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Sleeping Potion
( 2)
Enchantment — Aura
Enchant creature When Sleeping Potion enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.
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Sleight of Hand
( 1)
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
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Sleight of Mind
( 1)
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. <I>(For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)</I>
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Slicer, Hired Muscle
( 5)
Legendary Artifact Creature — Robot
(3/4)
More Than Meets the Eye (You may cast this card converted for .) Double strike, haste At the beginning of each opponent's upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can't be sacrificed this turn. If you don't, convert it.
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Slimy Dualleech
( 4)
Creature — Leech
(2/4)
At the beginning of combat on your turn, target creature you control with power 2 or less gets +1/+0 and gains deathtouch until end of turn.
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Slippery Bogle
( 1)
Creature — Beast
(1/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Slith Bloodletter
( 2)
Creature — Slith
(1/1)
Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it. : Regenerate Slith Bloodletter.
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Sloppity Bilepiper
( 4)
Creature — Demon
(3/3)
Jolly Gutpipes — , , Sacrifice a creature: The next creature spell you cast this turn has cascade. (When you next cast a creature spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Sludge Crawler
( 1)
Creature — Eldrazi Drone
(1/1)
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) : Sludge Crawler gets +1/+1 until end of turn.
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Smite the Deathless
( 2)
Instant
Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead.
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Smog Elemental
( 6)
Creature — Elemental
(3/3)
Flying Creatures with flying your opponents control get -1/-1.
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Smoke Teller
( 2)
Creature — Human Shaman
(2/2)
: Look at target face-down creature.
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Smuggler Captain
( 4)
Creature — Human Pirate
(2/2)
Draft Smuggler Captain face up. As you draft a card, you may reveal it, note its name, then turn Smuggler Captain face down. When Smuggler Captain enters, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle.
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Smuggler's Buggy
( 4)
Artifact — Vehicle
(5/5)
Hideaway 4 (When this artifact enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever Smuggler's Buggy deals combat damage to a player, you may cast the exiled card without paying its mana cost. If you do, return Smuggler's Buggy to its owner's hand. Crew 2
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Smuggler's Copter
( 2)
Artifact — Vehicle
(3/3)
Flying Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Smuggler's Share
( 3)
Enchantment
At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.
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Smuggler's Surprise
( 1)
Instant
Spree (Choose one or more additional costs.) + — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. + — You may put up to two creature cards from your hand onto the battlefield. + — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
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Snowfield Sinkhole
( 0)
Snow Land — Plains Swamp
(: Add or .) Snowfield Sinkhole enters tapped.
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Soldevi Golem
( 4)
Artifact Creature — Golem
(5/3)
Soldevi Golem doesn't untap during your untap step. At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.
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Solemn Offering
( 3)
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
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Solemn Recruit
( 3)
Creature — Dwarf Warrior
(2/2)
Double strike Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.
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Solemn Simulacrum
( 4)
Artifact Creature — Golem
(2/2)
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
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Solemnity
( 3)
Enchantment
Players can't get counters. Counters can't be put on artifacts, creatures, enchantments, or lands.
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Songbirds' Blessing
( 4)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.
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Sootstoke Kindler
( 2)
Creature — Elemental Shaman
(1/1)
Haste : Target black or red creature gains haste until end of turn.
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Sorin the Mirthless
( 4)
Legendary Planeswalker — Sorin
(4)
+1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value. −2: Create a 2/3 black Vampire creature token with flying and lifelink. −7: Sorin the Mirthless deals 13 damage to any target. You gain 13 life.
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Sorin, Solemn Visitor
( 4)
Legendary Planeswalker — Sorin
(4)
+1: Until your next turn, creatures you control get +1/+0 and gain lifelink. −2: Create a 2/2 black Vampire creature token with flying. −6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice."
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Soul Bleed
( 3)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
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Soul Collector
( 5)
Creature — Vampire
(3/4)
Flying Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Soul Swindler
( 5)
Creature — Demon Employee
(5/3)
As long as you've visited an Attraction this turn, Soul Swindler has indestructible. (Damage and effects that say "destroy" don't destroy it.) When Soul Swindler enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
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Soulless Jailer
( 2)
Artifact Creature — Phyrexian Golem
(0/4)
Permanent cards in graveyards can't enter the battlefield. Players can't cast noncreature spells from graveyards or exile.
