SEARCH:

+ma (1698)

123456789101112131415 > >>
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Abbey Matron
Abbey Matron 2White (3)
Creature — Human Cleric (1/3)

White, Tap: Abbey Matron gets +0/+3 until end of turn.

Homelands (Common)
Abnormal Endurance
Abnormal Endurance 1Black (2)
Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

Core Set 2019 (Common)
Abundant Maw
Abundant Maw 8 (8)
Creature — Eldrazi Leech (6/4)

Emerge 6Black (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast this spell, target opponent loses 3 life and you gain 3 life.

Eldritch Moon (Uncommon)
Abzan Beastmaster
Abzan Beastmaster 2Green (3)
Creature — Hound Shaman (2/1)

At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.

Fate Reforged (Uncommon)
Abzan Runemark
Abzan Runemark 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has vigilance as long as you control a black or green permanent.

Fate Reforged (Common)
Academy Journeymage
Academy Journeymage 4Blue (5)
Creature — Human Wizard (3/2)

This spell costs 1 less to cast if you control a Wizard.

When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.

Dominaria (Common)
Accomplished Automaton
Accomplished Automaton 7 (7)
Artifact Creature — Construct (5/7)

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

Kaladesh (Common)
Acrobatic Maneuver
Acrobatic Maneuver 2White (3)
Instant

Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.

Kaladesh (Common)
Adamant Will
Adamant Will 1White (2)
Instant

Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Dominaria (Common)
Adamaro, First to Desire
Adamaro, First to Desire 1RedRed (3)
Legendary Creature — Spirit (*/*)

Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.

Saviors of Kamigawa (Rare)
Adaptive Automaton
Adaptive Automaton 3 (3)
Artifact Creature — Construct (2/2)

As Adaptive Automaton enters the battlefield, choose a creature type.

Adaptive Automaton is the chosen type in addition to its other types.

Other creatures you control of the chosen type get +1/+1.

Explorers of Ixalan (Rare)
Other Versions
Magic 2012 (Rare)
Aegis Automaton
Aegis Automaton 2 (2)
Artifact Creature — Construct (0/3)

4White: Return another target creature you control to its owner's hand.

Aether Revolt (Common)
Aerial Formation
Aerial Formation Blue (1)
Instant

Strive — This spell costs 2Blue more to cast for each target beyond the first.

Any number of target creatures each get +1/+1 and gain flying until end of turn.

Journey into Nyx (Common)
Aerial Maneuver
Aerial Maneuver 1White (2)
Instant

Target creature gets +1/+1 and gains flying and first strike until end of turn.

Gatecrash (Common)
Aerial Toastmaster
Aerial Toastmaster 3White (4)
Artifact Creature — Cyborg Rigger (3/2)

Flying

3White, Sacrifice another artifact: Aerial Toastmaster assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Uncommon)
Aerie Bowmasters
Aerie Bowmasters 2GreenGreen (4)
Creature — Hound Archer (3/4)

Reach (This creature can block creatures with flying.)

Megamorph 5Green (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Dragons of Tarkir (Common)
Aetherborn Marauder
Aetherborn Marauder 3Black (4)
Creature — Aetherborn Rogue (2/2)

Flying, lifelink

When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder.

Kaladesh (Uncommon)
Aethermage's Touch
Aethermage's Touch 2WhiteBlue (4)
Instant

Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.

Commander 2018 (Rare)
Other Versions
Dissension (Rare)
Commander 2013 Edition (Rare)
Modern Masters 2017 Edition (Rare)
Commander Anthology (Rare)
Aetherworks Marvel
Aetherworks Marvel 4 (4)
Legendary Artifact

Whenever a permanent you control is put into a graveyard, you get Energy (an energy counter).

Tap, Pay EnergyEnergyEnergyEnergyEnergyEnergy: Look at the top six cards of your library. You may cast a card from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

Kaladesh (Mythic Rare)
Agent of Masks
Agent of Masks 3WhiteBlack (5)
Creature — Human Advisor (2/3)

At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.

