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Sire of the Storm
( 6)
Creature — Spirit
(3/3)
Flying Whenever you cast a Spirit or Arcane spell, you may draw a card.
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Siren Stormtamer
( 1)
Creature — Siren Pirate Wizard
(1/1)
Flying , Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
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Sivvi's Valor
( 3)
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. All damage that would be dealt to target creature this turn is dealt to you instead.
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Skaab Ruinator
( 3)
Creature — Zombie Horror
(5/6)
As an additional cost to cast this spell, exile three creature cards from your graveyard. Flying You may cast Skaab Ruinator from your graveyard.
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Skill Borrower
( 3)
Artifact Creature — Human Wizard
(1/3)
Play with the top card of your library revealed. As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.)
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Skilled Animator
( 3)
Creature — Human Artificer
(1/3)
When Skilled Animator enters, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield.
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Skittering Horror
( 3)
Creature — Phyrexian Horror
(4/3)
When you cast a creature spell, sacrifice Skittering Horror.
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Skittering Precursor
( 3)
Creature — Eldrazi Drone
(3/3)
Devoid (This card has no color.) Menace Whenever you sacrifice a nontoken permanent, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add ."
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Skittering Surveyor
( 3)
Artifact Creature — Construct
(1/2)
When Skittering Surveyor enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Skorpekh Destroyer
( 4)
Artifact Creature — Necron
(4/2)
Deathtouch Hyperphase Threshers — Whenever an artifact you control enters, Skorpekh Destroyer gains first strike until end of turn.
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Skorpekh Lord
( 3)
Artifact Creature — Necron Noble
(3/2)
Menace Command Protocols — Other artifact creatures you control get +1/+0 and have menace. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Skrelv, Defector Mite
( 1)
Legendary Artifact Creature — Phyrexian Mite
(1/1)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Skrelv, Defector Mite can't block. , : Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ( can be paid with either or 2 life.)
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Skull Collector
( 3)
Creature — Ogre Warrior
(3/3)
At the beginning of your upkeep, return a black creature you control to its owner's hand. : Regenerate Skull Collector.
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Skull of Orm
( 3)
Artifact
, : Return target enchantment card from your graveyard to your hand.
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Skull Storm
( 9)
Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Each opponent sacrifices a creature of their choice. Each opponent who can't loses half their life, rounded up.
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Skullport Merchant
( 3)
Creature — Dwarf Citizen
(1/4)
When Skullport Merchant enters, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") , Sacrifice another creature or a Treasure: Draw a card.
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Skullscorch
( 2)
Sorcery
Target player discards two cards at random unless that player has Skullscorch deal 4 damage to them.
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Skullslither Worm
( 4)
Creature — Worm
(3/3)
When Skullslither Worm enters, each opponent discards a card. For each opponent who can't, put two +1/+1 counters on Skullslither Worm.
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Skyhunter Strike Force
( 3)
Creature — Cat Knight
(2/2)
Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Lieutenant — As long as you control your commander, other creatures you control have melee.
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Skyline Predator
( 6)
Creature — Drake
(3/4)
Flash (You may cast this spell any time you could cast an instant.) Flying
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Skyline Savior
( 3)
Creature — — Angel
(3/4)
Flying When Skyline Savior enters the battlefield, return a permanent you control to its owner's hand. If it's a non-Angel creature card, it perpetually gets +1/+1, gains flying, and becomes an Angel in addition to its other types.
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Skyshroud Condor
( 2)
Creature — Bird
(2/2)
Cast this spell only if you've cast another spell this turn. Flying
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Slagstorm
( 3)
Sorcery
Choose one — • Slagstorm deals 3 damage to each creature. • Slagstorm deals 3 damage to each player.
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Slagwurm Armor
( 1)
Artifact — Equipment
Equipped creature gets +0/+6. Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
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Slaughterhorn
( 3)
Creature — Beast
(3/2)
Bloodrush — , Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.
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Slith Predator
( 2)
Creature — Slith
(1/1)
Trample Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.
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Slumbering Tora
( 3)
Artifact
, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's mana value.
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Sly Instigator
( 4)
Creature — Human Wizard
(2/4)
, : Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Snakeform
( 3)
Instant
Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1. Draw a card.
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Snarling Gorehound
( 1)
Creature — Dog
(1/1)
Menace Whenever another creature you control with power 2 or less enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Snorting Gahr
( 4)
Creature — Rhino Beast
(3/3)
Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.
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Snow Fortress
( 5)
Artifact Creature — Wall
(0/4)
Defender (This creature can't attack.) : Snow Fortress gets +1/+0 until end of turn. : Snow Fortress gets +0/+1 until end of turn. : Snow Fortress deals 1 damage to target creature without flying that's attacking you.
