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Tempt with Mayhem
Tempt with Mayhem 1RedRed (3)
Instant

Tempting offer — Choose target instant or sorcery spell. Each opponent may copy that spell and may choose new targets for the copy they control. You copy that spell once plus an additional time for each opponent who copied the spell this way. You may choose new targets for the copies you control.

Modern Horizons 3 Commander (Rare)
Temur Runemark
Temur Runemark 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has trample as long as you control a blue or red permanent.

Fate Reforged (Common)
Temur War Shaman
Temur War Shaman 4GreenGreen (6)
Creature — Human Shaman (4/5)

When Temur War Shaman enters, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Fate Reforged (Rare)
Murders at Karlov Manor Commander (Rare)
Tenza, Godo's Maul
Tenza, Godo's Maul 3 (3)
Legendary Artifact — Equipment

Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Dominaria United Commander (Uncommon)
Other Versions
Champions of Kamigawa (Uncommon)
Termagant Swarm
Termagant Swarm Variable ColorlessGreen (1)
Creature — Tyranid (0/0)

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Death Frenzy — When Termagant Swarm dies, create a number of 1/1 green Tyranid creature tokens equal to Termagant Swarm's power.

Warhammer 40,000 Commander (Rare)
Territorial Maro
Territorial Maro 4Green (5)
Creature — Elemental (*/*)

Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control.

Dominaria United (Uncommon)
Tetzimoc, Primal Death
Tetzimoc, Primal Death 4BlackBlack (6)
Legendary Creature — Elder Dinosaur (6/6)

Deathtouch

Black, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate only during your turn.

When Tetzimoc enters, destroy each creature your opponents control with a prey counter on it.

Rivals of Ixalan (Rare)
Teyo, the Shieldmage
Teyo, the Shieldmage 2White (3)
Legendary Planeswalker — Teyo (5)

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

−2: Create a 0/3 white Wall creature token with defender.

War of the Spark (Uncommon)
Tezzeret, Artifice Master
Tezzeret, Artifice Master 3BlueBlue (5)
Legendary Planeswalker — Tezzeret (5)

+1: Create a 1/1 colorless Thopter artifact creature token with flying.

0: Draw a card. If you control three or more artifacts, draw two cards instead.

−9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."

Jumpstart 2022 (Mythic Rare)
Other Versions
Core Set 2019 (Mythic Rare)
Tezzeret, Cruel Machinist
Tezzeret, Cruel Machinist 4BlueBlue (6)
Legendary Planeswalker — Tezzeret (4)

+1: Draw a card.

0: Until your next turn, target artifact you control becomes a 5/5 creature in addition to its other types.

−7: Put any number of cards from your hand onto the battlefield face down. They're 5/5 artifact creatures.

Core Set 2019 (Mythic Rare)
Tezzeret, Master of Metal
Tezzeret, Master of Metal 4BlueBlack (6)
Legendary Planeswalker — Tezzeret (5)

+1: Reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.

−3: Target opponent loses life equal to the number of artifacts you control.

−8: Gain control of all artifacts and creatures target opponent controls.

Aether Revolt (Mythic Rare)
Tezzeret, Master of the Bridge
Tezzeret, Master of the Bridge 4BlueBlack (6)
Legendary Planeswalker — Tezzeret (5)

Creature and planeswalker spells you cast have affinity for artifacts. (They cost 1 less to cast for each artifact you control.)

+2: Tezzeret, Master of the Bridge deals X damage to each opponent, where X is the number of artifacts you control. You gain X life.

−3: Return target artifact card from your graveyard to your hand.

−8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.

War of the Spark (Mythic Rare)
Thaumatic Compass
Thaumatic Compass 2 (2)
Artifact

3, Tap: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.

Ixalan (Rare)
Thaumatog
Thaumatog 1GreenWhite (3)
Creature — Atog (1/2)

Sacrifice a land: Thaumatog gets +1/+1 until end of turn.

Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn.

Odyssey (Uncommon)
Thaumaturge's Familiar
Thaumaturge's Familiar 3 (3)
Artifact Creature — Bird (1/3)

Flying

When Thaumaturge's Familiar enters, scry 1.

Jumpstart 2022 (Common)
Other Versions
Theros Beyond Death (Common)
The Archimandrite
The Archimandrite 2BlueRedWhite (5)
Legendary Creature — Human Advisor (0/5)

At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.

Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained.

Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card.

The Brothers' War Commander (Rare)
The Bloodsky Massacre
The Bloodsky Massacre 1BlackRed (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 2/3 red Demon Berserker creature token with menace.

II — Whenever a Berserker attacks this turn, you draw a card and you lose 1 life.

III — Add Red for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end.

Kaldheim (Rare)
The Colossal Dreadmaw (playtest)
The Colossal Dreadmaw (playtest) 4GreenGreen (6)
Legendary Creature — — Dinosaur (6/6)

Trample

You may cast creature cards from your hand as though they were the card Colossal Dreadmaw. (They become Colossal Dreadmaws.)

Mystery Booster 2: Convention Edition (Rare)
The Deck of Many Things
The Deck of Many Things 5 (5)
Legendary Artifact

2, Tap: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.

1–9 | Return a card at random from your graveyard to your hand.

10–19 | Draw two cards.

20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.

Adventures in the Forgotten Realms (Mythic Rare)
The Enigma Jewel
The Enigma Jewel Blue (1)
Legendary Artifact

The Enigma Jewel enters tapped.

Tap: Add ColorlessColorless. Spend this mana only to activate abilities.

Craft with four or more nonlands with activated abilities 8Blue (8Blue, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

The Lost Caverns of Ixalan (Mythic Rare)
The Flood of Mars
The Flood of Mars 2BlueBlue (4)
Creature — Alien Zombie Horror (3/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types.

Doctor Who Commander (Rare)
The Hunter Maze
The Hunter Maze (0)
Land — Sphere

The Hunter Maze enters tapped.

Tap: Add Green.

1Green, Tap, Sacrifice The Hunter Maze: Draw a card.

Phyrexia: All Will Be One (Common)
The Huntsman's Redemption
The Huntsman's Redemption 2Green (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 3/3 green Beast creature token.

II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle.

III — Up to two target creatures each get +2/+2 and gain trample until end of turn.

Wilds of Eldraine (Rare)
The Jolly Balloon Man
The Jolly Balloon Man 1RedWhite (3)
Legendary Creature — Human Clown (1/4)

Haste

1, Tap: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.

Duskmourn: House of Horror (Rare)
The Magic Mirror
The Magic Mirror 6BlueBlueBlue (9)
Legendary Artifact

This spell costs 1 less to cast for each instant and sorcery card in your graveyard.

You have no maximum hand size.

At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.

Throne of Eldraine (Mythic Rare)
The Mana Rig
The Mana Rig 3 (3)
Legendary Artifact

Whenever you cast a multicolored spell, create a tapped Powerstone token. (It's an artifact with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")

Variable ColorlessVariable ColorlessVariable Colorless, Tap: Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.

Dominaria United Commander (Mythic Rare)
The Many Deeds of Belzenlok (playtest)
The Many Deeds of Belzenlok (playtest) 1Black (2)
Enchantment — — Saga

I — Exile up to one target Saga card from a graveyard. Copy its chapter I ability.

II — Exile up to one target Saga card from a graveyard. Copy its chapter II ability.

III — Exile up to one target Saga card from a graveyard. Copy its chapter III ability.

Mystery Booster 2: Convention Edition (Rare)
The Master of Keys
The Master of Keys Variable ColorlessWhiteBlueBlack (3)
Legendary Enchantment Creature — Horror (3/3)

Flying

When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards.

Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

Duskmourn: House of Horror Commander (Mythic Rare)
The Master, Formed Anew
The Master, Formed Anew BlueBlack (2)
Legendary Creature — Time Lord Rogue (0/1)

Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it.

You may have The Master, Formed Anew enter as a copy of a creature card in exile with a takeover counter on it.

Doctor Who Commander (Rare)
The Master, Gallifrey's End
The Master, Gallifrey's End 2BlackRed (4)
Legendary Creature — Time Lord Rogue (4/3)

Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card.

Doctor Who Commander (Rare)
The Master, Mesmerist
The Master, Mesmerist 2BlueBlack (4)
Legendary Creature — Time Lord Rogue (3/3)

Tap: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.)

Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.

Doctor Who Commander (Rare)
The Master, Multiplied
The Master, Multiplied 4BlackRed (6)
Legendary Creature — Time Lord Rogue (4/3)

Myriad

The "legend rule" doesn't apply to creature tokens you control.

Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.

