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Ceremonial Knife
Ceremonial Knife 1 (1)
Artifact — Equipment

Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Innistrad: Crimson Vow (Common)
Ceremonious Rejection
Ceremonious Rejection Blue (1)
Instant

Counter target colorless spell.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Cerodon Yearling
Cerodon Yearling RedWhite (2)
Creature — Beast (2/2)

Vigilance, haste

Planechase (Common)
Other Versions
Alara Reborn (Common)
Cessation
Cessation 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack.

When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.

Urza's Legacy (Common)
Chain Assassination
Chain Assassination 2BlackBlack (4)
Instant

Freerunning 1Black (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Destroy target creature. If another creature died this turn, draw a card.

Assassin's Creed (Uncommon)
Chain Reaction
Chain Reaction 2RedRed (4)
Sorcery

Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

Phyrexia: All Will Be One Commander (Rare)
Other Versions
Worldwake (Rare)
Magic: The Gathering-Commander (Rare)
Commander 2015 (Rare)
Commander 2018 (Rare)
Commander 2021 (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Kamigawa: Neon Dynasty Commander (Rare)
Streets of New Capenna Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Chamber of Manipulation
Chamber of Manipulation 2BlueBlue (4)
Enchantment — Aura

Enchant land

Enchanted land has "Tap, Discard a card: Gain control of target creature until end of turn."

Odyssey (Uncommon)
Chameleon Blur
Chameleon Blur 3Green (4)
Instant

Prevent all damage that creatures would deal to players this turn.

Time Spiral (Common)
Chameleon Colossus
Chameleon Colossus 2GreenGreen (4)
Creature — Shapeshifter (4/4)

Changeling (This card is every creature type.)

Protection from black

2GreenGreen: Chameleon Colossus gets +X/+X until end of turn, where X is its power.

Adventures in the Forgotten Realms Commander (Rare)
Other Versions
Morningtide (Rare)
Archenemy (Rare)
From the Vault: Twenty (Mythic Rare)
Commander 2015 (Rare)
Chameleon Spirit
Chameleon Spirit 3Blue (4)
Creature — Illusion Spirit (*/*)

As Chameleon Spirit enters, choose a color.

Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.

Mercadian Masques (Uncommon)
Champion Lancer
Champion Lancer 4WhiteWhite (6)
Creature — Human Knight (3/3)

Prevent all damage that would be dealt to Champion Lancer by creatures.

Masters Edition IV (Rare)
Other Versions
Starter 1999 (Rare)
Champion of Arashin
Champion of Arashin 3White (4)
Creature — Dog Warrior (3/2)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Battlebond (Common)
Other Versions
Dragons of Tarkir (Common)
Champion of Dusk
Champion of Dusk 3BlackBlack (5)
Creature — Vampire Knight (4/4)

When Champion of Dusk enters, you draw X cards and you lose X life, where X is the number of Vampires you control.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Rivals of Ixalan (Rare)
Innistrad: Crimson Vow Commander (Rare)
Champion of Lambholt
Champion of Lambholt 1GreenGreen (3)
Creature — Human Warrior (1/1)

Creatures with power less than Champion of Lambholt's power can't block creatures you control.

Whenever another creature you control enters, put a +1/+1 counter on Champion of Lambholt.

March of the Machine Commander (Rare)
Other Versions
Avacyn Restored (Rare)
Commander 2016 (Rare)
Commander Anthology 2018 (Rare)
Jumpstart (Rare)
Double Masters (Rare)
Innistrad: Midnight Hunt Commander (Rare)
Kamigawa: Neon Dynasty Commander (Rare)
Streets of New Capenna Commander (Rare)
Champion of Rhonas
Champion of Rhonas 3Green (4)
Creature — Jackal Warrior (3/3)

You may exert Champion of Rhonas as it attacks. When you do, you may put a creature card from your hand onto the battlefield. (An exerted creature won't untap during your next untap step.)

