+maze (16)
Defender (This creature can't attack.)
: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Destroy target attacking creature.
Players can't cast spells that share a color with the spell most recently cast this turn.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Multicolored creatures you control have deathtouch.
Trample
Multicolored creatures you control have trample.
Flying
Multicolored creatures you control have flying.
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
: Add .
: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Haste
Multicolored creatures you control have haste.
Vigilance
Multicolored creatures you control have vigilance.
, Put a page counter on Mazemind Tome: Scry 1.
, , Put a page counter on Mazemind Tome: Draw a card.
When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life.
Maze's End enters the battlefield tapped.
, , Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
, : Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
: Add . Activate only if you control an Island.
: Add . Activate only if you control a Plains.
Artifacts and lands enter the battlefield tapped.
: Skophos Maze-Warden gets +1/-1 until end of turn.
Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. (Each deals damage equal to its power to the other.)
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