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Don't Move
Don't Move 3WhiteWhite (5)
Sorcery

Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.

Jurassic World Collection Cards (Rare)
Dune Mover
Dune Mover 2 (2)
Artifact Creature — Phyrexian Golem (2/1)

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

When Dune Mover enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.

Phyrexia: All Will Be One (Common)
Finishing Move
Finishing Move 2Green (3)
Sorcery

You get TicketTicket, then you may put a sticker on a nonland permanent you own. Target creature you control deals damage equal to its power to target creature you don't control.

Unfinity (Common)
Make Your Move
Make Your Move 2White (3)
Instant

Destroy target artifact, enchantment, or creature with power 4 or greater.

Magic: The Gathering Foundations (Common)
Other Versions
Murders at Karlov Manor (Common)
Remove
Remove Blue (1)
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Return target attacking creature to its owner's hand.

Portal Second Age (Uncommon)
Remove Enchantments
Remove Enchantments White (1)
Instant

Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.

Legends (Common)
Remove Soul
Remove Soul 1Blue (2)
Instant

Counter target creature spell.

Masters Edition III (Common)
Other Versions
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Legends (Common)
Tenth Edition (Common)
Chronicles (Common)
Starter 1999 (Common)
Risky Move
Risky Move 3RedRedRed (6)
Enchantment

At the beginning of each player's upkeep, that player gains control of Risky Move.

When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.

Onslaught (Rare)
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