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Bane of the Living
Bane of the Living 2BlackBlack (4)
Creature — Insect (4/3)

Morph Variable ColorlessBlackBlack (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.

Commander 2019 (Rare)
Other Versions
Legions (Rare)
Commander 2016 (Rare)
Commander Anthology 2018 (Rare)
Celestine, the Living Saint
Celestine, the Living Saint 4White (5)
Legendary Creature — Human Warrior (3/4)

Flying, lifelink

Healing Tears — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.

Warhammer 40,000 Commander (Rare)
Jace, the Living Guildpact
Jace, the Living Guildpact 2BlueBlue (4)
Legendary Planeswalker — Jace (5)

+1: Look at the top two cards of your library. Put one of them into your graveyard.

−3: Return another target nonland permanent to its owner's hand.

−8: Each player shuffles their hand and graveyard into their library. You draw seven cards.

Magic 2015 Core Set (Mythic Rare)
Karn, Living Legacy
Karn, Living Legacy 4 (4)
Legendary Planeswalker — Karn (4)

+1: Create a tapped Powerstone token. (It's an artifact with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")

−1: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.

−7: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."

Dominaria United (Mythic Rare)
Living Airship
Living Airship 3Blue (4)
Creature — Metathran (2/3)

Flying

2Green: Regenerate Living Airship.

Apocalypse (Common)
Living Armor
Living Armor 4 (4)
Artifact

Tap, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's mana value.

Chronicles (Common)
Other Versions
The Dark (Uncommon)
Living Artifact
Living Artifact Green (1)
Enchantment — Aura

Enchant artifact

Whenever you're dealt damage, put that many vitality counters on Living Artifact.

At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.

Fifth Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Living Breakthrough
Living Breakthrough (0)
Enchantment Creature — Moonfolk (3/3)

Flying

Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn.

Kamigawa: Neon Dynasty (Rare)
Living Conundrum
Living Conundrum 4Blue (5)
Creature — Elemental (2/5)

Hexproof

If you would draw a card while your library has no cards in it, skip that draw instead.

As long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance.

Murders at Karlov Manor (Uncommon)
Living Death
Living Death 3BlackBlack (5)
Sorcery

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

Duskmourn: House of Horror Commander (Mythic Rare)
Other Versions
Tempest (Rare)
Battle Royale Box Set (Rare)
Duel Decks: Phyrexia vs. the Coalition (Rare)
Magic: The Gathering-Commander (Rare)
Vintage Masters (Rare)
From the Vault: Annihilation (2014) (Mythic Rare)
Tempest Remastered (Mythic Rare)
Masters 25 (Rare)
Commander Anthology 2018 (Rare)
Warhammer 40,000 Commander (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Living Destiny
Living Destiny 3Green (4)
Instant

As an additional cost to cast this spell, reveal a creature card from your hand.

You gain life equal to the revealed card's mana value.

Rise of the Eldrazi (Common)
Living End
Living End (0)
Sorcery

Suspend 3—2BlackBlack

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

Time Spiral Remastered (Mythic Rare)
Other Versions
Time Spiral (Rare)
Living Hive
Living Hive 6GreenGreen (8)
Creature — Elemental Insect (6/6)

Trample

Whenever Living Hive deals combat damage to a player, create that many 1/1 green Insect creature tokens.

Planechase (Rare)
Other Versions
Mirrodin (Rare)
Living Inferno
Living Inferno 6RedRed (8)
Creature — Elemental (8/5)

Tap: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno.

Guildpact (Rare)
Living Lands
Living Lands 3Green (4)
Enchantment

All Forests are 1/1 creatures that are still lands.

Masters Edition IV (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Living Lectern
Living Lectern 1Blue (2)
Artifact Creature — Construct (0/4)

1, Sacrifice Living Lectern: Draw a card. Create a Sorcerer Role token attached to up to one other target creature you control. Activate only as a sorcery. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

Wilds of Eldraine (Common)
Living Lightning
Living Lightning 3Red (4)
Creature — Elemental Shaman (3/2)

When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand.

