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Archaeomender
  ( 3)
Creature — Human Wizard
(2/3)
When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand.
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Baneful Omen
    ( 7)
Enchantment
At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's mana value.
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Bountiful Promenade
( 0)
Land
Bountiful Promenade enters the battlefield tapped unless you have two or more opponents. : Add or .
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Brand of Ill Omen
  ( 4)
Enchantment — Aura
Enchant creature Cumulative upkeep <i>(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)</i> Enchanted creature's controller can't cast creature spells.
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Centaur Omenreader
  ( 4)
Snow Creature — Centaur Shaman
(3/3)
As long as Centaur Omenreader is tapped, creature spells you cast cost less to cast.
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Clock of Omens
 ( 4)
Artifact
Tap two untapped artifacts you control: Untap target artifact.
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Dust of Moments
  ( 3)
Instant
Choose one — • Remove two time counters from each permanent and each suspended card. • Put two time counters on each permanent with a time counter on it and each suspended card.
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Elvish Promenade
  ( 4)
Tribal Sorcery — Elf
Create a 1/1 green Elf Warrior creature token for each Elf you control.
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Eureka Moment
   ( 4)
Instant
Draw two cards. You may put a land card from your hand onto the battlefield.
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Fire-Omen Crane
   ( 5)
Creature — Bird Spirit
(3/3)
Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i> Whenever Fire-Omen Crane attacks, it deals 1 damage to target creature an opponent controls.
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Impede Momentum
  ( 2)
Sorcery
Tap target creature and put three stun counters on it. <i>(If a permanent with a stun counter would become untapped, remove one from it instead.)</i> Scry 1. <i>(Look at the top card of your library. You may put that card on the bottom of your library.)</i>
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Moment of Craving
  ( 2)
Instant
Target creature gets -2/-2 until end of turn. You gain 2 life.
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Moment of Defiance
  ( 3)
Instant
Target creature gets +2/+1 and gains lifelink until end of turn. Draw a card.
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Moment of Heroism
  ( 2)
Instant
Target creature gets +2/+2 and gains lifelink until end of turn. <i>(Damage dealt by the creature also causes its controller to gain that much life.)</i>
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Moment of Triumph
 ( 1)
Instant
Target creature gets +2/+2 until end of turn. You gain 2 life.
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Momentary Blink
  ( 2)
Instant
Exile target creature you control, then return it to the battlefield under its owner's control. Flashback  <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Momentous Fall
   ( 4)
Instant
As an additional cost to cast this spell, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
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Moment's Peace
  ( 2)
Instant
Prevent all combat damage that would be dealt this turn. Flashback  <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Momentum
  ( 3)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, you may put a growth counter on Momentum. Enchanted creature gets +1/+1 for each growth counter on Momentum.
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Momentum Rumbler
  ( 4)
Creature — Dinosaur
(3/3)
Whenever Momentum Rumbler attacks, if it doesn't have first strike, put a first strike counter on it. Whenever Momentum Rumbler attacks, if it has first strike, it gains double strike until end of turn.
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Necromentia
   ( 3)
Sorcery
Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way.
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Omen
  ( 2)
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
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Omen Machine
 ( 6)
Artifact
Players can't draw cards. At the beginning of each player's draw step, that player exiles the top card of their library. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
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Omen of Fire
   ( 5)
Instant
Return all Islands to their owners' hands. Each player sacrifices a Plains or a white permanent for each white permanent they control.
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Omen of the Dead
 ( 1)
Enchantment
Flash When Omen of the Dead enters the battlefield, return target creature card from your graveyard to your hand.  , Sacrifice Omen of the Dead: Scry 2.
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Omen of the Forge
  ( 2)
Enchantment
Flash When Omen of the Forge enters the battlefield, it deals 2 damage to any target.  , Sacrifice Omen of the Forge: Scry 2.
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Omen of the Hunt
  ( 3)
Enchantment
Flash When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.  , Sacrifice Omen of the Hunt: Scry 2.
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Omen of the Sea
  ( 2)
Enchantment
Flash When Omen of the Sea enters the battlefield, scry 2, then draw a card.  , Sacrifice Omen of the Sea: Scry 2.
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Omen of the Sun
  ( 3)
Enchantment
Flash When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life.  , Sacrifice Omen of the Sun: Scry 2.
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Omenspeaker
  ( 2)
Creature — Human Wizard
(1/3)
When Omenspeaker enters the battlefield, scry 2. <i>(Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)</i>
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Open the Omenpaths
  ( 3)
Instant
Choose one — • Add two mana of any one color and two mana of any other color. Spend this mana only to cast creature or enchantment spells. • Creatures you control get +1/+0 until end of turn.
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Prismatic Omen
  ( 2)
Enchantment
Lands you control are every basic land type in addition to their other types.
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Savor the Moment
   ( 3)
Sorcery
Take an extra turn after this one. Skip the untap step of that turn.
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The Omenkeel
  ( 2)
Legendary Artifact — Vehicle
(3/3)
Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled. Crew 1
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Transguild Promenade
( 0)
Land
Transguild Promenade enters the battlefield tapped. When Transguild Promenade enters the battlefield, sacrifice it unless you pay . : Add one mana of any color.
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Wall of Omens
  ( 2)
Creature — Wall
(0/4)
Defender When Wall of Omens enters the battlefield, draw a card.
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