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Snowborn Simulacra
( 2)
Sorcery
Conjure a duplicate of each of X target nontoken permanents into your hand. Those cards perpetually gain "You may spend mana as though it were mana of any color to cast this spell." If X is 5 or more, you may put one of them from your hand onto the battlefield.
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Snubhorn Sentry
( 1)
Creature — Dinosaur
(0/3)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.
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Soldier of Fortune
( 1)
Creature — Human Mercenary
(1/1)
, : Target player shuffles their library.
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Somnophore
( 4)
Creature — Illusion
(2/2)
Flying Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.
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Song of the Worldsoul
( 6)
Enchantment
Whenever you cast a spell, populate. (Create a token that's a copy of a creature token you control.)
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Sonorous Howlbonder
( 3)
Creature — Human Warrior
(2/2)
Menace Each creature you control with menace can't be blocked except by three or more creatures.
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Soporific Springs
( 0)
Land
As Soporific Springs enters, you may pay 3 life. If you don't, it enters tapped. : Add .
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Soramaro, First to Dream
( 6)
Legendary Creature — Spirit
(*/*)
Flying Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand. , Return a land you control to its owner's hand: Draw a card.
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Soratami Cloud Chariot
( 5)
Artifact
: Target creature you control gains flying until end of turn. : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
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Soratami Cloudskater
( 2)
Creature — Moonfolk Rogue
(1/1)
Flying , Return a land you control to its owner's hand: Draw a card, then discard a card.
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Soratami Mindsweeper
( 4)
Creature — Moonfolk Wizard
(1/4)
Flying , Return a land you control to its owner's hand: Target player mills two cards.
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Soratami Mirror-Guard
( 4)
Creature — Moonfolk Wizard
(3/1)
Flying , Return a land you control to its owner's hand: Target creature with power 2 or less can't be blocked this turn.
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Soratami Mirror-Mage
( 4)
Creature — Moonfolk Wizard
(2/1)
Flying , Return three lands you control to their owner's hand: Return target creature to its owner's hand.
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Soratami Rainshaper
( 3)
Creature — Moonfolk Wizard
(2/1)
Flying , Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Soratami Savant
( 4)
Creature — Moonfolk Wizard
(2/2)
Flying , Return a land you control to its owner's hand: Counter target spell unless its controller pays .
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Soratami Seer
( 5)
Creature — Moonfolk Wizard
(2/3)
Flying , Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.
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Soraya the Falconer
( 3)
Legendary Creature — Human
(2/2)
Bird creatures get +1/+1. : Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Sorcerer Class
( 2)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When Sorcerer Class enters, draw two cards, then discard two cards. : Level 2 //Level_2// Creatures you control have ": Add or . Spend this mana only to cast an instant or sorcery spell or to gain a Class level." : Level 3 //Level_3// Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
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Sorcerer's Broom
( 2)
Artifact Creature — Spirit
(2/1)
Whenever you sacrifice another permanent, you may pay . If you do, create a token that's a copy of Sorcerer's Broom.
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Sorcerer's Strongbox
( 4)
Artifact
, : Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards.
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Sorcerer's Wand
( 1)
Artifact — Equipment
Equipped creature has ": This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead." Equip
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Sorceress Queen
( 3)
Creature — Human Wizard
(1/1)
: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.
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Sorcerous Spyglass
( 2)
Artifact
As this artifact enters, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
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Sorcerous Squall
( 9)
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for .) Target opponent mills nine cards, then you may cast an instant or sorcery spell from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
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Sorin Markov
( 6)
Legendary Planeswalker — Sorin
(4)
+2: Sorin Markov deals 2 damage to any target and you gain 2 life. −3: Target opponent's life total becomes 10. −7: You control target player during that player's next turn.
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Sorin of House Markov
( 2)
Legendary Creature — Human Noble
(1/4)
Lifelink Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) At the beginning of each of your postcombat main phases, if you gained 3 or more life this turn, exile Sorin of House Markov, then return him to the battlefield transformed under his owner's control.
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Sorin the Mirthless
( 4)
Legendary Planeswalker — Sorin
(4)
+1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value. −2: Create a 2/3 black Vampire creature token with flying and lifelink. −7: Sorin the Mirthless deals 13 damage to any target. You gain 13 life.
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Sorin, Grim Nemesis
( 6)
Legendary Planeswalker — Sorin
(6)
+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its mana value. −X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life. −9: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.
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Sorin, Imperious Bloodlord
( 3)
Legendary Planeswalker — Sorin
(4)
+1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it. +1: You may sacrifice a Vampire. When you do, Sorin, Imperious Bloodlord deals 3 damage to any target and you gain 3 life. −3: You may put a Vampire creature card from your hand onto the battlefield.
