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Borborygmos and Fblthp
( 5)
Legendary Creature — Cyclops Homunculus
(6/5)
Whenever Borborygmos and Fblthp enters or attacks, draw a card, then you may discard any number of land cards. When you discard one or more cards this way, Borborygmos and Fblthp deals twice that much damage to target creature. : Put Borborygmos and Fblthp into its owner's library third from the top.
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Borborygmos Enraged
( 8)
Legendary Creature — Cyclops
(7/6)
Trample Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. Discard a land card: Borborygmos Enraged deals 3 damage to any target.
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Border Guardian
( 4)
Artifact Creature — Knight
(1/1)
Whenever you cast a silver-bordered spell, put a +1/+1 counter on Border Guardian. Whenever you cast a black-bordered spell, Border Guardian can't be blocked this turn. Whenever you cast a white-bordered spell, Border Guardian gains double strike until end of turn.
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Borderland Behemoth
( 7)
Creature — Giant Warrior
(4/4)
Trample Borderland Behemoth gets +4/+4 for each other Giant you control.
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Borderland Explorer
( 2)
Creature — Elf Scout
(3/1)
When Borderland Explorer enters, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
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Borderland Marauder
( 2)
Creature — Human Warrior
(1/2)
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
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Borderland Ranger
( 3)
Creature — Human Scout Ranger
(2/2)
When Borderland Ranger enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Boreal Centaur
( 2)
Snow Creature — Centaur Warrior
(2/2)
: Boreal Centaur gets +1/+1 until end of turn. Activate only once each turn. ( can be paid with one mana from a snow source.)
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Boreal Elemental
( 5)
Creature — Elemental
(3/4)
Flying Spells your opponents cast that target Boreal Elemental cost more to cast.
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Boreal Griffin
( 5)
Snow Creature — Griffin
(3/2)
Flying : Boreal Griffin gains first strike until end of turn. ( can be paid with one mana from a snow source.)
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Boreal Outrider
( 3)
Snow Creature — Elf Warrior
(3/2)
Whenever you cast a creature spell, if of any of that spell's colors was spent to cast it, that creature enters with an additional +1/+1 counter on it. ( is mana from a snow source.)
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Boreal Shelf
( 0)
Snow Land
Boreal Shelf enters tapped. : Add or .
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Boreas Charger
( 3)
Creature — Pegasus
(2/1)
Flying When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.
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Born to Drive
( 3)
Enchantment — Aura
Enchant artifact or creature As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control. Channel — , Discard Born to Drive: Create two 1/1 colorless Pilot creature tokens with "This creature crews Vehicles as though its power were 2 greater."
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Borne Upon a Wind
( 2)
Instant
You may cast spells this turn as though they had flash. Draw a card.
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Boromir, Gondor's Hope
( 4)
Legendary Creature — Human Warrior
(3/4)
Whenever Boromir, Gondor's Hope enters or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Boromir, Warden of the Tower
( 3)
Legendary Creature — Human Soldier
(3/3)
Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you.
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Boros Battleshaper
( 7)
Creature — Minotaur Soldier
(5/5)
At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.
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Boros Challenger
( 2)
Creature — Human Soldier
(2/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) : Boros Challenger gets +1/+1 until end of turn.
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Boros Charm
( 2)
Instant
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
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Boros Elite
( 1)
Creature — Human Soldier
(1/1)
Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.
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Boros Fury-Shield
( 3)
Instant
Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If was spent to cast this spell, Boros Fury-Shield deals damage to that creature's controller equal to the creature's power.
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Boros Garrison
( 0)
Land
Boros Garrison enters tapped. When Boros Garrison enters, return a land you control to its owner's hand. : Add .
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Boros Mastiff
( 2)
Creature — Dog
(2/2)
Battalion — Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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Boros Reckoner
( 3)
Creature — Minotaur Wizard
(3/3)
Whenever Boros Reckoner is dealt damage, it deals that much damage to any target. : Boros Reckoner gains first strike until end of turn.