Amonkhet Remastered (Rare)
Other Versions
Amonkhet (Rare)
Champion of Stray Souls
Champion of Stray Souls 4BlackBlack (6)
Creature — Skeleton Warrior (4/4)

3BlackBlack, Tap, Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield.

5BlackBlack: Put Champion of Stray Souls on top of your library from your graveyard.

Commander 2019 (Mythic Rare)
Other Versions
Born of the Gods (Mythic Rare)
Commander 2015 (Mythic Rare)
Commander Anthology (Mythic Rare)
Champion of the Flame
Champion of the Flame 1Red (2)
Creature — Human Warrior (1/1)

Trample

Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.

Commander Masters (Common)
Other Versions
Dominaria (Uncommon)
Commander Legends (Common)
Champion of the Hareish (playtest)
Champion of the Hareish (playtest) White (1)
Creature — — Rabbit Soldier (1/1)

Buddy list (As this creature enters, if any of its creature types isn't on your buddy list, write one of them on your buddy list.)

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of the Hareish if one of that creature's creature types is on your buddy list. Otherwise, write one of its creature types on your buddy list.

Mystery Booster 2: Convention Edition (Rare)
Champion of the Parish
Champion of the Parish White (1)
Creature — Human Soldier (1/1)

Whenever another Human enters under your control, put a +1/+1 counter on Champion of the Parish.

Duel Decks: Blessed vs. Cursed (Rare)
Other Versions
Innistrad (Rare)
Champion of the Perished
Champion of the Perished Black (1)
Creature — Zombie (1/1)

Whenever another Zombie you control enters, put a +1/+1 counter on Champion of the Perished.

Innistrad: Midnight Hunt (Rare)
Champion of Wits
Champion of Wits 2Blue (3)
Creature — Snake Wizard (2/1)

When Champion of Wits enters, you may draw cards equal to its power. If you do, discard two cards.

Eternalize 5BlueBlue (5BlueBlue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Wizard with no mana cost. Eternalize only as a sorcery.)

Streets of New Capenna Commander (Rare)
Other Versions
Hour of Devastation (Rare)
Commander 2021 (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Amonkhet Remastered (Rare)
Champion's Drake
Champion's Drake 1Blue (2)
Creature — Drake (1/1)

Flying

Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.

Rise of the Eldrazi (Common)
Champion's Helm
Champion's Helm 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2.

As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)

Equip 1

Magic The Gathering—Fallout (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Commander Masters (Rare)
Champions of Minas Tirith
Champions of Minas Tirith 5White (6)
Creature — Human Soldier (4/6)

When Champions of Minas Tirith enters, you become the monarch.

At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay Variable Colorless, where X is the number of cards in their hand. If they don't, they can't attack you this combat.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Champions of Tyr
Champions of Tyr 2WhiteWhite (4)
Creature — — Angel Knight (4/3)

Flying, double team

When Champions of Tyr enters the battlefield, you get a boon with "When you cast your next creature spell, that creature enters the battlefield with your choice of a +1/+1 counter, a flying counter, or a lifelink counter on it."

Alchemy Horizons: Baldur's Gate (Mythic Rare)
Champion's Victory
Champion's Victory Blue (1)
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Return target attacking creature to its owner's hand.

Portal Three Kingdoms (Uncommon)
Chandra, Hope's Beacon
Chandra, Hope's Beacon 4RedRed (6)
Legendary Planeswalker — Chandra (5)

Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. This ability triggers only once each turn.

+2: Add two mana in any combination of colors.

+1: Exile the top five cards of your library. Until the end of your next turn, you may cast an instant or sorcery spell from among those exiled cards.

−X: Chandra, Hope's Beacon deals X damage to each of up to two targets.

March of the Machine (Mythic Rare)
Chandra's Ignition
Chandra's Ignition 3RedRed (5)
Sorcery

Target creature you control deals damage equal to its power to each other creature and each opponent.

Modern Horizons 3 Commander (Rare)
Other Versions
Magic Origins (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Chandra's Revolution
Chandra's Revolution 3Red (4)
Sorcery

Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step.

