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Lucille
Lucille 1Black (2)
Legendary Artifact — Equipment

Equipped creature gets +2/+0 and has menace.

Whenever equipped creature attacks, defending player sacrifices a creature of their choice. If they do, you create a Walker token.

Equip 4

Secret Lair Drop (Mythic Rare)
Lucius the Eternal
Lucius the Eternal 3BlackRed (5)
Legendary Creature — Astartes Warrior (5/3)

Haste

Armour of Shrieking Souls — When Lucius the Eternal dies, exile it and choose target creature an opponent controls. When that creature leaves the battlefield, return Lucius the Eternal from exile to the battlefield under its owner's control.

Warhammer 40,000 Commander (Rare)
Luck Bobblehead
Luck Bobblehead 3 (3)
Artifact — Bobblehead

Tap: Add one mana of any color.

1, Tap: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.

Magic The Gathering—Fallout (Uncommon)
Lucky Clover
Lucky Clover 2 (2)
Artifact

Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.

Throne of Eldraine (Uncommon)
Lucky Offering
Lucky Offering White (1)
Sorcery

Destroy target artifact with mana value 3 or less. You gain 3 life.

Kamigawa: Neon Dynasty (Common)
Ludevic, Necro-Alchemist
Ludevic, Necro-Alchemist 1BlueRed (3)
Legendary Creature — Human Wizard (1/4)

At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn.

Partner (You can have two commanders if both have partner.)

Commander Legends (Mythic Rare)
Other Versions
Commander 2016 (Mythic Rare)
Ludevic, Necrogenius
Ludevic, Necrogenius BlueBlack (2)
Legendary Creature — Human Wizard (2/3)

Whenever Ludevic, Necrogenius enters or attacks, mill a card.

Variable ColorlessBlueBlueBlackBlack, Exile X creature cards from your graveyard: Transform Ludevic. X can't be 0. Activate only as a sorcery.

Innistrad: Midnight Hunt (Rare)
Ludevic's Abomination
Ludevic's Abomination (0)
Creature — Lizard Horror (13/13)

Trample

Innistrad (Rare)
Ludevic's Test Subject
Ludevic's Test Subject 1Blue (2)
Creature — Lizard Egg (0/3)

Defender

1Blue: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.

Innistrad (Rare)
Lukka, Bound to Ruin
Lukka, Bound to Ruin 2RedPhyrexian Red GreenGreen (5)
Legendary Planeswalker — Lukka (5)

Compleated (Phyrexian Red Green can be paid with Red, Green, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)

+1: Add RedGreen. Spend this mana only to cast creature spells or activate abilities of creatures.

−1: Create a 3/3 green Phyrexian Beast creature token with toxic 1.

−4: Lukka deals X damage divided as you choose among any number of target creatures and/or planeswalkers, where X is the greatest power among creatures you control as you activate this ability.

Phyrexia: All Will Be One (Mythic Rare)
Lukka, Coppercoat Outcast
Lukka, Coppercoat Outcast 3RedRed (5)
Legendary Planeswalker — Lukka (5)

+1: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker."

−2: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

−7: Each creature you control deals damage equal to its power to each opponent.

Ikoria: Lair of Behemoths (Mythic Rare)
Lukka, Wayward Bonder
Lukka, Wayward Bonder 4RedRed (6)
Legendary Planeswalker — Lukka (5)

+1: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead.

−2: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep.

−7: You get an emblem with "Whenever a creature you control enters, it deals damage equal to its power to any target."

Strixhaven: School of Mages (Mythic Rare)
Lull
Lull 1Green (2)
Instant

Prevent all combat damage that would be dealt this turn.

Cycling 2 (2, Discard this card: Draw a card.)

Dominaria Remastered (Common)
Other Versions
Urza's Saga (Common)
Masters 25 (Common)
Lullmage Mentor
Lullmage Mentor 1BlueBlue (3)
Creature — Merfolk Wizard (2/2)

Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token.

Tap seven untapped Merfolk you control: Counter target spell.

Zendikar (Rare)
Lullmage's Domination
Lullmage's Domination Variable ColorlessBlueBlueBlue (3)
Sorcery

This spell costs 3 less to cast if it targets a creature whose controller has eight or more cards in their graveyard.

