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________ Goblin
( 3)
Creature — Goblin Guest
(2/2)
When this creature enters, you may put a name sticker on it. Add for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.)
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Abolisher of Bloodlines
( 0)
Creature — Eldrazi Vampire
(6/5)
Flying When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures of their choice.
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Adeline, Resplendent Cathar
( 3)
Legendary Creature — Human Knight
(*/4)
Vigilance Adeline, Resplendent Cathar's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
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Ætherling (Aetherling)
( 6)
Creature — Shapeshifter
(4/5)
: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step. : Aetherling can't be blocked this turn. : Aetherling gets +1/-1 until end of turn. : Aetherling gets -1/+1 until end of turn.
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Aisling Leprechaun
( 1)
Creature — Faerie
(1/1)
Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. <I>(This effect lasts indefinitely.)</I>
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Akiri, Line-Slinger
( 2)
Legendary Creature — Kor Soldier Ally
(0/3)
First strike, vigilance Akiri, Line-Slinger gets +1/+0 for each artifact you control. Partner (You can have two commanders if both have partner.)
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Akki Coalflinger
( 3)
Creature — Goblin Shaman
(2/2)
First strike , : Attacking creatures gain first strike until end of turn.
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Akki Underling
( 2)
Creature — Goblin Warrior
(2/1)
As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.
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Akroan Line Breaker
( 3)
Creature — Human Warrior
(2/1)
Heroic — Whenever you cast a spell that targets Akroan Line Breaker, Akroan Line Breaker gets +2/+0 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Amoeboid Changeling
( 2)
Creature — Shapeshifter
(1/1)
Changeling (This card is every creature type.) : Target creature gains all creature types until end of turn. : Target creature loses all creature types until end of turn.
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Arcbound Javelineer
( 1)
Artifact Creature — Soldier
(0/1)
, Remove X +1/+1 counters from Arcbound Javelineer: It deals X damage to target attacking or blocking creature. Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Archon of Falling Stars
( 6)
Creature — Archon
(4/4)
Flying When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.
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Arctic Treeline
( 0)
Snow Land — Forest Plains
(: Add or .) Arctic Treeline enters tapped.
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Arlinn Kord
( 4)
Legendary Planeswalker — Arlinn
(3)
+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. 0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.
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Arlinn, Embraced by the Moon
( 0)
Legendary Planeswalker — Arlinn
+1: Creatures you control get +1/+1 and gain trample until end of turn. −1: Arlinn, Embraced by the Moon deals 3 damage to any target. Transform Arlinn, Embraced by the Moon. −6: You get an emblem with "Creatures you control have haste and ‘: This creature deals damage equal to its power to any target.'"
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Arlinn, the Moon's Fury
( 0)
Legendary Planeswalker — Arlinn
(4)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) +2: Add . 0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
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Arlinn, the Pack's Hope
( 4)
Legendary Planeswalker — Arlinn
(4)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) +1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it. −3: Create two 2/2 green Wolf creature tokens.
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Arlinn, Voice of the Pack
( 6)
Legendary Planeswalker — Arlinn
(7)
Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1 counter on it. −2: Create a 2/2 green Wolf creature token.
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Arlinn's Wolf
( 3)
Creature — Wolf
(3/2)
Arlinn's Wolf can't be blocked by creatures with power 2 or less.
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Ashling the Pilgrim
( 2)
Legendary Creature — Elemental Shaman
(1/1)
: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.
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Ashling, the Extinguisher
( 4)
Legendary Creature — Elemental Shaman
(4/4)
Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. The player sacrifices that creature.
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Ashling's Prerogative
( 2)
Enchantment
As Ashling's Prerogative enters, choose odd or even. (Zero is even.) Each creature with mana value of the chosen quality has haste. Each creature without mana value of the chosen quality enters tapped.
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Aveline de Grandpré
( 4)
Legendary Creature — Human Assassin
(3/3)
Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, put that many +1/+1 counters on that creature. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
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Avian Changeling
( 3)
Creature — Shapeshifter
(2/2)
Changeling (This card is every creature type.) Flying
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Baffling End
( 2)
Enchantment
When Baffling End enters, exile target creature an opponent controls with mana value 3 or less. When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.