Modern Masters 2017 Edition (Uncommon)
Other Versions
Guildpact (Uncommon)
Aggressive Mammoth
Aggressive Mammoth 3GreenGreenGreen (6)
Creature — Elephant (8/8)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Other creatures you control have trample.

Core Set 2019 (Rare)
Ajani Goldmane
Ajani Goldmane 2WhiteWhite (4)
Legendary Planeswalker — Ajani (4)

+1: You gain 2 life.

−1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

−6: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."

Magic 2011 (Mythic Rare)
Other Versions
Lorwyn (Rare)
Magic 2010 (Mythic Rare)
Ajani's Mantra
Ajani's Mantra 1White (2)
Enchantment

At the beginning of your upkeep, you may gain 1 life.

Duel Decks: Ajani vs. Nicol Bolas (Common)
Other Versions
Magic 2011 (Common)
Ajani's Pridemate
Ajani's Pridemate 1White (2)
Creature — Cat Soldier (2/2)

Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.

War of the Spark (Uncommon)
Other Versions
Magic 2011 (Uncommon)
Duel Decks: Ajani vs. Nicol Bolas (Uncommon)
Commander 2013 Edition (Uncommon)
Magic 2015 Core Set (Uncommon)
Iconic Masters (Uncommon)
Core Set 2019 (Uncommon)
Akki Drillmaster
Akki Drillmaster 2Red (3)
Creature — Goblin Shaman (2/2)

Tap: Target creature gains haste until end of turn.

Saviors of Kamigawa (Common)
Akroan Mastiff
Akroan Mastiff 3White (4)
Creature — Hound (2/2)

White, Tap: Tap target creature.

Journey into Nyx (Common)
Akroma, Angel of Fury
Akroma, Angel of Fury 5RedRedRed (8)
Legendary Creature — Angel (6/6)

This spell can't be countered.

Flying, trample, protection from white and from blue

Red: Akroma, Angel of Fury gets +1/+0 until end of turn.

Morph 3RedRedRed (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Masters 25 (Mythic Rare)
Other Versions
Planar Chaos (Rare)
Magic: The Gathering-Commander (Rare)
From the Vault: Angels (Mythic Rare)
Commander Anthology (Rare)
Akroma, Angel of Wrath
Akroma, Angel of Wrath 5WhiteWhiteWhite (8)
Legendary Creature — Angel (6/6)

Flying, first strike, vigilance, trample, haste, protection from black and from red

Masters 25 (Mythic Rare)
Other Versions
Legions (Rare)
Time Spiral "Timeshifted" (Special)
Duel Decks: Divine vs. Demonic (Mythic Rare)
Duel Decks Anthology, Divine vs. Demonic (Mythic Rare)
From the Vault: Angels (Mythic Rare)
Akroma's Blessing
Akroma's Blessing 2White (3)
Instant

Choose a color. Creatures you control gain protection from the chosen color until end of turn.

Cycling White (White, Discard this card: Draw a card.)

Vintage Masters (Uncommon)
Other Versions
Onslaught (Uncommon)
Akroma's Devoted
Akroma's Devoted 3White (4)
Creature — Human Cleric (2/4)

Cleric creatures have vigilance.

Legions (Uncommon)
Akroma's Memorial
Akroma's Memorial 7 (7)
Legendary Artifact

Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.

Magic 2013 (Mythic Rare)
Other Versions
Future Sight (Rare)
Akroma's Vengeance
Akroma's Vengeance 4WhiteWhite (6)
Sorcery

Destroy all artifacts, creatures, and enchantments.

Cycling 3 (3, Discard this card: Draw a card.)

