+manta (6)
Flying
Manta Ray can't attack unless defending player controls an Island.
Manta Ray can't be blocked except by blue creatures.
When you control no Islands, sacrifice Manta Ray.
: Manta Riders gains flying until end of turn.
Flash
When Plaxmanta enters, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
When Plaxmanta enters, sacrifice it unless was spent to cast it.
Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.)
When Wormfang Manta enters, you skip your next turn.
When Wormfang Manta leaves the battlefield, you take an extra turn after this one.
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