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Circle of Solace
Circle of Solace 3White (4)
Enchantment

As Circle of Solace enters, choose a creature type.

1White: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.

Onslaught (Rare)
Circle of the Land Druid
Circle of the Land Druid 1Green (2)
Creature — Gnome Druid (1/1)

When Circle of the Land Druid enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.)

Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Circle of the Moon Druid
Circle of the Moon Druid 2Green (3)
Creature — Human Elf Druid (2/4)

Bear Form — During your turn, Circle of the Moon Druid is a Bear with base power and toughness 4/2. (It loses all other creature types.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
City in a Bottle
City in a Bottle 2 (2)
Artifact

Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them.

Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.

Vintage Masters (Mythic Rare)
Other Versions
Arabian Nights (Rare)
Cityscape Leveler
Cityscape Leveler 8 (8)
Artifact Creature — Construct (8/8)

Trample

When you cast this spell and whenever Cityscape Leveler attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.

Unearth 8

The Brothers' War (Mythic Rare)
Clammy Prowler
Clammy Prowler 3Blue (4)
Enchantment Creature — Horror (2/5)

Whenever Clammy Prowler attacks, another target attacking creature can't be blocked this turn.

Duskmourn: House of Horror (Common)
Clandestine Chameleon
Clandestine Chameleon 3Green (4)
Creature — Lizard Guest (4/3)

When Clandestine Chameleon enters, you get TicketTicket, then you may put a sticker on a nonland permanent you own.

Clandestine Chameleon has all abilities of ability stickers on other permanents you own and cards in your graveyard.

Unfinity (Uncommon)
Clandestine Meddler
Clandestine Meddler 2Black (3)
Creature — Vampire Rogue (3/2)

When Clandestine Meddler enters, suspect up to one other target creature you control. (A suspected creature has menace and can't block.)

Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Murders at Karlov Manor (Uncommon)
Clattering Skeletons
Clattering Skeletons 3Black (4)
Creature — Skeleton (4/3)

When Clattering Skeletons dies, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Clavileño, First of the Blessed
Clavileño, First of the Blessed 1WhiteBlack (3)
Legendary Creature — Vampire Cleric (2/2)

Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."

The Lost Caverns of Ixalan Commander (Mythic Rare)
Clay Golem
Clay Golem 4 (4)
Artifact Creature — Golem (4/4)

6, Roll a d8: Monstrosity X, where X is the result. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

Berserk — When Clay Golem becomes monstrous, destroy target permanent.

Adventures in the Forgotten Realms Commander (Uncommon)
Cleanfall
Cleanfall 2White (3)
Sorcery — Arcane

Destroy all enchantments.

Champions of Kamigawa (Uncommon)
Cleanse
Cleanse 2WhiteWhite (4)
Sorcery

Destroy all black creatures.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Cleansing
Cleansing WhiteWhiteWhite (3)
Sorcery

For each land, destroy that land unless any player pays 1 life.

The Dark (Rare)
Cleansing Beam
Cleansing Beam 4Red (5)
Instant

Radiance — Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.

Commander Anthology (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Cleansing Meditation
Cleansing Meditation 1WhiteWhite (3)
Sorcery

Destroy all enchantments.

Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.

Torment (Uncommon)
Cleansing Nova
Cleansing Nova 3WhiteWhite (5)
Sorcery

Choose one —

• Destroy all creatures.

• Destroy all artifacts and enchantments.

Commander Masters (Rare)
Other Versions
Core Set 2019 (Rare)
Ikoria Commander (Rare)
Kaldheim Commander (Rare)
Commander 2021 (Rare)
Innistrad: Midnight Hunt Commander (Rare)
Cleansing Ray
Cleansing Ray 1White (2)
Sorcery

Choose one —

• Destroy target Vampire.

• Destroy target enchantment.

Rivals of Ixalan (Common)
Cleansing Screech
Cleansing Screech 4Red (5)
Sorcery

Cleansing Screech deals 4 damage to any target.

