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Star Compass
Star Compass 2 (2)
Artifact

Star Compass enters the battlefield tapped.

Tap: Add one mana of any color that a basic land you control could produce.

Special Guests (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Planeshift (Uncommon)
Iconic Masters (Common)
Star of Extinction
Star of Extinction 5RedRed (7)
Sorcery

Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.

Commander Masters (Rare)
Other Versions
Ixalan (Mythic Rare)
Star Pupil
Star Pupil White (1)
Creature — Human Wizard (0/0)

Star Pupil enters the battlefield with a +1/+1 counter on it.

When Star Pupil dies, put its counters on target creature you control.

Strixhaven: School of Mages (Common)
Star Whale
Star Whale 6BlueBlue (8)
Creature — Alien Whale (8/8)

Flying, vigilance

Other creatures you control have ward 2.

Suspend 6—1Blue (Rather than cast this card from your hand, you may pay 1Blue and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Doctor Who Commander (Uncommon)
Star-Crowned Stag
Star-Crowned Stag 3White (4)
Creature — Elk (3/3)

Whenever Star-Crowned Stag attacks, tap target creature defending player controls.

Core Set 2019 (Common)
Starfall
Starfall 4Red (5)
Instant

Starfall deals 3 damage to target creature. If that creature is an enchantment, Starfall deals 3 damage to that creature's controller.

Journey into Nyx (Common)
Starfield Mystic
Starfield Mystic 1White (2)
Creature — Human Cleric (2/2)

Enchantment spells you cast cost 1 less to cast.

Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.

Wilds of Eldraine Commander (Rare)
Other Versions
Core Set 2020 (Rare)
Commander Masters (Rare)
Starfield of Nyx
Starfield of Nyx 4White (5)
Enchantment

At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.

As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.

Commander Masters (Mythic Rare)
Other Versions
Magic Origins (Mythic Rare)
Starke of Rath
Starke of Rath 1RedRed (3)
Legendary Creature — Human Rogue (2/2)

Tap: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. <I>(This effect lasts indefinitely.)</I>

Tempest Remastered (Mythic Rare)
Other Versions
Tempest (Rare)
Starlight
Starlight 1White (2)
Sorcery

You gain 3 life for each black creature target opponent controls.

Portal (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Starlight Invoker
Starlight Invoker 1White (2)
Creature — Human Cleric Mutant (1/3)

7White: You gain 5 life.

Tenth Edition (Uncommon)
Other Versions
Legions (Common)
Starlight Spectacular
Starlight Spectacular 2WhiteWhite (4)
Enchantment

Parade — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone The first creature in line gets +0/+0.)

Unfinity (Rare)
Starlit Angel
Starlit Angel 3WhiteWhite (5)
Creature — Angel (3/4)

Flying

Portal (Uncommon)
Starlit Mantle
Starlit Mantle 1Blue (2)
Enchantment — Aura

Flash

Enchant creature you control

When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Enchanted creature gets +1/+1.

Theros Beyond Death (Common)
Starlit Sanctum
Starlit Sanctum (0)
Land

Tap: Add Colorless.

White, Tap, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.

Black, Tap, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Other Versions
Onslaught (Uncommon)
Starnheim Aspirant
Starnheim Aspirant 2White (3)
Creature — Human Cleric (2/2)

Angel spells you cast cost 2 less to cast.

Jumpstart 2022 (Uncommon)
Other Versions
Kaldheim (Uncommon)
Starnheim Courser
Starnheim Courser 2White (3)
Creature — Pegasus (2/2)

Flying

Artifact and enchantment spells you cast cost 1 less to cast.

Kaldheim (Common)
Starnheim Unleashed
Starnheim Unleashed 2WhiteWhite (4)
Sorcery

Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead.

Foretell Variable ColorlessVariable ColorlessWhite (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Mythic Rare)
Starscream, Power Hungry
Starscream, Power Hungry 3Black (4)
Legendary Artifact Creature — Robot (2/3)

More Than Meets the Eye 2Black (You may cast this card converted for 2Black.)

Flying

Whenever you draw a card, if you're the monarch, target opponent loses 2 life.

Whenever one or more creatures deal combat damage to you, convert Starscream.

The Brothers' War Transformers Cards (Mythic Rare)
Starscream, Seeker Leader
Starscream, Seeker Leader (0)
Legendary Artifact — Vehicle (2/3)

Living metal (As long as it's your turn, this Vehicle is also a creature.)

Flying, menace, haste

Whenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch.

Whenever you become the monarch, convert Starscream.

