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Aberrant Mind Sorcerer
  ( 5)
Creature — Human Elf Shaman
(3/4)
<i>Psionic Spells</i> — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20. 1–9 | You may put that card on top of your library. 10–20 | Return that card to your hand.
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Aven Mindcensor
  ( 3)
Creature — Bird Wizard
(2/1)
Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.
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Call to Mind
  ( 3)
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
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Clear the Mind
  ( 3)
Sorcery
Target player shuffles their graveyard into their library. Draw a card.
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Covenant of Minds
  ( 5)
Sorcery
Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.
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Dauthi Mindripper
  ( 4)
Creature — Dauthi Minion
(2/1)
Shadow <i>(This creature can block or be blocked by only creatures with shadow.)</i> Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
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Distended Mindbender
 ( 8)
Creature — Eldrazi Insect
(5/5)
Emerge   <i>(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)</i> When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.
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Emblem of the Warmind
  ( 2)
Enchantment — Aura
Enchant creature you control Creatures you control have haste.
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Evermind
( 0)
Instant — Arcane
<i>(Nonexistent mana costs can't be paid.)</i> Draw a card. Splice onto Arcane  <i>(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)</i>
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Firemind Vessel
 ( 4)
Artifact
Firemind Vessel enters the battlefield tapped. : Add two mana of different colors.
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Firemind's Foresight
   ( 7)
Instant
Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat this process for instant cards with mana values 2 and 1. Then shuffle.
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Firemind's Research
  ( 2)
Enchantment
Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research.  , Remove two charge counters from Firemind's Research: Draw a card.
 , Remove five charge counters from Firemind's Research: It deals 5 damage to any target.
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Geralf's Mindcrusher
   ( 6)
Creature — Zombie Horror
(5/5)
When Geralf's Mindcrusher enters the battlefield, target player mills five cards. Undying <i>(When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)</i>
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Grim Reminder
  ( 3)
Instant
Search your library for a nonland card and reveal it. Each opponent who cast a spell this turn with the same name as that card loses 6 life. Then shuffle.  : Return Grim Reminder from your graveyard to your hand. Activate only during your upkeep.
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Hive Mind
  ( 6)
Enchantment
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.
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Imperious Mindbreaker
   ( 3)
Creature — Human Wizard
(1/4)
Soulbond <i>(You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)</i> As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."
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Invoke the Firemind
    ( 3)
Sorcery
Choose one — • Draw X cards. • Invoke the Firemind deals X damage to any target.
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Jace, Ingenious Mind-Mage
   ( 6)
Legendary Planeswalker — Jace
(5)
+1: Draw a card. +1: Untap all creatures you control. −9: Gain control of up to three target creatures.
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Jace, the Mind Sculptor
   ( 4)
Legendary Planeswalker — Jace
(3)
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. −1: Return target creature to its owner's hand. −12: Exile all cards from target player's library, then that player shuffles their hand into their library.
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Jace, the Perfected Mind
   ( 4)
Legendary Planeswalker — — Jace
Compleated <i>( can be paid with or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)</i> +1: Until your next turn, up to one target creature gets -3/-0. −2: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card. −X: Target player mills three times X cards.
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Jace's Mindseeker
   ( 6)
Creature — Fish Illusion
(4/4)
Flying When Jace's Mindseeker enters the battlefield, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost.
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Keeper of the Mind
  ( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card.
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Kefnet the Mindful
  ( 3)
Legendary Creature — God
(5/5)
Flying, indestructible Kefnet the Mindful can't attack or block unless you have seven or more cards in hand.  : Draw a card, then you may return a land you control to its owner's hand.
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Kheru Mind-Eater
  ( 3)
Creature — Vampire
(1/3)
Menace Whenever Kheru Mind-Eater deals combat damage to a player, that player exiles a card from their hand face down. You may look at cards exiled with Kheru Mind-Eater, and you may play lands and cast spells from among those cards.
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Lazav, Dimir Mastermind
    ( 4)
Legendary Creature — Shapeshifter
(3/3)
Hexproof Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.
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Mastermind's Acquisition
   ( 4)
Sorcery
Choose one — • Search your library for a card, put it into your hand, then shuffle. • Put a card you own from outside the game into your hand.
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Mazemind Tome
 ( 2)
Artifact
, Put a page counter on Mazemind Tome: Scry 1.
, , Put a page counter on Mazemind Tome: Draw a card.
When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life.
