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Armored Ascension
Armored Ascension 3White (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each Plains you control and has flying.

Magic 2011 (Uncommon)
Other Versions
Shadowmoor (Uncommon)
Magic 2010 (Uncommon)
Armored Cancrix
Armored Cancrix 4Blue (5)
Creature — Crab (2/5)

Magic 2014 Core Set (Common)
Other Versions
Magic 2011 (Common)
Armored Galleon
Armored Galleon 4Blue (5)
Creature — Human Pirate (5/4)

Armored Galleon can't attack unless defending player controls an Island.

Portal Second Age (Uncommon)
Armored Griffin
Armored Griffin 3White (4)
Creature — Griffin (2/3)

Flying, vigilance

Planechase Anthology (Uncommon)
Other Versions
Portal Second Age (Uncommon)
Masters Edition II (Common)
Planechase 2012 Edition (Uncommon)
Armored Guardian
Armored Guardian 3WhiteBlue (5)
Creature — Cat Soldier (2/5)

1WhiteWhite: Target creature you control gains protection from the color of your choice until end of turn.

1BlueBlue: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)

Invasion (Rare)
Armored Pegasus
Armored Pegasus 1White (2)
Creature — Pegasus (1/2)

Flying

Tempest Remastered (Common)
Other Versions
Classic Sixth Edition (Common)
Tempest (Common)
Starter 2000 (Common)
Battle Royale Box Set (Common)
Portal (Common)
Armored Skaab
Armored Skaab 2Blue (3)
Creature — Zombie Warrior (1/4)

When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard.

Innistrad (Common)
Armored Transport
Armored Transport 3 (3)
Artifact Creature — Construct (2/1)

Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.

Gatecrash (Common)
Armored Warhorse
Armored Warhorse WhiteWhite (2)
Creature — Horse (2/3)

Magic 2012 (Common)
Armored Whirl Turtle
Armored Whirl Turtle 2Blue (3)
Creature — Turtle (0/5)

Global Series: Jiang Yanggu and Mu Yanling (Common)
Armored Wolf-Rider
Armored Wolf-Rider 3GreenWhite (5)
Creature — Elf Knight (4/6)

Dragon's Maze (Common)
Armorer Guildmage
Armorer Guildmage Red (1)
Creature — Human Wizard (1/1)

Black, Tap: Target creature gets +1/+0 until end of turn.

Green, Tap: Target creature gets +0/+1 until end of turn.

Mirage (Common)
Dwarven Armorer
Dwarven Armorer Red (1)
Creature — Dwarf (0/2)

Red, Tap, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.

Fallen Empires (Rare)
More or Less
More or Less Blue (1)
Instant

Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.

Unstable (Uncommon)
Nevermore
Nevermore 1WhiteWhite (3)
Enchantment

As Nevermore enters the battlefield, choose a nonland card name.

Spells with the chosen name can't be cast.

Innistrad (Rare)
Once More with Feeling
Once More with Feeling WhiteWhiteWhiteWhite (4)
Sorcery

Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile Once More with Feeling.

DCI ruling — A deck can have only one card named Once More with Feeling.

Unglued (Rare)
Veteran Armorer
Veteran Armorer 1White (2)
Creature — Human Soldier (2/2)

Other creatures you control get +0/+1.

Modern Masters (Common)
Other Versions
Ravnica: City of Guilds (Common)