Kaladesh Remastered (Common)
Other Versions
Aether Revolt (Common)
Change the Equation
Change the Equation 1Blue (2)
Instant

Choose one —

• Counter target spell with mana value 2 or less.

• Counter target red or green spell with mana value 6 or less.

March of the Machine (Uncommon)
Chaos Confetti
Chaos Confetti 4 (4)
Artifact

4, Tap: Tear Chaos Confetti into pieces. Throw the pieces onto the battlefield from a distance of at least five feet. Destroy each permanent that a piece touches. Remove the pieces from the game.

Unglued (Common)
Chaos Dragon
Chaos Dragon 1RedRed (3)
Creature — Dragon (4/4)

Flying, haste

Chaos Dragon attacks each combat if able.

At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, Chaos Dragon can't attack those players or planeswalkers they control this combat.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Adventures in the Forgotten Realms Commander (Rare)
Chaos Moon
Chaos Moon 3Red (4)
Enchantment

At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional Red. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.

Ice Age (Rare)
Chaos Mutation
Chaos Mutation 3BlueRed (5)
Instant

Exile any number of target creatures controlled by different players. For each creature exiled this way, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then puts the rest on the bottom of their library in a random order.

Warhammer 40,000 Commander (Rare)
Chaotic Transformation
Chaotic Transformation 5Red (6)
Sorcery

Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles.

Dominaria United (Rare)
Charcoal Diamond
Charcoal Diamond 2 (2)
Artifact

Charcoal Diamond enters tapped.

Tap: Add Black.

Commander Legends: Battle for Baldur's Gate (Common)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Mirage (Uncommon)
Commander 2014 (Uncommon)
Commander Legends (Common)
Innistrad: Midnight Hunt Commander (Common)
Innistrad: Crimson Vow Commander (Common)
Chardalyn Dragon
Chardalyn Dragon 6 (6)
Artifact Creature — Dragon (4/4)

Flying

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Charging Monstrosaur
Charging Monstrosaur 4Red (5)
Creature — Dinosaur (5/5)

Trample, haste

Ixalan (Uncommon)
Charging Tuskodon
Charging Tuskodon 3RedRed (5)
Creature — Dinosaur (4/4)

Trample

If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead.

Rivals of Ixalan (Uncommon)
Charismatic Conqueror
Charismatic Conqueror 1White (2)
Creature — Vampire Soldier (2/2)

Vigilance

Whenever an artifact or creature an opponent controls enters untapped, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.

The Lost Caverns of Ixalan Commander (Rare)
Chevill, Bane of Monsters
Chevill, Bane of Monsters BlackGreen (2)
Legendary Creature — Human Rogue (1/3)

Deathtouch

At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls.

Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.

Ikoria: Lair of Behemoths (Mythic Rare)
Chill to the Bone
Chill to the Bone 3Black (4)
Instant

Destroy target nonsnow creature.

Coldsnap (Common)
Chilling Apparition
Chilling Apparition 2Black (3)
Creature — Spirit (1/1)

Black: Regenerate Chilling Apparition.

Whenever Chilling Apparition deals combat damage to a player, that player discards a card.

Prophecy (Uncommon)
Chilling Chronicle
Chilling Chronicle (0)
Artifact

1, Tap: Tap target nonland permanent. Transform Chilling Chronicle.

Innistrad: Midnight Hunt (Uncommon)
Choice of Damnations
Choice of Damnations 5Black (6)
Sorcery — Arcane

Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents of their choice.

Saviors of Kamigawa (Rare)
Cho-Manno, Revolutionary
Cho-Manno, Revolutionary 2WhiteWhite (4)
Legendary Creature — Human Rebel (2/2)

Prevent all damage that would be dealt to Cho-Manno, Revolutionary.

Tenth Edition (Rare)
Other Versions
Mercadian Masques (Rare)
Choose Your Weapon
Choose Your Weapon 2Green (3)
Instant

Choose one —

• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.

