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Abolisher of Bloodlines
( 0)
Creature — Eldrazi Vampire
(6/5)
Flying When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures of their choice.
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Adeline, Resplendent Cathar
   ( 3)
Legendary Creature — Human Knight
(*/4)
Vigilance Adeline's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
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Adrenaline Jockey
  ( 3)
Creature — Minotaur Pilot
(3/3)
Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them. Whenever you activate an exhaust ability, put a +1/+1 counter on this creature.
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Akiri, Line-Slinger
  ( 2)
Legendary Creature — Kor Soldier Ally
(0/3)
First strike, vigilance Akiri gets +1/+0 for each artifact you control. Partner (You can have two commanders if both have partner.)
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Akroan Line Breaker
  ( 3)
Creature — Human Warrior
(2/1)
Heroic — Whenever you cast a spell that targets this creature, this creature gets +2/+0 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Arcbound Javelineer
 ( 1)
Artifact Creature — Soldier
(0/1)
, Remove X +1/+1 counters from this creature: It deals X damage to target attacking or blocking creature.
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Arctic Treeline
( 0)
Snow Land — Forest Plains
( : Add or .) This land enters tapped.
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Aveline de Grandpré
   ( 4)
Legendary Creature — Human Assassin
(3/3)
Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, put that many +1/+1 counters on that creature. Disguise  (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
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Bestial Bloodline
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2.  : Return this card from your graveyard to your hand.
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Bloodline Culling
   ( 3)
Instant
Choose one — • Target creature gets -5/-5 until end of turn. • Creature tokens get -2/-2 until end of turn.
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Bloodline Keeper
   ( 4)
Creature — Vampire
(3/3)
Flying : Create a 2/2 black Vampire creature token with flying.
: Transform this creature. Activate only if you control five or more Vampires.
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Bloodline Necromancer
  ( 5)
Creature — Vampire Wizard
(3/2)
Lifelink When this creature enters, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
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Bloodline Pretender
 ( 3)
Artifact Creature — Shapeshifter
(2/2)
Changeling (This card is every creature type.) As this creature enters, choose a creature type. Whenever another creature you control of the chosen type enters, put a +1/+1 counter on this creature.
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Bloodline Shaman
  ( 2)
Creature — Elf Wizard Shaman
(1/1)
: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
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Bond of Discipline
  ( 5)
Sorcery
Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
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Break Through the Line
  ( 2)
Enchantment
: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.
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Call the Bloodline
  ( 2)
Enchantment
, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn.
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Chalk Outline
  ( 4)
Enchantment
Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Coastline Chimera
  ( 4)
Creature — Chimera
(1/5)
Flying  : This creature can block an additional creature this turn.
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Copperline Gorge
( 0)
Land
This land enters tapped unless you control two or fewer other lands. : Add or .
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Crystalline Crawler
 ( 4)
Artifact Creature — Construct
(1/1)
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Remove a +1/+1 counter from this creature: Add one mana of any color. : Put a +1/+1 counter on this creature.
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Crystalline Giant
 ( 3)
Artifact Creature — Giant
(3/3)
At the beginning of combat on your turn, choose a kind of counter at random that this creature doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on this creature.
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Crystalline Nautilus
  ( 3)
Enchantment Creature — Nautilus
(4/4)
Bestow   (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) When this permanent becomes the target of a spell or ability, sacrifice it. Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it."
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Crystalline Resonance
  ( 3)
Enchantment
Whenever you cycle a card, you may have this enchantment become a copy of another target permanent until your next turn, except it has this ability.
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Crystalline Sliver
  ( 2)
Creature — Sliver
(2/2)
All Slivers have shroud. (They can't be the targets of spells or abilities.)
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Disciplined Duelist
   ( 3)
Creature — Human Citizen
(2/1)
Double strike This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
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Eldrazi Linebreaker
   ( 3)
Creature — Eldrazi
(3/3)
Devoid (This card has no color.) Trample At the beginning of combat on your turn, target creature you control gains haste and gets +X/+0 until end of turn, where X is the number of Eldrazi you control.
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Elite Javelineer
  ( 3)
Creature — Human Soldier
(2/2)
Whenever this creature blocks, it deals 1 damage to target attacking creature.
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Fault Line
   ( 2)
Instant
Fault Line deals X damage to each creature without flying and each player.
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Feline Sovereign
  ( 3)
Creature — Cat
(2/3)
Other Cats you control get +1/+1 and have protection from Dogs. Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.