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Boros Recruit
( 1)
Creature — Goblin Soldier
(1/1)
( can be paid with either or .) First strike
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Boros Strike-Captain
( 3)
Creature — Minotaur Soldier
(3/3)
Battalion — Whenever Boros Strike-Captain and at least two other creatures attack, exile the top card of your library. During any turn you attacked with three or more creatures, you may play that card.
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Borrowed Grace
( 3)
Instant
Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.
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Borrowed Hostility
( 1)
Instant
Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Target creature gets +3/+0 until end of turn. • Target creature gains first strike until end of turn.
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Borrowed Malevolence
( 1)
Instant
Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Target creature gets +1/+1 until end of turn. • Target creature gets -1/-1 until end of turn.
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Borrowed Time
( 3)
Enchantment
When Borrowed Time enters, exile target nonland permanent an opponent controls until Borrowed Time leaves the battlefield.
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Borrowing the East Wind
( 2)
Sorcery
Borrowing the East Wind deals X damage to each creature with horsemanship and each player.
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Bortuk Bonerattle
( 6)
Legendary Creature — Troll Shaman
(4/4)
Domain — When Bortuk Bonerattle enters, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand.
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Brace for Impact
( 5)
Instant
Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
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Brain Gorgers
( 4)
Creature — Zombie
(4/2)
When you cast this spell, any player may sacrifice a creature of their choice. If a player does, counter Brain Gorgers. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Brainstorm
( 1)
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
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Bramble Armor
( 2)
Artifact — Equipment
When Bramble Armor enters, attach it to target creature you control. Equipped creature gets +2/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Bramblefort Fink
( 2)
Creature — Ouphe
(2/2)
: Bramblefort Fink has base power and toughness 10/10 until end of turn. Activate only if you control an Oko planeswalker.
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Branchsnap Lorian
( 3)
Creature — Beast
(4/1)
Trample Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Brassclaw Orcs
( 3)
Creature — Orc
(3/2)
Brassclaw Orcs can't block creatures with power 2 or greater.
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Brazen Borrower
( 3)
Creature — Faerie Rogue
(3/1)
Flash Flying Brazen Borrower can block only creatures with flying.
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Brazen Collector
( 2)
Creature — Raccoon Rogue
(2/1)
First strike Whenever Brazen Collector attacks, add . Until end of turn, you don't lose this mana as steps and phases end.
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Break Down the Door
( 3)
Instant
Choose one — • Exile target artifact. • Exile target enchantment. • Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Bred for the Hunt
( 3)
Enchantment
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
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Brenard, Ginger Sculptor
( 4)
Legendary Creature — Human Artificer
(3/3)
Each creature you control that's a Food or a Golem gets +2/+2 and has trample. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's a 1/1 Food Golem artifact creature in addition to its other types and it has ", , Sacrifice this artifact: You gain 3 life."
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Briarberry Cohort
( 2)
Creature — Faerie Soldier
(1/1)
Flying Briarberry Cohort gets +1/+1 as long as you control another blue creature.
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Briarhorn
( 4)
Creature — Elemental
(3/3)
Flash When Briarhorn enters, target creature gets +3/+3 until end of turn. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Bridgeworks Battle
( 3)
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
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Bridled Bighorn
( 4)
Creature — Sheep Mount
(3/4)
Vigilance Whenever Bridled Bighorn attacks while saddled, create a 1/1 white Sheep creature token. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Brimaz, Blight of Oreskos
( 4)
Legendary Creature — Phyrexian Cat
(3/4)
Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) At the beginning of each end step, if a Phyrexian died under your control this turn, proliferate.
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Brimaz, King of Oreskos
( 3)
Legendary Creature — Cat Soldier
(3/4)
Vigilance Whenever Brimaz, King of Oreskos attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking. Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.
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Brineborn Cutthroat
( 2)
Creature — Merfolk Pirate
(2/1)
Flash (You may cast this spell any time you could cast an instant.) Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on this creature.
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Bronze Horse
( 7)
Artifact Creature — Horse
(4/4)
Trample As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.
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Bronze Sword
( 1)
Artifact — Equipment
Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Bronzebeak Foragers
( 4)
Creature — Dinosaur
(3/4)
When Bronzebeak Foragers enters, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield. : Put target card with mana value X exiled with Bronzebeak Foragers into its owner's graveyard. You gain X life.
