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Nightmarish End
( 3)
Instant
Target creature gets -X/-X until end of turn, where X is the number of cards in your hand.
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Nightsquad Commando
( 3)
Creature — Human Soldier
(2/3)
When Nightsquad Commando enters, if you attacked this turn, create a 1/1 white Human Soldier creature token.
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Nim Deathmantle
( 2)
Artifact — Equipment
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach Nim Deathmantle to it. Equip
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Nimana Sell-Sword
( 4)
Creature — Human Warrior Ally
(2/2)
Whenever Nimana Sell-Sword or another Ally you control enters, you may put a +1/+1 counter on Nimana Sell-Sword.
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Nimana Skitter-Sneak
( 4)
Creature — Human Rogue
(3/4)
As long as an opponent has eight or more cards in their graveyard, Nimana Skitter-Sneak gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
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Nimana Skydancer
( 3)
Creature — Human Rogue
(2/1)
Flash Flying When Nimana Skydancer enters, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)
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Nimblewright Schematic
( 2)
Artifact
When Nimblewright Schematic enters or is put into a graveyard from the battlefield, create a 1/1 colorless Construct artifact creature token.
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Nissa, Genesis Mage
( 7)
Legendary Planeswalker — Nissa
(5)
+2: Untap up to two target creatures and up to two target lands. −3: Target creature gets +5/+5 until end of turn. −10: Look at the top ten cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Nissa's Pilgrimage
( 3)
Sorcery
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
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Nivmagus Elemental
( 1)
Creature — Elemental
(1/2)
Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. (That spell won't resolve.)
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Noggle Hedge-Mage
( 3)
Creature — Noggle Wizard
(2/2)
When Noggle Hedge-Mage enters, if you control two or more Islands, you may tap two target permanents. When Noggle Hedge-Mage enters, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player or planeswalker.
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Noise Marine
( 5)
Creature — Astartes Warrior
(3/2)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Sonic Blaster — When Noise Marine enters, it deals damage equal to the number of spells you've cast this turn to any target.
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Nomad Mythmaker
( 3)
Creature — Human Nomad Cleric
(2/2)
, : Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
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Nomadic Elf
( 2)
Creature — Elf Nomad
(2/2)
: Add one mana of any color.
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Nomads' Assembly
( 6)
Sorcery
Create a 1/1 white Kor Soldier creature token for each creature you control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Nomads en-Kor
( 1)
Creature — Kor Nomad Soldier
(1/1)
: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
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Non-Human Cannonball
( 3)
Artifact Creature — Clown Robot
(4/3)
When Non-Human Cannonball dies, roll a six-sided die. If the result is 4 or less, Non-Human Cannonball deals that much damage to you.
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Norika Yamazaki, the Poet
( 3)
Legendary Creature — Human Samurai
(3/2)
Vigilance Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.
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Norn's Choirmaster
( 5)
Creature — Phyrexian Angel
(5/4)
Flying, first strike Whenever a commander you control enters or attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Nullmage Advocate
( 3)
Creature — Insect Druid
(2/3)
: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment.
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Nullmage Shepherd
( 4)
Creature — Elf Shaman
(2/4)
Tap four untapped creatures you control: Destroy target artifact or enchantment.
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Numa, Joraga Chieftain
( 3)
Legendary Creature — Elf Warrior
(2/2)
At the beginning of combat on your turn, you may pay . When you do, distribute X +1/+1 counters among any number of target Elves. Partner (You can have two commanders if both have partner.)
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Numai Outcast
( 4)
Creature — Human Samurai
(1/1)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) , Pay 5 life: Regenerate Numai Outcast.
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Nylea's Huntmaster
( 4)
Creature — Centaur Shaman
(4/3)
When Nylea's Huntmaster enters, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
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Nyxborn Shieldmate
( 1)
Enchantment Creature — Human Soldier
(1/2)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +1/+2.
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Oath of Mages
( 2)
Enchantment
At the beginning of each player's upkeep, that player chooses target player who has more life than they do and is their opponent. The first player may have Oath of Mages deal 1 damage to the second player.
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Obsidian Charmaw
( 5)
Creature — Dragon
(4/4)
This spell costs less to cast for each land your opponents control that could produce . Flying When Obsidian Charmaw enters, destroy target nonbasic land an opponent controls.
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Octomancer
( 5)
Creature — Frog Druid
(3/3)
Gift an Octopus (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create an 8/8 blue Octopus creature token.) At the beginning of each end step, create a token that's a copy of target creature token that entered the battlefield this turn.
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Oddric, Lunar Marquis (playtest)
( 3)
Legendary Creature — — Human Soldier
(3/3)
At the beginning of each combat, creatures you control gain banding until end of turn if a creature you control has banding. The same is true for changeling, devoid, fear, flanking, horsemanship, ingest, intimidate, landwalk, shroud, tantrum, wither, and the activated ability "Sacrifice this creature: Add ."