The Brothers' War Transformers Cards (Mythic Rare)
Starstorm
Starstorm Variable ColorlessRedRed (2)
Instant

Starstorm deals X damage to each creature.

Cycling 3 (3, Discard this card: Draw a card.)

Jumpstart 2022 (Rare)
Other Versions
Onslaught (Rare)
Commander 2013 Edition (Rare)
Vintage Masters (Rare)
Commander 2014 (Rare)
Commander Anthology 2018 (Rare)
Ikoria Commander (Rare)
Kamigawa: Neon Dynasty Commander (Rare)
Warhammer 40,000 Commander (Rare)
Start // Finish (Start)
Start // Finish (Start) 2White (3)
Instant

Create two 1/1 white Warrior creature tokens with vigilance.

Amonkhet Remastered (Uncommon)
Other Versions
Amonkhet (Uncommon)
Start from Scratch
Start from Scratch 2Red (3)
Sorcery — Lesson

Choose one —

• Start from Scratch deals 1 damage to any target.

• Destroy target artifact.

Strixhaven: School of Mages (Uncommon)
Start the TARDIS
Start the TARDIS 1Blue (2)
Sorcery

Surveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Doctor Who Commander (Uncommon)
Start Your Engines
Start Your Engines 3Red (4)
Sorcery

Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.

Kaladesh (Uncommon)
Start//Fire (playtest)
Start//Fire (playtest) 2White (3)
Instant

Create two 1/1 white Warrior creature tokens with vigilance.

//

Fire

1Red

Instant

Fire deals 2 damage divided as you choose among one or two targets.

Mystery Booster (Common)
Startle
Startle 1Blue (2)
Instant

Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

Draw a card.

Innistrad: Midnight Hunt (Common)
Startled Awake
Startled Awake 2BlueBlue (4)
Sorcery

Target opponent mills thirteen cards.

3BlueBlue: Put Startled Awake from your graveyard onto the battlefield transformed. Activate only as a sorcery.

Shadows Over Innistrad Remastered (Mythic Rare)
Other Versions
Shadows over Innistrad (Mythic Rare)
Startling Development
Startling Development 1Blue (2)
Instant

Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.

Cycling 1 (1, Discard this card: Draw a card.)

Jumpstart 2022 (Common)
Other Versions
Ikoria: Lair of Behemoths (Common)
Starved Rusalka
Starved Rusalka Green (1)
Creature — Spirit (1/1)

Green, Sacrifice a creature: You gain 1 life.

Guildpact (Uncommon)
Starving Revenant
Starving Revenant 2BlackBlack (4)
Creature — Spirit Horror (4/4)

When Starving Revenant enters the battlefield, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.

Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.

The Lost Caverns of Ixalan (Rare)
Stasis
Stasis 1Blue (2)
Enchantment

Players skip their untap steps.

At the beginning of your upkeep, sacrifice Stasis unless you pay Blue.

Masters Edition IV (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Stasis Cell
Stasis Cell 4Blue (5)
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

3Blue: Attach Stasis Cell to target creature.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Ravnica: City of Guilds (Common)
Stasis Cocoon
Stasis Cocoon 1White (2)
Enchantment — Aura

Enchant artifact

Enchanted artifact can't attack or block, and its activated abilities can't be activated.

Fifth Dawn (Common)
Stasis Field
Stasis Field 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.

March of the Machine (Common)
Stasis Snare
Stasis Snare 1WhiteWhite (3)
Enchantment

Flash (You may cast this spell any time you could cast an instant.)

When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)

Battle for Zendikar (Uncommon)
Statecraft
Statecraft 3Blue (4)
Enchantment

Prevent all combat damage that would be dealt to and dealt by creatures you control.

Mercadian Masques (Rare)
Static Discharge
Static Discharge 1Red (2)
Sorcery

Static Discharge deals X damage to any target, where X is 3 plus the number of charge counters on Static Discharge. Then put a perpetual charge counter on this card and each card named Static Discharge in your hand, library, and graveyard.

Jumpstart: Historic Horizons (Uncommon)
Static Net
Static Net 3White (4)
Enchantment

When Static Net enters the battlefield, exile target nonland permanent an opponent controls until Static Net leaves the battlefield.

When Static Net enters the battlefield, you gain 2 life and create a tapped Powerstone token. (It's an artifact with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")

The Brothers' War (Uncommon)
Static Orb
Static Orb 3 (3)
Artifact

As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.

