+meadow (13)
(: Add or .)
Alpine Meadow enters tapped.
Drifting Meadow enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
Goldmeadow Dodger can't be blocked by creatures with power 4 or greater.
, : Tap target creature.
, , Discard a card: Create a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier. It has ", : Tap target creature."
As an additional cost to cast this spell, reveal a Kithkin card from your hand or pay .
First strike
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Lifelink, protection from mana value 3 or greater
Whenever Mistmeadow Vanisher becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Vivid Meadow enters tapped with two charge counters on it.
, Remove a charge counter from Vivid Meadow: Add one mana of any color.
As Witch-Blessed Meadow enters, you may pay 3 life. If you don't, it enters tapped.
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