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Abyssal Nightstalker
Abyssal Nightstalker 3Black (4)
Creature — Nightstalker (2/2)

Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card.

Portal Second Age (Uncommon)
Order of Midnight (Alter Fate)
Order of Midnight (Alter Fate) 1Black (2)
Sorcery — Adventure

Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)

March of the Machine Commander (Uncommon)
Other Versions
Throne of Eldraine (Uncommon)
Animus of Night's Reach
Animus of Night's Reach (0)
Enchantment Creature — Spirit (0/4)

Menace (This creature can't be blocked except by two or more creatures.)

Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.

Kamigawa: Neon Dynasty (Uncommon)
Arthur, Marigold Knight
Arthur, Marigold Knight 2BlueRedWhite (5)
Legendary Creature — Mouse Knight (4/5)

Haste

Whenever Arthur, Marigold Knight and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. Return that creature to its owner's hand at end of combat.

Bloomburrow Commander (Mythic Rare)
Aryel, Knight of Windgrace
Aryel, Knight of Windgrace 2WhiteBlack (4)
Legendary Creature — Human Knight (4/4)

Vigilance

2White, Tap: Create a 2/2 white Knight creature token with vigilance.

Black, Tap, Tap X untapped Knights you control: Destroy target creature with power X or less.

Commander Masters (Uncommon)
Other Versions
Dominaria (Rare)
March of the Machine Commander (Rare)
Ashiok, Nightmare Muse
Ashiok, Nightmare Muse 3BlueBlack (5)
Legendary Planeswalker — Ashiok (5)

+1: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library."

−3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.

−7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.

Theros Beyond Death (Mythic Rare)
Ashiok, Nightmare Weaver
Ashiok, Nightmare Weaver 1BlueBlack (3)
Legendary Planeswalker — Ashiok (3)

+2: Exile the top three cards of target opponent's library.

−X: Put a creature card with mana value X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types.

−10: Exile all cards from all opponents' hands and graveyards.

Theros (Mythic Rare)
Attended Knight
Attended Knight 2White (3)
Creature — Human Knight (2/2)

First strike

When Attended Knight enters, create a 1/1 white Soldier creature token.

Modern Masters 2017 Edition (Common)
Other Versions
Magic 2013 (Common)
Azorius Knight-Arbiter
Azorius Knight-Arbiter 3WhiteBlue (5)
Creature — Human Knight (2/5)

Vigilance

Azorius Knight-Arbiter can't be blocked.

Ravnica Allegiance (Common)
Baba Lysaga, Night Witch
Baba Lysaga, Night Witch 1BlackGreen (3)
Legendary Creature — Human Warlock (3/3)

Tap, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Balan, Wandering Knight
Balan, Wandering Knight 2WhiteWhite (4)
Legendary Creature — Cat Knight (3/3)

First strike

Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.

1White: Attach all Equipment you control to Balan.

Commander Masters (Rare)
Other Versions
Commander 2017 (Rare)
Jumpstart 2022 (Rare)
Benalish Knight
Benalish Knight 2White (3)
Creature — Human Knight (2/2)

Flash (You may cast this spell any time you could cast an instant.)

First strike (This creature deals combat damage before creatures without first strike.)

Tenth Edition (Common)
Other Versions
Weatherlight (Common)
Besotted Knight
Besotted Knight 3White (4)
Creature — Human Knight (3/3)

Wilds of Eldraine (Common)
Besotted Knight (Betroth the Beast)
Besotted Knight (Betroth the Beast) White (1)
Sorcery — Adventure

Create a Royal Role token attached to target creature you control. (Enchanted creature gets +1/+1 and has ward 1.)

Wilds of Eldraine (Common)
Black Knight
Black Knight BlackBlack (2)
Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

Masters Edition IV (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Masters Edition (Uncommon)
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Blanket of Night
Blanket of Night 1BlackBlack (3)
Enchantment

Each land is a Swamp in addition to its other land types.

Visions (Uncommon)
Blood Knight
Blood Knight RedRed (2)
Creature — Human Knight (2/2)

First strike, protection from white

Planar Chaos (Uncommon)
Blood-Cursed Knight
Blood-Cursed Knight 1WhiteBlack (3)
Creature — Vampire Knight (3/2)

As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)

Magic Origins (Uncommon)
Bloodsworn Knight
Bloodsworn Knight (0)
Creature — Vampire Knight (*/*)

Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.

