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Battalion Foot Soldier
  ( 3)
Creature — Human Soldier
(2/2)
When this creature enters, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle.
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Blitz Hellion
   ( 5)
Creature — Hellion
(7/7)
Trample, haste At the beginning of the end step, this creature's owner shuffles it into their library.
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Caldera Hellion
   ( 5)
Creature — Hellion
(3/3)
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) When this creature enters, it deals 3 damage to each creature.
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Carth the Lion
   ( 4)
Legendary Creature — Human Warrior
(3/5)
Whenever Carth enters or a planeswalker you control dies, look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Planeswalkers' loyalty abilities you activate cost an additional +1 to activate.
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Cinder Hellion
  ( 5)
Creature — Hellion
(4/4)
Trample When this creature enters, it deals 2 damage to target opponent or planeswalker.
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Crater Hellion
   ( 6)
Creature — Hellion Beast
(6/6)
Echo   (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, it deals 4 damage to each other creature.
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Devouring Hellion
  ( 3)
Creature — Hellion
(2/2)
As this creature enters, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it.
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Diamond Lion
 ( 2)
Artifact Creature — Cat
(2/2)
, Discard your hand, Sacrifice this creature: Add three mana of any one color. Activate only as an instant.
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Embermaw Hellion
   ( 5)
Creature — Hellion
(4/5)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
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Flameborn Hellion
  ( 6)
Creature — Hellion
(5/4)
Haste This creature attacks each combat if able.
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Fleecemane Lion
  ( 2)
Creature — Cat
(3/3)
  : Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
As long as this creature is monstrous, it has hexproof and indestructible.
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Flowstone Hellion
  ( 5)
Creature — Hellion Beast
(3/3)
Haste : This creature gets +1/-1 until end of turn.
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Glittering Lion
  ( 3)
Creature — Cat
(2/2)
Prevent all damage that would be dealt to this creature. : Until end of turn, this creature loses "Prevent all damage that would be dealt to this creature." Any player may activate this ability.
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Guardian Lions
  ( 5)
Creature — Cat
(1/6)
Vigilance (Attacking doesn't cause this creature to tap.)
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Gwyllion Hedge-Mage
  ( 3)
Creature — Hag Wizard
(2/2)
When this creature enters, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token. When this creature enters, if you control two or more Swamps, you may put a -1/-1 counter on target creature.
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Harvest Gwyllion
   ( 4)
Creature — Hag
(2/4)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Helionaut
  ( 3)
Creature — Human Soldier
(1/2)
Flying , : Add one mana of any color.
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Hellion Eruption
  ( 6)
Sorcery
Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.
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Incite Rebellion
   ( 6)
Sorcery
For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures they control.
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Inferno Hellion
  ( 4)
Creature — Hellion
(7/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of each end step, if this creature attacked or blocked this turn, its owner shuffles it into their library.
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Jamuraan Lion
  ( 3)
Creature — Cat
(3/1)
, : Target creature can't block this turn.
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Jared Carthalion
     ( 5)
Legendary Planeswalker — Jared
(5)
+1: Create a 3/3 Kavu creature token with trample that's all colors. −3: Choose up to two target creatures. For each of them, put a number of +1/+1 counters on it equal to the number of colors it is. −6: Return target multicolored card from your graveyard to your hand. If that card was all colors, draw a card and create two Treasure tokens. Jared Carthalion can be your commander.
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Jared Carthalion, True Heir
   ( 3)
Legendary Creature — Human Warrior
(3/3)
When Jared Carthalion enters, target opponent becomes the monarch. You can't become the monarch this turn. If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.
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Jet Medallion
 ( 2)
Artifact
Black spells you cast cost less to cast.
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Jungle Lion
 ( 1)
Creature — Cat
(2/1)
This creature can't block.
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Lathnu Hellion
  ( 3)
Creature — Hellion
(4/4)
Haste When this creature enters, you get  (two energy counters). At the beginning of your end step, sacrifice this creature unless you pay  .
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Lion Sash
  ( 2)
Artifact Creature — Equipment Cat
(1/1)
: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent.