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Meishin, the Mind Cage
    ( 7)
Legendary Enchantment
All creatures get -X/-0, where X is the number of cards in your hand.
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Spring // Mind (Mind)
   ( 6)
Instant
Aftermath <i>(Cast this spell only from your graveyard. Then exile it.)</i> Draw two cards.
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Mind Bend
 ( 1)
Instant
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. <i>(For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)</i>
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Mind Bomb
 ( 1)
Sorcery
Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.
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Mind Burst
  ( 2)
Sorcery
Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards.
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Mind Carver
 ( 1)
Artifact — Equipment
When Mind Carver enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard. Equip  
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Mind Control
   ( 5)
Enchantment — Aura
Enchant creature You control enchanted creature.
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Mind Drain
  ( 3)
Sorcery
Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life. <i>(To mill a card, a player puts the top card of their library into their graveyard.)</i>
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Mind Extraction
  ( 3)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.
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Mind Flayer
   ( 5)
Creature — Horror
(3/3)
<i>Dominate Monster</i> — When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer.
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Mind Funeral
   ( 3)
Sorcery
Target opponent reveals cards from the top of their library until four land cards are revealed. That player puts all cards revealed this way into their graveyard.
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Mind Grind
   ( 2)
Sorcery
Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this way into their graveyard. X can't be 0.
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Mind Harness
 ( 1)
Enchantment — Aura
Enchant red or green creature Cumulative upkeep <i>(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)</i> You control enchanted creature.
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Mind Knives
  ( 2)
Sorcery
Target opponent discards a card at random.
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Mind Maggots
  ( 4)
Creature — Insect
(2/2)
When Mind Maggots enters the battlefield, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots.
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Mind Rake
  ( 3)
Sorcery
Target player discards two cards. Overload  <i>(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")</i>
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Mind Raker
  ( 4)
Creature — Eldrazi Processor
(3/3)
Devoid <i>(This card has no color.)</i> When Mind Raker enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, each opponent discards a card.
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Mind Ravel
  ( 3)
Sorcery
Target player discards a card. Draw a card at the beginning of the next turn's upkeep.
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Mind Rot
  ( 3)
Sorcery
Target player discards two cards.
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Mind Sculpt
  ( 2)
Sorcery
Target opponent mills seven cards.
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Mind Shatter
   ( 2)
Sorcery
Target player discards X cards at random.
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Mind Slash
   ( 3)
Enchantment
, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
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Mind Sludge
  ( 5)
Sorcery
Target player discards a card for each Swamp you control.
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Mind Spike
 ( 1)
Sorcery
Target opponent reveals each noncreature, nonland card in their hand. You choose a card revealed this way. That player discards that card. You lose 2 life. If they didn't reveal a card this way, you draw a card.
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Mind Swords
  ( 2)
Sorcery
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost. Each player exiles two cards from their hand.
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Mind Twist
  ( 1)
Sorcery
Target player discards X cards at random.
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Mind Unbound
   ( 6)
Enchantment
At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.
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Mind Warp
   ( 4)
Sorcery
Look at target player's hand and choose X cards from it. That player discards those cards.
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Mind Whip
   ( 4)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay . If they don't, Mind Whip deals 2 damage to that player and you tap that creature.
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Mindbender Spores
  ( 3)
Creature — Fungus Wall
(0/1)
Defender <i>(This creature can't attack.)</i> Flying Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."
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Mindblade Render
  ( 2)
Creature — Azra Warrior
(1/3)
Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.
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Mindblaze
  ( 6)
Sorcery
Choose a nonland card name and a number greater than 0. Target player reveals their library. If that library contains exactly the chosen number of cards with the chosen name, Mindblaze deals 8 damage to that player. Then that player shuffles.
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Mindbreak Trap
   ( 4)
Instant — Trap
If an opponent cast three or more spells this turn, you may pay rather than pay this spell's mana cost. Exile any number of target spells.
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Mindclaw Shaman
  ( 5)
Creature — Viashino Shaman
(2/2)
When Mindclaw Shaman enters the battlefield, target opponent reveals their hand. You may cast an instant or sorcery spell from among those cards without paying its mana cost.
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Mindcrank
 ( 2)
Artifact
Whenever an opponent loses life, that player mills that many cards. <i>(Damage causes loss of life.)</i>
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Mindculling
  ( 6)
Sorcery
You draw two cards and target opponent discards two cards.
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Mindeye Drake
  ( 5)
Creature — Drake
(2/5)
Flying When Mindeye Drake dies, target player mills five cards.