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Brood Monitor
( 6)
Creature — Eldrazi Drone
(3/3)
Devoid (This card has no color.) When Brood Monitor enters, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add ."
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Broodlord
( 4)
Creature — Tyranid
(3/3)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Brood Telepathy — When Broodlord enters, distribute X +1/+1 counters among any number of other target creatures you control.
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Brudiclad, Telchor Engineer
( 6)
Legendary Artifact Creature — Phyrexian Artificer
(4/4)
Creature tokens you control have haste. At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
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Bruenor Battlehammer
( 4)
Legendary Creature — Dwarf Warrior
(5/3)
Each creature you control gets +2/+0 for each Equipment attached to it. You may pay rather than pay the equip cost of the first equip ability you activate each turn.
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Bruse Tarl, Boorish Herder
( 4)
Legendary Creature — Human Ally
(3/3)
Whenever Bruse Tarl, Boorish Herder enters or attacks, target creature you control gains double strike and lifelink until end of turn. Partner (You can have two commanders if both have partner.)
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Brutal Hordechief
( 4)
Creature — Orc Warrior
(3/3)
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. : Creatures your opponents control block this turn if able, and you choose how those creatures block.
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Brute Force
( 1)
Instant
Target creature gets +3/+3 until end of turn.
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Burrenton Forge-Tender
( 1)
Creature — Kithkin Wizard
(1/1)
Protection from red Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.
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Burrowguard Mentor
( 2)
Creature — Rabbit Soldier
(*/*)
Trample Burrowguard Mentor's power and toughness are each equal to the number of creatures you control.
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Burrowing Razormaw
( 3)
Creature — Beast
(4/2)
When Burrowing Razormaw dies, mill four cards. (Put the top four cards of your library into your graveyard.)
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Butch DeLoria, Tunnel Snake
( 2)
Legendary Creature — Human Rogue
(2/2)
Menace (This creature can't be blocked except by two or more creatures.) Tunnel Snakes Rule — Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1/+1 until end of turn for each other Rogue and/or Snake you control. : Put a menace counter on another target creature. It becomes a Rogue in addition to its other types.
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Butcher of the Horde
( 4)
Creature — Demon
(5/4)
Flying Sacrifice another creature: Butcher of the Horde gains your choice of vigilance, lifelink, or haste until end of turn.
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Butcher Orgg
( 7)
Creature — Orgg
(6/6)
You may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures they control.
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By Force
( 1)
Sorcery
Destroy X target artifacts.
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Caesar, Legion's Emperor
( 4)
Legendary Creature — Human Soldier
(4/4)
Whenever you attack, you may sacrifice another creature. When you do, choose two — • Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking. • You draw a card and you lose 1 life. • Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent.
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Calim, Djinn Emperor
( 6)
Legendary Creature — — Djinn Noble
(5/6)
Flying, ward Calim's Breath — , Discard Calim: Tap up to one target nonland permanent. Draw a card. Then you may exile two other cards named Calim, Djinn Emperor from your graveyard. When you do, return Calim from your graveyard to the battlefield tapped. When you discard Calim, conjure a card named Calim, Djinn Emperor into your library seventh from the top.
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Call for Aid
( 5)
Sorcery
Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.
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Call for Blood
( 5)
Instant — Arcane
As an additional cost to cast this spell, sacrifice a creature. Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.
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Call for Unity
( 5)
Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity. Creatures you control get +1/+1 for each unity counter on Call for Unity.
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Call Forth the Tempest
( 8)
Sorcery
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
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Call to Glory
( 2)
Instant
Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
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Call to the Netherworld
( 1)
Sorcery
Return target black creature card from your graveyard to your hand. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Callous Oppressor
( 3)
Creature — Octopus
(1/2)
You may choose not to untap Callous Oppressor during your untap step. As Callous Oppressor enters, an opponent chooses a creature type. : Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped.
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Callous Sell-Sword
( 2)
Creature — Human Soldier
(2/2)
Callous Sell-Sword enters with a +1/+1 counter on it for each creature that died under your control this turn.
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