Commander 2018 (Rare)
Other Versions
Onslaught (Rare)
Planechase (Rare)
Magic: The Gathering-Commander (Rare)
From the Vault: Twenty (Mythic Rare)
Commander Anthology (Rare)
Masters 25 (Rare)
Alabaster Mage
Alabaster Mage 1White (2)
Creature — Human Wizard (2/1)

1White: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Magic 2012 (Uncommon)
Alexi, Zephyr Mage
Alexi, Zephyr Mage 3BlueBlue (5)
Legendary Creature — Human Spellshaper (3/3)

Variable ColorlessBlue, Tap, Discard two cards: Return X target creatures to their owners' hands.

Prophecy (Rare)
Alhammarret, High Arbiter
Alhammarret, High Arbiter 5BlueBlue (7)
Legendary Creature — Sphinx (5/5)

Flying

As Alhammarret, High Arbiter enters the battlefield, each opponent reveals their hand. You choose the name of a nonland card revealed this way.

Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).

Magic Origins (Rare)
Alhammarret's Archive
Alhammarret's Archive 5 (5)
Legendary Artifact

If you would gain life, you gain twice that much life instead.

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

Magic Origins (Mythic Rare)
Amaranthine Wall
Amaranthine Wall 4 (4)
Artifact Creature — Wall (0/6)

Defender

2: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Dominaria (Uncommon)
Amass the Components
Amass the Components 3Blue (4)
Sorcery

Draw three cards, then put a card from your hand on the bottom of your library.

Iconic Masters (Common)
Other Versions
Avacyn Restored (Common)
Amateur Auteur
Amateur Auteur 1White (2)
Creature — Human (2/2)

Sacrifice Amateur Auteur: Destroy target enchantment.

Unstable (Common)
Ambuscade Shaman
Ambuscade Shaman 2Black (3)
Creature — Orc Shaman (2/2)

Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn.

Dash 3Black (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Dragons of Tarkir (Uncommon)
Ambush Commander
Ambush Commander 3GreenGreen (5)
Creature — Elf (2/2)

Forests you control are 1/1 green Elf creatures that are still lands.

1Green, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.

Duel Decks Anthology, Elves vs. Goblins (Rare)
Other Versions
Scourge (Rare)
Duel Decks: Elves vs. Goblins (Rare)
Amphin Pathmage
Amphin Pathmage 3Blue (4)
Creature — Salamander Wizard (3/2)

2Blue: Target creature can't be blocked this turn.

Magic 2015 Core Set (Common)
Amulet of Unmaking
Amulet of Unmaking 5 (5)
Artifact

5, Tap, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery.

Mirage (Rare)
Ana Battlemage
Ana Battlemage 2Green (3)
Creature — Human Wizard (2/2)

Kicker 2Blue and/or 1Black (You may pay an additional 2Blue and/or 1Black as you cast this spell.)

When Ana Battlemage enters the battlefield, if it was kicked with its 2Blue kicker, target player discards three cards.

When Ana Battlemage enters the battlefield, if it was kicked with its 1Black kicker, tap target untapped creature and that creature deals damage equal to its power to its controller.

Planar Chaos (Uncommon)
Anaba Shaman
Anaba Shaman 3Red (4)
Creature — Minotaur Shaman (2/2)

Red, Tap: Anaba Shaman deals 1 damage to any target.

Homelands (Common)
Other Versions
Classic Sixth Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Anathemancer
Anathemancer 1BlackRed (3)
Creature — Zombie Wizard (2/2)

When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.

Unearth 5BlackRed (5BlackRed: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Alara Reborn (Uncommon)
Ancestral Mask
Ancestral Mask 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

Eternal Masters (Uncommon)
Other Versions
Mercadian Masques (Common)
Angelic Armaments
Angelic Armaments 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.

Equip 4

Avacyn Restored (Uncommon)
Angelic Field Marshal
Angelic Field Marshal 2WhiteWhite (4)
Creature — Angel (3/3)

Flying

Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

Commander 2014 (Rare)
Angrath's Marauders
Angrath's Marauders 5RedRed (7)
Creature — Human Pirate (4/4)

If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Ixalan (Rare)
Anguished Unmaking
Anguished Unmaking 1WhiteBlack (3)
Instant

Exile target nonland permanent. You lose 3 life.

