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Angry Mob
Angry Mob 2WhiteWhite (4)
Creature — Human (2+*/2+*)


As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.

Masters Edition (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
The Dark (Uncommon)
Boggart Mob
Boggart Mob 3Black (4)
Creature — Goblin Warrior (5/5)

Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.)

Whenever a Goblin you control deals combat damage to a player, you may create a 1/1 black Goblin Rogue creature token.

Lorwyn (Rare)
Hagi Mob
Hagi Mob 4Red (5)
Creature — Troll Berserker (5/4)

Boast — 1Red: Hagi Mob deals 1 damage to any target. (Activate only if this creature attacked this turn and only once each turn.)

Kaldheim (Common)
Immobilizer Eldrazi
Immobilizer Eldrazi 1Red (2)
Creature — Eldrazi Drone (2/1)

Devoid (This card has no color.)

2Colorless: Each creature with toughness greater than its power can't block this turn. (Colorless represents colorless mana.)

Oath of the Gatewatch (Uncommon)
Immobilizing Ink
Immobilizing Ink 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

Enchanted creature has "1, Discard a card: Untap this creature."

Odyssey (Common)
Krenko, Mob Boss
Krenko, Mob Boss 2RedRed (4)
Legendary Creature — Goblin Warrior (3/3)

Tap: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.

Ravnica Remastered (Rare)
Other Versions
Magic 2013 (Rare)
Duel Decks: Speed vs. Cunning (Rare)
Duel Decks: Merfolk vs. Goblins (Rare)
Jumpstart (Rare)
Jumpstart 2022 (Rare)
Commander Masters (Rare)
Mob 4Black (5)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Destroy target creature.

Modern Horizons (Common)
Mob Justice
Mob Justice 1Red (2)

Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control.

Stronghold (Common)
Mob Mentality
Mob Mentality Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has trample.

Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.

Visions (Uncommon)
Mob Rule
Mob Rule 4RedRed (6)

Choose one —

• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.

• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.

Innistrad: Crimson Vow Commander (Rare)
Other Versions
Fate Reforged (Rare)
Mob Verdict
Mob Verdict 2RedRed (4)

Secret council — Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals 2 damage to that player and each creature that player controls. For each vote you received, draw a card.

Murders at Karlov Manor Commander (Rare)
Mobile Clone
Mobile Clone 2BlueBlue (4)

Using a mobile device, take a picture of target creature. That device enters the battlefield as a token that's a photocopy of the pictured creature. (Photocopies include Auras, Equipment, counters, and stickers in the shot. Don't touch other people's phones without permission and be careful if you do.)

Unfinity (Acorn) (Rare)
Mobile Fort
Mobile Fort 4 (4)
Artifact Creature — Wall (0/6)

Defender (This creature can't attack.)

3: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.

Urza's Saga (Uncommon)
Mobile Garrison
Mobile Garrison 3 (3)
Artifact — Vehicle (3/4)

Whenever Mobile Garrison attacks, untap another target artifact or creature you control.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Kaladesh Remastered (Common)
Other Versions
Aether Revolt (Common)
Mobile Homestead
Mobile Homestead 2 (2)
Artifact — Vehicle (3/3)

Mobile Homestead has haste as long as you control a Mount.

Whenever Mobile Homestead attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Outlaws of Thunder Junction (Uncommon)
Mobilization 2White (3)

Soldier creatures have vigilance.

2White: Create a 1/1 white Soldier creature token.

Commander 2014 (Rare)
Other Versions
Onslaught (Rare)
Tenth Edition (Rare)
Mobilize Green (1)

Untap all creatures you control.

Portal (Common)
Mobilized District
Mobilized District (0)

Tap: Add Colorless.

4: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs 1 less to activate for each legendary creature and planeswalker you control.

Commander Masters (Rare)
Other Versions
War of the Spark (Rare)
Dominaria United Commander (Rare)
Mobilizer Mech
Mobilizer Mech 1Blue (2)
Artifact — Vehicle (3/4)


Whenever Mobilizer Mech becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Kamigawa: Neon Dynasty (Uncommon)
Noosegraf Mob
Noosegraf Mob 4BlackBlack (6)
Creature — Zombie (0/0)

Noosegraf Mob enters the battlefield with five +1/+1 counters on it.

Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Rare)
Battlebond (Rare)
Olivia, Mobilized for War
Olivia, Mobilized for War 1BlackRed (3)
Legendary Creature — Vampire Knight (3/3)


Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.

Shadows Over Innistrad Remastered (Mythic Rare)
Other Versions
Shadows over Innistrad (Mythic Rare)
Rouse the Mob
Rouse the Mob Red (1)

Strive — This spell costs 2Red more to cast for each target beyond the first.

Any number of target creatures each get +2/+0 and gain trample until end of turn.

Journey into Nyx (Common)
Scute Mob
Scute Mob Green (1)
Creature — Insect (1/1)

At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.

Commander 2018 (Rare)
Other Versions
Zendikar (Rare)
Modern Masters 2015 Edition (Rare)
Duel Decks: Zendikar vs. Eldrazi (Rare)
Archenemy: Nicol Bolas (Rare)
Squirrel Mob
Squirrel Mob 1GreenGreen (3)
Creature — Squirrel (2/2)

Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.

Modern Horizons 2 (Rare)
Other Versions
Odyssey (Rare)
Tamiyo's Immobilizer
Tamiyo's Immobilizer 3Blue (4)

Tamiyo's Immobilizer enters the battlefield with four oil counters on it.

Tap, Remove an oil counter from Tamiyo's Immobilizer: Tap target artifact or creature.

Phyrexia: All Will Be One (Uncommon)
Unruly Mob
Unruly Mob 1White (2)
Creature — Human (1/1)

Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.

Innistrad: Midnight Hunt (Common)
Other Versions
Innistrad (Common)
Shadows over Innistrad (Common)
Vindictive Mob
Vindictive Mob 4BlackBlack (6)
Creature — Human Berserker (5/5)

When Vindictive Mob enters the battlefield, sacrifice a creature.

Vindictive Mob can't be blocked by Saprolings.

Ravnica: City of Guilds (Uncommon)
Zombie Mob
Zombie Mob 2BlackBlack (4)
Creature — Zombie (2/0)

Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.

When Zombie Mob enters the battlefield, exile all creature cards from your graveyard.

Mirage (Uncommon)
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