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Soulless One
( 4)
Creature — Zombie Avatar
(*/*)
Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
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Soulless Revival
( 2)
Instant — Arcane
Return target creature card from your graveyard to your hand. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Souls of the Faultless
( 3)
Creature — Spirit
(0/4)
Defender (This creature can't attack.) Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.
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Soul-Shackled Zombie
( 4)
Creature — Zombie
(4/2)
When this creature enters, exile up to two target cards from a single graveyard. If at least one creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
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Soulstealer Axe
( 1)
Artifact — — Equipment
Equipped creature has trample. Whenever equipped creature deals combat damage to a player, seek a card with mana value equal to that damage. Equip
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Soulsurge Elemental
( 4)
Creature — Elemental
(*/1)
First strike Soulsurge Elemental's power is equal to the number of creatures you control.
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Soultether Golem
( 2)
Artifact Creature — Golem
(3/3)
Vanishing 1 (This creature enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever another creature you control enters, put a time counter on Soultether Golem.
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Space Beleren
( 4)
Legendary Planeswalker — Jace
(3)
Space sculptor (Space Beleren divides the battlefield into alpha, beta, and gamma sectors. If a creature isn't assigned to a sector, its controller assigns it to one. Opponents assign first.) +1: Creatures in each sector can be blocked this turn only by creatures in the same sector. −1: Put a +1/+1 counter on each creature in the sector of your choice. −5: Destroy all creatures in the sector of your choice.
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Space Fungus Snickerdoodle
( 0)
Stickers
2 — Skulk (This creature can't be blocked by creatures with greater power.) 3 — Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) 2 — 3/2 5 — 6/8
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Spark Double
( 4)
Creature — Illusion
(0/0)
You may have Spark Double enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
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Spark Elemental
( 1)
Creature — Elemental
(3/1)
Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and as soon as it comes under your control.) At the beginning of the end step, sacrifice Spark Elemental.
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Sparring Golem
( 3)
Artifact Creature — Golem
(2/2)
Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
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Specimen Collector
( 5)
Creature — Vedalken Wizard
(2/1)
When Specimen Collector enters, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token. When Specimen Collector dies, create a token that's a copy of target token you control.
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Spectacle Mage
( 3)
Creature — Bird Shaman
(2/2)
Flying Instant and sorcery spells you cast with mana value 5 or greater cost less to cast.
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Spectral Hunt-Caller
( 5)
Creature — Wolf Spirit
(4/4)
: Creatures you control get +1/+1 and gain trample until end of turn.
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Spell Crumple
( 3)
Instant
Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library.
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Spell Queller
( 3)
Creature — Spirit
(2/3)
Flash Flying When Spell Queller enters, exile target spell with mana value 4 or less. When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
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Spell Swindle
( 5)
Instant
Counter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
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Spelleater Wolverine
( 3)
Creature — Wolverine
(3/2)
Spelleater Wolverine has double strike as long as there are three or more instant and/or sorcery cards in your graveyard.
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Spellrune Howler
( 0)
Creature — Werewolf
(3/4)
Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Sphinx of Clear Skies
( 5)
Creature — Sphinx
(5/5)
Flying, ward Domain — Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)
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Sphinx of Jwar Isle
( 6)
Creature — Sphinx
(5/5)
Flying Shroud (This creature can't be the target of spells or abilities.) You may look at the top card of your library any time.
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Sphinx's Disciple
( 5)
Creature — Human Wizard
(2/2)
Flying Inspired — Whenever Sphinx's Disciple becomes untapped, draw a card.
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Spike Tiller
( 5)
Creature — Spike
(0/0)
Spike Tiller enters with three +1/+1 counters on it. , Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. , Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.
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Spike-Tailed Ceratops
( 5)
Creature — Dinosaur
(4/4)
Spike-Tailed Ceratops can block an additional creature each combat.
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Spineless Thug
( 2)
Creature — Phyrexian Zombie Mercenary
(2/2)
Spineless Thug can't block.
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Spire Golem
( 6)
Artifact Creature — Golem
(2/4)
Affinity for Islands (This spell costs less to cast for each Island you control.) Flying
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Spire Mangler
( 3)
Creature — Insect
(2/1)
Flash Flying When Spire Mangler enters, target creature you control with flying gets +2/+0 until end of turn.
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Spirit Mantle
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.
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Spirit of Malevolence
( 2)
Creature — Spirit
(2/1)
When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life.
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Spirit Shackle
( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.
