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Acrobatic Cheerleader
  ( 2)
Creature — Human Survivor
(2/2)
Survival — At the beginning of your second main phase, if this creature is tapped, put a flying counter on it. This ability triggers only once.
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Ajani, Inspiring Leader
   ( 6)
Legendary Planeswalker — Ajani
(5)
+2: You gain 2 life. Put two +1/+1 counters on up to one target creature. −3: Exile target creature. Its controller gains 2 life. −10: Creatures you control gain flying and double strike until end of turn.
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Aragorn, Company Leader
   ( 3)
Legendary Creature — Human Ranger
(3/3)
Whenever the Ring tempts you, if you chose a creature other than Aragorn as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn. Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature.
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Ascendant Packleader
 ( 1)
Creature — Wolf
(2/1)
This creature enters with a +1/+1 counter on it if you control a permanent with mana value 4 or greater. Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.
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Aurelia, the Warleader
     ( 6)
Legendary Creature — Angel
(3/4)
Flying, vigilance, haste Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
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Burakos, Party Leader
  ( 4)
Legendary Creature — Orc
(2/4)
Burakos is also a Cleric, Rogue, Warrior, and Wizard. Whenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party. Choose a Background (You can have a Background as a second commander.)
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Garruk's Packleader
  ( 5)
Creature — Beast
(4/4)
Whenever another creature you control with power 3 or greater enters, you may draw a card.
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Goblin Gang Leader
   ( 4)
Creature — Goblin Warrior
(2/2)
When this creature enters, create two 1/1 red Goblin creature tokens.
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Goblin Ringleader
  ( 4)
Creature — Goblin
(2/2)
Haste (This creature can attack and as soon as it comes under your control.) When this creature enters, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
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Honored Dreyleader
  ( 3)
Creature — Squirrel Warrior
(1/1)
Trample When this creature enters, put a +1/+1 counter on it for each other Squirrel and/or Food you control. Whenever another Squirrel or Food you control enters, put a +1/+1 counter on this creature.
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Inspiring Leader
  ( 3)
Legendary Enchantment — Background
Commander creatures you own have "Creature tokens you control get +2/+2."
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Kargan Warleader
   ( 3)
Creature — Human Warrior
(3/3)
Other Warriors you control get +1/+1.
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Kuldotha Ringleader
  ( 5)
Creature — Giant Berserker
(4/4)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) This creature attacks each combat if able.
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Destined // Lead (Lead)
  ( 4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) All creatures able to block target creature this turn do so.
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Lead Astray
  ( 2)
Instant
Tap up to two target creatures.
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Lead by Example
  ( 2)
Instant
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
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Lead Golem
 ( 5)
Artifact Creature — Golem
(3/5)
Whenever this creature attacks, it doesn't untap during its controller's next untap step.
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Lead Pipe
 ( 1)
Artifact — Clue Equipment
Equipped creature gets +2/+0. Whenever equipped creature dies, each opponent loses 1 life. , Sacrifice this Equipment: Draw a card.
Equip 
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Lead the Stampede
  ( 3)
Sorcery
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
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Lead-Belly Chimera
 ( 4)
Artifact Creature — Chimera
(2/2)
Trample Sacrifice this creature: Put a +2/+2 counter on target Chimera creature. It gains trample. <I>(This effect lasts indefinitely.)</I>
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Leaden Fists
  ( 3)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.
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Leaden Myr
 ( 2)
Artifact Creature — Myr
(1/1)
: Add .
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Leadership Vacuum
  ( 3)
Instant
Target player returns each commander they control from the battlefield to the command zone. Draw a card.
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Leading Performance
  ( 2)
Sorcery
Choose two letters. Put a +1/+1 counter on each creature you control whose name begins with either of the chosen letters.
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Legion Leadership
  ( 2)
Instant
Until end of turn, double target creature's power and it gains first strike.
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Leonin Warleader
   ( 4)
Creature — Cat Soldier
(4/4)
Whenever this creature attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.
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Mantle of Leadership
  ( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever a creature enters, enchanted creature gets +2/+2 until end of turn.
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Mardu Strike Leader
  ( 3)
Creature — Human Warrior
(3/2)
Whenever this creature attacks, create a 2/1 black Warrior creature token. Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Misleading Motes
  ( 4)
Instant
Target creature's owner puts it on their choice of the top or bottom of their library.
