+might (49)
Trample
: Almighty Brushwagg gets +3/+3 until end of turn.
This spell costs less to cast if it targets a legendary creature you control.
Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control.
If an opponent controls at least four more creatures than you, this spell costs less to cast.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Target creature gets +3/+3 until end of turn.
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
Target creature gets +4/+2 and gains trample until end of turn.
Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.
: Add one mana of any color.
Choose one —
• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.
Each creature with the highest mana value has protection from each color.
Destroy all creatures with power greater than target creature's power.
Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Red creatures get +1/+1.
Whenever a Mountain is tapped for mana, its controller adds an additional .
Creatures you control have haste.
Formidable — Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control.
Flash
Enchant creature
Enchanted creature gets +3/+3.
Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.
Target creature gets +2/+2 until end of turn.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Target creature gets +2/+2 and gains trample until end of turn.
Put two +1/+1 counters on target creature.
Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.
At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
Kicker (You may pay an additional as you cast this spell.)
Target creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.
Target creature gets +7/+7 until end of turn.
Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.
Target creature gets +1/+1 until end of turn for each creature you control.
Target creature gets +2/+2 until end of turn for each of its colors.
Coven — Then if you control three or more creatures with different powers, draw a card.
All Sliver creatures get +2/+2.
: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Attacking creatures get +1/+0.
Enchant artifact
When Mightstone's Animation enters the battlefield, draw a card.
Enchanted artifact is a creature with base power and toughness 4/4 in addition to its other types.
Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it.
Target creature gets +2/+2 and gains flying until end of turn.
Ward—Discard a card.
Whenever Mighty Servant of Leuk-o becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn.
Crew 4
Menace
Pack tactics — Whenever Minion of the Mighty attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.
Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.
Enchant land you control
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted land has ": Target creature gets +2/+2 until end of turn."
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.
Enchant permanent
When Rune of Might enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +1/+1 and has trample.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Put X +1/+1 counters on target creature, where X is that creature's power.
Enchanted creature gets +2/+2.
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When The Mightstone and Weakstone enters the battlefield, choose one —
• Draw two cards.
• Target creature gets -5/-5 until end of turn.
: Add . This mana can't be spent to cast nonartifact spells.
(Melds with Urza, Lord Protector.)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."
Whenever enchanted creature attacks, it gets +X/+0 until end of turn, where X is your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)
Target creature gets +X/+X until end of turn.
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays .
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