.
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Flayer Drone
( 3)
Creature — Eldrazi Drone
(3/1)
Devoid (This card has no color.) First strike Whenever another colorless creature enters the battlefield under your control, target opponent loses 1 life.
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Flayer Husk
( 1)
Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Equip
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Flayer of Loyalties
( 10)
Creature — Eldrazi
(10/10)
When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10 and gains trample, annihilator 2, and haste. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Trample
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Flayer of the Hatebound
( 6)
Creature — Devil
(4/2)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to any target.
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Flaying Tendrils
( 3)
Sorcery
Devoid (This card has no color.) All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
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Form of the Mulldrifter (playtest)
( 5)
Tribal Enchantment — — Elemental
When CARDNAME enters the battlefield, draw two cards. You may cast creature cards from your hand as though they were the card Mulldrifter. (You can still evoke this way. They're Mulldrifters.)
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Foul Play
( 2)
Sorcery
Destroy target creature with power 2 or less. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Fowl Play
( 3)
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and is a Bird creature with base power and toughness 1/1.
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Frenemy of the Guildpact (playtest)
( 2)
Creature — — Spirit
(3/2)
Protection from enemy-colored multicolored. (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything that's two enemy colors, such as blue and green.)
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Frogkin Kidnapper (playtest)
( 2)
Creature — — Frog Rogue
(2/1)
When CARDNAME enters the battlefield, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. (Exile it. Its owner may pay at any time to return it to their hand.)
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Frontier Explorer (playtest)
( 1)
Creature — — Cat Scout
(2/1)
, : Until end of turn, you may play one basic Plains card from outside the game.
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Galvanic Relay
( 3)
Sorcery
Exile the top card of your library. During your next turn, you may play that card. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Geometric Weird (playtest)
( 1)
Creature — — Weird
(1/1)
At the beginning of each end step, you may have CARDNAME's base power and toughness each become equal to the greatest number of spells and abilities from different sources that were on the stack simultaneously that turn.
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Gixian Skullflayer
( 3)
Creature — Phyrexian Human Assassin
(2/3)
At the beginning of your upkeep, if there are three or more creature cards in your graveyard, put a +1/+1 counter on Gixian Skullflayer.
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Glissa Sunslayer
( 3)
Legendary Creature — Phyrexian Zombie Elf
(3/3)
First strike, deathtouch Whenever Glissa Sunslayer deals combat damage to a player, choose one — • You draw a card and you lose 1 life. • Destroy target enchantment. • Remove up to three counters from target permanent.
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Gold Mine (playtest)
( 0)
Land
: Add . Legacy — , Mark one of CARDNAME's unmarked nodes: Add one mana of any color. BOX, BOX, BOX, BOX, BOX
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Gorilla Tactics (playtest)
( 2)
Instant
Create a 2/2 green Gorilla creature token. When a spell or ability an opponent controls causes you to discard CARDNAME, create two 2/2 green Gorilla creature tokens.
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Graveyard Dig (playtest)
( 2)
Sorcery
Return up to two target black or green creature cards from your graveyard to your hand. You may cast this spell for . If you do, ignore the bracketed text.
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Grim Flayer
( 2)
Creature — Human Warrior
(2/2)
Trample Whenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
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Gunk Slug (playtest)
( 3)
Creature — — Slug
(2/3)
When CARDNAME enters the battlefield, create three Gunk token cards and shuffle them into target opponent's library. (Gunk is a colorless sorcery card with no mana cost that has cycling .)
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Hidden Dragonslayer
( 2)
Creature — Human Warrior
(2/1)
Lifelink Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Hidden Dragonslayer is turned face up, destroy target creature with power 4 or greater an opponent controls.
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High Troller (playtest)
( 4)
Creature — — Troll Shaman
(4/1)
All targeted spells and abilities cost less and have their targets chosen randomly.
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Impatient Iguana (playtest)
( 2)
Creature — — Lizard Wizard
(2/1)
If CARDNAME is in your opening hand and you're not the starting player, you may reveal it. If you do, you become the starting player. Haste
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Innocuous Insect (playtest)
( 3)
Creature — — Eldrazi Insect
(2/1)
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Flash Flying When you cast this spell, draw a card.
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Inspirational Antelope (playtest)
( 2)
Creature — — Antelope
(1/3)
Legacy — Before the game starts, choose a keyword or ability word and write it below. Spells with __________ you cast cost less to cast.
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Interplanar Brushwagg (playtest)
( 4)
Creature — — Brushwagg
(6/4)
Interplanar (This creature enters onto the interplanar battlefield. Players can't control creatures on the interplanar battlefield.) Vigilance, haste Whenever a player attacks with a creature with power 4 or greater, CARDNAME also attacks the player or planeswalker that creature is attacking.
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Ironclad Slayer
( 3)
Creature — Human Warrior
(3/2)
When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.
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Jasconian Isle (playtest)
( 0)
Land Creature — — Island Fish
(3/4)
(CARDNAME isn't a spell, it's affected by summoning sickness, it's blue, and it has ": Add .") CARDNAME enters the battlefield tapped. CARDNAME doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap CARDNAME.
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Johnny, Combo Player
( 4)
Legendary Creature — Human Gamer
(1/1)
: Search your library for a card, put that card into your hand, then shuffle.
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Kaya, Ghost Haunter (playtest)
( 4)
Legendary Planeswalker — — Kaya
0: Exile CARDNAME haunting target creature for as long as that creature remains on the battlefield. −1: You get an emblem with, "At the beginning of your upkeep, this emblem deals 3 damage to the owner of target haunted creature." −2: You get an emblem with, "At the beginning of your upkeep, gain control of target haunted creature for as long as it remains haunted."
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Kaya, Intangible Slayer
( 7)
Legendary Planeswalker — Kaya
(6)
Hexproof +2: Each opponent loses 3 life and you gain 3 life. 0: You draw two cards. Then each opponent may scry 1. −3: Exile target creature or enchantment. If it wasn't an Aura, create a token that's a copy of it, except it's a 1/1 white Spirit creature with flying in addition to its other types.
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Khod, Etlan Shiis Envoy (playtest)
( 3)
Legendary Creature — — Homarid Warrior
(2/3)
All lands are Islands in addition to their other types. Other Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1.
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Killer Cosplay
( 1)
Artifact — Equipment
Whenever Killer Cosplay becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until Killer Cosplay becomes unattached from it. Equip
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