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Misleading Signpost
  ( 3)
Artifact
Flash When this artifact enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.) : Add .
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Munda, Ambush Leader
   ( 4)
Legendary Creature — Kor Ally
(3/4)
Haste Rally — Whenever Munda or another Ally you control enters, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.
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Ogre Leadfoot
  ( 5)
Creature — Ogre
(3/3)
Whenever this creature becomes blocked by an artifact creature, destroy that creature.
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Oko, the Ringleader
   ( 4)
Legendary Planeswalker — Oko
(3)
At the beginning of combat on your turn, Oko becomes a copy of up to one target creature you control until end of turn, except he has hexproof. +1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. −1: Create a 3/3 green Elk creature token. −5: For each other nonland permanent you control, create a token that's a copy of that permanent.
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Optimus Prime, Autobot Leader
( 0)
Legendary Artifact — Vehicle
(6/8)
Living metal (During your turn, this Vehicle is also a creature.) Trample Whenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime.
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Pack Leader
  ( 2)
Creature — Dog
(2/2)
Other Dogs you control get +1/+1. Whenever this creature attacks, prevent all combat damage that would be dealt this turn to Dogs you control.
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Phalanx Leader
  ( 2)
Creature — Human Soldier
(1/1)
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on each creature you control.
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Rakdos Ringleader
   ( 6)
Creature — Skeleton Warrior
(3/1)
First strike Whenever this creature deals combat damage to a player, that player discards a card at random. : Regenerate this creature.
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Reckless Ringleader
 ( 1)
Creature — — Goblin Rogue
(1/1)
Haste When Reckless Ringleader enters the battlefield, choose a creature card in your hand. It perpetually gains haste.
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Rick, Steadfast Leader
   ( 4)
Legendary Creature — Human Soldier
(3/4)
As Rick enters, choose two abilities from among first strike, vigilance, and lifelink. Humans you control have each of the chosen abilities. As long as you control four or more Humans, Humans you control get +2/+2.
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Riot Ringleader
  ( 3)
Creature — Human Warrior
(2/2)
Whenever this creature attacks, Human creatures you control get +1/+0 until end of turn.
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Skophos Warleader
  ( 5)
Creature — Minotaur Warrior
(4/5)
, Sacrifice another creature or an enchantment: This creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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Starscream, Seeker Leader
( 0)
Legendary Artifact — Vehicle
(2/3)
Living metal (During your turn, this Vehicle is also a creature.) Flying, menace, haste Whenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch. Whenever you become the monarch, convert Starscream.
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Tovolar's Packleader
( 0)
Creature — Werewolf
(7/7)
Whenever this creature enters or attacks, create two 2/2 green Wolf creature tokens.   : Another target Wolf or Werewolf you control fights target creature you don't control.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Veteran Warleader
   ( 3)
Creature — Human Soldier Ally
(*/*)
Veteran Warleader's power and toughness are each equal to the number of creatures you control. Tap another untapped Ally you control: This creature gains your choice of first strike, vigilance, or trample until end of turn.
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Vrestin, Menoptra Leader
    ( 3)
Legendary Creature — Alien Insect Scout
(0/0)
Flying Vrestin enters with X +1/+1 counters on it. When Vrestin enters, create X 1/1 green and white Alien Insect creature tokens with flying. Whenever you attack with one or more Insects, put a +1/+1 counter on each of them.
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Warleader's Call
   ( 3)
Enchantment
Creatures you control get +1/+1. Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
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Warleader's Helix
   ( 4)
Instant
Warleader's Helix deals 4 damage to any target and you gain 4 life.
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Warren Warleader
   ( 4)
Creature — Rabbit Knight
(4/4)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Whenever you attack, choose one — • Create a 1/1 white Rabbit creature token that's tapped and attacking. • Attacking creatures you control get +1/+1 until end of turn.
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Werewolf Pack Leader
  ( 2)
Creature — Human Werewolf
(3/3)
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.  : Until end of turn, this creature has base power and toughness 5/3, gains trample, and isn't a Human.
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Westvale Cult Leader
( 0)
Creature — Human Cleric
(*/*)
Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.
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