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Flatline
  ( 3)
Instant
Creatures your opponents control have base power and toughness 0/1 until end of turn.
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Flooded Shoreline
  ( 2)
Enchantment
 , Return two Islands you control to their owner's hand: Return target creature to its owner's hand.
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Fraying Line
 ( 4)
Artifact
When this artifact enters, put a rope counter on target creature you control. At the beginning of each player's upkeep, that player may pay . If they do, they put a rope counter on a creature they control. Otherwise, exile this artifact and each creature without a rope counter on it, then remove all rope counters from all creatures.
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Frontline Devastator
  ( 4)
Creature — Zombie Minotaur Warrior
(3/3)
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)  : This creature gets +1/+0 until end of turn.
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Frontline Heroism
  ( 3)
Enchantment
When this enchantment enters, create a 1/1 red Soldier creature token with haste. Whenever you cast a spell that targets only a single creature you control, create a 1/1 red Soldier creature token with haste, then copy that spell. The copy targets that token.
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Frontline Medic
  ( 3)
Creature — Human Cleric
(3/3)
Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice this creature: Counter target spell with in its mana cost unless its controller pays .
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Frontline Rebel
  ( 3)
Creature — Human Warrior
(3/3)
This creature attacks each combat if able.
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Frontline Sage
  ( 3)
Creature — Human Wizard
(0/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) , : Draw a card, then discard a card.
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Frontline Strategist
 ( 1)
Creature — Human Soldier
(1/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.
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Goblin Javelineer
 ( 1)
Creature — Goblin Warrior
(1/1)
Haste Whenever this creature becomes blocked, it deals 1 damage to target creature blocking it.
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Grim Javelineer
  ( 3)
Creature — Human Warrior
(3/2)
Whenever you attack, target attacking creature gets +1/+0 until end of turn. When that creature dies this turn, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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Headliner Scarlett
  ( 4)
Legendary Creature — Human Warlock
(3/3)
Haste When Headliner Scarlett enters, creatures target player controls can't block this turn. At the beginning of your upkeep, exile the top card of your library face down. You may look at and play that card this turn.
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Hold the Line
   ( 3)
Instant
Blocking creatures get +7/+7 until end of turn.
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Icatian Javelineers
 ( 1)
Creature — Human Soldier
(1/1)
This creature enters with a javelin counter on it. , Remove a javelin counter from this creature: It deals 1 damage to any target.
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Kjeldoran Javelineer
 ( 1)
Creature — Human Soldier
(1/2)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) : This creature deals damage equal to the number of age counters on it to target attacking or blocking creature.
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Kor Line-Slinger
  ( 2)
Creature — Kor Scout
(0/1)
: Tap target creature with power 3 or less.
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Ley Line
  ( 4)
Enchantment
At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.
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Leyline Axe
 ( 4)
Artifact — Equipment
If this card is in your opening hand, you may begin the game with it on the battlefield. Equipped creature gets +1/+1 and has double strike and trample. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Leyline Binding
  ( 6)
Enchantment
Flash Domain — This spell costs less to cast for each basic land type among lands you control. When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
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Leyline Dowser
 ( 2)
Artifact
, : Mill a card. You may put an instant or sorcery card milled this way into your hand.
Tap an untapped legendary creature you control: Untap this artifact.
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Leyline Immersion
  ( 4)
Enchantment — Aura
Enchant legendary creature Enchanted creature has ward and " : Add five mana in any combination of colors. Spend this mana only to cast spells."
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Leyline Invocation
  ( 6)
Sorcery
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of lands you control.
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Leyline of Abundance
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you tap a creature for mana, add an additional .   : Put a +1/+1 counter on each creature you control.
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Leyline of Anticipation
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.
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Leyline of Combustion
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, this enchantment deals 2 damage to that player.
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Leyline of Hope
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. If you would gain life, you gain that much life plus 1 instead. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
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Leyline of Lifeforce
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Creature spells can't be countered.
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Leyline of Lightning
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast a spell, you may pay . If you do, this enchantment deals 1 damage to target player or planeswalker.
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Leyline of Punishment
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Players can't gain life. Damage can't be prevented.
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Leyline of Resonance
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy.
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Leyline of Sanctity
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
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Leyline of Singularity
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. All nonland permanents are legendary.