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Bamboozling Beeble
( 1)
Creature — Beeble
(1/1)
Protection from Robots , : The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.
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Barbflare Gremlin
( 4)
Creature — Gremlin
(3/2)
First strike, haste Whenever a player taps a land for mana, if Barbflare Gremlin is tapped, that player adds one mana of any type that land produced. Then that land deals 1 damage to that player.
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Barreling Attack
( 4)
Instant
Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.
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Battle Cry Goblin
( 2)
Creature — Goblin
(2/2)
: Goblins you control get +1/+0 and gain haste until end of turn. Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
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Battle-Scarred Goblin
( 2)
Creature — Goblin Warrior
(2/2)
Whenever Battle-Scarred Goblin becomes blocked, it deals 1 damage to each creature blocking it.
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Belligerent Hatchling
( 4)
Creature — Elemental
(6/6)
First strike Belligerent Hatchling enters with four -1/-1 counters on it. Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling. Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.
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Belligerent Yearling
( 2)
Creature — Dinosaur
(3/2)
Trample Whenever another Dinosaur you control enters, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn.
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Bestial Bloodline
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. : Return Bestial Bloodline from your graveyard to your hand.
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Birgi, God of Storytelling
( 3)
Legendary Creature — God
(3/3)
Whenever you cast a spell, add . Until end of turn, you don't lose this mana as steps and phases end. Creatures you control can boast twice during each of your turns rather than once.
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Blackcleave Goblin
( 4)
Creature — Phyrexian Goblin Zombie
(2/1)
Haste Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Blind Creeper
( 2)
Creature — Zombie Beast
(3/3)
Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn.
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Blind Fury
( 4)
Instant
All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
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Blind Hunter
( 4)
Creature — Bat
(2/2)
Flying Haunt (When this creature dies, exile it haunting target creature.) When Blind Hunter enters or the creature it haunts dies, target player loses 2 life and you gain 2 life.
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Blind Obedience
( 2)
Enchantment
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter tapped.
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Blind with Anger
( 4)
Instant — Arcane
Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.
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Blind Zealot
( 3)
Creature — Phyrexian Human Cleric
(2/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.
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Blindblast
( 3)
Instant
Blindblast deals 1 damage to target creature. That creature can't block this turn. Draw a card.
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Blinding Angel
( 5)
Creature — Angel
(2/4)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.
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Blinding Beam
( 3)
Instant
Choose one — • Tap two target creatures. • Creatures don't untap during target player's next untap step. Entwine (Choose both if you pay the entwine cost.)
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Blinding Drone
( 2)
Creature — Eldrazi Drone
(1/3)
Devoid (This card has no color.) , : Tap target creature. ( represents colorless mana.)
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Blinding Flare
( 1)
Sorcery
Strive — This spell costs more to cast for each target beyond the first. Any number of target creatures can't block this turn.
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Blinding Fog
( 3)
Instant
Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
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Blinding Mage
( 2)
Creature — Human Wizard
(1/2)
, : Tap target creature.
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Blinding Powder
( 1)
Artifact — Equipment
Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Blinding Spray
( 5)
Instant
Creatures your opponents control get -4/-0 until end of turn. Draw a card.
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Blind-Spot Giant
( 3)
Creature — Giant Warrior
(4/3)
Blind-Spot Giant can't attack or block unless you control another Giant.
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Blink
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, III — Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.) II, IV — Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."
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Blink Dog
( 3)
Creature — Dog
(1/1)
Double strike Teleport — : Blink Dog phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
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Blinking Spirit
( 4)
Creature — Spirit
(2/2)
: Return Blinking Spirit to its owner's hand.
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Blinkmoth Infusion
( 14)
Instant
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Untap all artifacts.
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Blinkmoth Urn
( 5)
Artifact
At the beginning of each player's first main phase, if Blinkmoth Urn is untapped, that player adds for each artifact they control.
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Blisterspit Gremlin
( 1)
Creature — Gremlin
(1/1)
, : Blisterspit Gremlin deals 1 damage to each opponent. Whenever you cast a noncreature spell, untap Blisterspit Gremlin.