Ravnica Clue Edition (Uncommon)
Other Versions
Jumpstart (Uncommon)
Double Masters 2022 (Common)
Commander Masters (Common)
Living Lore
Living Lore 3Blue (4)
Creature — Avatar (*/*)

As Living Lore enters, exile an instant or sorcery card from your graveyard.

Living Lore's power and toughness are each equal to the exiled card's mana value.

Whenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.

Commander 2021 (Uncommon)
Other Versions
Dragons of Tarkir (Rare)
Ultimate Masters (Uncommon)
Living Phone
Living Phone 2White (3)
Artifact Creature — Toy (2/1)

When Living Phone dies, look at the top five cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Duskmourn: House of Horror (Common)
Living Plane
Living Plane 2GreenGreen (4)
World Enchantment

All lands are 1/1 creatures that are still lands.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Living Tempest
Living Tempest 4Blue (5)
Creature — Elemental (3/3)

Flash

Flying

Zendikar Rising (Common)
Living Terrain
Living Terrain 2GreenGreen (4)
Enchantment — Aura

Enchant land

Enchanted land is a 5/6 green Treefolk creature that's still a land.

Prophecy (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Living Totem
Living Totem 3Green (4)
Creature — Plant Elemental (2/3)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

When Living Totem enters, you may put a +1/+1 counter on another target creature.

Magic 2015 Core Set (Common)
Living Tsunami
Living Tsunami 2BlueBlue (4)
Creature — Elemental (4/4)

Flying

At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand.

Zendikar (Uncommon)
Living Twister
Living Twister RedRedGreen (3)
Creature — Elemental (2/5)

1Red, Discard a land card: Living Twister deals 2 damage to any target.

Green: Return a tapped land you control to its owner's hand.

Zendikar Rising Commander (Rare)
Other Versions
War of the Spark (Rare)
Living Wall
Living Wall 4 (4)
Artifact Creature — Wall (0/6)

Defender (This creature can't attack.)

1: Regenerate Living Wall.

Masters Edition IV (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Living Wish
Living Wish 1Green (2)
Sorcery

You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.

Masters 25 (Rare)
Other Versions
Judgment (Rare)
Melira, the Living Cure
Melira, the Living Cure GreenWhite (2)
Legendary Creature — Human Scout (3/3)

If you would get one or more poison counters, instead you get one poison counter and you can't get additional poison counters this turn.

Exile Melira, the Living Cure: Choose another target creature or artifact. When it's put into a graveyard this turn, return that card to the battlefield under its owner's control.

Phyrexia: All Will Be One (Rare)
Night Shift of the Living Dead
Night Shift of the Living Dead 3Black (4)
Enchantment

After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn.

Whenever you roll a 6, create a 2/2 black Zombie Employee creature token.

Unfinity (Uncommon)
Octavia, Living Thesis
Octavia, Living Thesis 8BlueBlue (10)
Legendary Creature — Elemental Octopus (8/8)

This spell costs 8 less to cast if you have eight or more instant and/or sorcery cards in your graveyard.

Ward 8

Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Commander 2021 (Rare)
Satsuki, the Living Lore
Satsuki, the Living Lore GreenWhite (2)
Legendary Creature — Human Druid (1/3)

Tap: Put a lore counter on each Saga you control. Activate only as a sorcery.

When Satsuki, the Living Lore dies, choose up to one —

• Return target Saga or enchantment creature you control to its owner's hand.

• Return target Saga card from your graveyard to your hand.

Kamigawa: Neon Dynasty (Rare)
Seshiro's Living Legacy
Seshiro's Living Legacy (0)
Enchantment Creature — Snake Warrior (5/5)

Vigilance, haste

Kamigawa: Neon Dynasty (Common)
Unliving Psychopath
Unliving Psychopath 2BlackBlack (4)
Creature — Zombie Assassin (0/4)

Black: Unliving Psychopath gets +1/-1 until end of turn.

Black, Tap: Destroy target creature with power less than Unliving Psychopath's power.

Dissension (Rare)
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