Doctor Who Commander (Rare)
The Master, Transcendent
The Master, Transcendent 1BlackGreenBlue (4)
Legendary Artifact Creature — Mutant (2/4)

When The Master, Transcendent enters, target player gets two rad counters.

Tap: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)

Magic The Gathering—Fallout (Mythic Rare)
The Meathook Massacre
The Meathook Massacre Variable ColorlessBlackBlack (2)
Legendary Enchantment

When The Meathook Massacre enters, each creature gets -X/-X until end of turn.

Whenever a creature you control dies, each opponent loses 1 life.

Whenever a creature an opponent controls dies, you gain 1 life.

Innistrad: Midnight Hunt (Mythic Rare)
The Prismatic Bridge
The Prismatic Bridge WhiteBlueBlackRedGreen (5)
Legendary Enchantment

At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Kaldheim (Mythic Rare)
The Prismatic Piper
The Prismatic Piper 5 (5)
Legendary Creature — Shapeshifter (3/3)

If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color.

Partner (You can have two commanders if both have partner.)

Commander Masters (Special)
Other Versions
Commander Legends (Special)
The Raven Man
The Raven Man 1Black (2)
Legendary Creature — Human Wizard (2/1)

At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block."

3Black, Tap: Each opponent discards a card. Activate only as a sorcery.

Dominaria United (Rare)
The Toymaker's Trap
The Toymaker's Trap 2Black (3)
Enchantment

At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap.

Doctor Who Commander (Rare)
The Ultimate Nightmare of Wizards of the Coast® Customer Service
The Ultimate Nightmare of Wizards of the Coast® Customer Service Variable ColorlessVariable ColorlessVariable ColorlessRedRed (2)
Sorcery

The Ultimate Nightmare of Wizards of the Coast® Customer Service deals X damage to each of Y target creatures and Z target players or planeswalkers.

Unglued (Uncommon)
The Wise Mothman
The Wise Mothman 1BlackGreenBlue (4)
Legendary Creature — Insect Mutant (3/3)

Flying

Whenever The Wise Mothman enters or attacks, each player gets a rad counter.

Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.

Magic The Gathering—Fallout (Mythic Rare)
Thermal Blast
Thermal Blast 4Red (5)
Instant

Thermal Blast deals 3 damage to target creature.

Threshold — Thermal Blast deals 5 damage instead if seven or more cards are in your graveyard.

Odyssey (Common)
Thermal Flux
Thermal Flux Blue (1)
Instant

Choose one —

• Target nonsnow permanent becomes snow until end of turn.

• Target snow permanent isn't snow until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Coldsnap (Common)
Thermal Glider
Thermal Glider 2White (3)
Creature — Human Rebel (2/1)

Flying, protection from red

Mercadian Masques (Common)
Thermal Navigator
Thermal Navigator 3 (3)
Artifact Creature — Construct (2/2)

Sacrifice an artifact: Thermal Navigator gains flying until end of turn.

Fifth Dawn (Common)
Thieving Amalgam
Thieving Amalgam 5BlackBlack (7)
Creature — Ape Snake (6/7)

At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Commander 2019 (Rare)
Thieving Magpie
Thieving Magpie 2BlueBlue (4)
Creature — Bird (1/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Thieving Magpie deals damage to an opponent, draw a card.

Dominaria Remastered (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Urza's Destiny (Uncommon)
Tenth Edition (Uncommon)
Thorn Mammoth
Thorn Mammoth 5GreenGreen (7)
Creature — Elephant (6/6)

Trample

Whenever Thorn Mammoth or another creature you control enters, Thorn Mammoth fights up to one target creature you don't control.

Throne of Eldraine (Rare)
Thornmantle Striker
Thornmantle Striker 4Black (5)
Creature — Elf Rogue (4/3)

When Thornmantle Striker enters, choose one —

• Remove X counters from target permanent, where X is the number of Elves you control.

• Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control.

Kaldheim (Uncommon)
Thornscape Battlemage
Thornscape Battlemage 2Green (3)
Creature — Elf Wizard (2/2)

Kicker Red and/or White (You may pay an additional Red and/or White as you cast this spell.)

When Thornscape Battlemage enters, if it was kicked with its Red kicker, it deals 2 damage to any target.

When Thornscape Battlemage enters, if it was kicked with its White kicker, destroy target artifact.

