SEARCH:

+lone (19)

 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Clone
Clone 3Blue (4)
Creature — Shapeshifter (0/0)

You may have Clone enter the battlefield as a copy of any creature on the battlefield.

Magic 2014 Core Set (Rare)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Ninth Edition (Rare)
Onslaught (Rare)
Tenth Edition (Rare)
Magic 2010 (Rare)
Magic 2011 (Rare)
Duel Decks: Venser vs. Koth (Rare)
Magic 2013 (Rare)
Clone Legion
Clone Legion 7BlueBlue (9)
Sorcery

For each creature target player controls, create a token that's a copy of that creature.

Commander 2017 (Mythic Rare)
Other Versions
Dragons of Tarkir (Mythic Rare)
Clone Shell
Clone Shell 5 (5)
Artifact Creature — Shapeshifter (2/2)

Imprint — When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order.

When Clone Shell dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.

Scars of Mirrodin (Uncommon)
Cyclone
Cyclone 2GreenGreen (4)
Enchantment

At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay Green for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.

Masters Edition IV (Rare)
Other Versions
Arabian Nights (Uncommon)
Chronicles (Rare)
Cyclone Sire
Cyclone Sire 4Blue (5)
Creature — Elemental (3/4)

Flying

When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

Oath of the Gatewatch (Uncommon)
Geist of the Lonely Vigil
Geist of the Lonely Vigil 1White (2)
Creature — Spirit Cleric (2/3)

Defender, flying

Delirium — Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.

Eldritch Moon (Uncommon)
Grunn, the Lonely King
Grunn, the Lonely King 4GreenGreen (6)
Legendary Creature — Ape Warrior (5/5)

Kicker 3 (You may pay an additional 3 as you cast this spell.)

If Grunn, the Lonely King was kicked, it enters the battlefield with five +1/+1 counters on it.

Whenever Grunn attacks alone, double its power and toughness until end of turn.

Dominaria (Uncommon)
Handy Dandy Clone Machine
Handy Dandy Clone Machine 3 (3)
Artifact

2, Tap: Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist.

Unstable (Rare)
Kasimir the Lone Wolf
Kasimir the Lone Wolf 4WhiteBlue (6)
Legendary Creature — Human Warrior (5/3)

Legends (Uncommon)
Livonya Silone
Livonya Silone 2RedRedGreenGreen (6)
Legendary Creature — Human Warrior (4/4)

First strike; legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.)

Masters Edition III (Uncommon)
Other Versions
Legends (Rare)
Lone Missionary
Lone Missionary 1White (2)
Creature — Kor Monk (2/1)

When Lone Missionary enters the battlefield, you gain 4 life.

Modern Masters 2017 Edition (Common)
Other Versions
Rise of the Eldrazi (Common)
Duel Decks: Speed vs. Cunning (Common)
Lone Revenant
Lone Revenant 3BlueBlue (5)
Creature — Spirit (4/4)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Commander 2015 (Rare)
Other Versions
Avacyn Restored (Rare)
Lone Rider
Lone Rider 1White (2)
Creature — Human Knight (1/1)

First strike, lifelink

At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.

Eldritch Moon (Uncommon)
Lone Wolf
Lone Wolf 2Green (3)
Creature — Wolf (2/2)

You may have Lone Wolf assign its combat damage as though it weren't blocked.

Portal Three Kingdoms (Uncommon)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Urza's Legacy (Uncommon)
Starter 1999 (Common)
Portal Second Age (Uncommon)
Lone Wolf of the Natterknolls
Lone Wolf of the Natterknolls (0)
Creature — Werewolf (3/5)

Whenever an opponent casts a spell during your turn, draw two cards.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls.

Shadows over Innistrad (Uncommon)
Lonely Sandbar
Lonely Sandbar (0)
Land

Lonely Sandbar enters the battlefield tapped.

Tap: Add Blue.

Cycling Blue (Blue, Discard this card: Draw a card.)

Modern Horizons (Uncommon)
Other Versions
Onslaught (Common)
Magic: The Gathering-Commander (Common)
Duel Decks: Izzet vs. Golgari (Common)
Commander 2013 Edition (Common)
Vintage Masters (Common)
Commander 2014 (Common)
Duel Decks: Merfolk vs. Goblins (Common)
Commander Anthology 2018 (Common)
Commander 2018 (Common)
Lonesome Unicorn
Lonesome Unicorn 4White (5)
Creature — Unicorn (3/3)

Vigilance

Throne of Eldraine (Common)
Lonesome Unicorn (Rider in Need)
Lonesome Unicorn (Rider in Need) 2White (3)
Sorcery — Adventure

Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.)

Throne of Eldraine (Common)
The Cheese Stands Alone
The Cheese Stands Alone 4WhiteWhite (6)
Enchantment

When you control no permanents other than The Cheese Stands Alone and have no cards in hand, you win the game.

Unglued (Rare)