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Abundant Maw
 ( 8)
Creature — Eldrazi Leech
(6/4)
Emerge  <i>(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)</i> When you cast this spell, target opponent loses 3 life and you gain 3 life.
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Burrowing Razormaw
  ( 3)
Creature — Beast
(4/2)
When Burrowing Razormaw dies, mill four cards. <i>(Put the top four cards of your library into your graveyard.)</i>
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Chandra's Firemaw
   ( 5)
Creature — Hellion
(4/2)
Haste When Chandra's Firemaw enters the battlefield, you may search your library and/or graveyard for a card named Chandra, Flame's Catalyst, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Chaos Maw
   ( 7)
Creature — Hellion
(6/6)
When Chaos Maw enters the battlefield, it deals 3 damage to each other creature.
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Colossal Dreadmaw
   ( 6)
Creature — Dinosaur
(6/6)
Trample <i>(This creature can deal excess combat damage to the player or planeswalker it's attacking.)</i>
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Defiant Greatmaw
  ( 3)
Creature — Hippo
(4/5)
When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control. Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control.
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Defiant Thundermaw
( 0)
Creature — Dragon
(4/4)
Flying, trample Whenever a Dragon you control attacks, it deals 2 damage to any target.
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Devouring Sugarmaw
   ( 4)
Creature — Horror
(6/6)
Menace, trample At the beginning of your upkeep, you may sacrifice an artifact, enchantment, or token. If you don't, tap Devouring Sugarmaw.
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Drakuseth, Maw of Flames
    ( 7)
Legendary Creature — Dragon
(7/7)
Flying Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
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Embermaw Hellion
   ( 5)
Creature — Hellion
(4/5)
Trample <i>(This creature can deal excess combat damage to the player or planeswalker it's attacking.)</i> If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
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Firemaw Kavu
  ( 6)
Creature — Kavu
(4/2)
Echo  <i>(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)</i> When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature. When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature.
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Fledgling Mawcor
  ( 4)
Creature — Beast
(2/2)
Flying : Fledgling Mawcor deals 1 damage to any target.
Morph  <i>(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)</i>
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Giant Cindermaw
  ( 3)
Creature — Dinosaur Beast
(4/3)
Trample Players can't gain life.
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Goldmaw Champion
  ( 3)
Creature — Dwarf Warrior
(2/3)
Boast —  : Tap target creature. <i>(Activate only if this creature attacked this turn and only once each turn.)</i>
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Grakmaw, Skyclave Ravager
   ( 3)
Legendary Creature — Hydra Horror
(0/0)
Grakmaw, Skyclave Ravager enters the battlefield with three +1/+1 counters on it. Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw. When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.
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Devouring Sugarmaw (Have for Dinner)
  ( 2)
Instant — Adventure
Create a 1/1 white Human creature token and a Food token. <i>(Then exile this card. You may cast the creature later from exile.)</i>
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Into the Maw of Hell
   ( 6)
Sorcery
Destroy target land. Into the Maw of Hell deals 13 damage to target creature.
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Kheru Dreadmaw
  ( 5)
Creature — Zombie Crocodile
(4/4)
Defender  , Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
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Magmaw
   ( 5)
Creature — Elemental
(4/4)
, Sacrifice a nonland permanent: Magmaw deals 1 damage to any target.
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Maw of Kozilek
  ( 4)
Creature — Eldrazi Drone
(2/5)
Devoid <i>(This card has no color.)</i> : Maw of Kozilek gets +2/-2 until end of turn. <i>( represents colorless mana.)</i>
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Maw of the Obzedat
   ( 5)
Creature — Thrull
(3/3)
Sacrifice a creature: Creatures you control get +1/+1 until end of turn.
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Mawcor
   ( 5)
Creature — Beast
(3/3)
Flying : Mawcor deals 1 damage to any target.
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Mawloc
   ( 2)
Creature — Tyranid
(2/2)
Ravenous <i>(This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)</i> <i>Terror from the Deep</i> — When Mawloc enters the battlefield, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead.
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Obsidian Charmaw
   ( 5)
Creature — Dragon
(4/4)
This spell costs less to cast for each land your opponents control that could produce . Flying When Obsidian Charmaw enters the battlefield, destroy target nonbasic land an opponent controls.
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Phantasmal Dreadmaw
   ( 4)
Creature — Dinosaur Illusion
(6/6)
Trample When Phantasmal Dreadmaw becomes the target of a spell or ability, sacrifice it.
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Plaguemaw Beast
   ( 5)
Creature — Phyrexian Beast
(4/3)
, Sacrifice a creature: Proliferate. <i>(Choose any number of permanents and/or players, then give each another counter of each kind already there.)</i>
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Shockmaw Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying Whenever Shockmaw Dragon deals combat damage to a player, it deals 1 damage to each creature that player controls.
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Shriekmaw
  ( 5)
Creature — Elemental
(3/2)
Fear <i>(This creature can't be blocked except by artifact creatures and/or black creatures.)</i> When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. Evoke  <i>(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)</i>
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Thundermaw Hellkite
   ( 5)
Creature — Dragon
(5/5)
Flying Haste <i>(This creature can attack and as soon as it comes under your control.)</i> When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
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Timbermaw Larva
  ( 4)
Creature — Beast
(2/2)
Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.
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Void Maw
   ( 6)
Creature — Horror
(4/5)
Trample If another creature would die, exile it instead. Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn.
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Witch-Maw Nephilim
    ( 4)
Creature — Nephilim
(1/1)
Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
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