Masterpiece Series: Kaladesh Inventions (Special)
Other Versions
Seventh Edition (Rare)
Tempest (Rare)
Static Prison
Static Prison White (1)
Enchantment

When Static Prison enters the battlefield, exile target nonland permanent an opponent controls until Static Prison leaves the battlefield. You get EnergyEnergy (two energy counters).

At the beginning of your precombat main phase, sacrifice Static Prison unless you pay Energy.

Modern Horizons 3 (Uncommon)
Status // Statue (Statue)
Status // Statue (Statue) 2BlackGreen (4)
Instant

Destroy target artifact, creature, or enchantment.

Ravnica Clue Edition (Uncommon)
Other Versions
Guilds of Ravnica (Uncommon)
Status // Statue (Status)
Status // Statue (Status) Black or Green (1)
Instant

Target creature gets +1/+1 and gains deathtouch until end of turn.

Ravnica Clue Edition (Uncommon)
Other Versions
Guilds of Ravnica (Uncommon)
Statute of Denial
Statute of Denial 2BlueBlue (4)
Instant

Counter target spell. If you control a blue creature, draw a card, then discard a card.

Magic 2015 Core Set (Common)
Staunch Crewmate
Staunch Crewmate 1Blue (2)
Creature — Human Pirate (2/1)

When Staunch Crewmate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

The Lost Caverns of Ixalan (Uncommon)
Staunch Defenders
Staunch Defenders 3WhiteWhite (5)
Creature — Human Soldier (3/4)

When Staunch Defenders enters the battlefield, you gain 4 life.

Tempest Remastered (Common)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Tempest (Uncommon)
Staunch Shieldmate
Staunch Shieldmate White (1)
Creature — Dwarf Soldier (1/3)

Core Set 2021 (Common)
Staunch Throneguard
Staunch Throneguard 5 (5)
Artifact Creature — Construct (2/5)

Vigilance

When Staunch Throneguard enters the battlefield, you become the monarch.

Commander Masters (Common)
Other Versions
Commander Legends (Common)
Staunch-Hearted Warrior
Staunch-Hearted Warrior 3Green (4)
Creature — Human Warrior (2/2)

Heroic — Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior.

Ultimate Masters (Common)
Other Versions
Theros (Common)
Stave Off
Stave Off White (1)
Instant

Target creature gains protection from the color of your choice until end of turn.

Duel Decks: Speed vs. Cunning (Common)
Other Versions
Magic 2012 (Common)
Magic: The Gathering—Conspiracy (Common)
Staying Power
Staying Power 2White (3)
Enchantment

"Until end of turn" and "this turn" effects don't end.

Unsanctioned (Rare)
Other Versions
Unhinged (Rare)
Steadfast Armasaur
Steadfast Armasaur 3White (4)
Creature — Dinosaur (2/3)

Vigilance

1White, Tap: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.

Ixalan (Uncommon)
Steadfast Cathar
Steadfast Cathar 1White (2)
Creature — Human Soldier (2/1)

Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Common)
Steadfast Guard
Steadfast Guard WhiteWhite (2)
Creature — Human Rebel (2/2)

Vigilance (Attacking doesn't cause this creature to tap.)

Tenth Edition (Common)
Other Versions
Mercadian Masques (Common)
Steadfast Paladin
Steadfast Paladin 1White (2)
Creature — Dwarf Knight (2/2)

Lifelink

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Steadfast Sentinel
Steadfast Sentinel 3White (4)
Creature — Human Cleric (2/3)

Vigilance

Eternalize 4WhiteWhite (4WhiteWhite, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.)

Hour of Devastation (Common)
Steadfast Sentry
Steadfast Sentry 2White (3)
Creature — Human Soldier (3/2)

Vigilance (Attacking doesn't cause this creature to tap.)

When Steadfast Sentry dies, put a +1/+1 counter on target creature you control.

Core Set 2020 (Common)
Steadfast Unicorn
Steadfast Unicorn White (1)
Creature — Unicorn (1/2)

3White: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Steadfastness
Steadfastness 1White (2)
Sorcery

Creatures you control get +0/+3 until end of turn.

Portal (Common)
Other Versions
Starter 1999 (Common)
Steady Aim
Steady Aim 1Green (2)
Instant

Untap target creature. It gets +1/+4 and gains reach until end of turn.

War of the Spark (Common)
Steady Progress
Steady Progress 2Blue (3)
Instant

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Draw a card.

