+nantuko (16)
Whenever Broodhatch Nantuko is dealt damage, you may create that many 1/1 green Insect creature tokens.
Morph <i>(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)</i>
Protection from black
<i>Threshold</i> — Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.
, , Sacrifice Nantuko Calmer: Destroy target enchantment.
<i>Threshold</i> — Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard.
When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.
, : Target creature gets +2/+2 until end of turn.
: Add .
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
, : Target creature gets +X/+X until end of turn, where X is that creature's power.
<i>Threshold</i> — : Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if seven or more cards are in your graveyard.
: Nantuko Shade gets +1/+1 until end of turn.
When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card.
Suspend 1— <i>(Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)</i>
Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.
When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library.
When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.
Trample
Phantom Nantuko enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.
: Put a +1/+1 counter on Phantom Nantuko.
, : Target creature gets +5/+5 until end of turn.
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