• Archery — This spell deals 5 damage to target creature with flying.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
Chorus of the Conclave
Chorus of the Conclave 4GreenGreenWhiteWhite (8)
Legendary Creature — Dryad (3/8)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters with that many additional +1/+1 counters on it.

Magic: The Gathering-Commander (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Chronatog
Chronatog 1Blue (2)
Creature — Atog (1/2)

0: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.

Visions (Rare)
Chronatog Totem
Chronatog Totem 3 (3)
Artifact

Tap: Add Blue.

1Blue: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn.

0: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn and only if Chronatog Totem is a creature.

Time Spiral (Uncommon)
Chronic Flooding
Chronic Flooding 1Blue (2)
Enchantment — Aura

Enchant land

Whenever enchanted land becomes tapped, its controller mills three cards.

Return to Ravnica (Common)
Chronicler of Heroes
Chronicler of Heroes 1GreenWhite (3)
Creature — Centaur Wizard (3/3)

When Chronicler of Heroes enters, draw a card if you control a creature with a +1/+1 counter on it.

Double Masters 2022 (Common)
Other Versions
Theros (Uncommon)
Iconic Masters (Uncommon)
Chronicler of Worship
Chronicler of Worship 1Green (2)
Creature — — Human Monk (1/1)

When Chronicler of Worship enters the battlefield, put a random Shrine card from among the top seven cards of your library into your hand. It perpetually gains "This spell costs 1 less to cast." Then shuffle.

Tap: Add one mana of any color.

Kamigawa: Neon Dynasty Alchemy (Rare)
Chronobot (playtest)
Chronobot (playtest) 2 (2)
Artifact Creature — — Construct (2/2)

When CARDNAME enters the battlefield, switch upkeep steps with target opponent for as long as it remains on the battlefield. (You take your upkeep on their turn, and they take their upkeep on your turn.)

Mystery Booster (Common)
Chronomancer
Chronomancer 1Black (2)
Artifact Creature — Necron Wizard (1/1)

Flying

Atomic Transmutation — 1, Tap, Sacrifice another artifact: Draw a card.

Unearth 2Black (2Black: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Warhammer 40,000 Commander (Rare)
Chronomantic Escape
Chronomantic Escape 4WhiteWhite (6)
Sorcery

Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.

Suspend 3—2White (Rather than cast this card from your hand, you may pay 2White and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Future Sight (Uncommon)
Chronomaton
Chronomaton 1 (1)
Artifact Creature — Golem (1/1)

1, Tap: Put a +1/+1 counter on Chronomaton.

Duel Decks: Jace vs. Vraska (Uncommon)
Other Versions
Magic 2013 (Uncommon)
Chronosavant
Chronosavant 5White (6)
Creature — Giant (5/5)

1White: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn.

Time Spiral (Rare)
Chronostutter
Chronostutter 5Blue (6)
Instant

Put target creature into its owner's library second from the top.

Magic 2015 Core Set (Common)
Chronozoa
Chronozoa 3Blue (4)
Creature — Illusion (3/3)

Flying

Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Chronozoa dies, if it had no time counters on it, create two tokens that are copies of it.

Planar Chaos (Rare)
Chthonian Nightmare
Chthonian Nightmare 1Black (2)
Enchantment

When Chthonian Nightmare enters, you get EnergyEnergyEnergy (three energy counters).

Pay X Energy, Sacrifice a creature, Return Chthonian Nightmare to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.

Modern Horizons 3 (Rare)
Cinder Hellion
Cinder Hellion 4Red (5)
Creature — Hellion (4/4)

Trample

When Cinder Hellion enters, it deals 2 damage to target opponent or planeswalker.

Oath of the Gatewatch (Common)
Cinderbones
Cinderbones 2Black (3)
Creature — Elemental Skeleton (1/1)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

1Black: Regenerate Cinderbones.

Shadowmoor (Common)
Circle of Affliction
Circle of Affliction 1Black (2)
Enchantment

As Circle of Affliction enters, choose a color.

Whenever a source of the chosen color deals damage to you, you may pay 1. If you do, target player loses 1 life and you gain 1 life.