Global Series: Jiang Yanggu and Mu Yanling (Common)
Cleansing Wildfire
Cleansing Wildfire 1Red (2)
Sorcery

Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

Draw a card.

Zendikar Rising (Common)
Cleanup Crew
Cleanup Crew 4GreenGreen (6)
Creature — Human Citizen (6/6)

When Cleanup Crew enters, choose one —

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.

• You gain 4 life.

Streets of New Capenna (Uncommon)
Clear
Clear 1White (2)
Instant

Destroy target enchantment.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Uncommon)
Clear a Path
Clear a Path Red (1)
Sorcery

Destroy target creature with defender.

Magic 2015 Core Set (Common)
Other Versions
Dragon's Maze (Common)
Clear Shot
Clear Shot 2Green (3)
Instant

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

Outlaws of Thunder Junction Breaking News (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Double Masters (Common)
Innistrad: Midnight Hunt (Uncommon)
Shadows Over Innistrad Remastered (Uncommon)
Clear the Land
Clear the Land 2Green (3)
Sorcery

Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.

Mercadian Masques (Rare)
Clear the Mind
Clear the Mind 2Blue (3)
Sorcery

Target player shuffles their graveyard into their library.

Draw a card.

Ravnica Allegiance (Common)
Clear the Stage
Clear the Stage 4Black (5)
Instant

Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand.

Ravnica Allegiance (Uncommon)
Clearwater Goblet
Clearwater Goblet 5 (5)
Artifact

Sunburst (This enters with a charge counter on it for each color of mana spent to cast it.)

At the beginning of your upkeep, you may gain life equal to the number of charge counters on Clearwater Goblet.

Fifth Dawn (Rare)
Clearwater Pathway
Clearwater Pathway (0)
Land

Tap: Add Blue.

Zendikar Rising (Rare)
Shrouded Shepherd (Cleave Shadows)
Shrouded Shepherd (Cleave Shadows) 1Black (2)
Sorcery — Adventure

Creatures your opponents control get -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)

Wilds of Eldraine (Uncommon)
Cleaver Blow (playtest)
Cleaver Blow (playtest) 1Black (2)
Instant

Multicleave 1 (You may pay an additional 1 any number of times as you cast this spell. For each time you do, choose a paired set of square brackets and remove the words in between.)

Destroy target nonblack creature with mana value 3 or less an opponent controls. You and its controller each draw a card and lose 2 life. Create a tapped 1/1 white Spirit creature token with flying.

Mystery Booster 2: Convention Edition (Rare)
Cleaver Riot
Cleaver Riot 4Red (5)
Sorcery

Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)

Duel Decks: Merfolk vs. Goblins (Uncommon)
Other Versions
Magic 2013 (Uncommon)
Cleaver Skaab
Cleaver Skaab 3Blue (4)
Creature — Zombie Horror (2/4)

3, Tap, Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature.

Innistrad: Midnight Hunt Commander (Rare)
Cleaving Reaper
Cleaving Reaper 3BlackBlack (5)
Creature — Angel Berserker (5/3)

Flying, trample

Pay 3 life: Return Cleaving Reaper from your graveyard to your hand. Activate only if you had an Angel or Berserker enter the battlefield under your control this turn.

Kaldheim (Rare)
Cleaving Skyrider
Cleaving Skyrider 2White (3)
Creature — Human Warrior (2/2)

Flash

Kicker 2Red (You may pay an additional 2Red as you cast this spell.)

Flying

When Cleaving Skyrider enters, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures.

Dominaria United (Uncommon)
Cleaving Sliver
Cleaving Sliver 3Red (4)
Creature — Sliver (2/2)

Sliver creatures you control get +2/+0.

