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Altar of the Lost
Altar of the Lost 3 (3)

Altar of the Lost enters the battlefield tapped.

Tap: Add two mana in any combination of colors. Spend this mana only to cast spells with flashback from a graveyard.

Dark Ascension (Uncommon)
Azusa, Lost but Seeking
Azusa, Lost but Seeking 2Green (3)
Legendary Creature — Human Monk (1/2)

You may play two additional lands on each of your turns.

Core Set 2021 (Rare)
Other Versions
Champions of Kamigawa (Rare)
Masters 25 (Rare)
Fblthp, the Lost
Fblthp, the Lost 1Blue (2)
Legendary Creature — Homunculus (1/1)

When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead.

When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.

Time Spiral Remastered (Bonus)
Other Versions
War of the Spark (Rare)
Go-Shintai of Lost Wisdom
Go-Shintai of Lost Wisdom 1Blue (2)
Legendary Enchantment Creature — Shrine (0/4)


At the beginning of your end step, you may pay 1. When you do, target player mills X cards, where X is the number of Shrines you control. <i>(To mill a card, a player puts the top card of their library into their graveyard.)</i>

Kamigawa: Neon Dynasty (Uncommon)
Journey to the Lost City
Journey to the Lost City 3Green (4)

At the beginning of your upkeep, exile the top four cards of your library, then roll a d20.

1–9 | You may put a land card from among those cards onto the battlefield.

10–19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards.

20 | Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it.

Commander Legends: Battle for Baldur's Gate (Rare)
Lantern of the Lost
Lantern of the Lost 1 (1)

When Lantern of the Lost enters the battlefield, exile target card from a graveyard.

1, Tap, Exile Lantern of the Lost: Exile all cards from all graveyards, then draw a card.

Innistrad: Crimson Vow (Uncommon)
Leonin of the Lost Pride
Leonin of the Lost Pride 1White (2)
Creature — Cat Warrior (3/1)

When Leonin of the Lost Pride dies, exile target card from an opponent's graveyard.

Theros Beyond Death (Common)
Lost Auramancers
Lost Auramancers 2WhiteWhite (4)
Creature — Human Wizard (3/3)

Vanishing 3 <i>(This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)</i>

When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.

Time Spiral Remastered (Uncommon)
Other Versions
Future Sight (Uncommon)
Lost Hours
Lost Hours 1Black (2)

Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third from the top.

Future Sight (Common)
Lost in a Labyrinth
Lost in a Labyrinth Blue (1)

Target creature gets -3/-0 until end of turn. Scry 1. <i>(Look at the top card of your library. You may put that card on the bottom of your library.)</i>

Theros (Common)
Lost in the Mist
Lost in the Mist 3BlueBlue (5)

Counter target spell. Return target permanent to its owner's hand.

Innistrad (Common)
Lost in the Woods
Lost in the Woods 3GreenGreen (5)

Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.

Dark Ascension (Rare)
Lost in Thought
Lost in Thought 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.

Judgment (Common)
Lost Legacy
Lost Legacy 1BlackBlack (3)

Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

Kaladesh Remastered (Rare)
Other Versions
Kaladesh (Rare)
Lost Legion
Lost Legion 1BlackBlack (3)
Creature — Spirit Knight (2/3)

When Lost Legion enters the battlefield, scry 2. <i>(Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)</i>

Throne of Eldraine (Common)
Lost Leonin
Lost Leonin 1White (2)
Creature — Phyrexian Cat Soldier (2/1)

Infect <i>(This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)</i>

New Phyrexia (Common)
Lost Mine of Phandelver
Lost Mine of Phandelver (0)

Cave Entrance — Scry 1. <i>(Leads to: Goblin Lair, Mine Tunnels)</i>

Goblin Lair — Create a 1/1 red Goblin creature token. <i>(Leads to: Storeroom, Dark Pool)</i>

Mine Tunnels — Create a Treasure token. <i>(Leads to: Dark Pool, Fungi Cavern)</i>

Storeroom — Put a +1/+1 counter on target creature. <i>(Leads to: Temple of Dumathoin)</i>

Dark Pool — Each opponent loses 1 life and you gain 1 life. <i>(Leads to: Temple of Dumathoin)</i>

Fungi Cavern — Target creature gets -4/-0 until your next turn. <i>(Leads to: Temple of Dumathoin)</i>

Temple of Dumathoin — Draw a card.