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Mindlash Sliver
 ( 1)
Creature — Sliver
(1/1)
All Slivers have " , Sacrifice this permanent: Each player discards a card."
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Mindleech Ghoul
  ( 2)
Creature — Zombie
(2/2)
Exploit <i>(When this creature enters the battlefield, you may sacrifice a creature.)</i> When Mindleech Ghoul exploits a creature, each opponent exiles a card from their hand.
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Mindleech Mass
    ( 8)
Creature — Horror
(6/6)
Trample Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may cast a spell from among those cards without paying its mana cost.
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Mindleecher
   ( 6)
Creature — Nightmare
(5/5)
Mutate  <i>(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)</i> Flying Whenever this creature mutates, exile the top card of each opponent's library face down. You may look at and play those cards for as long as they remain exiled.
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Mindless Automaton
 ( 4)
Artifact Creature — Construct
(0/0)
Mindless Automaton enters the battlefield with two +1/+1 counters on it. , Discard a card: Put a +1/+1 counter on Mindless Automaton.
Remove two +1/+1 counters from Mindless Automaton: Draw a card.
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Mindless Null
  ( 3)
Creature — Zombie
(2/2)
Mindless Null can't block unless you control a Vampire.
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Mindlink Mech
  ( 3)
Artifact — Vehicle
(4/3)
Flying Whenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying. Crew 1
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Mindmelter
   ( 3)
Creature — Eldrazi Drone
(2/2)
Devoid <i>(This card has no color.)</i> Mindmelter can't be blocked.  : Target opponent exiles a card from their hand. Activate only as a sorcery. <i>( represents colorless mana.)</i>
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Mindmoil
  ( 5)
Enchantment
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
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Mindreaver
  ( 2)
Creature — Human Wizard
(2/1)
<i>Heroic</i> — Whenever you cast a spell that targets Mindreaver, exile the top three cards of target player's library.  , Sacrifice Mindreaver: Counter target spell with the same name as a card exiled with Mindreaver.
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Minds Aglow
 ( 1)
Sorcery
<i>Join forces</i> — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
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Mind's Desire
   ( 6)
Sorcery
Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Storm <i>(When you cast this spell, copy it for each spell cast before it this turn.)</i>
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Mind's Dilation
   ( 7)
Enchantment
Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
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Mind's Eye
 ( 5)
Artifact
Whenever an opponent draws a card, you may pay . If you do, draw a card.
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Mindscour Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying Whenever Mindscour Dragon deals combat damage to an opponent, target player mills four cards.
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Mindshrieker
  ( 2)
Creature — Spirit Bird
(1/1)
Flying : Target player mills a card. Mindshrieker gets +X/+X until end of turn, where X is the milled card's mana value.
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Mindslaver
 ( 6)
Legendary Artifact
, , Sacrifice Mindslaver: You control target player during that player's next turn. <i>(You see all cards that player could see and make all decisions for the player.)</i>
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Mindslicer
   ( 4)
Creature — Horror
(4/3)
When Mindslicer dies, each player discards their hand.
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Mindsparker
   ( 3)
Creature — Elemental
(3/2)
First strike <i>(This creature deals combat damage before creatures without first strike.)</i> Whenever an opponent casts a white or blue instant or sorcery spell, Mindsparker deals 2 damage to that player.
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Mindsplice Apparatus
  ( 4)
Artifact
Flash At the beginning of your upkeep, put an oil counter on Mindsplice Apparatus. Instant and sorcery spells you cast cost less to cast for each oil counter on Mindsplice Apparatus.
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Mindstab
  ( 6)
Sorcery
Target player discards three cards. Suspend 4— <i>(Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)</i>
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Mindstab Thrull
   ( 3)
Creature — Thrull
(2/2)
Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
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Mindstatic
  ( 4)
Instant
Counter target spell unless its controller pays .
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Mindstorm Crown
 ( 3)
Artifact
At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you.
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Mindswipe
   ( 2)
Instant
Counter target spell unless its controller pays . Mindswipe deals X damage to that spell's controller.
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Mindwarper
   ( 4)
Creature — Spirit
(0/0)
Mindwarper enters the battlefield with three +1/+1 counters on it.  , Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate only as a sorcery.
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Mindwhip Sliver
  ( 3)
Creature — Sliver
(2/2)
All Slivers have " , Sacrifice this permanent: Target player discards a card at random. Activate only as a sorcery."
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