+luck (4)
Hexproof
Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)
Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.
Destroy target artifact with mana value 3 or less. You gain 3 life.
When Unlucky Witness dies, exile the top two cards of your library. Until your next end step, you may play one of those cards.
Gatherer works better in the Companion app!