1Black, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)

Innistrad: Crimson Vow (Uncommon)
Rimrock Knight (Boulder Rush)
Rimrock Knight (Boulder Rush) Red (1)
Instant — Adventure

Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.)

Throne of Eldraine (Common)
Braids, Arisen Nightmare
Braids, Arisen Nightmare 1BlackBlack (3)
Legendary Creature — Nightmare (3/3)

At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Dominaria United (Rare)
Breathless Knight
Breathless Knight 1WhiteBlack (3)
Creature — Spirit Knight (2/2)

Flying, lifelink

Whenever Breathless Knight or another creature you control enters, if that creature entered from a graveyard or you cast it from a graveyard, put a +1/+1 counter on Breathless Knight.

Modern Horizons 2 (Common)
Brisela, Voice of Nightmares
Brisela, Voice of Nightmares (0)
Legendary Creature — Eldrazi Angel (9/10)

Flying, first strike, vigilance, lifelink

Your opponents can't cast spells with mana value 3 or less.

From the Vault: Transform (Mythic Rare)
Other Versions
Eldritch Moon (Mythic Rare)
Brutal Nightstalker
Brutal Nightstalker 3BlackBlack (5)
Creature — Nightstalker (3/2)

When Brutal Nightstalker enters, you may have target opponent discard a card.

Portal Second Age (Uncommon)
Bump in the Night
Bump in the Night Black (1)
Sorcery

Target opponent loses 3 life.

Flashback 5Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Shadows of the Past (Common)
Other Versions
Innistrad (Common)
Duel Decks: Sorin vs. Tibalt (Common)
Cadaverous Knight
Cadaverous Knight 2Black (3)
Creature — Zombie Knight (2/2)

Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>

1BlackBlack: Regenerate Cadaverous Knight.

Planechase (Common)
Other Versions
Mirage (Common)
Call of the Nightwing
Call of the Nightwing 2BlueBlack (4)
Sorcery

Create a 1/1 blue and black Horror creature token with flying.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Guild Kit: Dimir (Uncommon)
Other Versions
Gatecrash (Uncommon)
Capashen Knight
Capashen Knight 1White (2)
Creature — Human Knight (1/1)

First strike (This creature deals combat damage before creatures without first strike.)

1White: Capashen Knight gets +1/+0 until end of turn.

Magic 2014 Core Set (Common)
Other Versions
Urza's Destiny (Common)
Cavalier of Night
Cavalier of Night 2BlackBlackBlack (5)
Creature — Elemental Knight (4/5)

Lifelink

When Cavalier of Night enters, you may sacrifice another creature. When you do, destroy target creature an opponent controls.

When Cavalier of Night dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.

Core Set 2020 (Mythic Rare)
Chainer, Nightmare Adept
Chainer, Nightmare Adept 2BlackRed (4)
Legendary Creature — Human Minion (3/2)

Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.

Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.

Modern Horizons 2 (Rare)
Other Versions
Commander 2019 (Mythic Rare)
Child of Night
Child of Night 1Black (2)
Creature — Vampire (2/1)

Lifelink

Jumpstart (Common)
Other Versions
Magic 2010 (Common)
Magic 2011 (Common)
Magic 2012 (Common)
Duel Decks: Sorin vs. Tibalt (Common)
Magic 2014 Core Set (Common)
Magic 2015 Core Set (Common)
Conspiracy: Take the Crown (Common)
Iconic Masters (Common)
Explorers of Ixalan (Common)
Core Set 2019 (Common)
Guilds of Ravnica (Common)
Chime of Night
Chime of Night 1Black (2)
Enchantment — Aura

Enchant creature

When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.

Urza's Destiny (Common)
Chthonian Nightmare
Chthonian Nightmare 1Black (2)
Enchantment

When Chthonian Nightmare enters, you get EnergyEnergyEnergy (three energy counters).

Pay X Energy, Sacrifice a creature, Return Chthonian Nightmare to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.

Modern Horizons 3 (Rare)
Coalition Skyknight
Coalition Skyknight 3White (4)
Creature — Human Knight (2/2)

Flying

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

Dominaria United (Uncommon)
Collective Nightmare
Collective Nightmare 2Black (3)
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Target creature gets -3/-3 until end of turn.