Commander Masters (Common)
Other Versions
Modern Horizons (Common)
Clement, the Worrywort
Clement, the Worrywort 1GreenBlue (3)
Legendary Creature — Frog Druid (3/3)

Vigilance

Whenever Clement, the Worrywort or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand.

Frogs you control have "Tap: Add Green or Blue. Spend this mana only to cast a creature spell."

Bloomburrow (Rare)
Cleopatra, Exiled Pharaoh
Cleopatra, Exiled Pharaoh 2BlackGreen (4)
Legendary Creature — Human Noble (2/4)

Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures.

Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.

Assassin's Creed (Mythic Rare)
Clergy en-Vec
Clergy en-Vec 1White (2)
Creature — Human Cleric (1/1)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Tempest (Common)
Clergy of the Holy Nimbus
Clergy of the Holy Nimbus White (1)
Creature — Human Cleric (1/1)

If Clergy of the Holy Nimbus would be destroyed, regenerate it.

1: Clergy of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.

Legends (Common)
Cleric Class
Cleric Class White (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

If you would gain life, you gain that much life plus 1 instead.

3White: Level 2

//Level_2//

Whenever you gain life, put a +1/+1 counter on target creature you control.

4White: Level 3

//Level_3//

When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.

Adventures in the Forgotten Realms (Uncommon)
Cleric of Chill Depths
Cleric of Chill Depths 1Blue (2)
Creature — Merfolk Cleric (1/3)

Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step.

Zendikar Rising (Common)
Cleric of Life's Bond
Cleric of Life's Bond WhiteBlack (2)
Creature — Vampire Cleric (2/2)

Whenever another Cleric you control enters, you gain 1 life.

Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond.

Zendikar Rising (Uncommon)
Cleric of the Forward Order
Cleric of the Forward Order 1White (2)
Creature — Human Cleric (2/2)

When Cleric of the Forward Order enters, you gain 2 life for each creature you control named Cleric of the Forward Order.

Dominaria Remastered (Common)
Other Versions
Magic Origins (Common)
Clever Combo
Clever Combo 1Green (2)
Sorcery

Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.

Unstable (Uncommon)
Clever Concealment
Clever Concealment 2WhiteWhite (4)
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)

Phyrexia: All Will Be One Commander (Rare)
Clever Conjurer
Clever Conjurer 2Blue (3)
Creature — Gnome Wizard (2/3)

Mage Hand — Tap: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Clever Distraction
Clever Distraction (0)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."

If Clever Distraction would be put into a graveyard from anywhere, exile it instead.

Innistrad: Crimson Vow (Uncommon)
Clever Impersonator
Clever Impersonator 2BlueBlue (4)
Creature — Shapeshifter (0/0)

You may have Clever Impersonator enter as a copy of any nonland permanent on the battlefield.

Commander 2019 (Mythic Rare)
Other Versions
Khans of Tarkir (Mythic Rare)
Clever Lumimancer
Clever Lumimancer White (1)
Creature — Human Wizard (0/1)

Magecraft — Whenever you cast or copy an instant or sorcery spell, Clever Lumimancer gets +2/+2 until end of turn.

Strixhaven: School of Mages (Uncommon)
Clockwork Beetle
Clockwork Beetle 1 (1)
Artifact Creature — Insect (0/0)

Clockwork Beetle enters with two +1/+1 counters on it.

Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.

Mirrodin (Common)
Cloister Gargoyle
Cloister Gargoyle 2White (3)
Artifact Creature — Gargoyle (0/4)

When Cloister Gargoyle enters, venture into the dungeon. (Enter the first room or advance to the next room.)

As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.

Adventures in the Forgotten Realms (Uncommon)
Clone Legion
Clone Legion 7BlueBlue (9)
Sorcery

For each creature target player controls, create a token that's a copy of that creature.

Streets of New Capenna Commander (Mythic Rare)
Other Versions
Dragons of Tarkir (Mythic Rare)
Commander 2017 (Mythic Rare)
Cloud Elemental
Cloud Elemental 2Blue (3)
Creature — Elemental (2/3)

Flying

Cloud Elemental can block only creatures with flying.