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Sorin, Lord of Innistrad
( 4)
Legendary Planeswalker — Sorin
(3)
+1: Create a 1/1 black Vampire creature token with lifelink. −2: You get an emblem with "Creatures you control get +1/+0." −6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
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Sorin, Ravenous Neonate
( 0)
Legendary Planeswalker — Sorin
(3)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) +2: Create a Food token. −1: Sorin, Ravenous Neonate deals damage equal to the amount of life you gained this turn to any target. −6: Gain control of target creature. It becomes a Vampire in addition to its other types. Put a lifelink counter on it if you control a white permanent other than that creature or Sorin.
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Sorin, Solemn Visitor
( 4)
Legendary Planeswalker — Sorin
(4)
+1: Until your next turn, creatures you control get +1/+0 and gain lifelink. −2: Create a 2/2 black Vampire creature token with flying. −6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice."
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Sorin, Vampire Lord
( 6)
Legendary Planeswalker — Sorin
(4)
+1: Up to one target creature gets +2/+0 until end of turn. −2: Sorin, Vampire Lord deals 4 damage to any target. You gain 4 life. −8: Until end of turn, each Vampire you control gains ": Gain control of target creature."
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Sorin, Vengeful Bloodlord
( 4)
Legendary Planeswalker — Sorin
(4)
During your turn, creatures and planeswalkers you control have lifelink. +2: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker. −X: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.
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Sorin's Guide
( 5)
Creature — Vampire
(4/2)
When Sorin's Guide enters, you may search your library and/or graveyard for a card named Sorin, Vampire Lord, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Sorin's Thirst
( 2)
Instant
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
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Sorin's Vengeance
( 7)
Sorcery
Sorin's Vengeance deals 10 damage to target player or planeswalker and you gain 10 life.
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Sorrow's Path
( 0)
Land
: Choose two target blocking creatures controlled by the same opponent. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.
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Sorry
( 2)
Enchantment
Before any player casts a spell with the same name as a card in any graveyard, that player may say "sorry." If they don't, any other player may say "sorry" as the spell is being cast. When another player says "sorry" this way, counter the spell. Whenever a player says "sorry" at any other time, Sorry deals 2 damage to that player.
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Soul Collector
( 5)
Creature — Vampire
(3/4)
Flying Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Soul Separator
( 3)
Artifact
, , Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.
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Soulblade Corrupter
( 5)
Creature — Human Warrior
(3/3)
Partner with Soulblade Renewer (When this creature enters, target player may put Soulblade Renewer into their hand from their library, then shuffle.) Deathtouch Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn.
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Soulgorger Orgg
( 5)
Creature — Nightmare Orgg
(6/6)
Trample When Soulgorger Orgg enters, you lose all but 1 life. When Soulgorger Orgg leaves the battlefield, you gain life equal to the life you lost when it entered.
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Soulsworn Jury
( 3)
Creature — Spirit
(1/4)
Defender (This creature can't attack.) , Sacrifice Soulsworn Jury: Counter target creature spell.
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Soulsworn Spirit
( 4)
Creature — Spirit
(2/1)
Soulsworn Spirit can't be blocked. When Soulsworn Spirit enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
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Soundwave, Superior Captain
( 0)
Legendary Artifact
Whenever you cast a spell with an odd mana value, convert Soundwave. If you do, create Ravage, a legendary 3/3 black Robot artifact creature token with menace and deathtouch. Whenever you cast a spell with an even mana value, convert Soundwave. If you do, create Laserbeak, a legendary 2/2 blue Robot artifact creature token with flying and hexproof.
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Sower of Discord
( 6)
Creature — Demon
(6/6)
Flying As Sower of Discord enters, choose two players. Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.
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Space Marine Devastator
( 4)
Creature — Astartes Warrior
(3/3)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) Grav-cannon — When Space Marine Devastator enters, destroy up to one target artifact or enchantment.
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Sparkhunter Masticore
( 3)
Artifact Creature — Masticore
(3/4)
As an additional cost to cast this spell, discard a card. Protection from planeswalkers : Sparkhunter Masticore deals 1 damage to target planeswalker. : Sparkhunter Masticore gains indestructible until end of turn.
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Spatial Contortion
( 2)
Instant
( represents colorless mana.) Target creature gets +3/-3 until end of turn.
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Spawnbed Protector
( 7)
Creature — Eldrazi
(6/8)
At the beginning of your end step, return up to one target Eldrazi creature card from your graveyard to your hand. Create two 1/1 colorless Eldrazi Scion creature tokens with "Sacrifice this creature: Add ."
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