Gain control of target creature with mana value X.

Zendikar Rising (Uncommon)
Lullmage's Familiar
Lullmage's Familiar 1GreenBlue (3)
Creature — Beast (2/4)

Tap: Add Green or Blue.

Whenever you cast a kicked spell, you gain 2 life.

Zendikar Rising (Uncommon)
Lulu, Loyal Hollyphant
Lulu, Loyal Hollyphant 3White (4)
Legendary Creature — Elephant Angel (3/2)

Flying

At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Lumbering Battlement
Lumbering Battlement 4White (5)
Creature — Beast (4/5)

Vigilance

When Lumbering Battlement enters, exile any number of other nontoken creatures you control until it leaves the battlefield.

Lumbering Battlement gets +2/+2 for each card exiled with it.

Ravnica Allegiance (Rare)
Lumbering Falls
Lumbering Falls (0)
Land

Lumbering Falls enters tapped.

Tap: Add Green or Blue.

2GreenBlue: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.

Modern Horizons 3 Commander (Rare)
Other Versions
Battle for Zendikar (Rare)
Commander 2021 (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Lumbering Laundry
Lumbering Laundry 5 (5)
Artifact Creature — Golem (4/5)

2: Until end of turn, you may look at face-down creatures you don't control any time.

Disguise 5 (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

Murders at Karlov Manor (Uncommon)
Lumbering Lightshield
Lumbering Lightshield 1White (2)
Creature — — Illusion (1/4)

When Lumbering Lightshield enters the battlefield, target opponent reveals a nonland card at random from their hand. It perpetually gains "This spell costs 1 more to cast."

Jumpstart: Historic Horizons (Common)
Lumbering Megasloth
Lumbering Megasloth 10GreenGreen (12)
Creature — Sloth Mutant (8/8)

This spell costs 1 less to cast for each counter among players and permanents.

Trample

Lumbering Megasloth enters tapped.

Magic The Gathering—Fallout (Uncommon)
Lumbering Satyr
Lumbering Satyr 2GreenGreen (4)
Creature — Satyr Beast (5/4)

All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

Mercadian Masques (Uncommon)
Lumberknot
Lumberknot 2GreenGreen (4)
Creature — Treefolk (1/1)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever a creature dies, put a +1/+1 counter on Lumberknot.

Planechase Anthology (Uncommon)
Other Versions
Innistrad (Uncommon)
Planechase 2012 Edition (Uncommon)
Lumengrid Augur
Lumengrid Augur 3Blue (4)
Creature — Vedalken Wizard (2/2)

1, Tap: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur.

Mirrodin (Rare)
Lumengrid Drake
Lumengrid Drake 3Blue (4)
Creature — Drake (2/2)

Flying

Metalcraft — When Lumengrid Drake enters, if you control three or more artifacts, return target creature to its owner's hand.

Scars of Mirrodin (Common)
Lumengrid Gargoyle
Lumengrid Gargoyle 6 (6)
Artifact Creature — Gargoyle (4/4)

Flying

Commander Legends (Common)
Other Versions
Mirrodin Besieged (Uncommon)
Lumengrid Sentinel
Lumengrid Sentinel 2Blue (3)
Creature — Human Wizard (1/2)

Flying

Whenever an artifact you control enters, you may tap target permanent.

Jumpstart 2022 (Uncommon)
Other Versions
Mirrodin (Uncommon)
Lumengrid Warden
Lumengrid Warden 1Blue (2)
Creature — Human Wizard (1/3)

Tenth Edition (Common)
Other Versions
Ninth Edition (Common)
Mirrodin (Common)
Luminarch Ascension
Luminarch Ascension 1White (2)
Enchantment

At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)

1White: Create a 4/4 white Angel creature token with flying. Activate only if Luminarch Ascension has four or more quest counters on it.

Masters 25 (Rare)
Other Versions
Zendikar (Rare)
Luminarch Aspirant
Luminarch Aspirant 1White (2)
Creature — Human Cleric (1/1)

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.

