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Æther Figment (Aether Figment)
  ( 2)
Creature — Illusion
(1/1)
Kicker (You may pay an additional as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it. This creature can't be blocked.
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Air-Cult Elemental
   ( 6)
Creature — Elemental
(2/5)
Flying Whirlwind — When this creature enters, return up to one other target creature to its owner's hand.
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Ajani, Mentor of Heroes
   ( 5)
Legendary Planeswalker — Ajani
(4)
+1: Distribute three +1/+1 counters among one, two, or three target creatures you control. +1: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. −8: You gain 100 life.
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Altar of Dementia
 ( 2)
Artifact
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
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Angelic Armaments
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Animar, Soul of Elements
   ( 3)
Legendary Creature — Elemental
(1/1)
Protection from white and from black Whenever you cast a creature spell, put a +1/+1 counter on Animar. Creature spells you cast cost less to cast for each +1/+1 counter on Animar.
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Arbor Armament
 ( 1)
Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn. (It can block creatures with flying.)
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Arboretum Elemental
   ( 9)
Creature — Elemental
(7/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Arcane Bombardment
   ( 6)
Enchantment
Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with this enchantment. You may cast any number of the copies without paying their mana costs.
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Archaeomender
  ( 3)
Creature — Human Wizard
(2/3)
When this creature enters, return target artifact card from your graveyard to your hand.
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Ardent Elementalist
  ( 4)
Creature — Human Shaman
(2/1)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
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Armament Corps
    ( 5)
Creature — Human Soldier
(4/4)
When this creature enters, distribute two +1/+1 counters among one or two target creatures you control.
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Armament Master
  ( 2)
Creature — Kor Soldier
(2/2)
Other Kor creatures you control get +2/+2 for each Equipment attached to this creature.
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Armament of Nyx
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)
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Atrocious Experiment
  ( 3)
Sorcery
Target player mills two cards, draws two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)
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Attunement
  ( 3)
Enchantment
Return this enchantment to its owner's hand: Draw three cards, then discard four cards.
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Augmenter Pugilist
   ( 3)
Creature — Troll Druid
(3/3)
Trample As long as you control eight or more lands, this creature gets +5/+5.
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Augmenting Automaton
 ( 1)
Artifact Creature — Construct
(1/1)
 : This creature gets +1/+1 until end of turn.
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Avacyn's Judgment
  ( 2)
Sorcery
Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.
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Baneful Omen
    ( 7)
Enchantment
At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's mana value.
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Banishment
  ( 4)
Enchantment
Flash When this enchantment enters, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until this enchantment leaves the battlefield.
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Banishment Decree
   ( 5)
Instant
Put target artifact, creature, or enchantment on top of its owner's library.
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Become Immense
  ( 6)
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .) Target creature gets +6/+6 until end of turn.
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Bereavement
  ( 2)
Enchantment
Whenever a green creature dies, its controller discards a card.
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Bestial Menace
   ( 5)
Sorcery
Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.
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Bloodmark Mentor
  ( 2)
Creature — Goblin Warrior
(1/1)
Red creatures you control have first strike.
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Bloodpyre Elemental
  ( 5)
Creature — Elemental
(4/1)
Sacrifice this creature: It deals 4 damage to target creature. Activate only as a sorcery.
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Blue Elemental Blast
 ( 1)
Instant
Choose one — • Counter target red spell. • Destroy target red permanent.
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Bog Elemental
   ( 5)
Creature — Elemental
(5/4)
Protection from white At the beginning of your upkeep, sacrifice this creature unless you sacrifice a land.
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Bombardment (playtest)
 ( 1)
Sorcery
Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost with "Missile deals 2 damage to any target."
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Bonder's Ornament
 ( 3)
Artifact
: Add one mana of any color.
, : Each player who controls a permanent named Bonder's Ornament draws a card.
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Bontu's Monument
 ( 3)
Legendary Artifact
Black creature spells you cast cost less to cast. Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.
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Boreal Elemental
  ( 5)
Creature — Elemental
(3/4)
Flying Spells your opponents cast that target this creature cost more to cast.
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Bountiful Promenade
( 0)
Land
This land enters tapped unless you have two or more opponents. : Add or .
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Bramble Elemental
   ( 5)
Creature — Elemental
(4/4)
Whenever an Aura becomes attached to this creature, create two 1/1 green Saproling creature tokens.
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Brand of Ill Omen
  ( 4)
Enchantment — Aura
Enchant creature Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted creature's controller can't cast creature spells.
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Brave the Elements
 ( 1)
Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
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Brushfire Elemental
  ( 2)
Creature — Elemental
(1/1)
Haste This creature can't be blocked by creatures with power 2 or less. Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
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Burrowguard Mentor
  ( 2)
Creature — Rabbit Soldier
(*/*)
Trample Burrowguard Mentor's power and toughness are each equal to the number of creatures you control.
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Capital Punishment
   ( 6)
Sorcery
Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature of their choice for each death vote and discards a card for each taxes vote.
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Carmen, Cruel Skymarcher
   ( 5)
Legendary Creature — Vampire Soldier
(2/2)
Flying Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen and you gain 1 life. Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield.
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Celestial Judgment
   ( 6)
Sorcery
For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.
