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"Lifetime" Pass Holder
( 1)
Creature — Zombie Guest
(2/1)
"Lifetime" Pass Holder enters tapped. When "Lifetime" Pass Holder dies, open an Attraction. Whenever you roll to visit your Attractions, if you roll a 6, you may return "Lifetime" Pass Holder from your graveyard to the battlefield.
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Afterlife
( 3)
Instant
Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
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Afterlife Insurance
( 2)
Instant
Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.)
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Alseid of Life's Bounty
( 1)
Enchantment Creature — Nymph
(1/1)
Lifelink , Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
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Breath of Life
( 4)
Sorcery
Return target creature card from your graveyard to the battlefield.
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Animating Faerie (Bring to Life)
( 3)
Sorcery — Adventure
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.
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Budoka Gardener
( 2)
Creature — Human Monk
(2/1)
: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener.
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Chalice of Life
( 3)
Artifact
: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.
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Cleric of Life's Bond
( 2)
Creature — Vampire Cleric
(2/2)
Whenever another Cleric you control enters, you gain 1 life. Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond.
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Cycle of Life
( 3)
Enchantment
Return Cycle of Life to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.
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Life // Death (Death)
( 2)
Sorcery
Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.
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Drain Life
( 2)
Sorcery
Spend only black mana on X. Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
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Gate to the Afterlife
( 3)
Artifact
Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card. , , Sacrifice Gate to the Afterlife: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard.
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Get a Life
( 1)
Instant
Target player and each of that player's teammates exchange life totals.
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Glyph of Life
( 1)
Instant
Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life.
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Honden of Life's Web
( 5)
Legendary Enchantment — Shrine
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
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Iname, Life Aspect
( 6)
Legendary Creature — Spirit
(4/4)
When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.
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Jaddi Lifestrider
( 5)
Creature — Elemental
(2/8)
When Jaddi Lifestrider enters, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way.
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Larger Than Life
( 2)
Sorcery
Target creature gets +4/+4 and gains trample until end of turn.
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Leyline of Lifeforce
( 4)
Enchantment
If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield. Creature spells can't be countered.
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Life // Death (Life)
( 1)
Sorcery
All lands you control become 1/1 creatures until end of turn. They're still lands.
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Life and Limb
( 4)
Enchantment
All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. (They're affected by summoning sickness.)
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Life Burst
( 2)
Instant
Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.
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Life Chisel
( 4)
Artifact
Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate only during your upkeep.
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Life Finds a Way
( 3)
Enchantment
Whenever a nontoken creature you control with power 4 or greater enters, populate. (Create a token that's a copy of a creature token you control.)
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Life from the Loam
( 2)
Sorcery
Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
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Life Goes On
( 1)
Instant
You gain 4 life. If a creature died this turn, you gain 8 life instead.
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Life Insurance
( 5)
Enchantment
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.
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Life Matrix
( 4)
Artifact
, : Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Activate only during your upkeep.
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Life of the Party
( 4)
Creature — Elemental
(0/1)
First strike, trample, haste Whenever Life of the Party attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control. When Life of the Party enters, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
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Life of Toshiro Umezawa
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I, II — Choose one — • Target creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Lifebane Zombie
( 3)
Creature — Zombie Warrior
(3/1)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Lifebane Zombie enters, target opponent reveals their hand. You choose a green or white creature card from it and exile that card.
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Lifeblood
( 4)
Enchantment
Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.
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Lifeblood Hydra
( 3)
Creature — Hydra
(0/0)
Trample Lifeblood Hydra enters with X +1/+1 counters on it. When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
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Lifecraft Awakening
( 1)
Instant
Put X +1/+1 counters on target artifact you control. If it isn't a creature or Vehicle, it becomes a 0/0 Construct artifact creature.
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Lifecraft Cavalry
( 5)
Creature — Elf Warrior
(4/4)
Trample Revolt — Lifecraft Cavalry enters with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.
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Lifecrafter's Bestiary
( 3)
Artifact
At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay . If you do, draw a card.
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Lifecrafter's Gift
( 4)
Instant
Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
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Lifecreed Duo
( 2)
Creature — Bat Bird
(1/2)
Flying Whenever another creature you control enters, you gain 1 life.
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Lifeforce
( 2)
Enchantment
: Counter target black spell.
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Lifegift
( 3)
Enchantment
Whenever a land enters, you may gain 1 life.
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Lifelace
( 1)
Instant
Target spell or permanent becomes green. <I>(Mana symbols on that permanent remain unchanged.)</I>
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Lifeline
( 5)
Artifact
Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step.
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Lifelink
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
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Lifening Elemental (playtest)
( 6)
Creature — — Vampire Elemental
(4/6)
Lifelink Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's abilities to that spell. It's still an instant or sorcery spell.)
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Life's Finale
( 6)
Sorcery
Destroy all creatures, then search target opponent's library for up to three creature cards and put them into their graveyard. Then that player shuffles.
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Life's Legacy
( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Draw cards equal to the sacrificed creature's power.
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Lifesmith
( 2)
Creature — Human Artificer
(2/1)
Whenever you cast an artifact spell, you may pay . If you do, you gain 3 life.
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Lifespark Spellbomb
( 1)
Artifact
, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land. , Sacrifice Lifespark Spellbomb: Draw a card.
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Lifespinner
( 4)
Creature — Spirit
(3/3)
, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card, put it onto the battlefield, then shuffle.
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Lifetap
( 2)
Enchantment
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
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Loxodon Lifechanter
( 6)
Creature — Elephant Cleric
(4/6)
When Loxodon Lifechanter enters, you may have your life total become the total toughness of creatures you control. : Loxodon Lifechanter gets +X/+X until end of turn, where X is your life total.
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March of Burgeoning Life
( 1)
Instant
As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs less to cast for each card exiled this way. Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle.
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Midlife Upgrade
( 4)
Sorcery
As an additional cost to cast this spell, sacrifice X Contraptions. Assemble X plus one Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
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Mirror of Life Trapping
( 4)
Artifact
Whenever a creature enters, if it was cast, exile it, then return all other permanent cards exiled with Mirror of Life Trapping to the battlefield under their owners' control.
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Myojin of Life's Web
( 9)
Legendary Creature — Spirit
(8/8)
Myojin of Life's Web enters with a divinity counter on it if you cast it from your hand. Myojin of Life's Web has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.
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Phyrexian Unlife
( 3)
Enchantment
You don't lose the game for having 0 or less life. As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)
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Roots of Life
( 3)
Enchantment
As Roots of Life enters, choose Island or Swamp. Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.
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Run for Your Life
( 2)
Instant
One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste. Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Save Life
( 1)
Instant
Choose one — • Target player gains 2½ life. • Prevent the next 2½ damage that would be dealt to target creature this turn. Gotcha — If an opponent says "save" or "life," you may say "Gotcha" When you do, return Save Life from your graveyard to your hand.
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Shinen of Life's Roar
( 2)
Creature — Spirit
(1/2)
All creatures able to block Shinen of Life's Roar do so. Channel — , Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.
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Sylvok Lifestaff
( 1)
Artifact — Equipment
Equipped creature gets +1/+0. Whenever equipped creature dies, you gain 3 life. Equip
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Syphon Life
( 3)
Sorcery
Target player loses 2 life and you gain 2 life. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Well of Life
( 4)
Artifact
At the beginning of your end step, if you control no untapped lands, you gain 2 life.
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