Modern Masters 2017 Edition (Uncommon)
Other Versions
Planeshift (Uncommon)
Time Spiral "Timeshifted" (Special)
Duel Decks: Phyrexia vs. the Coalition (Uncommon)
Thornscape Master
Thornscape Master 2GreenGreen (4)
Creature — Human Wizard (2/2)

RedRed, Tap: Thornscape Master deals 2 damage to target creature.

WhiteWhite, Tap: Target creature gains protection from the color of your choice until end of turn.

Invasion (Rare)
Thran War Machine
Thran War Machine 4 (4)
Artifact Creature — Construct (4/5)

Echo 4 (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Thran War Machine attacks each combat if able.

Urza's Legacy (Uncommon)
Three Tree Mascot
Three Tree Mascot 2 (2)
Artifact Creature — Shapeshifter (2/1)

Changeling (This card is every creature type.)

1: Add one mana of any color. Activate only once each turn.

Magic: The Gathering Foundations (Common)
Other Versions
Bloomburrow (Common)
Throne of Makindi
Throne of Makindi (0)
Land

Tap: Add Colorless.

1, Tap: Put a charge counter on Throne of Makindi.

Tap, Remove a charge counter from Throne of Makindi: Add two mana of any one color. Spend this mana only to cast kicked spells.

Zendikar Rising (Rare)
Ondu Knotmaster (Throw a Line)
Ondu Knotmaster (Throw a Line) WhiteBlack (2)
Sorcery — Adventure

Distribute two +1/+1 counters among one or two target creatures. (Then exile this card. You may cast the creature later from exile.)

Modern Horizons 3 (Uncommon)
Thundercloud Shaman
Thundercloud Shaman 3RedRed (5)
Creature — Giant Shaman (4/4)

When Thundercloud Shaman enters, it deals damage equal to the number of Giants you control to each non-Giant creature.

Commander Anthology 2018 (Uncommon)
Other Versions
Lorwyn (Uncommon)
Modern Masters (Uncommon)
Commander 2015 (Uncommon)
Thundering Mightmare
Thundering Mightmare 4Green (5)
Creature — Horse Spirit (3/3)

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."

Innistrad: Crimson Vow Commander (Rare)
Thundering Sparkmage
Thundering Sparkmage 3Red (4)
Creature — Human Wizard (2/2)

When Thundering Sparkmage enters, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Uncommon)
Thundermare
Thundermare 5Red (6)
Creature — Elemental Horse (5/5)

Haste (This creature can attack and Tap as soon as it comes under your control.)

When Thundermare enters, tap all other creatures.

Portal (Rare)
Other Versions
Ninth Edition (Rare)
Weatherlight (Rare)
Thundermaw Hellkite
Thundermaw Hellkite 3RedRed (5)
Creature — Dragon (5/5)

Flying

Haste (This creature can attack and Tap as soon as it comes under your control.)

When Thundermaw Hellkite enters, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.

Iconic Masters (Mythic Rare)
Other Versions
Magic 2013 (Mythic Rare)
Thunderscape Battlemage
Thunderscape Battlemage 2Red (3)
Creature — Human Wizard (2/2)

Kicker 1Black and/or Green (You may pay an additional 1Black and/or Green as you cast this spell.)

When Thunderscape Battlemage enters, if it was kicked with its 1Black kicker, target player discards two cards.

When Thunderscape Battlemage enters, if it was kicked with its Green kicker, destroy target enchantment.

Duel Decks: Phyrexia vs. the Coalition (Uncommon)
Other Versions
Planeshift (Uncommon)
Thunderscape Master
Thunderscape Master 2RedRed (4)
Creature — Human Wizard (2/2)

BlackBlack, Tap: Target player loses 2 life and you gain 2 life.

GreenGreen, Tap: Creatures you control get +2/+2 until end of turn.

Invasion (Rare)
Tiamat
Tiamat 2WhiteBlueBlackRedGreen (7)
Legendary Creature — Dragon God (7/7)

Flying

When Tiamat enters, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.

Adventures in the Forgotten Realms (Mythic Rare)
Tiamat's Fanatics
Tiamat's Fanatics 4Red (5)
Creature — Dragon Warrior (4/3)

Haste

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Commander Legends: Battle for Baldur's Gate (Common)
Ticketomaton
Ticketomaton 3 (3)
Artifact Creature — Robot (2/2)

When Ticketomaton enters, you get Ticket, then you may put a sticker on a nonland permanent you own.

