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Byrke, Long Ear of the Law
Byrke, Long Ear of the Law 4GreenWhite (6)
Legendary Creature — Rabbit Soldier (4/4)

Vigilance

When Byrke, Long Ear of the Law enters, put a +1/+1 counter on each of up to two target creatures.

Whenever a creature you control with a +1/+1 counter on it attacks, double the number of +1/+1 counters on it.

Bloomburrow (Mythic Rare)
Copper Longlegs
Copper Longlegs 1Green (2)
Creature — Phyrexian Spider (1/3)

Reach

1Green, Sacrifice Copper Longlegs: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Phyrexia: All Will Be One (Common)
Funeral Longboat
Funeral Longboat 2 (2)
Artifact — Vehicle (3/3)

Vigilance

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Kaldheim (Common)
Golgari Longlegs
Golgari Longlegs 3Black or GreenBlack or Green (5)
Creature — Insect (5/4)

Return to Ravnica (Common)
Grasping Longneck
Grasping Longneck 2Green (3)
Enchantment Creature — Horror (4/2)

Reach

When Grasping Longneck dies, you gain 2 life.

Duskmourn: House of Horror (Common)
Headlong Rush
Headlong Rush 1Red (2)
Instant

Attacking creatures gain first strike until end of turn.

Urza's Saga (Common)
Long Goodbye
Long Goodbye 1Black (2)
Instant

This spell can't be countered. (This includes by the ward ability.)

Destroy target creature or planeswalker with mana value 3 or less.

Murders at Karlov Manor (Uncommon)
Long List of the Ents
Long List of the Ents Green (1)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)

I, II, III, IV, V, VI — Note a creature type that hasn't been noted for Long List of the Ents. When you next cast a creature spell of that type this turn, that creature enters with an additional +1/+1 counter on it.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Long Rest
Long Rest Variable ColorlessGreenGreenGreen (3)
Sorcery

Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest.

Adventures in the Forgotten Realms (Rare)
Long River Lurker
Long River Lurker 2Blue (3)
Creature — Frog Scout (2/3)

Ward 1

Other Frogs you control have ward 1.

When Long River Lurker enters, target creature you control can't be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner's control.

Bloomburrow (Uncommon)
Long River's Pull
Long River's Pull BlueBlue (2)
Instant

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)

Counter target creature spell. If the gift was promised, instead counter target spell.

Bloomburrow (Uncommon)
Long Road Home
Long Road Home 1White (2)
Instant

Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

Jumpstart (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Battlebond (Uncommon)
Longbow Archer
Longbow Archer WhiteWhite (2)
Creature — Human Soldier Archer (2/2)

First strike; reach (This creature can block creatures with flying.)

Visions (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Long-Finned Skywhale
Long-Finned Skywhale 2BlueBlue (4)
Creature — Whale (4/3)

Flying

Long-Finned Skywhale can block only creatures with flying.

Kaladesh (Uncommon)
Long-Forgotten Gohei
Long-Forgotten Gohei 3 (3)
Artifact

Arcane spells you cast cost 1 less to cast.

Spirit creatures you control get +1/+1.

Modern Masters 2015 Edition (Rare)
Other Versions
Champions of Kamigawa (Rare)
Longhorn Firebeast
Longhorn Firebeast 2Red (3)
Creature — Elemental Ox Beast (3/2)

When Longhorn Firebeast enters, any opponent may have it deal 5 damage to them. If a player does, sacrifice Longhorn Firebeast.

Torment (Common)
Longhorn Sharpshooter
Longhorn Sharpshooter 2Red (3)
Creature — Minotaur Rogue (3/3)

Reach

When Longhorn Sharpshooter becomes plotted, it deals 2 damage to any target.

Plot 3Red (You may pay 3Red and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Uncommon)
Longshot Squad
Longshot Squad 3Green (4)
Creature — Dog Archer (3/3)

Outlast 1Green (1Green, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)

Khans of Tarkir (Common)
Longstalk Brawl
Longstalk Brawl Green (1)
Sorcery

Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)

Choose target creature you control and target creature you don't control. Put a +1/+1 counter on the creature you control if the gift was promised. Then those creatures fight each other.

Bloomburrow (Common)
Long-Term Plans
Long-Term Plans 2Blue (3)
Instant

Search your library for a card, then shuffle and put that card third from the top.

Scourge (Uncommon)
Longtusk Cub
Longtusk Cub 1Green (2)
Creature — Cat (2/2)

Whenever Longtusk Cub deals combat damage to a player, you get EnergyEnergy (two energy counters).

Pay EnergyEnergy: Put a +1/+1 counter on Longtusk Cub.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Longtusk Stalker
Longtusk Stalker Green (1)
Creature — — Cat (1/1)

Whenever Longtusk Stalker enters the battlefield or attacks, you get Energy.

Pay EnergyEnergy: Longtusk Stalker perpetually gets +1/+0. You may choose a creature card in your hand. If you do, that card perpetually gets +1/+0.

Jumpstart: Historic Horizons (Uncommon)
Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental
Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental 1GreenGreen (3)
Creature — Elemental (2/2)

Art rampage 2 (Whenever this creature becomes blocked by a creature, it gets +2/+2 for each creature in the blocker's art beyond the first.)

Unhinged (Common)
Ranger's Longbow
Ranger's Longbow 1Green (2)
Artifact — Equipment

Equipped creature gets +2/+1 and has reach.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Adventures in the Forgotten Realms (Common)
The Long Reach of Night
The Long Reach of Night 3Black (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Each opponent sacrifices a creature of their choice unless they discard a card.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Uncommon)
Viridian Longbow
Viridian Longbow 1 (1)
Artifact — Equipment

Equipped creature has "Tap: This creature deals 1 damage to any target."

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)

Adventures in the Forgotten Realms Commander (Common)
Other Versions
Mirrodin (Common)
Wu Longbowman
Wu Longbowman 2Blue (3)
Creature — Human Soldier Archer (1/1)

Tap: Wu Longbowman deals 1 damage to any target. Activate only during your turn, before attackers are declared.

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Uncommon)
Zhao Zilong, Tiger General
Zhao Zilong, Tiger General 3WhiteWhite (5)
Legendary Creature — Human Soldier Warrior (3/3)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn.

Portal Three Kingdoms (Rare)
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