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Adaptive Snapjaw
Adaptive Snapjaw 4Green (5)
Creature — Lizard Beast (6/2)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Jumpstart: Historic Horizons (Common)
Other Versions
Gatecrash (Common)
Aether Snap
Aether Snap 3BlackBlack (5)
Sorcery

Remove all counters from all permanents and exile all tokens.

Streets of New Capenna Commander (Rare)
Other Versions
Darksteel (Rare)
Commander 2014 (Rare)
Anurid Swarmsnapper
Anurid Swarmsnapper 2Green (3)
Creature — Frog Beast (1/4)

Reach (This creature can block creatures with flying.)

1Green: Anurid Swarmsnapper can block an additional creature this turn.

Judgment (Uncommon)
Bramblesnap
Bramblesnap 1Green (2)
Creature — Elemental (1/1)

Trample

Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn.

Rise of the Eldrazi (Uncommon)
Branchsnap Lorian
Branchsnap Lorian 1GreenGreen (3)
Creature — Beast (4/1)

Trample

Morph Green (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Legions (Uncommon)
Calcite Snapper
Calcite Snapper 1BlueBlue (3)
Creature — Turtle (1/4)

Shroud (This creature can't be the target of spells or abilities.)

Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.

Worldwake (Common)
Cateran Kidnappers
Cateran Kidnappers 2BlackBlack (4)
Creature — Human Mercenary (4/2)

3, Tap: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

Mercadian Masques (Uncommon)
Clocknapper
Clocknapper 3BlueBlue (5)
Creature — Human Spy (2/2)

When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)

Unstable (Rare)
Cold Snap
Cold Snap 2White (3)
Enchantment

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands they control.

Ice Age (Uncommon)
Cold-Water Snapper
Cold-Water Snapper 5Blue (6)
Creature — Turtle (4/5)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Dominaria (Common)
Frogkin Kidnapper
Frogkin Kidnapper 1Black (2)
Creature — — Frog Rogue (2/1)

When CARDNAME enters the battlefield, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. <i>(Exile it. Its owner may pay 3 at any time to return it to their hand.)</i>

Mystery Booster (Common)
Glimmerdust Nap
Glimmerdust Nap 2Blue (3)
Enchantment — Aura

Enchant tapped creature

Enchanted creature doesn't untap during its controller's untap step.

Lorwyn (Common)
Goatnap
Goatnap 2Red (3)
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn.

Modern Horizons (Common)
Goatnapper
Goatnapper 2Red (3)
Creature — Goblin Rogue (2/2)

When Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.

Lorwyn (Uncommon)
Lockjaw Snapper
Lockjaw Snapper 4 (4)
Artifact Creature — Scarecrow (2/2)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

When Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it.

Shadowmoor (Uncommon)
Manaplasm
Manaplasm 2Green (3)
Creature — Ooze (1/1)

Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's mana value.

Conspiracy: Take the Crown (Uncommon)
Other Versions
Shards of Alara (Rare)
Mythos of Snapdax
Mythos of Snapdax 2WhiteWhite (4)
Sorcery

Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If BlackRed was spent to cast this spell, you choose the permanents for each player instead.

Ikoria: Lair of Behemoths (Rare)
Neck Snap
Neck Snap 3White (4)
Instant

Destroy target attacking or blocking creature.

Lorwyn (Common)
Ramunap Excavator
Ramunap Excavator 2Green (3)
Creature — Naga Cleric (2/3)

You may play lands from your graveyard.

Amonkhet Remastered (Rare)
Other Versions
Hour of Devastation (Rare)
Commander Legends (Rare)
Ramunap Hydra
Ramunap Hydra 3Green (4)
Creature — Snake Hydra (3/3)

Vigilance, reach, trample

Ramunap Hydra gets +1/+1 as long as you control a Desert.

Ramunap Hydra gets +1/+1 as long as there is a Desert card in your graveyard.

Hour of Devastation (Rare)
Ramunap Ruins
Ramunap Ruins (0)
Land — Desert

Tap: Add Colorless.

Tap, Pay 1 life: Add Red.

2RedRed, Tap, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent.

Amonkhet Remastered (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Time Spiral Remastered (Bonus)
Shore Snapper
Shore Snapper 2Black (3)
Creature — Beast (2/2)

Blue: Shore Snapper gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

Shards of Alara (Common)
Silburlind Snapper
Silburlind Snapper 5Blue (6)
Creature — Turtle (6/6)

Silburlind Snapper can't attack unless you've cast a noncreature spell this turn.

Shadows over Innistrad (Common)
Snap
Snap 1Blue (2)
Instant

Return target creature to its owner's hand. Untap up to two lands.

Duel Decks: Mind vs. Might (Common)
Other Versions
Urza's Legacy (Common)
Snapback
Snapback 1Blue (2)
Instant

You may exile a blue card from your hand rather than pay this spell's mana cost.

Return target creature to its owner's hand.

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Snapcaster Mage
Snapcaster Mage 1Blue (2)
Creature — Human Wizard (2/1)

Flash

When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Ultimate Box Toppers (Special)
Other Versions
Innistrad (Rare)
Modern Masters 2017 Edition (Mythic Rare)
Ultimate Masters (Mythic Rare)
Snapdax, Apex of the Hunt
Snapdax, Apex of the Hunt 1RedWhiteBlack (4)
Legendary Creature — Dinosaur Cat Nightmare (3/5)

Mutate 2Black or RedWhiteWhite (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Double strike

Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.

Ikoria: Lair of Behemoths (Mythic Rare)
Snapping Creeper
Snapping Creeper 2Green (3)
Creature — Plant (2/3)

Landfall — Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.

Worldwake (Common)
Snapping Drake
Snapping Drake 3Blue (4)
Creature — Drake (3/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Core Set 2020 (Common)
Other Versions
Ravnica: City of Guilds (Common)
Tenth Edition (Common)
Starter 1999 (Common)
Beatdown Box Set (Common)
Portal (Common)
Magic 2010 (Common)
Core Set 2019 (Common)
Snapping Gnarlid
Snapping Gnarlid 1Green (2)
Creature — Beast (2/2)

Landfall — Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.

Battle for Zendikar (Common)
Snapping Sailback
Snapping Sailback 4Green (5)
Creature — Dinosaur (4/4)

Flash

Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)

Ixalan (Uncommon)
Snapping Thragg
Snapping Thragg 4Red (5)
Creature — Beast (3/3)

Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls.

Morph 4RedRed (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Uncommon)
Snapsail Glider
Snapsail Glider 3 (3)
Artifact Creature — Construct (2/2)

Metalcraft — Snapsail Glider has flying as long as you control three or more artifacts.

Scars of Mirrodin (Common)
Squidnapper
Squidnapper 3BlueBlue (5)
Creature — — Squid Pirate (3/4)

When CARDNAME enters the battlefield, gain control of target creature an opponent controls until CARDNAME leaves the battlefield or that player pays the ransom.

Ransom — 6 and 2 life

Mystery Booster (Common)
Synapse Sliver
Synapse Sliver 4Blue (5)
Creature — Sliver (3/3)

Whenever a Sliver deals combat damage to a player, its controller may draw a card.

Legions (Rare)
Thunderous Snapper
Thunderous Snapper Green or BlueGreen or BlueGreen or BlueGreen or Blue (4)
Creature — Turtle Hydra (4/4)

Whenever you cast a spell with mana value 5 or greater, draw a card.

Throne of Eldraine (Uncommon)
Vintara Snapper
Vintara Snapper GreenGreen (2)
Creature — Turtle (2/2)

Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)

Prophecy (Uncommon)

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