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Electroduplicate
( 3)
Sorcery
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Electrolyze
( 3)
Instant
Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card.
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Electropotence
( 3)
Enchantment
Whenever a creature you control enters, you may pay . If you do, that creature deals damage equal to its power to any target.
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Electrosiphon
( 3)
Instant
Counter target spell. You get an amount of (energy counters) equal to its mana value.
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Electrostatic Blast
( 2)
Instant
Electrostatic Blast deals 2 damage to any target. When you cast your next instant or sorcery spell, exile the top three cards of your library. You may play one of those cards until end of turn.
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Electrostatic Bolt
( 1)
Instant
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
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Electrostatic Field
( 2)
Creature — Wall
(0/4)
Defender Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.
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Electrostatic Infantry
( 2)
Creature — Dwarf Wizard
(1/2)
Trample Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Electrostatic Infantry.
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Electrozoa
( 3)
Creature — Jellyfish
(3/1)
Flash Flying When Electrozoa enters, you get (two energy counters). At the beginning of your first main phase, tap Electrozoa unless you pay .
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Electryte
( 5)
Creature — Trilobite Beast
(3/3)
Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature.
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Elegant Edgecrafters
( 6)
Creature — Elf Artificer
(3/4)
Elegant Edgecrafters can't be blocked by creatures with power 2 or less. Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
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Elegant Entourage
( 4)
Creature — Elf Druid
(4/4)
Alliance — Whenever another creature you control enters, target creature other than Elegant Entourage gets +1/+1 and gains trample until end of turn.
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Elegant Parlor
( 0)
Land — Mountain Plains
(: Add or .) Elegant Parlor enters tapped. When Elegant Parlor enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Grand Entryway // Elegant Rotunda (Elegant Rotunda)
( 3)
Enchantment — Room
When you unlock this door, put a +1/+1 counter on each of up to two target creatures. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Elemental Appeal
( 4)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn.
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Elemental Augury
( 3)
Enchantment
: Look at the top three cards of target player's library, then put them back in any order.
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Elemental Bond
( 3)
Enchantment
Whenever a creature you control with power 3 or greater enters, draw a card.
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Elemental Eruption
( 6)
Sorcery
Create a 4/4 red Dragon Elemental creature token with flying and prowess. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Elemental Expressionist
( 4)
Creature — Orc Wizard
(4/4)
Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.)
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Elemental Masterpiece
( 7)
Sorcery
Create two 4/4 blue and red Elemental creature tokens. , Discard Elemental Masterpiece: Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Elemental Mastery
( 4)
Enchantment — Aura
Enchant creature Enchanted creature has ": Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."
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Elemental Resonance
( 4)
Enchantment — Aura
Enchant permanent At the beginning of your first main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
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Elemental Time Flamingo
( 0)
Stickers
2 — Exile this permanent: You may cast target nonland card from your graveyard this turn. 4 — Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. 2 — 1/5 3 — 5/4
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Elemental Uprising
( 2)
Instant
Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
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Elementalist Adept
( 2)
Creature — Human Wizard
(2/1)
Flash (You may cast this spell any time you could cast an instant.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Elenda, Saint of Dusk
( 4)
Legendary Creature — Vampire Knight
(4/4)
Lifelink, hexproof from instants As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.
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Elenda, the Dusk Rose
( 4)
Legendary Creature — Vampire Knight
(1/1)
Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
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Elenda's Hierophant
( 3)
Creature — Vampire Cleric
(1/1)
Flying Whenever you gain life, put a +1/+1 counter on Elenda's Hierophant. When Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.
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Elephant Ambush
( 4)
Instant
Create a 3/3 green Elephant creature token. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Elephant Grass
( 1)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Black creatures can't attack you. Nonblack creatures can't attack you unless their controller pays for each creature they control that's attacking you.
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Elephant Guide
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, create a 3/3 green Elephant creature token.
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Elephant Resurgence
( 2)
Sorcery
Each player creates a green Elephant creature token. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."