Modern Masters 2015 Edition (Common)
Other Versions
Visions (Common)
Tenth Edition (Common)
Beatdown Box Set (Common)
Magic 2011 (Common)
Cloudchaser Eagle
Cloudchaser Eagle 3White (4)
Creature — Bird (2/2)

Flying

When Cloudchaser Eagle enters, destroy target enchantment.

Tempest (Common)
Other Versions
Seventh Edition (Common)
Coal Golem
Coal Golem 5 (5)
Artifact Creature — Golem (3/3)

3, Sacrifice Coal Golem: Add RedRedRed.

Masters Edition III (Common)
Other Versions
The Dark (Uncommon)
Coalhauler Swine
Coalhauler Swine 4RedRed (6)
Creature — Boar Beast (4/4)

Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.

Jumpstart 2022 (Common)
Other Versions
Ravnica: City of Guilds (Common)
Cobalt Golem
Cobalt Golem 4 (4)
Artifact Creature — Golem (2/3)

1Blue: Cobalt Golem gains flying until end of turn.

Mirrodin (Common)
Cobblebrute
Cobblebrute 3Red (4)
Creature — Elemental (5/2)

Magic Origins (Common)
Other Versions
Return to Ravnica (Common)
Cobbled Lancer
Cobbled Lancer Blue (1)
Creature — Zombie Horse (3/3)

As an additional cost to cast this spell, exile a creature card from your graveyard.

3Blue, Exile Cobbled Lancer from your graveyard: Draw a card.

Innistrad: Crimson Vow (Uncommon)
Cobbled Wings
Cobbled Wings 2 (2)
Artifact — Equipment

Equipped creature has flying.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Ixalan (Common)
Other Versions
Innistrad (Common)
Duel Decks: Blessed vs. Cursed (Common)
Codespell Cleric
Codespell Cleric White (1)
Creature — Human Cleric (1/1)

Vigilance

When Codespell Cleric enters, if it was the second spell you cast this turn, put a +1/+1 counter on target creature.

Kaldheim (Common)
Cogwork Assembler
Cogwork Assembler 3 (3)
Artifact Creature — Assembly-Worker (2/3)

7: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.

Jumpstart 2022 (Uncommon)
Other Versions
Aether Revolt (Uncommon)
Double Masters (Uncommon)
Cogwork Wrestler
Cogwork Wrestler Blue (1)
Artifact Creature — Gnome (1/2)

Flash

When Cogwork Wrestler enters, target creature an opponent controls gets -2/-0 until end of turn.

The Lost Caverns of Ixalan (Common)
Cogworker's Puzzleknot
Cogworker's Puzzleknot 2 (2)
Artifact

When Cogworker's Puzzleknot enters, create a 1/1 colorless Servo artifact creature token.

1White, Sacrifice Cogworker's Puzzleknot: Create a 1/1 colorless Servo artifact creature token.

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Coiled Tinviper
Coiled Tinviper 3 (3)
Artifact Creature — Snake (2/1)

First strike

Tempest Remastered (Common)
Other Versions
Tempest (Common)
Coiling Oracle
Coiling Oracle GreenBlue (2)
Creature — Snake Elf Druid (1/1)

When Coiling Oracle enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Bloomburrow Commander (Common)
Other Versions
Dissension (Common)
Duel Decks: Elspeth vs. Kiora (Common)
Commander 2015 (Common)
Conspiracy: Take the Crown (Uncommon)
Commander 2016 (Common)
Modern Masters 2017 Edition (Common)
Guild Kit: Simic (Common)
Commander Legends (Common)
Commander 2021 (Common)
Double Masters 2022 (Common)
Dominaria United Commander (Common)
Ravnica Remastered (Common)
Collected Company
Collected Company 3Green (4)
Instant

Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Dragons of Tarkir (Rare)
Secret Lair Drop (Rare)
Amonkhet Remastered (Rare)
Special Guests (Mythic Rare)
Collected Conjuring
Collected Conjuring 2BlueRed (4)
Sorcery

Exile the top six cards of your library. You may cast up to two sorcery spells with mana value 3 or less from among them without paying their mana costs. Put the exiled cards not cast this way on the bottom of your library in a random order.