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Bloodcrazed Goblin
( 1)
Creature — Goblin Berserker
(2/2)
Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn.
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Bloodline Culling
( 3)
Instant
Choose one — • Target creature gets -5/-5 until end of turn. • Creature tokens get -2/-2 until end of turn.
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Bloodline Keeper
( 4)
Creature — Vampire
(3/3)
Flying : Create a 2/2 black Vampire creature token with flying. : Transform Bloodline Keeper. Activate only if you control five or more Vampires.
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Bloodline Necromancer
( 5)
Creature — Vampire Wizard
(3/2)
Lifelink When Bloodline Necromancer enters, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
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Bloodline Pretender
( 3)
Artifact Creature — Shapeshifter
(2/2)
Changeling (This card is every creature type.) As Bloodline Pretender enters, choose a creature type. Whenever another creature you control of the chosen type enters, put a +1/+1 counter on Bloodline Pretender.
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Bloodline Shaman
( 2)
Creature — Elf Wizard Shaman
(1/1)
: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
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Bloodstone Goblin
( 2)
Creature — Goblin Warrior
(2/2)
Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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Boiling Blood
( 3)
Instant
Target creature attacks this turn if able. Draw a card.
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Bola Slinger
( 4)
Creature — Cat Soldier
(2/2)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, tap target artifact or creature an opponent controls.
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Bond of Discipline
( 5)
Sorcery
Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
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Bone Splinters
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.
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Boomflinger
( 0)
Artifact — Contraption
Whenever you crank Boomflinger, roll two six-sided dice. Boomflinger deals damage to target player or planeswalker equal to the difference between those results.
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Box of Free-Range Goblins
( 6)
Sorcery
Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.
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Brallin, Skyshark Rider
( 4)
Legendary Creature — Human Shaman
(3/3)
Partner with Shabraz, the Skyshark (When this creature enters, target player may put Shabraz into their hand from their library, then shuffle.) Whenever you discard a card, put a +1/+1 counter on Brallin, Skyshark Rider and it deals 1 damage to each opponent. : Target Shark gains trample until end of turn.
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Break Through the Line
( 2)
Enchantment
: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.
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Brightling
( 3)
Creature — Shapeshifter
(3/3)
: Brightling gains vigilance until end of turn. : Brightling gains lifelink until end of turn. : Return Brightling to its owner's hand. : Brightling gets +1/-1 or -1/+1 until end of turn.
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Brinelin, the Moon Kraken
( 8)
Legendary Creature — Kraken
(6/8)
When Brinelin, the Moon Kraken enters and whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand. Partner (You can have two commanders if both have partner.)
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Bristling Backwoods
( 0)
Land — Desert
Bristling Backwoods enters tapped. When Bristling Backwoods enters, it deals 1 damage to target opponent. : Add or .
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Bristling Boar
( 4)
Creature — Boar
(4/3)
Bristling Boar can't be blocked by more than one creature.
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Bubbling Beebles
( 5)
Creature — Beeble
(3/3)
Bubbling Beebles can't be blocked as long as defending player controls an enchantment.
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Bubbling Muck
( 1)
Sorcery
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional .
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Bumbling Pangolin
( 4)
Host Creature — Pangolin Beast
(2/2)
When this creature enters, you may destroy target artifact.
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Cackling Counterpart
( 3)
Instant
Create a token that's a copy of target creature you control. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Cackling Culprit
( 0)
Creature — Human Rogue
(3/5)
Whenever Cackling Culprit or another creature you control dies, you gain 1 life. : Cackling Culprit gains deathtouch until end of turn.
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Cackling Fiend
( 4)
Creature — Zombie
(2/1)
When Cackling Fiend enters, each opponent discards a card.
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Cackling Flames
( 4)
Instant
Cackling Flames deals 3 damage to any target. Hellbent — Cackling Flames deals 5 damage instead if you have no cards in hand.
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Cackling Imp
( 4)
Creature — Imp
(2/2)
Flying : Target player loses 1 life.
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