March of the Machine (Uncommon)
Corpse Knight
Corpse Knight WhiteBlack (2)
Creature — Zombie Knight (2/2)

Whenever another creature you control enters, each opponent loses 1 life.

March of the Machine Commander (Uncommon)
Other Versions
Core Set 2020 (Uncommon)
Craven Knight
Craven Knight 1Black (2)
Creature — Human Knight (2/2)

Craven Knight can't block.

Portal (Common)
Crusading Knight
Crusading Knight 2WhiteWhite (4)
Creature — Human Knight (2/2)

Protection from black

Crusading Knight gets +1/+1 for each Swamp your opponents control.

Invasion (Rare)
Cunning Nightbonder
Cunning Nightbonder Blue or BlackBlue or Black (2)
Creature — Human Rogue (2/2)

Flash

Spells with flash you cast cost 1 less to cast and can't be countered.

Ikoria: Lair of Behemoths (Uncommon)
Curse of the Nightly Hunt
Curse of the Nightly Hunt 2Red (3)
Enchantment — Aura Curse

Enchant player

Creatures enchanted player controls attack each combat if able.

Commander Anthology 2018 (Uncommon)
Other Versions
Innistrad (Uncommon)
Commander 2015 (Uncommon)
Night // Day (Day)
Night // Day (Day) 2White (3)
Instant

Creatures target player controls get +1/+1 until end of turn.

Dominaria Remastered (Uncommon)
Other Versions
Apocalypse (Uncommon)
Deathless Knight
Deathless Knight Black or GreenBlack or GreenBlack or GreenBlack or Green (4)
Creature — Skeleton Knight (4/2)

Haste

When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand.

Throne of Eldraine (Uncommon)
Diamond Knight
Diamond Knight 3 (3)
Artifact Creature — Knight (1/1)

Vigilance (Attacking doesn't cause this creature to tap.)

As Diamond Knight enters, choose a color.

Whenever you cast a spell of the chosen color, put a +1/+1 counter on Diamond Knight.

Core Set 2020 (Uncommon)
Dragonsoul Knight
Dragonsoul Knight 2Red (3)
Creature — Human Knight (2/2)

First strike

WhiteBlueBlackRedGreen: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.

Modern Masters 2015 Edition (Common)
Other Versions
Conflux (Uncommon)
Dread of Night
Dread of Night Black (1)
Enchantment

White creatures get -1/-1.

Tempest (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Mosswood Dreadknight (Dread Whispers)
Mosswood Dreadknight (Dread Whispers) 1Black (2)
Sorcery — Adventure

You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)

Wilds of Eldraine (Rare)
Elspeth, Knight-Errant
Elspeth, Knight-Errant 2WhiteWhite (4)
Legendary Planeswalker — Elspeth (4)

+1: Create a 1/1 white Soldier creature token.

+1: Target creature gets +3/+3 and gains flying until end of turn.

−8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."

Guilds of Ravnica Mythic Edition (Mythic Rare)
Other Versions
Shards of Alara (Mythic Rare)
Duel Decks: Elspeth vs. Tezzeret (Mythic Rare)
Modern Masters (Mythic Rare)
Modern Event Deck 2014 (Mythic Rare)
Elspeth's Nightmare
Elspeth's Nightmare 2Black (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy target creature an opponent controls with power 2 or less.

II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

III — Exile target opponent's graveyard.

Theros Beyond Death (Uncommon)
Éowyn, Fearless Knight
Éowyn, Fearless Knight 2RedWhite (4)
Legendary Creature — Human Knight (3/4)

Haste

When Éowyn, Fearless Knight enters, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.

The Lord of the Rings: Tales of Middle Earth (Rare)
Ethercaste Knight
Ethercaste Knight WhiteBlue (2)
Artifact Creature — Human Knight (1/3)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Modern Masters 2015 Edition (Uncommon)
Other Versions
Alara Reborn (Common)
Evernight Shade
Evernight Shade 3Black (4)
Creature — Shade (1/1)

Black: Evernight Shade gets +1/+1 until end of turn.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Commander 2014 (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Femeref Knight
Femeref Knight 2White (3)
Creature — Human Knight (2/2)

Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>

White: Femeref Knight gains vigilance until end of turn.