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Elesh Norn
( 4)
Legendary Creature — Phyrexian Praetor
(3/5)
Vigilance Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay . , Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
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Elesh Norn, Grand Cenobite
( 7)
Legendary Creature — Phyrexian Praetor
(4/7)
Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.
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Elesh Norn, Mother of Machines
( 5)
Legendary Creature — Phyrexian Praetor
(4/7)
Vigilance If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Permanents entering don't cause abilities of permanents your opponents control to trigger.
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Eliminate the Impossible
( 2)
Instant
Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Elite Scaleguard
( 5)
Creature — Human Soldier
(2/3)
When Elite Scaleguard enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
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Elkin Bottle
( 3)
Artifact
, : Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.
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Ellywick Tumblestrum
( 4)
Legendary Planeswalker — Ellywick
(4)
+1: Venture into the dungeon. (Enter the first room or advance to the next room.) −2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. −7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
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Eloise, Nephalia Sleuth
( 5)
Legendary Creature — Human Rogue
(4/4)
Whenever another creature you control dies, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a token, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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Elspeth Resplendent
( 5)
Legendary Planeswalker — Elspeth
(5)
+1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it. −3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order. −7: Create five 3/3 white Angel creature tokens with flying.
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Elspeth's Talent
( 4)
Enchantment — Aura
Enchant planeswalker Enchanted planeswalker has "+1: Create three 1/1 white Soldier creature tokens." Whenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn.
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Eluge, the Shoreless Sea
( 4)
Legendary Creature — Elemental Fish
(*/*)
Eluge's power and toughness are each equal to the number of Islands you control. Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it. The first instant or sorcery spell you cast each turn costs (or ) less to cast for each land you control with a flood counter on it.
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Elvish Healer
( 3)
Creature — Elf Cleric
(1/2)
: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead.
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Elvish Soultiller
( 5)
Creature — Elf Mutant
(5/4)
When Elvish Soultiller dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.
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Embalmed Brawler
( 3)
Creature — Zombie
(2/2)
Amplify 1 <I>(As this creature enters, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)</I> Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it.
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Ember Gale
( 4)
Sorcery
Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
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Ember Hauler
( 2)
Creature — Goblin
(2/2)
, Sacrifice Ember Hauler: It deals 2 damage to any target.
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Embercleave
( 6)
Legendary Artifact — Equipment
Flash This spell costs less to cast for each attacking creature you control. When Embercleave enters, attach it to target creature you control. Equipped creature gets +1/+1 and has double strike and trample. Equip
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Emberheart Challenger
( 2)
Creature — Mouse Warrior
(2/2)
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Valiant — Whenever Emberheart Challenger becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.
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Emblazoned Golem
( 2)
Artifact Creature — Golem
(1/2)
Kicker <I>(You may pay an additional </I><I> as you cast this spell.)</I> Spend only colored mana on X. No more than one mana of each color may be spent this way. If Emblazoned Golem was kicked, it enters with X +1/+1 counters on it.
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Emblem of the Warmind
( 2)
Enchantment — Aura
Enchant creature you control Creatures you control have haste.
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Emissary of the Sleepless
( 5)
Creature — Spirit
(2/4)
Flying When Emissary of the Sleepless enters, if a creature died this turn, create a 1/1 white Spirit creature token with flying.
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Emperor Crocodile
( 4)
Creature — Crocodile
(5/5)
When you control no other creatures, sacrifice Emperor Crocodile.
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Empyrean Eagle
( 3)
Creature — Bird Spirit
(2/3)
Flying Other creatures you control with flying get +1/+1.
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Enatu Golem
( 6)
Artifact Creature — Golem
(3/5)
When Enatu Golem dies, you gain 4 life.
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Endless Atlas
( 2)
Artifact
, : Draw a card. Activate only if you control three or more lands with the same name.
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Endless Cockroaches
( 3)
Creature — Insect
(1/1)
When Endless Cockroaches dies, return it to its owner's hand.
