+nephilim (7)
Enchant creature
Enchanted creature gets +1/+1 for each of its colors.
Whenever this creature deals combat damage to a player, create a 1/1 colorless Sand creature token for each land you control.
Whenever this creature deals combat damage to a player, draw that many cards.
, Discard a card: This creature gets +1/+1 until end of turn.
Whenever a player casts an instant or sorcery spell, if that spell targets only this creature, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.
Target creature gets +2/+2 until end of turn for each of its colors.
Whenever you cast a spell, you may put two +1/+1 counters on this creature.
Whenever this creature attacks, it gains trample until end of turn if its power is 10 or greater.
Whenever this creature attacks, return target creature card from your graveyard to the battlefield tapped and attacking.
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