Modern Masters 2015 Edition (Common)
Other Versions
Scars of Mirrodin (Common)
Steady-Handed Mook
Steady-Handed Mook 2Black (3)
Creature — Human Rigger (1/1)

Deathtouch

When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Common)
Steal Artifact
Steal Artifact 2BlueBlue (4)
Enchantment — Aura

Enchant artifact

You control enchanted artifact.

Eighth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Seventh Edition (Uncommon)
Steal Enchantment
Steal Enchantment BlueBlue (2)
Enchantment — Aura

Enchant enchantment

You control enchanted enchantment.

Tempest (Uncommon)
Steal Strength
Steal Strength 1Black (2)
Instant

Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.

Prophecy (Common)
Stealer of Secrets
Stealer of Secrets 2Blue (3)
Creature — Human Rogue (2/2)

Whenever Stealer of Secrets deals combat damage to a player, draw a card.

Welcome Deck 2017 (Common)
Other Versions
Return to Ravnica (Common)
Duel Decks: Jace vs. Vraska (Common)
Stealth Mission
Stealth Mission 2Blue (3)
Sorcery

Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.

War of the Spark (Common)
Steam Augury
Steam Augury 2BlueRed (4)
Instant

Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

Commander 2015 (Rare)
Other Versions
Theros (Rare)
Duel Decks: Speed vs. Cunning (Rare)
Steam Blast
Steam Blast 2Red (3)
Sorcery

Steam Blast deals 2 damage to each creature and each player.

Battle Royale Box Set (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Steam Catapult
Steam Catapult 3WhiteWhite (5)
Creature — Human Soldier (2/3)

Tap: Destroy target tapped creature. Activate only during your turn, before attackers are declared.

Masters Edition IV (Rare)
Other Versions
Portal Second Age (Rare)
Scalding Viper (Steam Clean)
Scalding Viper (Steam Clean) 1Blue (2)
Sorcery — Adventure

Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

Wilds of Eldraine (Rare)
Steam Frigate
Steam Frigate 2Blue (3)
Creature — Human Pirate (3/3)

Steam Frigate can't attack unless defending player controls an Island.

Portal Second Age (Common)
Steam Spitter
Steam Spitter 4Green (5)
Creature — Spider (1/5)

Reach (This creature can block creatures with flying.)

Red: Steam Spitter gets +1/+0 until end of turn.

Coldsnap (Uncommon)
Steam Vents
Steam Vents (0)
Land — Island Mountain

(Tap: Add Blue or Red.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Ravnica Clue Edition (Rare)
Other Versions
Guildpact (Rare)
Return to Ravnica (Rare)
Zendikar Expeditions (Mythic Rare)
Guilds of Ravnica (Rare)
Unfinity (Rare)
Ravnica Remastered (Rare)
Steam Vines
Steam Vines 1RedRed (3)
Enchantment — Aura

Enchant land

When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of their choice.

Odyssey (Uncommon)
Steamclaw
Steamclaw 2 (2)
Artifact

3, Tap: Exile target card from a graveyard.

1, Sacrifice Steamclaw: Exile target card from a graveyard.

Odyssey (Uncommon)
Steamcore Scholar
Steamcore Scholar 2Blue (3)
Creature — Weird Detective (2/2)

Flying, vigilance

When Steamcore Scholar enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.

Murders at Karlov Manor (Rare)
Steamcore Weird
Steamcore Weird 3Blue (4)
Creature — Weird (1/3)

When Steamcore Weird enters the battlefield, if Red was spent to cast it, it deals 2 damage to any target.

Duel Decks: Izzet vs. Golgari (Common)
Other Versions
Guildpact (Common)
Duel Decks: Ajani vs. Nicol Bolas (Common)
Steamflogger Boss
Steamflogger Boss 3Red (4)
Creature — Goblin Rigger (3/3)

Other Riggers you control get +1/+0 and have haste.

If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.

Unstable (Rare)
Other Versions
Future Sight (Rare)
Steamflogger of the Month
Steamflogger of the Month 3RedRed (5)
Creature — Goblin Rigger (3/3)

When Steamflogger of the Month enters the battlefield, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Rare)
Steamflogger Service Rep
Steamflogger Service Rep 2Green (3)
Creature — Goblin Rigger (1/1)

Whenever another Goblin enters the battlefield under your control, you may pay 1. If you do, Steamflogger Service Rep assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Uncommon)
Steamflogger Temp
Steamflogger Temp 1Red (2)
Creature — Goblin Rigger (2/1)

6, Tap: Steamflogger Temp assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Uncommon)
Steamfloggery
Steamfloggery 4RedRed (6)
Instant

Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Uncommon)
Steam-Powered
Steam-Powered (0)
Artifact Creature — Construct (+0/+4)

5:

Augment 4 (4, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Unstable (Uncommon)
Steel Dromedary
Steel Dromedary 3 (3)
Artifact Creature — Camel (2/2)

Steel Dromedary enters the battlefield tapped with two +1/+1 counters on it.