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Odric, Lunarch Marshal
( 4)
Legendary Creature — Human Soldier
(3/3)
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
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Odric, Master Tactician
( 4)
Legendary Creature — Human Soldier
(3/4)
First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
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Ogre Marauder
( 3)
Creature — Ogre Warrior
(3/1)
Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature of their choice.
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Ogre Shaman
( 5)
Creature — Ogre Shaman
(3/3)
, Discard a card at random: Ogre Shaman deals 2 damage to any target.
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Ojutai's Command
( 4)
Instant
Choose two — • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • You gain 4 life. • Counter target creature spell. • Draw a card.
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O-Kagachi Made Manifest
( 0)
Enchantment Creature — Dragon Spirit
(6/6)
O-Kagachi Made Manifest is all colors. Flying, trample Whenever O-Kagachi Made Manifest attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. O-Kagachi Made Manifest gets +X/+0 until end of turn, where X is the mana value of that card.
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Old Man of the Sea
( 3)
Creature — Djinn
(2/3)
You may choose not to untap Old Man of the Sea during your untap step. : Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.
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Old Man Willow
( 4)
Legendary Creature — Treefolk
(*/*)
Old Man Willow's power and toughness are each equal to the number of lands you control. Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn.
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Oltec Matterweaver
( 3)
Creature — Human Artificer
(2/4)
Whenever you cast a creature spell, choose one — • Create a 1/1 colorless Gnome artifact creature token. • Create a token that's a copy of target artifact token you control.
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Omarthis, Ghostfire Initiate
( 0)
Legendary Creature — Spirit Snake
(0/0)
Omarthis, Ghostfire Initiate enters with X +1/+1 counters on it. Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis. When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.
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Omen Machine
( 6)
Artifact
Players can't draw cards. At the beginning of each player's draw step, that player exiles the top card of their library. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
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Omnath, Locus of Mana
( 3)
Legendary Creature — Elemental
(1/1)
You don't lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.
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Ondu Knotmaster
( 4)
Creature — Kor Rogue
(2/2)
Lifelink Whenever another modified creature you control dies, put two +1/+1 counters on Ondu Knotmaster.
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One with the Machine
( 4)
Sorcery
Draw cards equal to the highest mana value among artifacts you control.
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Onyx Mage
( 2)
Creature — Human Wizard
(2/1)
: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Onyx Talisman
( 2)
Artifact
Whenever a player casts a black spell, you may pay . If you do, untap target permanent.
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Ophiomancer
( 3)
Creature — Human Shaman
(2/2)
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
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Orcish Bowmasters
( 2)
Creature — Orc Archer
(1/1)
Flash When Orcish Bowmasters enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1.
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Orcish Siegemaster
( 3)
Creature — Orc Soldier
(0/5)
Trample Other Orcs and Goblins you control have trample. Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
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Ordruun Commando
( 4)
Creature — Minotaur Soldier
(4/1)
: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.
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Oriq Loremage
( 4)
Creature — Human Warlock
(3/3)
: Search your library for a card, put it into your graveyard, then shuffle. If it's an instant or sorcery card, put a +1/+1 counter on Oriq Loremage.
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Osteomancer Adept
( 2)
Creature — Squirrel Warlock
(2/2)
Deathtouch : Until end of turn, you may cast creature spells from your graveyard by foraging in addition to paying their other costs. If you cast a spell this way, that creature enters with a finality counter on it. (To forage, exile three cards from your graveyard or sacrifice a Food. If a creature with a finality counter on it would die, exile it instead.)
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Otepec Huntmaster
( 2)
Creature — Human Shaman
(1/2)
Dinosaur spells you cast cost less to cast. : Target Dinosaur gains haste until end of turn.
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Outmaneuver
( 1)
Instant
X target blocked creatures assign their combat damage this turn as though they weren't blocked.
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Outrage Shaman
( 5)
Creature — Goblin Shaman
(2/2)
Chroma — When Outrage Shaman enters, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.
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Overcharged Amalgam
( 4)
Creature — Zombie Horror
(3/3)
Flash Flying Exploit (When this creature enters, you may sacrifice a creature.) When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability.
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Overclocked Electromancer
( 3)
Creature — Lizard Wizard
(2/2)
At the beginning of combat on your turn, you may pay . If you do, put a +1/+1 counter on Overclocked Electromancer. Whenever Overclocked Electromancer attacks, double its power until end of turn. Whenever Overclocked Electromancer deals combat damage to a creature, if that creature was dealt excess damage this turn, you get X , where X is that excess damage.