Historic Anthology 4 (Rare)
Other Versions
Modern Horizons (Rare)
Collective Blessing
Collective Blessing 3GreenGreenWhite (6)
Enchantment

Creatures you control get +3/+3.

Return to Ravnica (Rare)
Collective Brutality
Collective Brutality 1Black (2)
Sorcery

Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.

• Target creature gets -2/-2 until end of turn.

• Target opponent loses 2 life and you gain 2 life.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Rare)
Collective Defiance
Collective Defiance 1RedRed (3)
Sorcery

Escalate 1 (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Target player discards all the cards in their hand, then draws that many cards.

• Collective Defiance deals 4 damage to target creature.

• Collective Defiance deals 3 damage to target opponent or planeswalker.

Outlaws of Thunder Junction Breaking News (Rare)
Other Versions
Eldritch Moon (Rare)
Shadows Over Innistrad Remastered (Rare)
Collective Effort
Collective Effort 1WhiteWhite (3)
Sorcery

Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Destroy target creature with power 4 or greater.

• Destroy target enchantment.

• Put a +1/+1 counter on each creature target player controls.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Rare)
Warhammer 40,000 Commander (Rare)
Phyrexia: All Will Be One Commander (Rare)
Collective Nightmare
Collective Nightmare 2Black (3)
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Target creature gets -3/-3 until end of turn.

March of the Machine (Uncommon)
Collective Resistance
Collective Resistance 1Green (2)
Instant

Escalate Green (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Destroy target artifact.

• Destroy target enchantment.

• Target creature gains hexproof and indestructible until end of turn.

Modern Horizons 3 (Uncommon)
Collective Restraint
Collective Restraint 3Blue (4)
Enchantment

Domain — Creatures can't attack you unless their controller pays Variable Colorless for each creature they control that's attacking you, where X is the number of basic land types among lands you control.

Invasion (Rare)
Collective Unconscious
Collective Unconscious 4GreenGreen (6)
Sorcery

Draw a card for each creature you control.

Commander Anthology (Rare)
Other Versions
Eighth Edition (Rare)
Mercadian Masques (Rare)
Commander 2014 (Rare)
Collective Voyage
Collective Voyage Green (1)
Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.

Commander 2016 (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Collector Ouphe
Collector Ouphe 1Green (2)
Creature — Ouphe (2/2)

Activated abilities of artifacts can't be activated.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Modern Horizons (Rare)
Collector Protector
Collector Protector 3WhiteWhite (5)
Creature — Human Gamer (2/5)

White, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn.

Unhinged (Rare)
Collector's Cage
Collector's Cage 1White (2)
Artifact

Hideaway 5 (When this artifact enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

1, Tap: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Collector's Vault
Collector's Vault 2 (2)
Artifact

2, Tap: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Wilds of Eldraine (Uncommon)
Colossal Rattlewurm
Colossal Rattlewurm 2GreenGreen (4)
Creature — Wurm (6/5)

Colossal Rattlewurm has flash as long as you control a Desert.

Trample

1Green, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.

Outlaws of Thunder Junction (Rare)
Colossal Skyturtle
Colossal Skyturtle 4GreenGreenBlue (7)
Enchantment Creature — Turtle (6/5)

Flying, ward 2

Channel — 2Green, Discard Colossal Skyturtle: Return target card from your graveyard to your hand.

Channel — 1Blue, Discard Colossal Skyturtle: Return target creature to its owner's hand.