Streets of New Capenna Commander (Rare)
Other Versions
Zendikar Rising (Rare)
Luminate Primordial
Luminate Primordial 5WhiteWhite (7)
Creature — Avatar (4/7)

Vigilance

When Luminate Primordial enters, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.

Gatecrash (Rare)
Luminesce
Luminesce White (1)
Instant

Prevent all damage that black sources and red sources would deal this turn.

Tenth Edition (Uncommon)
Other Versions
Coldsnap (Uncommon)
Luminescent Rain
Luminescent Rain 2Green (3)
Instant

Choose a creature type. You gain 2 life for each permanent you control of that type.

Morningtide (Common)
Luminous Angel
Luminous Angel 4WhiteWhiteWhite (7)
Creature — Angel (4/4)

Flying

At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.

Duel Decks Anthology, Divine vs. Demonic (Rare)
Other Versions
Mirrodin (Rare)
Duel Decks: Divine vs. Demonic (Rare)
Luminous Bonds
Luminous Bonds 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

Guilds of Ravnica (Common)
Other Versions
Rivals of Ixalan (Common)
Core Set 2019 (Common)
Luminous Broodmoth
Luminous Broodmoth 2WhiteWhite (4)
Creature — Insect (3/4)

Flying

Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.

Bloomburrow Commander (Mythic Rare)
Other Versions
Ikoria: Lair of Behemoths (Mythic Rare)
Luminous Guardian
Luminous Guardian 3White (4)
Creature — Human Nomad (1/4)

White: Luminous Guardian gets +0/+1 until end of turn.

2: Luminous Guardian can block an additional creature this turn.

Odyssey (Uncommon)
Luminous Phantom
Luminous Phantom (0)
Creature — Spirit Cleric (1/1)

Flying

Whenever another creature you control leaves the battlefield, you gain 1 life.

If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.

Innistrad: Midnight Hunt (Common)
Luminous Rebuke
Luminous Rebuke 4White (5)
Instant

This spell costs 3 less to cast if it targets a tapped creature.

Destroy target creature.

Magic: The Gathering Foundations (Common)
Luminous Wake
Luminous Wake 2White (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks or blocks, you gain 4 life.

Rise of the Eldrazi (Uncommon)
Lumithread Field
Lumithread Field 1White (2)
Enchantment

Creatures you control get +0/+1.

Morph 1White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Future Sight (Common)
Lumra, Bellow of the Woods
Lumra, Bellow of the Woods 4GreenGreen (6)
Legendary Creature — Elemental Bear (*/*)

Vigilance, reach

Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control.

When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.

Bloomburrow (Mythic Rare)
Lunar Avenger
Lunar Avenger 7 (7)
Artifact Creature — Golem (2/2)

Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.)

Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn.

Fifth Dawn (Uncommon)
Lunar Convocation
Lunar Convocation WhiteBlack (2)
Enchantment

At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.

At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying.

1Black, Pay 2 life: Draw a card.

Bloomburrow (Rare)
Lunar Force
Lunar Force 2Blue (3)
Enchantment

When an opponent casts a spell, sacrifice Lunar Force and counter that spell.

Eldritch Moon (Uncommon)
Lunar Frenzy
Lunar Frenzy Variable ColorlessRed (1)
Instant

Target creature you control gets +X/+0 and gains first strike and trample until end of turn.

Innistrad: Midnight Hunt (Uncommon)
Lunar Hatchling
Lunar Hatchling 4GreenBlue (6)
Creature — Alien Beast (6/6)

Flying, trample

Basic landcycling 2 (2, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Escape—4GreenBlue, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Doctor Who Commander (Rare)
Lunar Insight
Lunar Insight 2Blue (3)
Sorcery

Draw a card for each different mana value among nonland permanents you control.

Magic: The Gathering Foundations (Rare)
Lunar Mystic
Lunar Mystic 2BlueBlue (4)
Creature — Human Wizard (2/2)

Whenever you cast an instant spell, you may pay 1. If you do, draw a card.

Ikoria Commander (Rare)
Other Versions
Avacyn Restored (Rare)
Lunar Rejection
Lunar Rejection 1Blue (2)
Instant

Cleave 3Blue (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Return target Wolf or Werewolf creature to its owner's hand.

Draw a card.

