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Acceptable Losses
  ( 4)
Sorcery
As an additional cost to cast this spell, discard a card at random. Acceptable Losses deals 5 damage to target creature.
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Bitterblossom
  ( 2)
Tribal Enchantment — Faerie
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
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Blightsteel Colossus
 ( 12)
Artifact Creature — Phyrexian Golem
(11/11)
Trample, infect, indestructible If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
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Bloodfire Colossus
   ( 8)
Creature — Giant
(6/6)
, Sacrifice Bloodfire Colossus: It deals 6 damage to each creature and each player.
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Blossom Prancer
   ( 5)
Creature — Spirit
(4/4)
Reach When Blossom Prancer enters the battlefield, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.
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Blossom-Clad Werewolf
( 0)
Creature — Werewolf
(3/4)
: Add two mana of any one color.
Nightbound <i>(If a player casts at least two spells during their own turn, it becomes day next turn.)</i>
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Blossoming Bogbeast
  ( 5)
Creature — Beast
(3/3)
Whenever Blossoming Bogbeast attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.
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Blossoming Calm
 ( 1)
Instant
You gain hexproof until your next turn. You gain 2 life. Rebound <i>(If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)</i>
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Blossoming Defense
 ( 1)
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
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Blossoming Sands
( 0)
Land
Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. : Add or .
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Blossoming Wreath
 ( 1)
Instant
You gain life equal to the number of creature cards in your graveyard.
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Chameleon Colossus
   ( 4)
Creature — Shapeshifter
(4/4)
Changeling <i>(This card is every creature type.)</i> Protection from black   : Chameleon Colossus gets +X/+X until end of turn, where X is its power.
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Colossal Badger
  ( 6)
Creature — Badger
(6/5)
When Colossal Badger enters the battlefield, you gain 3 life.
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Colossal Dreadmaw
   ( 6)
Creature — Dinosaur
(6/6)
Trample <i>(This creature can deal excess combat damage to the player or planeswalker it's attacking.)</i>
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Colossal Growth
  ( 2)
Instant
Kicker <i>(You may pay an additional as you cast this spell.)</i> Target creature gets +3/+3 until end of turn. If this spell was kicked, instead that creature gets +4/+4 and gains trample and haste until end of turn.
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Colossal Heroics
  ( 3)
Instant
<i>Strive</i> — This spell costs  more to cast for each target beyond the first. Any number of target creatures each get +2/+2 until end of turn. Untap those creatures.
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Colossal Majesty
  ( 3)
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
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Colossal Might
  ( 2)
Instant
Target creature gets +4/+2 and gains trample until end of turn.
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Colossal Plow
 ( 2)
Artifact — Vehicle
(6/3)
Whenever Colossal Plow attacks, add   and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end. Crew 6 <i>(Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Colossal Whale
   ( 7)
Creature — Whale
(5/5)
Islandwalk <i>(This creature can't be blocked as long as defending player controls an Island.)</i> Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. <i>(That creature returns under its owner's control.)</i>
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Colossification
   ( 7)
Enchantment — Aura
Enchant creature When Colossification enters the battlefield, tap enchanted creature. Enchanted creature gets +20/+20.
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Colossus Hammer
 ( 1)
Artifact — Equipment
Equipped creature gets +10/+10 and loses flying. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Colossus of Akros
 ( 8)
Artifact Creature — Golem
(10/10)
Defender, indestructible 0: Monstrosity 10. <i>(If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)</i>
As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.
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Colossus of Sardia
 ( 9)
Artifact Creature — Golem
(9/9)
Trample <i>(This creature can deal excess combat damage to the player or planeswalker it's attacking.)</i> Colossus of Sardia doesn't untap during your untap step. : Untap Colossus of Sardia. Activate only during your upkeep.
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Crumbling Colossus
 ( 5)
Artifact Creature — Golem
(7/4)
Trample <i>(This creature can deal excess combat damage to the player or planeswalker it's attacking.)</i> When Crumbling Colossus attacks, sacrifice it at end of combat.
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Cultivator Colossus
    ( 7)
Creature — Plant Beast
(*/*)
Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
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Cut Your Losses
   ( 6)
Sorcery
Casualty 2 <i>(As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)</i> Target player mills half their library, rounded down.