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Spitfire Handler
( 2)
Creature — Goblin
(1/1)
Spitfire Handler can't block creatures with power greater than Spitfire Handler's power. : Spitfire Handler gets +1/+0 until end of turn.
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Splendid Agony
( 3)
Instant
Distribute two -1/-1 counters among one or two target creatures.
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Splendid Reclamation
( 4)
Sorcery
Return all land cards from your graveyard to the battlefield tapped.
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Splendor Mare
( 3)
Creature — Elk Unicorn
(3/3)
Lifelink Cycling (, Discard this card: Draw a card.) When you cycle Splendor Mare, put a lifelink counter on target creature you control.
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Spore Crawler
( 3)
Creature — Fungus
(3/2)
When Spore Crawler dies, draw a card.
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Spring Cleaning
( 2)
Instant
Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Springleaf Drum
( 1)
Artifact
, Tap an untapped creature you control: Add one mana of any color.
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Springmantle Cleric
( 5)
Creature — Elf Cleric
(2/3)
Springmantle Cleric enters with a +1/+1 counter on it for each color of mana spent to cast it.
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Sprite Noble
( 3)
Creature — Faerie Noble
(2/2)
Flying Other creatures you control with flying get +0/+1. : Other creatures you control with flying get +1/+0 until end of turn.
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Spur Grappler
( 3)
Creature — Beast
(2/1)
Spur Grappler gets +2/+1 as long as you control no untapped lands.
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Squelching Leeches
( 4)
Creature — Leech
(*/*)
Squelching Leeches's power and toughness are each equal to the number of Swamps you control.
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Squirrel Dealer
( 1)
Creature — Raccoon Lizard Bird
(1/1)
When Squirrel Dealer enters, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token.
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Staff of Compleation
( 3)
Artifact
, Pay 1 life: Destroy target permanent you own. , Pay 2 life: Add one mana of any color. , Pay 3 life: Proliferate. , Pay 4 life: Draw a card. : Untap Staff of Compleation.
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Staff of the Letter Magus
( 3)
Artifact
As Staff of the Letter Magus enters, choose a consonant other than N, R, S, or T. Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.
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Staff of the Storyteller
( 2)
Artifact
When Staff of the Storyteller enters, create a 1/1 white Spirit creature token with flying. Whenever you create one or more creature tokens, put a story counter on Staff of the Storyteller. , , Remove a story counter from Staff of the Storyteller: Draw a card.
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Stag Beetle
( 5)
Creature — Insect
(0/0)
Stag Beetle enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
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Stalking Leonin
( 3)
Creature — Cat Archer
(3/3)
When Stalking Leonin enters, secretly choose an opponent. Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once.
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Star Athlete
( 3)
Creature — Human Warrior
(3/2)
Menace Whenever Star Athlete attacks, choose up to one target nonland permanent. Its controller may sacrifice it. If they don't, Star Athlete deals 5 damage to that player. Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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Starlit Mantle
( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature you control When Starlit Mantle enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1.
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Starscape Cleric
( 2)
Creature — Bat Cleric
(2/1)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Flying This creature can't block. Whenever you gain life, each opponent loses 1 life.
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Starscream, Seeker Leader
( 0)
Legendary Artifact — Vehicle
(2/3)
Living metal (During your turn, this Vehicle is also a creature.) Flying, menace, haste Whenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch. Whenever you become the monarch, convert Starscream.
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Startle
( 2)
Instant
Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Draw a card.
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Startled Awake
( 4)
Sorcery
Target opponent mills thirteen cards. : Put Startled Awake from your graveyard onto the battlefield transformed. Activate only as a sorcery.
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Stay Hidden, Stay Silent
( 2)
Enchantment — Aura
Enchant creature When Stay Hidden, Stay Silent enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. : Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.
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Stealer of Secrets
( 3)
Creature — Human Rogue
(2/2)
Whenever Stealer of Secrets deals combat damage to a player, draw a card.
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Scalding Viper (Steam Clean)
( 2)
Sorcery — Adventure
Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
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Steel Golem
( 3)
Artifact Creature — Golem
(3/4)
You can't cast creature spells.
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Steel Leaf Champion
( 3)
Creature — Elf Knight
(5/4)
Steel Leaf Champion can't be blocked by creatures with power 2 or less.
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Steel Leaf Paladin
( 6)
Creature — Elf Knight
(4/4)
First strike When Steel Leaf Paladin enters, return a green or white creature you control to its owner's hand.
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