Innistrad: Crimson Vow (Uncommon)
Lunarch Inquisitors
Lunarch Inquisitors (0)
Creature — Human Cleric (4/4)

When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.

Shadows over Innistrad (Uncommon)
Lunarch Mantle
Lunarch Mantle 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has "1, Sacrifice a permanent: This creature gains flying until end of turn."

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Common)
Masters 25 (Common)
Lunarch Veteran
Lunarch Veteran White (1)
Creature — Human Cleric (1/1)

Whenever another creature you control enters, you gain 1 life.

Disturb 1White (You may cast this card from your graveyard transformed for its disturb cost.)

Innistrad: Midnight Hunt (Common)
Lunge
Lunge 2Red (3)
Instant

Lunge deals 2 damage to target creature and 2 damage to target player or planeswalker.

Mercadian Masques (Common)
Lunk Errant
Lunk Errant 5Red (6)
Creature — Giant Warrior (4/4)

Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn.

Morningtide (Common)
Karvanista, Loyal Lupari (Lupari Shield)
Karvanista, Loyal Lupari (Lupari Shield) 1Green (2)
Sorcery — Adventure

Humans you control gain indestructible until your next turn. (Then exile this card. You may cast the creature later from exile.)

Doctor Who Commander (Rare)
Lupine Harbingers
Lupine Harbingers 3Green (4)
Creature — — Wolf (4/4)

Trample, haste

Lupine Harbingers enters the battlefield with X +1/+1 counters on it, where X is the number of turns you've begun since it was foretold.

Foretell 4GreenGreen (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Innistrad: Midnight Hunt Alchemy (Rare)
Lupine Prototype
Lupine Prototype 2 (2)
Artifact Creature — Wolf Construct (5/5)

Lupine Prototype can't attack or block unless a player has no cards in hand.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Eldritch Moon (Rare)
Lupinflower Village
Lupinflower Village (0)
Land

Tap: Add Colorless.

Tap: Add White. Spend this mana only to cast a creature spell.

1White, Tap, Sacrifice Lupinflower Village: Look at the top six cards of your library. You may reveal a Bat, Bird, Mouse, or Rabbit card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Bloomburrow (Uncommon)
Lurching Rotbeast
Lurching Rotbeast 3Black (4)
Creature — Zombie Beast (4/2)

Cycling Black (Black, Discard this card: Draw a card.)

Hour of Devastation (Common)
Lure
Lure 1GreenGreen (3)
Enchantment — Aura

Enchant creature

All creatures able to block enchanted creature do so.

Iconic Masters (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Ice Age (Uncommon)
Mercadian Masques (Uncommon)
Champions of Kamigawa (Uncommon)
Tenth Edition (Uncommon)
Magic 2012 (Uncommon)
Lure of Prey
Lure of Prey 2GreenGreen (4)
Instant

Cast this spell only if an opponent cast a creature spell this turn.

You may put a green creature card from your hand onto the battlefield.

Mirage (Rare)
Lurebound Scarecrow
Lurebound Scarecrow 3 (3)
Artifact Creature — Scarecrow (4/4)

As Lurebound Scarecrow enters, choose a color.

When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.

Shadowmoor (Uncommon)
Lurker
Lurker 2Green (3)
Creature — Beast (2/3)

Lurker can't be the target of spells unless it attacked or blocked this turn.

The Dark (Rare)
Lurking Arynx
Lurking Arynx 4Green (5)
Creature — Cat Beast (3/5)

Formidable — 2Green: Target creature blocks Lurking Arynx this turn if able. Activate only if creatures you control have total power 8 or greater.

Dragons of Tarkir (Uncommon)
Lurking Automaton
Lurking Automaton 5 (5)
Artifact Creature — Construct (0/0)

Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton.

Lurking Automaton enters with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.

Magic: The Gathering—Conspiracy (Common)
Lurking Chupacabra
Lurking Chupacabra 3Black (4)
Creature — Beast Horror (2/3)

Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn.

Ixalan (Uncommon)
Lurking Crocodile
Lurking Crocodile 2Green (3)
Creature — Crocodile (2/2)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Magic 2012 (Common)
Lurking Deadeye
Lurking Deadeye 3Black (4)
Creature — Human Assassin (4/2)

Flash

When Lurking Deadeye enters, destroy target creature that was dealt damage this turn.