Unfinity (Common)
Tidebinder Mage
Tidebinder Mage BlueBlue (2)
Creature — Merfolk Wizard (2/2)

When Tidebinder Mage enters, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.

Duel Decks: Merfolk vs. Goblins (Rare)
Other Versions
Magic 2014 Core Set (Rare)
Timbermare
Timbermare 3Green (4)
Creature — Elemental Horse (5/5)

Haste

Echo 5Green (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Timbermare enters, tap all other creatures.

Planar Chaos (Rare)
Timbermaw Larva
Timbermaw Larva 3Green (4)
Creature — Beast (2/2)

Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.

Zendikar (Common)
Time Machine
Time Machine 5 (5)
Artifact

Tap: Exile Time Machine and target nontoken creature you own. Return them to the battlefield at the beginning of your upkeep on your turn X in the next game you play with one of your opponents in this game, where X is the mana value of the exiled creature.

Unhinged (Rare)
Timely Hordemate
Timely Hordemate 3White (4)
Creature — Human Warrior (3/2)

Raid — When Timely Hordemate enters, if you attacked this turn, return target creature card with mana value 2 or less from your graveyard to the battlefield.

Khans of Tarkir (Uncommon)
Tin Street Market
Tin Street Market 4Red (5)
Enchantment — Aura

Enchant land

Enchanted land has "Tap, Discard a card: Draw a card."

Gatecrash (Common)
Titania's Command
Titania's Command 4GreenGreen (6)
Sorcery

Choose two —

• Exile target player's graveyard. You gain 1 life for each card exiled this way.

• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.

• Create two 2/2 green Bear creature tokens.

• Put two +1/+1 counters on each creature you control.

The Brothers' War (Rare)
Titanic Ultimatum
Titanic Ultimatum RedRedGreenGreenGreenWhiteWhite (7)
Sorcery

Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.

Duel Decks: Ajani vs. Nicol Bolas (Rare)
Other Versions
Shards of Alara (Rare)
Student of Elements (Tobita, Master of Winds)
Student of Elements (Tobita, Master of Winds) 1Blue (2)
Legendary Creature — Human Wizard (3/3)

Creatures you control have flying.

Champions of Kamigawa (Uncommon)
Tomakul Honor Guard
Tomakul Honor Guard 1Green (2)
Creature — Human Soldier (3/1)

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

The Brothers' War (Common)
Tomakul Scrapsmith
Tomakul Scrapsmith 2Red (3)
Creature — Human Artificer (2/1)

When Tomakul Scrapsmith enters, mill three cards. You may put an artifact card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Tomakul Scrapsmith. (To mill a card, put the top card of your library into your graveyard.)

The Brothers' War (Common)
Tome Anima
Tome Anima 3Blue (4)
Creature — Spirit (3/3)

Tome Anima can't be blocked as long as you've drawn two or more cards this turn.

Jumpstart 2022 (Common)
Other Versions
Core Set 2021 (Common)
Toothy, Imaginary Friend
Toothy, Imaginary Friend 3Blue (4)
Legendary Creature — Illusion (1/1)

Partner with Pir, Imaginative Rascal (When this creature enters, target player may put Pir into their hand from their library, then shuffle.)

Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend.

When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.

Battlebond (Rare)
Tortoise Formation
Tortoise Formation 3Blue (4)
Instant

Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

Shards of Alara (Common)
Tovolar's Huntmaster
Tovolar's Huntmaster 4GreenGreen (6)
Creature — Human Werewolf (6/6)

When Tovolar's Huntmaster enters, create two 2/2 green Wolf creature tokens.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Rare)
Tovolar's Magehunter
Tovolar's Magehunter (0)
Creature — Werewolf (5/5)

Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter.

Dark Ascension (Rare)
Tower of the Magistrate
Tower of the Magistrate (0)
Land

Tap: Add Colorless.

1, Tap: Target creature gains protection from artifacts until end of turn.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Mercadian Masques (Rare)
Toymaker
Toymaker 2 (2)
Artifact Creature — Spellshaper (1/1)

1, Tap, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. <I>(It retains its abilities.)</I>

Mercadian Masques (Uncommon)
Tranquil Domain
Tranquil Domain 1Green (2)
Instant

Destroy all non-Aura enchantments.

Mirage (Common)
Transcendent Master
Transcendent Master 1WhiteWhite (3)
Creature — Human Cleric Avatar (3/3)

Level up 1 (1: Put a level counter on this. Level up only as a sorcery.)