Mirage (Common)
Fireborn Knight
Fireborn Knight Red or WhiteRed or WhiteRed or WhiteRed or White (4)
Creature — Human Knight (2/3)

Double strike

Red or WhiteRed or WhiteRed or WhiteRed or White: Fireborn Knight gets +1/+1 until end of turn.

Throne of Eldraine (Uncommon)
Foulmire Knight
Foulmire Knight Black (1)
Creature — Zombie Knight (1/1)

Deathtouch

March of the Machine Commander (Uncommon)
Other Versions
Throne of Eldraine (Uncommon)
Galina's Knight
Galina's Knight WhiteBlue (2)
Creature — Merfolk Knight (2/2)

Protection from red

Invasion (Common)
Ghouls' Night Out
Ghouls' Night Out 3BlackBlack (5)
Sorcery

For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

Innistrad: Midnight Hunt Commander (Rare)
Gisela, Blade of Goldnight
Gisela, Blade of Goldnight 4RedWhiteWhite (7)
Legendary Creature — Angel (5/5)

Flying, first strike

If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.

If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.

Murders at Karlov Manor Commander (Mythic Rare)
Other Versions
Avacyn Restored (Mythic Rare)
Commander 2015 (Mythic Rare)
Masters 25 (Mythic Rare)
Commander Anthology 2018 (Mythic Rare)
Secret Lair Drop (Mythic Rare)
Commander Masters (Rare)
Goggles of Night
Goggles of Night 1Blue (2)
Artifact — Equipment

Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Goldnight Castigator
Goldnight Castigator 2RedRed (4)
Creature — Angel (4/9)

Flying, haste

If a source would deal damage to you, it deals double that damage to you instead.

If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead.

Shadows Over Innistrad Remastered (Mythic Rare)
Other Versions
Shadows over Innistrad (Mythic Rare)
Goldnight Commander
Goldnight Commander 3White (4)
Creature — Human Cleric Soldier (2/2)

Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.

Phyrexia: All Will Be One Commander (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Kaldheim Commander (Uncommon)
Jumpstart 2022 (Uncommon)
Goldnight Redeemer
Goldnight Redeemer 4WhiteWhite (6)
Creature — Angel (4/4)

Flying

When Goldnight Redeemer enters, you gain 2 life for each other creature you control.

Duel Decks: Blessed vs. Cursed (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Grey Knight Paragon
Grey Knight Paragon 4White (5)
Creature — Astartes Knight (4/4)

Flash

Rites of Banishment — When Grey Knight Paragon enters, destroy target attacking creature. If that creature is a Demon, exile it instead.

Warhammer 40,000 Commander (Uncommon)
Grotag Night-Runner
Grotag Night-Runner 2Red (3)
Creature — Goblin Rogue (2/3)

Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn.

Jumpstart 2022 (Uncommon)
Other Versions
Zendikar Rising (Uncommon)
Harbinger of Night
Harbinger of Night 2BlackBlack (4)
Creature — Spirit (2/3)

At the beginning of your upkeep, put a -1/-1 counter on each creature.

Mirage (Rare)
Reaper of Night (Harvest Fear)
Reaper of Night (Harvest Fear) 3Black (4)
Sorcery — Adventure

Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)

Throne of Eldraine (Common)
Haunter of Nightveil
Haunter of Nightveil 3BlueBlack (5)
Creature — Spirit (3/4)

Creatures your opponents control get -1/-0.

Dragon's Maze (Uncommon)
Heir to the Night
Heir to the Night (0)
Creature — Vampire Berserker (3/2)

Flying

Jumpstart: Historic Horizons (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Honden of Night's Reach
Honden of Night's Reach 3Black (4)
Legendary Enchantment — Shrine

At the beginning of your upkeep, target opponent discards a card for each Shrine you control.

Historic Anthology 3 (Uncommon)
Other Versions
Champions of Kamigawa (Uncommon)
Eternal Masters (Uncommon)
Hopeless Nightmare
Hopeless Nightmare Black (1)
Enchantment

When Hopeless Nightmare enters, each opponent discards a card and loses 2 life.

When Hopeless Nightmare is put into a graveyard from the battlefield, scry 2.