Jumpstart 2022 (Common)
Other Versions
Ikoria: Lair of Behemoths (Common)
Lurking Evil
Lurking Evil BlackBlackBlack (3)
Enchantment

Pay half your life, rounded up: Lurking Evil becomes a 4/4 Phyrexian Horror creature with flying.

Vintage Masters (Uncommon)
Other Versions
Urza's Saga (Rare)
Lurking Green Dragon
Lurking Green Dragon 3Green (4)
Creature — Dragon (4/4)

Flying

Lurking Green Dragon can't attack unless defending player controls a creature with flying.

Commander Legends: Battle for Baldur's Gate (Common)
Lurking Informant
Lurking Informant 1Blue or Black (2)
Creature — Human Rogue (1/2)

(Blue or Black can be paid with either Blue or Black.)

2, Tap: Look at the top card of target player's library. You may put that card into that player's graveyard.

Ravnica: City of Guilds (Common)
Lurking Jackals
Lurking Jackals Black (1)
Enchantment

When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Jackal creature.

Urza's Destiny (Uncommon)
Lurking Nightstalker
Lurking Nightstalker BlackBlack (2)
Creature — Nightstalker (1/1)

Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn.

Portal Second Age (Common)
Lurking Predators
Lurking Predators 4GreenGreen (6)
Enchantment

Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.

Jumpstart (Rare)
Other Versions
Magic 2010 (Rare)
Commander 2016 (Rare)
Lurking Roper
Lurking Roper 2Green (3)
Creature — Horror (4/5)

Lurking Roper doesn't untap during your untap step.

Whenever you gain life, untap Lurking Roper.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
Lurking Skirge
Lurking Skirge 1Black (2)
Enchantment

When a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Phyrexian Imp creature with flying.

Urza's Legacy (Rare)
Lurrus of the Dream-Den
Lurrus of the Dream-Den 1White or BlackWhite or Black (3)
Legendary Creature — Cat Nightmare (3/2)

Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for 3 as a sorcery.)

Lifelink

Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.

March of the Machine Multiverse Legends (Rare)
Other Versions
Ikoria: Lair of Behemoths (Rare)
Lush Growth
Lush Growth Green (1)
Enchantment — Aura

Enchant land

Enchanted land is a Mountain, Forest, and Plains.

Shards of Alara (Common)
Lush Oasis
Lush Oasis (0)
Land — Desert

Lush Oasis enters tapped.

When Lush Oasis enters, it deals 1 damage to target opponent.

Tap: Add Green or Blue.

Modern Horizons 3 Commander (Common)
Other Versions
Outlaws of Thunder Junction (Land)
Lush Portico
Lush Portico (0)
Land — Forest Plains

(Tap: Add Green or White.)

Lush Portico enters tapped.

When Lush Portico enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Murders at Karlov Manor (Rare)
Lust for War
Lust for War 2Red (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller.

Enchanted creature attacks each combat if able.

Rise of the Eldrazi (Uncommon)
Lutri, Pauper Otter (playtest)
Lutri, Pauper Otter (playtest) 3Blue or RedBlue or Red (5)
Legendary Creature — — Elemental Otter (3/4)

Companion — Your starting deck contains no cards with a <b>silver</b>, <b>gold</b>, <b>orange</b>, or <b>purple</b> expansion symbol. (If this card is your chosen companion, you may put it into your hand from outside the game for 3 as a sorcery.)

When Lutri, Pauper Otter enters the battlefield, discard your hand, then draw three cards.

Mystery Booster 2: Convention Edition (Rare)
Lutri, the Spellchaser
Lutri, the Spellchaser 1Blue or RedBlue or Red (3)
Legendary Creature — Elemental Otter (3/2)

Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for 3 as a sorcery.)

Flash

When Lutri, the Spellchaser enters, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.

March of the Machine Multiverse Legends (Rare)
Other Versions
Ikoria: Lair of Behemoths (Rare)
Lux Artillery
Lux Artillery 4 (4)
Artifact

Whenever you cast an artifact creature spell, it gains sunburst. (It enters with a +1/+1 counter on it for each color of mana spent to cast it.)