Steel Dromedary doesn't untap during your untap step if it has a +1/+1 counter on it.

At the beginning of combat on your turn, you may move a +1/+1 counter from Steel Dromedary onto target creature.

Modern Horizons 2 (Uncommon)
Steel Exemplar
Steel Exemplar 5 (5)
Artifact Creature — Wizard (4/4)

Trample

Steel Exemplar enters the battlefield with two +1/+1 counters on it unless two or more colors of mana were spent to cast it.

The Brothers' War (Uncommon)
Steel Golem
Steel Golem 3 (3)
Artifact Creature — Golem (3/4)

You can't cast creature spells.

Tenth Edition (Uncommon)
Other Versions
Weatherlight (Uncommon)
Steel Hellkite
Steel Hellkite 6 (6)
Artifact Creature — Dragon (5/5)

Flying

2: Steel Hellkite gets +1/+0 until end of turn.

Variable Colorless: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn.

Murders at Karlov Manor Commander (Rare)
Other Versions
Scars of Mirrodin (Rare)
Commander 2014 (Rare)
Commander 2017 (Rare)
Commander Anthology 2018 (Rare)
Commander 2018 (Rare)
Commander 2021 (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
The Brothers' War Commander (Rare)
Commander Masters (Rare)
Steel Leaf Champion
Steel Leaf Champion GreenGreenGreen (3)
Creature — Elf Knight (5/4)

Steel Leaf Champion can't be blocked by creatures with power 2 or less.

Dominaria (Rare)
Steel Leaf Paladin
Steel Leaf Paladin 4GreenWhite (6)
Creature — Elf Knight (4/4)

First strike

When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand.

Planeshift (Common)
Steel of the Godhead
Steel of the Godhead 2White or Blue (3)
Enchantment — Aura

Enchant creature

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.

Duel Decks: Venser vs. Koth (Common)
Other Versions
Shadowmoor (Common)
Steel Overseer
Steel Overseer 2 (2)
Artifact Creature — Construct (1/1)

Tap: Put a +1/+1 counter on each artifact creature you control.

Magic The Gathering—Fallout (Rare)
Other Versions
Magic 2011 (Rare)
Duel Decks: Elspeth vs. Tezzeret (Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Core Set 2020 (Rare)
Commander 2021 (Rare)
The Brothers' War Commander (Rare)
Jumpstart 2022 (Rare)
Steel Sabotage
Steel Sabotage Blue (1)
Instant

Choose one —

• Counter target artifact spell.

• Return target artifact to its owner's hand.

Double Masters (Common)
Other Versions
Mirrodin Besieged (Common)
Steel Seraph
Steel Seraph 6 (6)
Artifact Creature — Angel (5/4)

Flying

At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.

//PRT-Prototype_Mech//

1WhiteWhite

Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

3/3

The Brothers' War (Rare)
Steel Squirrel
Steel Squirrel 2 (2)
Artifact Creature — Squirrel (1/1)

Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result.

6: Roll a six-sided die.

Unstable (Uncommon)
Steel Wall
Steel Wall 1 (1)
Artifact Creature — Wall (0/4)

Defender (This creature can't attack.)

Duel Decks: Elspeth vs. Tezzeret (Common)
Other Versions
Mirrodin (Common)
Steelbane Hydra
Steelbane Hydra Variable ColorlessGreenGreen (2)
Creature — Turtle Hydra (0/0)

Steelbane Hydra enters the battlefield with X +1/+1 counters on it.

2Green, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment.

Streets of New Capenna Commander (Rare)
Other Versions
Throne of Eldraine (Rare)
Steelclad Serpent
Steelclad Serpent 5Blue (6)
Artifact Creature — Serpent (4/5)

Steelclad Serpent can't attack unless you control another artifact.

Shards of Alara (Common)
Steelclad Spirit
Steelclad Spirit 1Blue (2)
Creature — Spirit (3/3)

Defender

Whenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender.

Innistrad: Crimson Vow (Common)
Steelclaw Lance
Steelclaw Lance BlackRed (2)
Artifact — Equipment

Equipped creature gets +2/+2.

Equip Knight 1

Equip 3

Throne of Eldraine (Uncommon)
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