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Darksteel Colossus
 ( 11)
Artifact Creature — Golem
(11/11)
Trample, indestructible If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
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Depth Charge Colossus
 ( 9)
Artifact Creature — Dreadnought
(9/9)
Depth Charge Colossus doesn't untap during your untap step. : Untap Depth Charge Colossus.
//PRT-Prototype_Mech//   
Prototype <i>(You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)</i> 6/6
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Colossal Badger (Dig Deep)
  ( 2)
Sorcery — Adventure
Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way.
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Diregraf Colossus
  ( 3)
Creature — Zombie Giant
(2/2)
Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard. Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.
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Eidolon of Blossoms
   ( 4)
Enchantment Creature — Spirit
(2/2)
<i>Constellation</i> — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.
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Galecaster Colossus
   ( 7)
Creature — Giant Wizard
(5/6)
Tap an untapped Wizard you control: Return target nonland permanent you don't control to its owner's hand.
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Gate Colossus
 ( 8)
Artifact Creature — Construct
(8/8)
This spell costs less to cast for each Gate you control. Gate Colossus can't be blocked by creatures with power 2 or less. Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library.
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Profit // Loss (Loss)
  ( 3)
Instant
Creatures your opponents control get -1/-1 until end of turn. Fuse <i>(You may cast one or both halves of this card from your hand.)</i>
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Lotus Blossom
 ( 2)
Artifact
At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. , Sacrifice Lotus Blossom: Add X mana of any one color, where X is the number of petal counters on Lotus Blossom.
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Maelstrom Colossus
 ( 8)
Artifact Creature — Golem
(7/7)
Cascade <i>(When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)</i>
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Metalwork Colossus
 ( 11)
Artifact Creature — Construct
(10/10)
This spell costs less to cast, where X is the total mana value of noncreature artifacts you control. Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.
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Necroblossom Snarl
( 0)
Land
As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped. : Add or .
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Nylea's Colossus
  ( 7)
Enchantment Creature — Giant
(6/6)
<i>Constellation</i> — Whenever Nylea's Colossus or another enchantment enters the battlefield under your control, double target creature's power and toughness until end of turn.
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Omniclown Colossus
   ( 10)
Artifact Creature — Clown Robot
(7/7)
Affinity for Clowns <i>(This spell costs less to cast for each Clown you control.)</i> Trample
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Outland Colossus
   ( 5)
Creature — Giant
(6/6)
Renown 6 <i>(When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.)</i> Outland Colossus can't be blocked by more than one creature.
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Peacewalker Colossus
 ( 3)
Artifact — Vehicle
(6/6)
 : Another target Vehicle you control becomes an artifact creature until end of turn.
Crew 4 <i>(Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Phyrexian Colossus
 ( 7)
Artifact Creature — Phyrexian Golem
(8/8)
Phyrexian Colossus doesn't untap during your untap step. Pay 8 life: Untap Phyrexian Colossus. Phyrexian Colossus can't be blocked except by three or more creatures.
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Profit // Loss (Profit)
  ( 2)
Instant
Creatures you control get +1/+1 until end of turn. Fuse <i>(You may cast one or both halves of this card from your hand.)</i>
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Quarry Colossus
   ( 7)
Creature — Giant
(5/6)
When Quarry Colossus enters the battlefield, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control.
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Sea Gate Colossus
 ( 7)
Artifact Creature — Golem Warrior
(7/5)
This spell costs less to cast for each creature in your party. <i>(Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)</i>
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Thundersteel Colossus
 ( 7)
Artifact — Vehicle
(7/7)
Trample, haste Crew 2 <i>(Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Wall of Blossoms
  ( 2)
Creature — Plant Wall
(0/4)
Defender When Wall of Blossoms enters the battlefield, draw a card.
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Weaver of Blossoms
  ( 3)
Creature — Human Werewolf
(2/3)
: Add one mana of any color.
Daybound <i>(If a player casts no spells during their own turn, it becomes night next turn.)</i>
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Worldsoul Colossus
   ( 2)
Creature — Elemental
(0/0)
Convoke <i>(Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)</i> Worldsoul Colossus enters the battlefield with X +1/+1 counters on it.
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