LEVEL 6-11

6/6

Lifelink

LEVEL 12+

9/9

Lifelink, indestructible

Mystery Booster 2: Convention Edition (Mythic Rare)
Other Versions
Rise of the Eldrazi (Mythic Rare)
Trapmaker's Snare
Trapmaker's Snare 1Blue (2)
Instant

Search your library for a Trap card, reveal it, put it into your hand, then shuffle.

Zendikar (Uncommon)
Traumatic Prank
Traumatic Prank 2Red (3)
Sorcery

Gain control of target creature until end of turn. Untap that creature. It perpetually gains haste, "This creature can't block," and "At the beginning of your upkeep, this creature deals 1 damage to you."

Streets of New Capenna Alchemy (Uncommon)
Traumatic Revelation
Traumatic Revelation 1Black (2)
Sorcery

Target opponent reveals their hand. You may choose a creature or battle card from it. If you do, that player discards that card. If you don't, incubate 3. (Create an Incubator token with three +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

March of the Machine (Common)
Traumatic Visions
Traumatic Visions 3BlueBlue (5)
Instant

Counter target spell.

Basic landcycling 1Blue (1Blue, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Commander 2021 (Common)
Other Versions
Conflux (Common)
Modern Masters (Common)
Duel Decks: Speed vs. Cunning (Common)
Conspiracy: Take the Crown (Common)
Traumatize
Traumatize 3BlueBlue (5)
Sorcery

Target player mills half their library, rounded down.

Magic 2014 Core Set (Rare)
Other Versions
Ninth Edition (Rare)
Odyssey (Rare)
Tenth Edition (Rare)
Magic 2010 (Rare)
Magic 2011 (Rare)
Treasure Mage
Treasure Mage 2Blue (3)
Creature — Human Wizard (2/2)

When Treasure Mage enters, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

Double Masters (Uncommon)
Other Versions
Mirrodin Besieged (Uncommon)
Duel Decks: Elves vs. Inventors (Uncommon)
Treasure Map
Treasure Map 2 (2)
Artifact

1, Tap: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

The Lost Caverns of Ixalan (Rare)
Other Versions
Ixalan (Rare)
Tribal Forcemage
Tribal Forcemage 1Green (2)
Creature — Elf Wizard (1/1)

Morph 1Green (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn.

Legions (Rare)
Tribute Mage
Tribute Mage 2Blue (3)
Creature — Human Wizard (2/2)

When Tribute Mage enters, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.

Modern Horizons (Uncommon)
Trickster Mage
Trickster Mage Blue (1)
Creature — Human Spellshaper (1/1)

Blue, Tap, Discard a card: You may tap or untap target artifact, creature, or land.

Nemesis (Common)
Trickster's Talisman
Trickster's Talisman Blue (1)
Artifact — Equipment

Invoke Duplicity — Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may sacrifice Trickster's Talisman. If you do, create a token that's a copy of this creature."

Equip 2

Adventures in the Forgotten Realms (Uncommon)
Trinket Mage
Trinket Mage 2Blue (3)
Creature — Human Wizard (2/2)

When Trinket Mage enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.

Time Spiral Remastered (Bonus)
Other Versions
Fifth Dawn (Common)
Duel Decks: Elspeth vs. Tezzeret (Common)
Scars of Mirrodin (Uncommon)
Commander 2016 (Common)
Duel Decks: Elves vs. Inventors (Common)
Tromp the Domains
Tromp the Domains 5Green (6)
Sorcery

Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.

Time Spiral Remastered (Uncommon)
Other Versions
Time Spiral (Uncommon)
Modern Masters (Uncommon)
Trophy Mage
Trophy Mage 2Blue (3)
Creature — Human Wizard (2/2)

When Trophy Mage enters, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.

Kaladesh Remastered (Uncommon)
Other Versions
Aether Revolt (Uncommon)
Duel Decks: Elves vs. Inventors (Uncommon)
Troublemaker Ouphe
Troublemaker Ouphe 1Green (2)
Creature — Ouphe (2/2)

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

When Troublemaker Ouphe enters, if it was bargained, exile target artifact or enchantment an opponent controls.

Wilds of Eldraine (Common)
Trusted Forcemage
Trusted Forcemage 2Green (3)
Creature — Human Shaman (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.

Avacyn Restored (Common)
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