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Cement Shoes
 ( 1)
Artifact — Equipment
Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature." Equipped creature doesn't untap during its controller's untap step. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Cemetery Recruitment
  ( 2)
Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
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Cenn's Enlistment
  ( 4)
Sorcery
Create two 1/1 white Kithkin Soldier creature tokens. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Centaur Omenreader
  ( 4)
Snow Creature — Centaur Shaman
(3/3)
As long as this creature is tapped, creature spells you cast cost less to cast.
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Chainer, Dementia Master
   ( 5)
Legendary Creature — Human Minion
(3/3)
All Nightmares get +1/+1.   , Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer leaves the battlefield, exile all Nightmares.
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Chainer's Torment
  ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — This Saga deals 2 damage to each opponent and you gain 2 life. III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.
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Circle of Confinement
  ( 2)
Enchantment
When this enchantment enters, exile target creature an opponent controls with mana value 3 or less until this enchantment leaves the battlefield. Whenever an opponent casts a Vampire spell with the same name as a card exiled with this enchantment, you gain 2 life.
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Circuit Mender
 ( 3)
Artifact Creature — Insect
(2/3)
When this creature enters, you gain 2 life. When this creature leaves the battlefield, draw a card.
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Clawing Torment
 ( 1)
Enchantment — Aura
Enchant artifact or creature As long as enchanted permanent is a creature, it gets -1/-1 and can't block. Enchanted permanent has "At the beginning of your upkeep, you lose 1 life."
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Clement, the Worrywort
   ( 3)
Legendary Creature — Frog Druid
(3/3)
Vigilance Whenever Clement or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand. Frogs you control have " : Add or . Spend this mana only to cast a creature spell."
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Clever Concealment
   ( 4)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
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Clock of Omens
 ( 4)
Artifact
Tap two untapped artifacts you control: Untap target artifact.
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Closing Statement
   ( 5)
Instant
This spell costs less to cast during your end step. Destroy target creature or planeswalker you don't control. Put a +1/+1 counter on up to one target creature you control.
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Cloud Elemental
  ( 3)
Creature — Elemental
(2/3)
Flying This creature can block only creatures with flying.
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Cogmentor
 ( 1)
Artifact Creature — Gnome Rigger
(1/1)
Flying : Reassemble target Contraption you control. (Move it onto another one of your sprockets.)
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Commence the Endgame
   ( 6)
Instant
This spell can't be countered. Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Compelling Argument
  ( 2)
Sorcery
Target player mills five cards. Cycling ( , Discard this card: Draw a card.)
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Conclave Mentor
  ( 2)
Creature — Centaur Cleric
(2/2)
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. When this creature dies, you gain life equal to its power.
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Containment Breach
  ( 3)
Sorcery — Lesson
Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
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Containment Construct
 ( 2)
Artifact Creature — Construct
(2/1)
Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.
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Containment Membrane
  ( 3)
Enchantment — Aura
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Enchant creature Enchanted creature doesn't untap during its controller's untap step.
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Containment Priest
  ( 2)
Creature — Human Cleric
(2/2)
Flash If a nontoken creature would enter and it wasn't cast, exile it instead.
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Copy Enchantment
  ( 3)
Enchantment
You may have this enchantment enter as a copy of any enchantment on the battlefield.
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Corpsejack Menace
   ( 4)
Creature — Fungus
(4/4)
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
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Corrosive Mentor
  ( 3)
Creature — Elemental Rogue
(1/3)
Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
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Council's Judgment
   ( 3)
Sorcery
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
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Crime // Punishment (Crime)
   ( 5)
Sorcery
Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.
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Cruel Entertainment
  ( 7)
Sorcery
Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn.
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Cryptolith Fragment
 ( 3)
Artifact
This artifact enters tapped. : Add one mana of any color. Each player loses 1 life.
At the beginning of your upkeep, if each player has 10 or less life, transform this artifact.
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Cybermen Squadron
 ( 7)
Artifact Creature — Cyberman
(5/5)
Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Daily Regimen
 ( 1)
Enchantment — Aura
Enchant creature  : Put a +1/+1 counter on enchanted creature.
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Dark Nourishment
  ( 5)
Instant
Dark Nourishment deals 3 damage to any target. You gain 3 life.
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Daru Mender
 ( 1)
Creature — Human Cleric
(1/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, regenerate target creature.
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Dawn Elemental
    ( 4)
Creature — Elemental
(3/3)
Flying Prevent all damage that would be dealt to this creature.
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Dawnhart Mentor
  ( 3)
Creature — Human Warlock
(0/4)
When this creature enters, create a 1/1 white Human creature token. Coven —  : Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.
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Daxos's Torment
  ( 4)
Enchantment
Constellation — Whenever this enchantment or another enchantment you control enters, this enchantment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn.
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Deadeye Tormentor
  ( 3)
Creature — Human Pirate
(2/2)
Raid — When this creature enters, if you attacked this turn, target opponent discards a card.
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Deepchannel Mentor
  ( 6)
Creature — Merfolk Rogue
(2/2)
Blue creatures you control can't be blocked.
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Dementia Bat
  ( 5)
Creature — Phyrexian Bat
(2/2)
Flying  , Sacrifice this creature: Target player discards two cards.
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Dementia Sliver
   ( 5)
Creature — Sliver
(3/3)
All Slivers have " : Choose a card name. Target opponent reveals a card at random from their hand. If that card has the chosen name, that player discards it. Activate only during your turn."
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