Adventures in the Forgotten Realms (Common)
Lost Order of Jarkeld
Lost Order of Jarkeld 2WhiteWhite (4)
Creature — Human Knight (1+*/1+*)

As Lost Order of Jarkeld enters the battlefield, choose an opponent.

Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Lost Soul
Lost Soul 1BlackBlack (3)
Creature — Spirit Minion (2/1)

Swampwalk <i>(This creature can't be blocked as long as defending player controls a Swamp.)</i>

Legends (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Lost Vale
Lost Vale (0)

<i>(Transforms from Dowsing Dagger.)</i>

Tap: Add three mana of any one color.

Ixalan (Rare)
Mishra, Lost to Phyrexia
Mishra, Lost to Phyrexia (0)
Legendary Artifact Creature — Phyrexian Artificer (9/9)

Whenever Mishra, Lost to Phyrexia enters the battlefield or attacks, choose three —

• Target opponent discards two cards.

• Mishra deals 3 damage to any target.

• Destroy target artifact or planeswalker.

• Creatures you control gain menace and trample until end of turn.

• Creatures you don't control get -1/-1 until end of turn.

• Create two tapped Powerstone tokens.

The Brothers' War (Mythic Rare)
Pair o' Dice Lost
Pair o' Dice Lost 3GreenGreen (5)

Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.

Unfinity (Uncommon)
Redeem the Lost
Redeem the Lost 1White (2)

Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. <i>(Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)</i>

Morningtide (Uncommon)
Scholar of the Lost Trove
Scholar of the Lost Trove 5BlueBlue (7)
Creature — Sphinx (5/5)


When Scholar of the Lost Trove enters the battlefield, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.

Jumpstart (Rare)
Shepherd of the Lost
Shepherd of the Lost 4White (5)
Creature — Angel (3/3)

Flying, first strike, vigilance

Zendikar (Uncommon)
Sovereigns of Lost Alara
Sovereigns of Lost Alara 4WhiteBlue (6)
Creature — Spirit (4/5)

Exalted <i>(Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)</i>

Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle.

Ultimate Masters (Rare)
Other Versions
Alara Reborn (Rare)
Sphinx of Lost Truths
Sphinx of Lost Truths 3BlueBlue (5)
Creature — Sphinx (3/5)

Kicker 1Blue <i>(You may pay an additional 1Blue as you cast this spell.)</i>


When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.

Zendikar (Rare)
Super-Duper Lost
Super-Duper Lost 4Blue (5)

Put target creature into its owner's library just beneath the top X cards of that library, where X is the number of doors you can see from your seat.

Unfinity (Acorn) (Common)
The Lost and the Damned
The Lost and the Damned 1BlueRed (3)

Whenever a land enters the battlefield under your control from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token.

Warhammer 40,000 Commander (Uncommon)
Totally Lost
Totally Lost 4Blue (5)

Put target nonland permanent on top of its owner's library.

War of the Spark (Common)
Other Versions
Gatecrash (Common)
Masters 25 (Common)
Battlebond (Common)
Core Set 2019 (Common)
Vigil for the Lost
Vigil for the Lost 3White (4)

Whenever a creature you control dies, you may pay Variable Colorless. If you do, you gain X life.

Scars of Mirrodin (Uncommon)
Wall of Lost Thoughts
Wall of Lost Thoughts 1Blue (2)
Creature — Wall (0/4)


When Wall of Lost Thoughts enters the battlefield, target player mills four cards.

Jumpstart (Uncommon)
Other Versions
Ravnica Allegiance (Uncommon)
Well of Lost Dreams
Well of Lost Dreams 4 (4)

Whenever you gain life, you may pay Variable Colorless, where X is less than or equal to the amount of life you gained. If you do, draw X cards.

The Brothers' War Retro Artifacts (Rare)
Other Versions
Darksteel (Rare)
Commander 2013 Edition (Rare)
Commander 2017 (Rare)
Commander 2021 (Rare)
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