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Bird Admirer
  ( 3)
Creature — Human Archer Werewolf
(1/4)
Reach Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Bloodstained Mire
( 0)
Land
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
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Dredge the Mire
  ( 4)
Sorcery
Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control.
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Fell Mire
( 0)
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped. : Add .
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Ghost of Ramirez DePietro
  ( 3)
Legendary Creature — Spirit Pirate
(2/3)
Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater. Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand. Partner (You can have two commanders if both have partner.)
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Goldmire Bridge
( 0)
Artifact Land
This land enters tapped. Indestructible : Add or .
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Haunted Mire
( 0)
Land — Swamp Forest
( : Add or .) This land enters tapped.
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Masked Admirers
   ( 4)
Creature — Elf Shaman
(3/2)
When this creature enters, draw a card. Whenever you cast a creature spell, you may pay  . If you do, return this card from your graveyard to your hand.
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Mire Blight
 ( 1)
Enchantment — Aura
Enchant creature When enchanted creature is dealt damage, destroy it.
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Mire Boa
  ( 2)
Creature — Snake
(2/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) : Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Mire in Misery
  ( 2)
Sorcery
Each opponent sacrifices a creature or enchantment of their choice.
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Mire Kavu
  ( 4)
Creature — Kavu
(3/2)
This creature gets +1/+1 as long as you control a Swamp.
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Mire Shade
  ( 2)
Creature — Shade
(1/1)
, Sacrifice a Swamp: Put a +1/+1 counter on this creature. Activate only as a sorcery.
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Mire Triton
  ( 2)
Creature — Zombie Merfolk
(2/1)
Deathtouch When this creature enters, mill two cards and you gain 2 life. (To mill a card, put the top card of your library into your graveyard.)
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Mirelurk Queen
  ( 5)
Creature — Crab Mutant
(4/4)
Vigilance When this creature enters, target player gets two rad counters. Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on this creature. This ability triggers only once each turn.
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Mire's Grasp
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -3/-3.
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Mire's Toll
 ( 1)
Sorcery
Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose one of them. That player discards that card.
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Mortuary Mire
( 0)
Land
This land enters tapped. When this land enters, you may put target creature card from your graveyard on top of your library. : Add .
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Polluted Mire
( 0)
Land
This land enters tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
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Quagmire
  ( 3)
Enchantment
Creatures with swampwalk can be blocked as though they didn't have swampwalk.
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Quagmire Druid
  ( 3)
Creature — Zombie Druid
(2/2)
, , Sacrifice a creature: Destroy target enchantment.
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Quagmire Lamprey
  ( 3)
Creature — Fish
(1/1)
Whenever this creature becomes blocked by a creature, put a -1/-1 counter on that creature.
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Ramirez DePietro, Pillager
   ( 4)
Legendary Creature — Human Pirate
(4/3)
When Ramirez DePietro enters, you lose 2 life and create two Treasure tokens. Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled.
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Sulfurous Mire
( 0)
Snow Land — Swamp Mountain
( : Add or .) This land enters tapped.
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