Planar Chaos (Uncommon)
Circle of Confinement
Circle of Confinement 1White (2)
Enchantment

When Circle of Confinement enters, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield.

Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.

Innistrad: Crimson Vow (Uncommon)
Circle of Protection: Art
Circle of Protection: Art 1White (2)
Enchantment

As Circle of Protection: Art enters, choose an artist.

1White: The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage.

1White: Return Circle of Protection: Art to its owner's hand.

Unhinged (Common)
Circle of Protection: Artifacts
Circle of Protection: Artifacts 1White (2)
Enchantment

2: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

Fifth Dawn (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Antiquities (Uncommon)
Circle of Protection: Black
Circle of Protection: Black 1White (2)
Enchantment

1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Ice Age (Common)
Circle of Protection: Blue
Circle of Protection: Blue 1White (2)
Enchantment

1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ice Age (Common)
Circle of Protection: Green
Circle of Protection: Green 1White (2)
Enchantment

1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ice Age (Common)
Circle of Protection: Red
Circle of Protection: Red 1White (2)
Enchantment

1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Ice Age (Common)
Circle of Protection: Shadow
Circle of Protection: Shadow 1White (2)
Enchantment

1: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.

Tempest (Common)
Circle of Protection: White
Circle of Protection: White 1White (2)
Enchantment

1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ice Age (Common)
Circle of the Moon Druid
Circle of the Moon Druid 2Green (3)
Creature — Human Elf Druid (2/4)

Bear Form — During your turn, Circle of the Moon Druid is a Bear with base power and toughness 4/2. (It loses all other creature types.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
City on Fire
City on Fire 5RedRedRed (8)
Enchantment

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

If a source you control would deal damage to a permanent or player, it deals triple that damage instead.

March of the Machine (Rare)
Citystalker Connoisseur
Citystalker Connoisseur 3Black (4)
Creature — — Vampire (3/3)

Deathtouch

When Citystalker Connoisseur enters the battlefield, target opponent discards a card with the greatest mana value among cards in their hand. Create a Blood token.

Innistrad: Midnight Hunt Alchemy (Rare)
Clam Session
Clam Session 1BlueBlue (3)
Creature — Clamfolk (2/5)

As Clam Session enters, choose a word.

At the beginning of your upkeep, you may sing at least six words of a song, at least one of which is the chosen word. If you don't, sacrifice Clam Session. You can't repeat a song.

Unglued (Common)
Clandestine Chameleon
Clandestine Chameleon 3Green (4)
Creature — Lizard Guest (4/3)

When Clandestine Chameleon enters, you get TicketTicket, then you may put a sticker on a nonland permanent you own.

Clandestine Chameleon has all abilities of ability stickers on other permanents you own and cards in your graveyard.

Unfinity (Uncommon)
Clarion Cathars
Clarion Cathars 3White (4)
Creature — Human Knight (3/3)

When Clarion Cathars enters, create a 1/1 white Human creature token.

Innistrad: Midnight Hunt (Common)
Clarion Spirit
Clarion Spirit 1White (2)
Creature — Spirit (2/2)

Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.

Kaldheim (Uncommon)
Clarion Ultimatum
Clarion Ultimatum GreenGreenWhiteWhiteWhiteBlueBlue (7)
Sorcery

Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle.

Shards of Alara (Rare)
Clattering Skeletons
Clattering Skeletons 3Black (4)
Creature — Skeleton (4/3)

When Clattering Skeletons dies, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Clay Champion
Clay Champion Variable Colorless4 (0)
Artifact Creature — Construct (2/2)

Clay Champion enters with three +1/+1 counters on it for each GreenGreen spent to cast it.

When Clay Champion enters, choose up to two other target creatures you control. For each WhiteWhite spent to cast Clay Champion, put a +1/+1 counter on each of them.

The Brothers' War (Mythic Rare)
Clay Pigeon
Clay Pigeon 3 (3)
Artifact Creature — Bird (1/1)

Flying

1, Throw Clay Pigeon into the air at least two feet above your head while seated: If you catch Clay Pigeon with one hand, prevent all damage a source of your choice would deal to you this turn and tap Clay Pigeon. Otherwise, sacrifice it.