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Overgrown Armasaur
( 5)
Creature — Dinosaur
(4/4)
Enrage — Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token.
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Overloaded Mage-Ring
( 0)
Artifact
, , Sacrifice Overloaded Mage-Ring: Copy target spell you control. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
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Overmaster
( 1)
Sorcery
The next instant or sorcery spell you cast this turn can't be countered. Draw a card.
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Ovika, Enigma Goliath
( 7)
Legendary Creature — Phyrexian Nightmare
(6/6)
Flying Ward—, Pay 3 life. Whenever you cast a noncreature spell, create X 1/1 red Phyrexian Goblin creature tokens, where X is the mana value of that spell. They gain haste until end of turn.
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Ovinomancer
( 3)
Creature — Human Wizard
(0/1)
When Ovinomancer enters, sacrifice it unless you return three basic lands you control to their owner's hand. , Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.
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Owlin Shieldmage
( 5)
Creature — Bird Warlock
(3/3)
Flying Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
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Pack Mastiff
( 2)
Creature — Dog
(2/2)
: Each creature you control named Pack Mastiff gets +1/+0 until end of turn.
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Pain Magnification
( 3)
Enchantment
Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.
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Paladin Danse, Steel Maverick
( 3)
Legendary Artifact Creature — Synth Knight
(3/3)
Vigilance, lifelink Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifact or Human gains indestructible until end of turn.
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Paradise Mantle
( 0)
Artifact — Equipment
Equipped creature has ": Add one mana of any color." Equip
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Paranormal Analyst
( 2)
Creature — Human Detective
(1/3)
Whenever you manifest dread, put a card you put into your graveyard this way into your hand.
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Park Heights Maverick
( 3)
Creature — Human Soldier
(2/2)
Dethrone (Whenever this creature attacks the player with the most life or tied for the most life, put a +1/+1 counter on it.) Park Heights Maverick can't be blocked by creatures with power 2 or less. Whenever Park Heights Maverick deals combat damage to a player or dies, proliferate.
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Park Map
( 1)
Artifact
, Sacrifice Park Map: Search your library for a land card that doesn't have the same art as a permanent you control, reveal it, put it into your hand, then shuffle.
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Patchwork Automaton
( 2)
Artifact Creature — Construct
(1/1)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Whenever you cast an artifact spell, put a +1/+1 counter on Patchwork Automaton.
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Path of the Enigma
( 5)
Sorcery
Target player draws four cards. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
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Path of the Pyromancer
( 5)
Sorcery
Discard all the cards in your hand. Add for each card discarded this way, then draw that many cards plus one. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
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Pathmaker Initiate
( 2)
Creature — Human Wizard
(2/1)
: Target creature with power 2 or less can't be blocked this turn.
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Pattern Matcher
( 4)
Artifact Creature — Golem
(3/3)
When Pattern Matcher enters, you may search your library for a card with the same name as another creature you control, reveal it, put it into your hand, then shuffle.
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Pawpatch Formation
( 2)
Instant
Choose one — • Destroy target creature with flying. • Destroy target enchantment. • Draw a card. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Peema Outrider
( 4)
Creature — Elf Artificer
(3/3)
Trample Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Peerless Ropemaster
( 5)
Creature — Human Rogue
(4/4)
When Peerless Ropemaster enters, return up to one target tapped creature to its owner's hand.
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Peregrine Mask
( 1)
Artifact — Equipment
Equipped creature has defender, flying, and first strike. Equip
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Permafrost Trap
( 4)
Instant — Trap
If an opponent had a green creature enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost. Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
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Permeating Mass
( 1)
Creature — Spirit
(1/3)
Whenever Permeating Mass deals combat damage to a creature, that creature becomes a copy of Permeating Mass.
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Persistent Marshstalker
( 2)
Creature — Rat Berserker
(3/1)
Persistent Marshstalker gets +1/+0 for each other Rat you control. Threshold — Whenever you attack with one or more Rats, if seven or more cards are in your graveyard, you may pay . If you do, return Persistent Marshstalker from your graveyard to the battlefield tapped and attacking.
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Persistent Nightmare
( 0)
Creature — Nightmare
(1/1)
Skulk (This creature can't be blocked by creatures with greater power.) When Persistent Nightmare deals combat damage to a player, return it to its owner's hand.
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Petalmane Baku
( 2)
Creature — Spirit
(1/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku. , Remove X ki counters from Petalmane Baku: Add X mana of any one color.
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Phalanx Formation
( 3)
Instant
Strive — This spell costs more to cast for each target beyond the first. Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
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Phantasmagorian
( 7)
Creature — Horror
(6/6)
When you cast this spell, any player may discard three cards. If a player does, counter Phantasmagorian. Discard three cards: Return Phantasmagorian from your graveyard to your hand.
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