2Black: Sacrifice Hopeless Nightmare.

Wilds of Eldraine (Common)
Howl of the Night Pack
Howl of the Night Pack 6Green (7)
Sorcery

Create a 2/2 green Wolf creature token for each Forest you control.

Magic 2014 Core Set (Uncommon)
Other Versions
Shadowmoor (Uncommon)
Magic 2010 (Uncommon)
Huatli, Dinosaur Knight
Huatli, Dinosaur Knight 4RedWhite (6)
Legendary Planeswalker — Huatli (4)

+2: Put two +1/+1 counters on up to one target Dinosaur you control.

−3: Target Dinosaur you control deals damage equal to its power to target creature you don't control.

−7: Dinosaurs you control get +4/+4 until end of turn.

Ixalan (Mythic Rare)
Hunted Nightmare
Hunted Nightmare 1BlackBlack (3)
Creature — Nightmare (4/5)

Menace

When Hunted Nightmare enters, target opponent puts a deathtouch counter on a creature they control.

Ikoria: Lair of Behemoths (Rare)
Into the Night
Into the Night 3Red (4)
Sorcery

It becomes night. Discard any number of cards, then draw that many cards plus one.

Innistrad: Crimson Vow (Uncommon)
Jackknight
Jackknight 1White (2)
Artifact Creature — Cyborg Knight (1/1)

Whenever another artifact you control enters, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn.

Unstable (Rare)
Josu Vess, Lich Knight
Josu Vess, Lich Knight 2BlackBlack (4)
Legendary Creature — Zombie Knight (4/5)

Kicker 5Black (You may pay an additional 5Black as you cast this spell.)

Menace

When Josu Vess, Lich Knight enters, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.

March of the Machine Commander (Rare)
Other Versions
Dominaria (Rare)
Dominaria United Commander (Rare)
Junji, the Midnight Sky
Junji, the Midnight Sky 3BlackBlack (5)
Legendary Creature — Dragon Spirit (5/5)

Flying, menace

When Junji, the Midnight Sky dies, choose one —

• Each opponent discards two cards and loses 2 life.

• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.

Modern Horizons 3 Commander (Mythic Rare)
Other Versions
Kamigawa: Neon Dynasty (Mythic Rare)
Kaito, Bane of Nightmares
Kaito, Bane of Nightmares 2BlueBlack (4)
Legendary Planeswalker — Kaito (4)

Ninjutsu 1BlueBlack (1BlueBlack, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.

+1: You get an emblem with "Ninjas you control get +1/+1."

0: Surveil 2. Then draw a card for each opponent who lost life this turn.

−2: Tap target creature. Put two stun counters on it.

Duskmourn: House of Horror (Mythic Rare)
Kalastria Nightwatch
Kalastria Nightwatch 4Black (5)
Creature — Vampire Warrior Ally (4/5)

Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.

Jumpstart 2022 (Common)
Other Versions
Battle for Zendikar (Common)
Jumpstart (Common)
Kiku, Night's Flower
Kiku, Night's Flower BlackBlack (2)
Legendary Creature — Human Assassin (1/1)

2BlackBlack, Tap: Target creature deals damage to itself equal to its power.

Champions of Kamigawa (Rare)
Kjeldoran Knight
Kjeldoran Knight WhiteWhite (2)
Creature — Human Knight (1/1)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

1White: Kjeldoran Knight gets +1/+0 until end of turn.

WhiteWhite: Kjeldoran Knight gets +0/+2 until end of turn.

Ice Age (Rare)
Kjeldoran Skyknight
Kjeldoran Skyknight 2White (3)
Creature — Human Knight (1/1)

Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Ice Age (Common)
Knight Errant
Knight Errant 1White (2)
Creature — Human Knight (2/2)

Portal (Common)
Other Versions
Seventh Edition (Common)
Starter 1999 (Common)
Starter 2000 (Common)
Knight Exemplar
Knight Exemplar 1WhiteWhite (3)
Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)

Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)

March of the Machine Commander (Rare)
Other Versions
Magic 2011 (Rare)
Duel Decks: Knights vs. Dragons (Rare)
Knight in ________ Armor
Knight in ________ Armor 1White (2)
Creature — Human Knight Performer (2/1)

First strike

As this creature enters, you may put a name sticker on it.