Unglued (Uncommon)
Cleansing Meditation
Cleansing Meditation 1WhiteWhite (3)
Sorcery

Destroy all enchantments.

Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.

Torment (Uncommon)
Cleric of Life's Bond
Cleric of Life's Bond WhiteBlack (2)
Creature — Vampire Cleric (2/2)

Whenever another Cleric you control enters, you gain 1 life.

Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond.

Zendikar Rising (Uncommon)
Clever Concealment
Clever Concealment 2WhiteWhite (4)
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)

Phyrexia: All Will Be One Commander (Rare)
Clever Conjurer
Clever Conjurer 2Blue (3)
Creature — Gnome Wizard (2/3)

Mage Hand — Tap: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Clever Distraction
Clever Distraction (0)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."

If Clever Distraction would be put into a graveyard from anywhere, exile it instead.

Innistrad: Crimson Vow (Uncommon)
Clever Impersonator
Clever Impersonator 2BlueBlue (4)
Creature — Shapeshifter (0/0)

You may have Clever Impersonator enter as a copy of any nonland permanent on the battlefield.

Commander 2019 (Mythic Rare)
Other Versions
Khans of Tarkir (Mythic Rare)
Clinging Anemones
Clinging Anemones 3Blue (4)
Creature — Jellyfish (1/4)

Defender

Evolve (Whenever a creature enters under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Gatecrash (Common)
Cloak of Confusion
Cloak of Confusion 1Black (2)
Enchantment — Aura

Enchant creature you control

Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Clockwork Condor
Clockwork Condor 4 (4)
Artifact Creature — Bird (0/0)

Flying

Clockwork Condor enters with three +1/+1 counters on it.

Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.

Duel Decks: Elspeth vs. Tezzeret (Common)
Other Versions
Mirrodin (Common)
Clockwork Dragon
Clockwork Dragon 7 (7)
Artifact Creature — Dragon (0/0)

Flying

Clockwork Dragon enters with six +1/+1 counters on it.

Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.

3: Put a +1/+1 counter on Clockwork Dragon.

Mirrodin (Rare)
Clockwork Percussionist
Clockwork Percussionist Red (1)
Artifact Creature — Monkey Toy (1/1)

Haste

When Clockwork Percussionist dies, exile the top card of your library. You may play it until the end of your next turn.

Duskmourn: House of Horror (Common)
Clone
Clone 3Blue (4)
Creature — Shapeshifter (0/0)

You may have Clone enter as a copy of any creature on the battlefield.

Magic 2014 Core Set (Rare)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Ninth Edition (Rare)
Onslaught (Rare)
Tenth Edition (Rare)
Magic 2010 (Rare)
Magic 2011 (Rare)
Duel Decks: Venser vs. Koth (Rare)
Magic 2013 (Rare)
Clone Crafter
Clone Crafter 1Blue (2)
Creature — — Human Wizard (1/2)

When Clone Crafter enters the battlefield, conjure a duplicate of a random creature card from your opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."

Innistrad: Midnight Hunt Alchemy (Rare)
Clone Legion
Clone Legion 7BlueBlue (9)
Sorcery

For each creature target player controls, create a token that's a copy of that creature.

Streets of New Capenna Commander (Mythic Rare)
Other Versions
Dragons of Tarkir (Mythic Rare)
Commander 2017 (Mythic Rare)
Clone Shell
Clone Shell 5 (5)
Artifact Creature — Shapeshifter (2/2)

Imprint — When Clone Shell enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order.

When Clone Shell dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.

Double Masters (Uncommon)
Other Versions
Scars of Mirrodin (Uncommon)
Cloud Dragon
Cloud Dragon 5Blue (6)
Creature — Illusion Dragon (5/4)

Flying

Cloud Dragon can block only creatures with flying.

Masters Edition IV (Rare)
Other Versions
Portal (Rare)
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