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Altar of the Lost
Altar of the Lost 3 (3)
Artifact

Altar of the Lost enters the battlefield tapped.

Tap: Add two mana in any combination of colors. Spend this mana only to cast spells with flashback from a graveyard.

Dark Ascension (Uncommon)
Azusa, Lost but Seeking
Azusa, Lost but Seeking 2Green (3)
Legendary Creature — Human Monk (1/2)

You may play two additional lands on each of your turns.

Masters 25 (Rare)
Other Versions
Champions of Kamigawa (Rare)
Fblthp, the Lost
Fblthp, the Lost 1Blue (2)
Legendary Creature — Homunculus (1/1)

When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead.

When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.

War of the Spark (Rare)
Lost Auramancers
Lost Auramancers 2WhiteWhite (4)
Creature — Human Wizard (3/3)

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card and put it onto the battlefield. If you do, shuffle your library.

Future Sight (Uncommon)
Lost Hours
Lost Hours 1Black (2)
Sorcery

Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third from the top.

Future Sight (Common)
Lost in a Labyrinth
Lost in a Labyrinth Blue (1)
Instant

Target creature gets -3/-0 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Theros (Common)
Lost in the Mist
Lost in the Mist 3BlueBlue (5)
Instant

Counter target spell. Return target permanent to its owner's hand.

Innistrad (Common)
Lost in the Woods
Lost in the Woods 3GreenGreen (5)
Enchantment

Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.

Dark Ascension (Rare)
Lost in Thought
Lost in Thought 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.

Judgment (Common)
Lost Legacy
Lost Legacy 1BlackBlack (3)
Sorcery

Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles their library, then draws a card for each card exiled from their hand this way.

Kaladesh (Rare)
Lost Leonin
Lost Leonin 1White (2)
Creature — Cat Soldier (2/1)

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

New Phyrexia (Common)
Lost Order of Jarkeld
Lost Order of Jarkeld 2WhiteWhite (4)
Creature — Human Knight (1+*/1+*)

As Lost Order of Jarkeld enters the battlefield, choose an opponent.

Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Lost Soul
Lost Soul 1BlackBlack (3)
Creature — Spirit Minion (2/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Legends (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Lost Vale
Lost Vale (0)
Land

(Transforms from Dowsing Dagger.)

Tap: Add three mana of any one color.

Ixalan (Rare)
Redeem the Lost
Redeem the Lost 1White (2)
Instant

Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

Morningtide (Uncommon)
Shepherd of the Lost
Shepherd of the Lost 4White (5)
Creature — Angel (3/3)

Flying, first strike, vigilance

Zendikar (Uncommon)
Sovereigns of Lost Alara
Sovereigns of Lost Alara 4WhiteBlue (6)
Creature — Spirit (4/5)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle your library.

Ultimate Masters (Rare)
Other Versions
Alara Reborn (Rare)
Sphinx of Lost Truths
Sphinx of Lost Truths 3BlueBlue (5)
Creature — Sphinx (3/5)

Kicker 1Blue (You may pay an additional 1Blue as you cast this spell.)

Flying

When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.

Zendikar (Rare)
Totally Lost
Totally Lost 4Blue (5)
Instant

Put target nonland permanent on top of its owner's library.

War of the Spark (Common)
Other Versions
Gatecrash (Common)
Masters 25 (Common)
Battlebond (Common)
Core Set 2019 (Common)
Vigil for the Lost
Vigil for the Lost 3White (4)
Enchantment

Whenever a creature you control dies, you may pay Variable Colorless. If you do, you gain X life.

Scars of Mirrodin (Uncommon)
Wall of Lost Thoughts
Wall of Lost Thoughts 1Blue (2)
Creature — Wall (0/4)

Defender

When Wall of Lost Thoughts enters the battlefield, target player puts the top four cards of their library into their graveyard.

Ravnica Allegiance (Uncommon)
Well of Lost Dreams
Well of Lost Dreams 4 (4)
Artifact

Whenever you gain life, you may pay Variable Colorless, where X is less than or equal to the amount of life you gained. If you do, draw X cards.

Commander 2017 (Rare)
Other Versions
Darksteel (Rare)
Commander 2013 Edition (Rare)