At the beginning of your end step, if there are thirty or more counters among artifacts and creatures you control, Lux Artillery deals 10 damage to each opponent.

Phyrexia: All Will Be One Commander (Rare)
Lux Cannon
Lux Cannon 4 (4)
Artifact

Tap: Put a charge counter on Lux Cannon.

Tap, Remove three charge counters from Lux Cannon: Destroy target permanent.

Double Masters (Rare)
Other Versions
Scars of Mirrodin (Mythic Rare)
Luxa River Shrine
Luxa River Shrine 3 (3)
Artifact

1, Tap: You gain 1 life. Put a brick counter on Luxa River Shrine.

Tap: You gain 2 life. Activate only if there are three or more brick counters on Luxa River Shrine.

Amonkhet (Common)
Luxior, Giada's Gift
Luxior, Giada's Gift 1 (1)
Legendary Artifact — Equipment

Equipped creature gets +1/+1 for each counter on it.

Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.)

Equip planeswalker 1

Equip 3

Streets of New Capenna (Mythic Rare)
Luxior, Ignited (playtest)
Luxior, Ignited (playtest) 4 (4)
Legendary Artifact Planeswalker — — Equipment Luxior (1)

Equipped creature gets +1/+1 for each counter on Luxior, Ignited.

+1: Attach this Equipment to up to one target creature you control.

−2: Equipped creature gets +2/+2 and gains double strike until end of turn.

Mystery Booster 2: Convention Edition (Rare)
Luxurious Libation
Luxurious Libation Variable ColorlessGreen (1)
Instant

Target creature gets +X/+X until end of turn. Create a 1/1 green and white Citizen creature token.

Streets of New Capenna (Uncommon)
Luxurious Locomotive
Luxurious Locomotive 5 (5)
Artifact — Vehicle (6/5)

Whenever Luxurious Locomotive attacks, create a Treasure token for each creature that crewed it this turn. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Outlaws of Thunder Junction (Uncommon)
Luxury Suite
Luxury Suite (0)
Land

Luxury Suite enters tapped unless you have two or more opponents.

Tap: Add Black or Red.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Battlebond (Rare)
Zendikar Rising Expeditions (Mythic Rare)
Maestros Confluence
Maestros Confluence 3BlueBlackRed (6)
Sorcery

Choose three. You may choose the same mode more than once.

• Return target monocolored instant or sorcery card from your graveyard to your hand.

• Target creature gets -3/-3 until end of turn.

• Goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Streets of New Capenna Commander (Rare)
Magnetic Flux
Magnetic Flux 2Blue (3)
Instant

Artifact creatures you control gain flying until end of turn.

Darksteel (Common)
Magus Lucea Kane
Magus Lucea Kane 1GreenBlueRed (4)
Legendary Creature — Human Tyranid Wizard (1/1)

Spiritual Leader — At the beginning of combat on your turn, put a +1/+1 counter on target creature.

Psychic Stimulus — Tap: Add ColorlessColorless. When you next cast a spell with Variable Colorless in its mana cost or activate an ability with Variable Colorless in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

Warhammer 40,000 Commander (Mythic Rare)
Make Your Own Luck
Make Your Own Luck 3GreenBlue (5)
Sorcery

Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)

Outlaws of Thunder Junction (Uncommon)
Malcolm, Alluring Scoundrel
Malcolm, Alluring Scoundrel 1Blue (2)
Legendary Creature — Siren Pirate (2/1)

Flash

Flying

Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.

The Lost Caverns of Ixalan (Rare)
Mana Confluence
Mana Confluence (0)
Land

Tap, Pay 1 life: Add one mana of any color.

Zendikar Expeditions (Mythic Rare)
Other Versions
Journey into Nyx (Rare)
Marchesa, Resolute Monarch
Marchesa, Resolute Monarch (0)
Legendary Creature — Human Noble (3/6)

Menace, deathtouch

Whenever Marchesa, Resolute Monarch attacks, remove all counters from up to one target permanent.

At the beginning of your upkeep, if you haven't been dealt combat damage since your last turn, you draw a card and you lose 1 life.

March of the Machine (Rare)
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