Shadows over Innistrad (Rare)
Angus Mackenzie
Angus Mackenzie GreenWhiteBlue (3)
Legendary Creature — Human Cleric (2/2)

GreenWhiteBlue, Tap: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Animal Boneyard
Animal Boneyard 2White (3)
Enchantment — Aura

Enchant land

Enchanted land has "Tap, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."

Odyssey (Uncommon)
Animal Magnetism
Animal Magnetism 4Green (5)
Sorcery

Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.

Onslaught (Rare)
Animar, Soul of Elements
Animar, Soul of Elements GreenBlueRed (3)
Legendary Creature — Elemental (1/1)

Protection from white and from black

Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.

Creature spells you cast cost 1 less to cast for each +1/+1 counter on Animar.

Masters 25 (Mythic Rare)
Other Versions
Magic: The Gathering-Commander (Mythic Rare)
Animate Artifact
Animate Artifact 3Blue (4)
Enchantment — Aura

Enchant artifact

As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.

Masters Edition IV (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Animate Dead
Animate Dead 1Black (2)
Enchantment — Aura

Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.

Eternal Masters (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Masters Edition (Uncommon)
Premium Deck Series: Graveborn (Uncommon)
Vintage Masters (Uncommon)
Animate Land
Animate Land Green (1)
Instant

Until end of turn, target land becomes a 3/3 creature that's still a land.

Nemesis (Uncommon)
Animate Library
Animate Library 4BlueBlue (6)
Enchantment — Aura

Enchant your library

Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library.

If enchanted library would leave the battlefield, exile Animate Library instead.

Unstable (Rare)
Animate Wall
Animate Wall White (1)
Enchantment — Aura

Enchant Wall

Enchanted Wall can attack as though it didn't have defender.

Masters Edition (Uncommon)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Animation Module
Animation Module 1 (1)
Artifact

Whenever one or more +1/+1 counters are put on a permanent you control, you may pay 1. If you do, create a 1/1 colorless Servo artifact creature token.

3, Tap: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.

Kaladesh (Rare)
Anti-Magic Aura
Anti-Magic Aura 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't be the target of spells and can't be enchanted by other Auras.

Legends (Common)
Other Versions
Fifth Edition (Uncommon)
Applied Biomancy
Applied Biomancy GreenBlue (2)
Instant

Choose one or both —

• Target creature gets +1/+1 until end of turn.

• Return target creature to its owner's hand.

Ravnica Allegiance (Common)
Apprentice Necromancer
Apprentice Necromancer 1Black (2)
Creature — Zombie Wizard (1/1)

Black, Tap, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.

Ultimate Masters (Uncommon)
Other Versions
Urza's Destiny (Rare)
Commander 2017 (Rare)
Arbor Armament
Arbor Armament Green (1)
Instant

Put a +1/+1 counter on target creature. That creature gains reach until end of turn.

Dominaria (Common)
Arc Mage
Arc Mage 2Red (3)
Creature — Human Spellshaper (2/2)

2Red, Tap, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two targets.

Nemesis (Uncommon)
Archaeomancer
Archaeomancer 2BlueBlue (4)
Creature — Human Wizard (1/2)

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Ultimate Masters (Common)
Other Versions
Magic 2013 (Common)
Magic 2014 Core Set (Common)
Duel Decks: Jace vs. Vraska (Common)
Commander 2017 (Common)
Archetype of Imagination
Archetype of Imagination 4BlueBlue (6)
Enchantment Creature — Human Wizard (3/2)

Creatures you control have flying.

Creatures your opponents control lose flying and can't have or gain flying.

