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Aerial Volley
 ( 1)
Instant
Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying.
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Alley Evasion
 ( 1)
Instant
Choose one — • Target creature you control gets +1/+2 until end of turn. • Return target creature you control to its owner's hand.
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Alley Grifters
   ( 3)
Creature — Human Mercenary
(2/2)
Whenever Alley Grifters becomes blocked, defending player discards a card.
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Arrow Volley Trap
   ( 5)
Instant — Trap
If four or more creatures are attacking, you may pay  rather than pay this spell's mana cost. Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
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Back-Alley Gardener
   ( 3)
Creature — — Elf Druid
(3/4)
Alliance — Whenever one or more other creatures enter the battlefield under your control, seek a land card, then put it onto the battlefield tapped. This ability triggers only once each turn.
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Bane Alley Broker
   ( 3)
Creature — Human Rogue
(0/3)
: Draw a card, then exile a card from your hand face down.
You may look at cards exiled with Bane Alley Broker.  , : Return a card exiled with Bane Alley Broker to its owner's hand.
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Blazing Volley
 ( 1)
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
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Boneyard Parley
   ( 7)
Sorcery
Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.
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Brimstone Volley
  ( 3)
Instant
Brimstone Volley deals 3 damage to any target. Morbid — Brimstone Volley deals 5 damage instead if a creature died this turn.
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Captain Ripley Vance
  ( 3)
Legendary Creature — Human Pirate
(3/2)
Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target.
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Diamond Valley
( 0)
Land
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
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First Volley
  ( 2)
Instant — Arcane
First Volley deals 1 damage to target creature and 1 damage to that creature's controller.
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Gnat Alley Creeper
  ( 3)
Creature — Human Rogue
(3/1)
Gnat Alley Creeper can't be blocked by creatures with flying.
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Kazandu Valley
( 0)
Land
Kazandu Valley enters the battlefield tapped. : Add .
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Ley Druid
  ( 3)
Creature — Human Druid
(1/1)
: Untap target land.
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Ley Line
  ( 4)
Enchantment
At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.
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Ley Weaver
  ( 4)
Creature — Human Druid
(2/2)
Partner with Lore Weaver (When this creature enters the battlefield, target player may put Lore Weaver into their hand from their library, then shuffle.) : Untap two target lands.
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Leyline Binding
  ( 6)
Enchantment
Flash Domain — This spell costs less to cast for each basic land type among lands you control. When Leyline Binding enters the battlefield, exile target nonland permanent an opponent controls until Leyline Binding leaves the battlefield.
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Leyline Immersion
  ( 4)
Enchantment — Aura
Enchant legendary creature Enchanted creature has ward and " : Add five mana in any combination of colors. Spend this mana only to cast spells."
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Leyline Invocation
  ( 6)
Sorcery
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of lands you control.
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Leyline of Abundance
   ( 4)
Enchantment
If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield. Whenever you tap a creature for mana, add an additional .   : Put a +1/+1 counter on each creature you control.
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Leyline of Anticipation
   ( 4)
Enchantment
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.
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Leyline of Combustion
   ( 4)
Enchantment
If Leyline of Combustion is in your opening hand, you may begin the game with it on the battlefield. Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, Leyline of Combustion deals 2 damage to that player.
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Leyline of Lifeforce
   ( 4)
Enchantment
If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield. Creature spells can't be countered.
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Leyline of Lightning
   ( 4)
Enchantment
If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast a spell, you may pay . If you do, Leyline of Lightning deals 1 damage to target player or planeswalker.
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Leyline of Punishment
   ( 4)
Enchantment
If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield. Players can't gain life. Damage can't be prevented.
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Leyline of Sanctity
   ( 4)
Enchantment
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
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Leyline of Singularity
   ( 4)
Enchantment
If Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield. All nonland permanents are legendary.
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Leyline of the Meek
   ( 4)
Enchantment
If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield. Creature tokens get +1/+1.
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Leyline of the Void
   ( 4)
Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.
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Leyline of Vitality
   ( 4)
Enchantment
If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield. Creatures you control get +0/+1. Whenever a creature enters the battlefield under your control, you may gain 1 life.
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Leyline Phantom
  ( 5)
Creature — Illusion
(5/5)
When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)
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Leyline Prowler
   ( 3)
Creature — Nightmare Beast
(2/3)
Deathtouch, lifelink : Add one mana of any color.
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Leyline Surge
( 0)
Enchantment
At the beginning of your upkeep, you may put a permanent card from your hand onto the battlefield.
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Leyline Tyrant
   ( 4)
Creature — Dragon
(4/4)
Flying You don't lose unspent red mana as steps and phases end. When Leyline Tyrant dies, you may pay any amount of . When you do, it deals that much damage to any target.
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Lightning Volley
  ( 4)
Instant
Until end of turn, creatures you control gain " : This creature deals 1 damage to any target."
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Mountain Valley
( 0)
Land
Mountain Valley enters the battlefield tapped. , Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
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Rending Volley
 ( 1)
Instant
This spell can't be countered. Rending Volley deals 4 damage to target white or blue creature.
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Sabertooth Alley Cat
   ( 3)
Creature — Cat
(2/1)
Sabertooth Alley Cat attacks each combat if able.  : Creatures without defender can't block Sabertooth Alley Cat this turn.
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Sagittars' Volley
  ( 3)
Instant
Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.
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Shadow Alley Denizen
 ( 1)
Creature — Vampire Rogue
(1/1)
Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Shard Volley
 ( 1)
Instant
As an additional cost to cast this spell, sacrifice a land. Shard Volley deals 3 damage to any target.
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Sheltered Valley
( 0)
Land
If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield. At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. : Add .
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The Valeyard
    ( 5)
Legendary Creature — Time Lord Noble
(4/5)
If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.) While voting, you may vote an additional time.
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Valley Dasher
  ( 2)
Creature — Human Berserker
(2/2)
Haste Valley Dasher attacks each combat if able.
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Volley Veteran
  ( 4)
Creature — Goblin Warrior
(4/2)
When Volley Veteran enters the battlefield, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
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