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Endless Detour
( 3)
Instant
The owner of target spell, nonland permanent, or card in a graveyard puts it on their choice of the top or bottom of their library.
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Endless Evil
( 3)
Enchantment — Aura
Enchant creature you control At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1. When enchanted creature dies, if that creature was a Horror, return Endless Evil to its owner's hand.
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Endless Horizons
( 4)
Enchantment
When Endless Horizons enters, search your library for any number of Plains cards, exile them, then shuffle. At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.
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Endless Obedience
( 6)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Put target creature card from a graveyard onto the battlefield under your control.
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Endless One
( 0)
Creature — Eldrazi
(0/0)
Endless One enters with X +1/+1 counters on it.
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Endless Ranks of the Dead
( 4)
Enchantment
At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
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Endless Scream
( 1)
Enchantment — Aura
Enchant creature Endless Scream enters with X scream counters on it. Enchanted creature gets +1/+0 for each scream counter on Endless Scream.
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Endless Swarm
( 8)
Sorcery
Create a 1/1 green Snake creature token for each card in your hand. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
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Endless Whispers
( 4)
Enchantment
Each creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under their control at the beginning of the next end step."
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Endless Wurm
( 5)
Creature — Wurm
(9/9)
Trample At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment.
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Endoskeleton
( 2)
Artifact
You may choose not to untap Endoskeleton during your untap step. , : Target creature gets +0/+3 for as long as Endoskeleton remains tapped.
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Endurance Bobblehead
( 3)
Artifact — Bobblehead
: Add one mana of any color. , : Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery.
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Enduring Scalelord
( 6)
Creature — Dragon
(4/4)
Flying Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.
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Enfeeblement
( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets -2/-2.
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Ensouled Scimitar
( 3)
Artifact — Equipment
: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.) Equipped creature gets +1/+5. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Entangler
( 4)
Enchantment — Aura
Enchant creature Enchanted creature can block any number of creatures.
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Éowyn, Fearless Knight
( 4)
Legendary Creature — Human Knight
(3/4)
Haste When Éowyn, Fearless Knight enters, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.
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Epic Struggle
( 4)
Enchantment
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
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Epitaph Golem
( 5)
Artifact Creature — Golem
(3/5)
: Put target card from your graveyard on the bottom of your library.
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Erase (Not the Urza's Legacy One)
( 3)
Instant
If you control two or more white permanents that share an artist, you may cast this spell without paying its mana cost. Exile target enchantment.
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Erebos, Bleak-Hearted
( 4)
Legendary Enchantment Creature — God
(5/6)
Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. Whenever another creature you control dies, you may pay 2 life. If you do, draw a card. , Sacrifice another creature: Target creature gets -2/-1 until end of turn.
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Eriette of the Charmed Apple
( 3)
Legendary Creature — Human Warlock
(2/4)
Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control. At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
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Eriette, the Beguiler
( 4)
Legendary Creature — Human Warlock
(4/4)
Lifelink Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it.
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Eriette's Tempting Apple
( 4)
Legendary Artifact — Food
When Eriette's Tempting Apple enters, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. , , Sacrifice Eriette's Tempting Apple: You gain 3 life. , , Sacrifice Eriette's Tempting Apple: Target opponent loses 3 life.
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Eron the Relentless
( 5)
Legendary Creature — Human Rogue
(5/2)
Haste : Regenerate Eron the Relentless.
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Erstwhile Trooper
( 3)
Creature — Zombie Soldier
(2/2)
Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate only once each turn.
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Essence Bottle
( 2)
Artifact
, : Put an elixir counter on Essence Bottle. , Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way.
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Essence Channeler
( 2)
Creature — Bat Cleric
(2/1)
As long as you've lost life this turn, Essence Channeler has flying and vigilance. Whenever you gain life, put a +1/+1 counter on Essence Channeler. When Essence Channeler dies, put its counters on target creature you control.
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