Commander 2018 (Uncommon)
Other Versions
Born of the Gods (Uncommon)
Archmage Ascension
Archmage Ascension 2Blue (3)
Enchantment

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.

As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.

Zendikar (Rare)
Archmage's Charm
Archmage's Charm BlueBlueBlue (3)
Instant

Choose one —

• Counter target spell.

• Target player draws two cards.

• Gain control of target nonland permanent with converted mana cost 1 or less.

Modern Horizons (Rare)
Armada Wurm
Armada Wurm 2GreenGreenWhiteWhite (6)
Creature — Wurm (5/5)

Trample

When Armada Wurm enters the battlefield, create a 5/5 green Wurm creature token with trample.

Guild Kit: Selesnya (Mythic Rare)
Other Versions
Return to Ravnica (Mythic Rare)
Armadillo Cloak
Armadillo Cloak 1GreenWhite (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has trample.

Whenever enchanted creature deals damage, you gain that much life.

Eternal Masters (Uncommon)
Other Versions
Invasion (Common)
Duel Decks: Phyrexia vs. the Coalition (Common)
Archenemy (Common)
Vintage Masters (Uncommon)
Armageddon
Armageddon 3White (4)
Sorcery

Destroy all lands.

Masters 25 (Mythic Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Starter 1999 (Rare)
Portal (Rare)
Portal Second Age (Rare)
Masters Edition (Rare)
Masters Edition IV (Rare)
Vintage Masters (Mythic Rare)
From the Vault: Annihilation (2014) (Mythic Rare)
Masterpiece Series: Amonkhet Invocations (Special)
Armageddon Clock
Armageddon Clock 6 (6)
Artifact

At the beginning of your upkeep, put a doom counter on Armageddon Clock.

At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.

4: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.

Masters Edition IV (Rare)
Other Versions
Revised Edition (Rare)
Fourth Edition (Rare)
Antiquities (Uncommon)
Armament Corps
Armament Corps 2WhiteBlackGreen (5)
Creature — Human Soldier (4/4)

When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.

Khans of Tarkir (Uncommon)
Armament Master
Armament Master WhiteWhite (2)
Creature — Kor Soldier (2/2)

Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.

Zendikar (Rare)
Armament of Nyx
Armament of Nyx 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)

Journey into Nyx (Common)
Armorer Guildmage
Armorer Guildmage Red (1)
Creature — Human Wizard (1/1)

Black, Tap: Target creature gets +1/+0 until end of turn.

Green, Tap: Target creature gets +0/+1 until end of turn.

Mirage (Common)
Armory Automaton
Armory Automaton 3 (3)
Artifact Creature — Construct (2/2)

Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)

Commander 2016 (Rare)
Artful Maneuver
Artful Maneuver 1White (2)
Instant

Target creature gets +2/+2 until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Dragons of Tarkir (Common)
Ascended Lawmage
Ascended Lawmage 2WhiteBlue (4)
Creature — Vedalken Wizard (3/2)

Flying

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Conspiracy: Take the Crown (Uncommon)
Other Versions
Dragon's Maze (Uncommon)
Ashiok, Nightmare Weaver
Ashiok, Nightmare Weaver 1BlueBlack (3)
Legendary Planeswalker — Ashiok (3)

+2: Exile the top three cards of target opponent's library.

−X: Put a creature card with converted mana cost X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types.

−10: Exile all cards from all opponents' hands and graveyards.

Theros (Mythic Rare)
Assault Formation
Assault Formation 1Green (2)
Enchantment

Each creature you control assigns combat damage equal to its toughness rather than its power.

Green: Target creature with defender can attack this turn as though it didn't have defender.

2Green: Creatures you control get +0/+1 until end of turn.

Iconic Masters (Uncommon)
Other Versions
Dragons of Tarkir (Rare)
Atalya, Samite Master
Atalya, Samite Master 3WhiteWhite (5)
Legendary Creature — Human Cleric (2/3)

Variable Colorless, Tap: Choose one —

• Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X.