This creature has protection from names that start with the same letter as a name sticker on it.

Unfinity (Acorn) (Uncommon)
Knight of Autumn
Knight of Autumn 1GreenWhite (3)
Creature — Dryad Knight (2/1)

When Knight of Autumn enters, choose one —

• Put two +1/+1 counters on Knight of Autumn.

• Destroy target artifact or enchantment.

• You gain 4 life.

Adventures in the Forgotten Realms Commander (Rare)
Other Versions
Guilds of Ravnica (Rare)
Knight of Cliffhaven
Knight of Cliffhaven 1White (2)
Creature — Kor Knight (2/2)

Level up 3 (3: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

2/3

Flying

LEVEL 4+

4/4

Flying, vigilance

Duel Decks: Zendikar vs. Eldrazi (Common)
Other Versions
Rise of the Eldrazi (Common)
Duel Decks: Knights vs. Dragons (Common)
Knight Of Dawn (Knight of Dawn)
Knight Of Dawn (Knight of Dawn) 1WhiteWhite (3)
Creature — Human Knight (2/2)

First strike

WhiteWhite: Knight of Dawn gains protection from the color of your choice until end of turn.

Tempest (Uncommon)
Knight of Dawn's Light
Knight of Dawn's Light 1White (2)
Creature — Human Knight (2/2)

First strike

If you would gain life, you gain that much life plus 1 instead.

1White: Knight of Dawn's Light gets +1/+1 until end of turn.

Dominaria United (Uncommon)
Knight of Doves
Knight of Doves 2White (3)
Creature — Human Knight (1/3)

Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying.

Wilds of Eldraine (Uncommon)
Knight of Dusk
Knight of Dusk 1BlackBlack (3)
Creature — Human Knight (2/2)

BlackBlack: Destroy target creature blocking Knight of Dusk.

Tenth Edition (Uncommon)
Other Versions
Tempest (Uncommon)
Knight of Dusk's Shadow
Knight of Dusk's Shadow 1Black (2)
Creature — Human Knight (2/2)

Menace (This creature can't be blocked except by two or more creatures.)

Your opponents can't gain life.

1Black: Knight of Dusk's Shadow gets +1/+1 until end of turn.

Dominaria United (Uncommon)
Knight of Glory
Knight of Glory 1White (2)
Creature — Human Knight (2/1)

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Magic 2013 (Uncommon)
Knight of Grace
Knight of Grace 1White (2)
Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)

Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.)

This creature gets +1/+0 as long as any player controls a black permanent.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Dominaria (Uncommon)
Knight of Infamy
Knight of Infamy 1Black (2)
Creature — Human Knight (2/1)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Magic 2013 (Uncommon)
Knight of Lost Causes (playtest)
Knight of Lost Causes (playtest) WhiteWhite (2)
Creature — — Human Knight (2/2)

Vigilance

As long as you are way behind, Knight of Lost Causes gets +3/+3 and has indestructible. (You are way behind if, at any point during this turn, an opponent had 10 or more life than you, controlled at least three more creatures than you, or had at least three more cards in hand than you.)

Mystery Booster 2: Convention Edition (Rare)
Knight of Malice
Knight of Malice 1Black (2)
Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)

Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.)

This creature gets +1/+0 as long as any player controls a white permanent.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Dominaria (Uncommon)
Knight of Meadowgrain
Knight of Meadowgrain WhiteWhite (2)
Creature — Kithkin Knight (2/2)

First strike

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Duel Decks: Knights vs. Dragons (Uncommon)
Other Versions
Lorwyn (Uncommon)
Knight of New Alara
Knight of New Alara 2GreenWhite (4)
Creature — Human Knight (2/2)

Each other multicolored creature you control gets +1/+1 for each of its colors.

Dominaria United Commander (Rare)
Other Versions
Alara Reborn (Rare)
Knight of New Benalia
Knight of New Benalia 1White (2)
Creature — Human Knight (3/1)

Dominaria (Common)
Knight of Obligation
Knight of Obligation 3White (4)
Creature — Human Knight (2/4)

Vigilance

Extort (Whenever you cast a spell, you may pay White or Black. If you do, each opponent loses 1 life and you gain that much life.)

Gatecrash (Uncommon)
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