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Abundant Maw
Abundant Maw 8 (8)
Creature — Eldrazi Leech (6/4)

Emerge 6Black (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast this spell, target opponent loses 3 life and you gain 3 life.

Eldritch Moon (Uncommon)
Chaos Maw
Chaos Maw 5RedRed (7)
Creature — Hellion (6/6)

When Chaos Maw enters the battlefield, it deals 3 damage to each other creature.

Hour of Devastation (Rare)
Colossal Dreadmaw
Colossal Dreadmaw 4GreenGreen (6)
Creature — Dinosaur (6/6)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Core Set 2019 (Common)
Other Versions
Ixalan (Common)
Rivals of Ixalan (Common)
Masters 25 (Common)
Defiant Greatmaw
Defiant Greatmaw 2Green (3)
Creature — Hippo (4/5)

When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control.

Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control.

Amonkhet (Uncommon)
Drakuseth, Maw of Flames
Drakuseth, Maw of Flames 4RedRedRed (7)
Legendary Creature — Dragon (7/7)

Flying

Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.

Core Set 2020 (Rare)
Embermaw Hellion
Embermaw Hellion 3RedRed (5)
Creature — Hellion (4/5)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

Magic Origins (Rare)
Firemaw Kavu
Firemaw Kavu 5Red (6)
Creature — Kavu (4/2)

Echo 5Red (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature.

When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature.

Time Spiral (Uncommon)
Fledgling Mawcor
Fledgling Mawcor 3Blue (4)
Creature — Beast (2/2)

Flying

Tap: Fledgling Mawcor deals 1 damage to any target.

Morph BlueBlue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Duel Decks Anthology, Jace vs. Chandra (Uncommon)
Other Versions
Time Spiral (Uncommon)
Duel Decks: Jace vs. Chandra (Uncommon)
Into the Maw of Hell
Into the Maw of Hell 4RedRed (6)
Sorcery

Destroy target land. Into the Maw of Hell deals 13 damage to target creature.

Innistrad (Uncommon)
Kheru Dreadmaw
Kheru Dreadmaw 4Black (5)
Creature — Zombie Crocodile (4/4)

Defender

1Green, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.

Khans of Tarkir (Common)
Magmaw
Magmaw 3RedRed (5)
Creature — Elemental (4/4)

1, Sacrifice a nonland permanent: Magmaw deals 1 damage to any target.

Ultimate Masters (Uncommon)
Other Versions
Rise of the Eldrazi (Rare)
Duel Decks: Zendikar vs. Eldrazi (Rare)
Maw of Kozilek
Maw of Kozilek 3Red (4)
Creature — Eldrazi Drone (2/5)

Devoid (This card has no color.)

Colorless: Maw of Kozilek gets +2/-2 until end of turn. (Colorless represents colorless mana.)

Oath of the Gatewatch (Common)
Maw of the Mire
Maw of the Mire 4Black (5)
Sorcery

Destroy target land. You gain 4 life.

Innistrad (Common)
Maw of the Obzedat
Maw of the Obzedat 3WhiteBlack (5)
Creature — Thrull (3/3)

Sacrifice a creature: Creatures you control get +1/+1 until end of turn.

Dragon's Maze (Uncommon)
Mawcor
Mawcor 3BlueBlue (5)
Creature — Beast (3/3)

Flying

Tap: Mawcor deals 1 damage to any target.

Tempest Remastered (Rare)
Other Versions
Seventh Edition (Rare)
Tempest (Rare)
Plaguemaw Beast
Plaguemaw Beast 3GreenGreen (5)
Creature — Beast (4/3)

Tap, Sacrifice a creature: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Mirrodin Besieged (Uncommon)
Savage Ventmaw
Savage Ventmaw 4RedGreen (6)
Creature — Dragon (4/4)

Flying

Whenever Savage Ventmaw attacks, add RedRedRedGreenGreenGreen. Until end of turn, you don't lose this mana as steps and phases end.

Battlebond (Uncommon)
Other Versions
Dragons of Tarkir (Uncommon)
Commander 2017 (Uncommon)
Shockmaw Dragon
Shockmaw Dragon 4RedRed (6)
Creature — Dragon (4/4)

Flying

Whenever Shockmaw Dragon deals combat damage to a player, it deals 1 damage to each creature that player controls.

Fate Reforged (Uncommon)
Shriekmaw
Shriekmaw 4Black (5)
Creature — Elemental (3/2)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.

Evoke 1Black (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Ultimate Masters (Uncommon)
Other Versions
Lorwyn (Uncommon)
Archenemy (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Duel Decks: Ajani vs. Nicol Bolas (Uncommon)
Commander 2014 (Uncommon)
Commander 2015 (Uncommon)
Commander Anthology (Uncommon)
Thundermaw Hellkite
Thundermaw Hellkite 3RedRed (5)
Creature — Dragon (5/5)

Flying

Haste (This creature can attack and Tap as soon as it comes under your control.)

When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.

Iconic Masters (Mythic Rare)
Other Versions
Magic 2013 (Mythic Rare)
Timbermaw Larva
Timbermaw Larva 3Green (4)
Creature — Beast (2/2)

Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.

Zendikar (Common)
Void Maw
Void Maw 4BlackBlack (6)
Creature — Horror (4/5)

Trample

If another creature would die, exile it instead.

Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn.

Coldsnap (Rare)
Witch-Maw Nephilim
Witch-Maw Nephilim GreenWhiteBlueBlack (4)
Creature — Nephilim (1/1)

Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.

Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.

Guildpact (Rare)