• You gain X life. Spend only white mana on X.

Invasion (Rare)
Atarka's Command
Atarka's Command RedGreen (2)
Instant

Choose two —

• Your opponents can't gain life this turn.

• Atarka's Command deals 3 damage to each opponent.

• You may put a land card from your hand onto the battlefield.

• Creatures you control get +1/+1 and gain reach until end of turn.

Dragons of Tarkir (Rare)
Augmenting Automaton
Augmenting Automaton 1 (1)
Artifact Creature — Construct (1/1)

1Black: Augmenting Automaton gets +1/+1 until end of turn.

Aether Revolt (Common)
Auramancer
Auramancer 2White (3)
Creature — Human Wizard (2/2)

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

Masters 25 (Common)
Other Versions
Odyssey (Common)
Magic 2012 (Common)
Planechase 2012 Edition (Common)
Magic 2014 Core Set (Common)
Duel Decks: Heroes vs. Monsters (Common)
Magic Origins (Common)
Planechase Anthology (Common)
Auramancer's Guise
Auramancer's Guise 2BlueBlue (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.

Planar Chaos (Uncommon)
Auratouched Mage
Auratouched Mage 5White (6)
Creature — Human Wizard (3/3)

When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.

Planechase Anthology (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Planechase 2012 Edition (Uncommon)
Auriok Glaivemaster
Auriok Glaivemaster White (1)
Creature — Human Soldier (1/1)

As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.

Darksteel (Common)
Austere Command
Austere Command 4WhiteWhite (6)
Sorcery

Choose two —

• Destroy all artifacts.

• Destroy all enchantments.

• Destroy all creatures with converted mana cost 3 or less.

• Destroy all creatures with converted mana cost 4 or greater.

Iconic Masters (Rare)
Other Versions
Lorwyn (Rare)
Magic: The Gathering-Commander (Rare)
Masterpiece Series: Amonkhet Invocations (Special)
Aven Mimeomancer
Aven Mimeomancer 1WhiteBlue (3)
Creature — Bird Wizard (3/1)

Flying

At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.

Alara Reborn (Rare)
Aven Wind Mage
Aven Wind Mage 2Blue (3)
Creature — Bird Wizard (2/2)

Flying

Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.

Core Set 2019 (Common)
Awakened Amalgam
Awakened Amalgam 4 (4)
Artifact Creature — Golem (*/*)

Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.

Rivals of Ixalan (Rare)
Azimaet Drake
Azimaet Drake 2Blue (3)
Creature — Drake (1/3)

Flying

Blue: Azimaet Drake gets +1/+0 until end of turn. Activate this ability only once each turn.

Mirage (Common)
Azorius Æthermage (Azorius Aethermage)
Azorius Æthermage (Azorius Aethermage) 1WhiteBlue (3)
Creature — Human Wizard (1/1)

Whenever a permanent is returned to your hand, you may pay 1. If you do, draw a card.

Dissension (Uncommon)
Azorius Guildmage
Azorius Guildmage White or BlueWhite or Blue (2)
Creature — Vedalken Wizard (2/2)

2White: Tap target creature.

2Blue: Counter target activated ability. (Mana abilities can't be targeted.)

Guild Kit: Azorius (Uncommon)
Other Versions
Dissension (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Azra Oddsmaker
Azra Oddsmaker 1BlackRed (3)
Creature — Azra Warrior (3/3)

At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.

Battlebond (Uncommon)
Azure Mage
Azure Mage 1Blue (2)
Creature — Human Wizard (2/1)

3Blue: Draw a card.

Modern Masters 2017 Edition (Uncommon)
Other Versions
Magic 2012 (Uncommon)
Commander 2014 (Uncommon)
Balduvian Shaman
Balduvian Shaman Blue (1)
Creature — Human Cleric Shaman (1/1)

Tap: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep 1." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

Ice Age (Common)
123456789101112131415 > >>