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Adaptive Snapjaw
( 5)
Creature — Lizard Beast
(6/2)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Aether Snap
( 5)
Sorcery
Remove all counters from all permanents and exile all tokens.
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Anurid Swarmsnapper
( 3)
Creature — Frog Beast
(1/4)
Reach (This creature can block creatures with flying.) : Anurid Swarmsnapper can block an additional creature this turn.
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Bramblesnap
( 2)
Creature — Elemental
(1/1)
Trample Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn.
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Branchsnap Lorian
( 3)
Creature — Beast
(4/1)
Trample Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Calcite Snapper
( 3)
Creature — Turtle
(1/4)
Shroud (This creature can't be the target of spells or abilities.) Landfall — Whenever a land you control enters, you may switch Calcite Snapper's power and toughness until end of turn.
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Clocknapper
( 5)
Creature — Human Spy
(2/2)
When Clocknapper enters, choose beginning phase, first main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)
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Cold Snap
( 3)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands they control.
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Cold-Water Snapper
( 6)
Creature — Turtle
(4/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Frogkin Kidnapper (playtest)
( 2)
Creature — — Frog Rogue
(2/1)
When CARDNAME enters the battlefield, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. (Exile it. Its owner may pay at any time to return it to their hand.)
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Glimmerdust Nap
( 3)
Enchantment — Aura
Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step.
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Goatnap
( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn.
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Goatnapper
( 3)
Creature — Goblin Rogue
(2/2)
When Goatnapper enters, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.
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Kitnap
( 4)
Enchantment — Aura
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.) Enchant creature When Kitnap enters, tap enchanted creature. If the gift wasn't promised, put three stun counters on it. You control enchanted creature.
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Lockjaw Snapper
( 4)
Artifact Creature — Scarecrow
(2/2)
Wither (This deals damage to creatures in the form of -1/-1 counters.) When Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it.
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Manaplasm
( 3)
Creature — Ooze
(1/1)
Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's mana value.
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Neck Snap
( 4)
Instant
Destroy target attacking or blocking creature.
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Ramunap Excavator
( 3)
Creature — Snake Cleric
(2/3)
You may play lands from your graveyard.
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Ramunap Hydra
( 4)
Creature — Snake Hydra
(3/3)
Vigilance, reach, trample Ramunap Hydra gets +1/+1 as long as you control a Desert. Ramunap Hydra gets +1/+1 as long as there is a Desert card in your graveyard.
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Shore Snapper
( 3)
Creature — Beast
(2/2)
: Shore Snapper gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
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Silburlind Snapper
( 6)
Creature — Turtle
(6/6)
Silburlind Snapper can't attack unless you've cast a noncreature spell this turn.
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Skullsnap Nuisance
( 2)
Creature — Insect Skeleton
(1/4)
Flying Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Slavering Branchsnapper
( 6)
Creature — Lizard
(7/6)
Trample Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
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Snap
( 2)
Instant
Return target creature to its owner's hand. Untap up to two lands.
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Snap Judgment (playtest)
( 5)
Instant
The player who wins this game also wins the match. (A player may concede the game at any time. If the game ends while this spell is on the stack, it never resolves.) Cycling
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Snapback
( 2)
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost. Return target creature to its owner's hand.
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Snapcaster Mage
( 2)
Creature — Human Wizard
(2/1)
Flash When Snapcaster Mage enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
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Snapping Creeper
( 3)
Creature — Plant
(2/3)
Landfall — Whenever a land you control enters, Snapping Creeper gains vigilance until end of turn.
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Snapping Drake
( 4)
Creature — Drake
(3/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Snapping Gnarlid
( 2)
Creature — Beast
(2/2)
Landfall — Whenever a land you control enters, Snapping Gnarlid gets +1/+1 until end of turn.
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Snapping Sailback
( 5)
Creature — Dinosaur
(4/4)
Flash Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
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Snapsail Glider
( 3)
Artifact Creature — Construct
(2/2)
Metalcraft — Snapsail Glider has flying as long as you control three or more artifacts.
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Squidnapper (playtest)
( 5)
Creature — — Squid Pirate
(3/4)
When CARDNAME enters the battlefield, gain control of target creature an opponent controls until CARDNAME leaves the battlefield or that player pays the ransom. Ransom — and 2 life
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Synapse Necromage
( 3)
Creature — Fungus Wizard
(3/1)
When Synapse Necromage dies, create two 1/1 black Fungus creature tokens with "This creature can't block."
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Synapse Sliver
( 5)
Creature — Sliver
(3/3)
Whenever a Sliver deals combat damage to a player, its controller may draw a card.
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Thunderous Snapper
( 4)
Creature — Turtle Hydra
(4/4)
Whenever you cast a spell with mana value 5 or greater, draw a card.
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Vintara Snapper
( 2)
Creature — Turtle
(2/2)
Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)
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