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment. Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Lion Umbra
  ( 2)
Enchantment — Aura
Enchant modified creature (Equipment, Auras its controller controls, and counters are modifications.) Enchanted creature gets +3/+3 and has vigilance and reach. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Lionheart Glimmer
   ( 5)
Enchantment Creature — Cat Glimmer
(2/5)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Whenever you attack, creatures you control get +1/+1 until end of turn.
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Lionheart Maverick
 ( 1)
Creature — Human Knight
(1/1)
Vigilance  : This creature gets +1/+2 until end of turn.
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Lion's Eye Diamond
 ( 0)
Artifact
Discard your hand, Sacrifice this artifact: Add three mana of any one color. Activate only as an instant.
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Loam Lion
 ( 1)
Creature — Cat
(1/1)
This creature gets +1/+2 as long as you control a Forest.
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Magma Hellion
  ( 7)
Creature — Hellion
(5/4)
Assist (Another player can pay up to of this spell's cost.) Trample, haste
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Makeshift Battalion
  ( 3)
Creature — Human Soldier
(3/2)
Battalion — Whenever this creature and at least two other creatures attack, put a +1/+1 counter on this creature.
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Monoskelion
 ( 2)
Artifact Creature — Construct
(1/1)
This creature enters with a +1/+1 counter on it. , Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
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Mtenda Lion
 ( 1)
Creature — Cat
(2/1)
Whenever this creature attacks, defending player may pay . If that player does, prevent all combat damage that would be dealt by this creature this turn.
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Nip Gwyllion
 ( 1)
Creature — Hag
(1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Parhelion II
   ( 8)
Legendary Artifact — Vehicle
(5/5)
Flying, first strike, vigilance Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
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Parhelion Patrol
  ( 4)
Creature — Human Knight
(2/3)
Flying Vigilance (Attacking doesn't cause this creature to tap.) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
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Pride of Lions
   ( 5)
Creature — Cat
(4/4)
You may have this creature assign its combat damage as though it weren't blocked.
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Pyroclastic Hellion
  ( 5)
Creature — Hellion
(4/5)
When this creature enters, you may return a land you control to its owner's hand. When you do, this creature deals 2 damage to each opponent.
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Rebellion of the Flamekin
  ( 4)
Kindred Enchantment — Elemental
Whenever you clash, you may pay . If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)
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Serrated Biskelion
 ( 3)
Artifact Creature — Construct
(2/2)
: Put a -1/-1 counter on this creature and a -1/-1 counter on target creature.
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Skitterbeam Battalion
 ( 9)
Artifact Creature — Construct
(4/4)
Trample, haste When this creature enters, if you cast it, create two tokens that are copies of it. //PRT-Prototype_Mech//   
Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 2/2
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Stallion of Ashmouth
  ( 4)
Creature — Nightmare Horse
(3/3)
Delirium —  : This creature gets +1/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.
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Stinging Lionfish
  ( 2)
Enchantment Creature — Fish
(2/1)
Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.
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Syr Alin, the Lion's Claw
   ( 5)
Legendary Creature — Human Knight
(4/4)
First strike (This creature deals combat damage before creatures without first strike.) Whenever Syr Alin attacks, other creatures you control get +1/+1 until end of turn.
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Talara's Battalion
  ( 2)
Creature — Elf Warrior
(4/3)
Cast this spell only if you've cast another green spell this turn. Trample
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Talion, the Kindly Lord
   ( 4)
Legendary Creature — Faerie Noble
(3/4)
Flying As Talion enters, choose a number between 1 and 10. Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.
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Talion's Messenger
  ( 3)
Creature — Faerie Noble
(1/3)
Flying Whenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control.
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Tectonic Hellion
   ( 7)
Creature — Hellion
(8/5)
Haste Whenever this creature attacks, each player who controls the most lands sacrifices two lands of their choice.
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Triskelion
 ( 6)
Artifact Creature — Construct
(1/1)
This creature enters with three +1/+1 counters on it. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
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Vendilion Clique
   ( 3)
Legendary Creature — Faerie Wizard
(3/1)
Flash Flying When Vendilion Clique enters, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
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Volcano Hellion
   ( 4)
Creature — Hellion
(6/5)
This creature has echo , where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.
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Whitemane Lion
  ( 2)
Creature — Cat
(2/2)
Flash When this creature enters, return a creature you control to its owner's hand.
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