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Leyline of the Guildpact
    ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Each nonland permanent you control is all colors. Lands you control are every basic land type in addition to their other types.
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Leyline of the Meek
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Creature tokens get +1/+1.
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Leyline of the Void
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.
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Leyline of Transformation
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. As this enchantment enters, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
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Leyline of Vitality
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Creatures you control get +0/+1. Whenever a creature you control enters, you may gain 1 life.
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Leyline Phantom
  ( 5)
Creature — Illusion
(5/5)
When this creature deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)
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Leyline Prowler
   ( 3)
Creature — Nightmare Beast
(2/3)
Deathtouch, lifelink : Add one mana of any color.
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Leyline Surge
( 0)
Enchantment
At the beginning of your upkeep, you may put a permanent card from your hand onto the battlefield.
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Leyline Tyrant
   ( 4)
Creature — Dragon
(4/4)
Flying You don't lose unspent red mana as steps and phases end. When this creature dies, you may pay any amount of . When you do, it deals that much damage to any target.
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Lifeline
 ( 5)
Artifact
Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step.
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Line Cutter
  ( 4)
Creature — Human Rogue Guest
(3/4)
When this creature enters, roll to visit your Attractions.
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Linebreaker Baloth
   ( 5)
Creature — Beast
(4/5)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) This creature can't be blocked by creatures with power 2 or less.
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Lord of Lineage
( 0)
Creature — Vampire
(5/5)
Flying Other Vampire creatures you control get +2/+2. : Create a 2/2 black Vampire creature token with flying.
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Merciless Javelineer
   ( 4)
Creature — Minotaur Warrior
(4/2)
, Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn.
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Military Discipline
 ( 1)
Enchantment — Aura
Flash Enchant creature When this Aura enters, enchanted creature gains first strike until end of turn. Enchanted creature gets +1/+0.
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Nils, Discipline Enforcer
  ( 3)
Legendary Creature — Human Cleric
(2/2)
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls. Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays , where X is the number of counters on that creature.
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Onakke Javelineer
  ( 5)
Creature — Ogre Spirit
(5/4)
Reach : This creature deals 2 damage to target player or battle.
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Ondu Knotmaster
   ( 4)
Creature — Kor Rogue
(2/2)
Lifelink Whenever another modified creature you control dies, put two +1/+1 counters on this creature.
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Opaline Bracers
 ( 4)
Artifact — Equipment
Sunburst (This enters with a charge counter on it for each color of mana spent to cast it.) Equipped creature gets +X/+X, where X is the number of charge counters on this Equipment. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Opaline Sliver
   ( 3)
Creature — Sliver
(2/2)
All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."
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Opaline Unicorn
 ( 3)
Artifact Creature — Unicorn
(1/2)
: Add one mana of any color.
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Rakdos Headliner
  ( 2)
Creature — Devil
(3/3)
Haste Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Ral, Leyline Prodigy
( 0)
Legendary Planeswalker — Ral
(2)
Ral enters with an additional loyalty counter on him for each instant and sorcery spell you've cast this turn. +1: Until your next turn, instant and sorcery spells you cast cost less to cast. −2: Ral deals 2 damage divided as you choose among one or two targets. Draw a card if you control a blue permanent other than Ral. −8: Exile the top eight cards of your library. You may cast instant and sorcery spells from among them this turn without paying their mana costs.
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Restless Ridgeline
( 0)
Land
This land enters tapped. : Add or .
  : This land becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.
Whenever this land attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
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Ridgeline Rager
  ( 3)
Creature — Beast
(1/2)
: This creature gets +1/+0 until end of turn.
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Rope Line Attendant
  ( 2)
Creature — — Cat Citizen
(2/2)
When Rope Line Attendant enters the battlefield, creature cards in your hand perpetually gain "When this creature enters the battlefield, create a 1/1 green and white Citizen creature token."
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Rush of Adrenaline
 ( 1)
Instant
Target creature gets +2/+1 and gains trample until end of turn.
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Sever the Bloodline
  ( 4)
Sorcery
Exile target creature and all other creatures with the same name as that creature. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Shoreline Looter
  ( 2)
Creature — Rat Rogue
(1/1)
This creature can't be blocked. Threshold — Whenever this creature deals combat damage to a player, draw a card. Then discard a card unless seven or more cards are in your graveyard.
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Shoreline Ranger
  ( 6)
Creature — Bird Soldier Ranger
(3/4)
Flying Islandcycling ( , Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
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