Kamigawa: Neon Dynasty (Uncommon)
Colossal Whale
Colossal Whale 5BlueBlue (7)
Creature — Whale (5/5)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.)

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Magic 2014 Core Set (Rare)
Combat Celebrant
Combat Celebrant 2Red (3)
Creature — Human Warrior (4/1)

If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)

Bloomburrow Commander (Mythic Rare)
Other Versions
Amonkhet (Mythic Rare)
Amonkhet Remastered (Mythic Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
Combustible Gearhulk
Combustible Gearhulk 4RedRed (6)
Artifact Creature — Construct (6/6)

First strike

When Combustible Gearhulk enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then Combustible Gearhulk deals damage to that player equal to the total mana value of those cards.

Duskmourn: House of Horror Commander (Mythic Rare)
Other Versions
Kaladesh (Mythic Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Commander 2021 (Mythic Rare)
Kaladesh Remastered (Mythic Rare)
Modern Horizons 3 Commander (Mythic Rare)
Compelled Duel
Compelled Duel 1Green (2)
Sorcery

Target creature gets +3/+3 until end of turn and must be blocked this turn if able.

Adventures in the Forgotten Realms (Common)
Complaints Clerk
Complaints Clerk 3White (4)
Creature — Sloth Beast Employee (3/3)

When Complaints Clerk enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Whenever you roll a 1, create a 1/1 white Clown Robot artifact creature token.

Unfinity (Uncommon)
Compleat Devotion
Compleat Devotion 1White (2)
Instant

Target creature you control gets +2/+2 until end of turn. If that creature has toxic, draw a card.

Phyrexia: All Will Be One (Common)
Compleated Conjurer
Compleated Conjurer (0)
Creature — Phyrexian Weird (3/3)

When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.

March of the Machine (Uncommon)
Compleated Huntmaster
Compleated Huntmaster 2Black (3)
Creature — Phyrexian Elf Warrior (2/3)

1, Tap, Sacrifice another creature or artifact: Incubate 3. (Create an Incubator token with three +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

March of the Machine (Uncommon)
Complete Disregard
Complete Disregard 2Black (3)
Instant

Devoid (This card has no color.)

Exile target creature with power 3 or less.

Battle for Zendikar (Common)
Complete the Circuit
Complete the Circuit 5Blue (6)
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

You may cast sorcery spells this turn as though they had flash.

When you next cast an instant or sorcery spell this turn, copy that spell twice. You may choose new targets for the copies.

March of the Machine (Rare)
Complex Automaton
Complex Automaton 4 (4)
Artifact Creature — Golem (4/4)

At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.

Nemesis (Rare)
Component Collector
Component Collector 2Blue (3)
Creature — Homunculus (1/4)

If it's neither day nor night, it becomes day as Component Collector enters.

Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent.

Innistrad: Midnight Hunt (Common)
Composite Golem
Composite Golem 6 (6)
Artifact Creature — Golem (4/4)

Sacrifice Composite Golem: Add WhiteBlueBlackRedGreen.

Tenth Edition (Uncommon)
Other Versions
Fifth Dawn (Uncommon)
Concealed Courtyard
Concealed Courtyard (0)
Land

Concealed Courtyard enters tapped unless you control two or fewer other lands.

Tap: Add White or Black.

Outlaws of Thunder Junction (Rare)
Other Versions
Kaladesh (Rare)
Kaladesh Remastered (Rare)
Concealed Weapon
Concealed Weapon 1Red (2)
Artifact — Equipment

Equipped creature gets +3/+0.

Disguise 2Red (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

When Concealed Weapon is turned face up, attach it to target creature you control.

Equip 1Red

Murders at Karlov Manor (Uncommon)
Conclave Sledge-Captain
Conclave Sledge-Captain 5Green (6)
Creature — Elephant Soldier (4/4)

Backup 1, backup 1, backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.)

Trample

Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.

March of the Machine Commander (Rare)
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